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Blackrose DW should give 6 sec of Major protection to make stamina classes good in PvE again

Bigevilpeter
Bigevilpeter
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One of the biggest problems for stamina classes now is that they need to move away during high damage aoe mechanics messing up their dps also they dont have shields and vigor isnt good enough, if stamina characters could survive the high damage zones and keep dpsing that would make them much more viable for PvE but 3 secs isnt enough, 6 secs on the other hand can be timed correctly with rotation to be up most of the time, giving stamina DDs about 55% damage reduction from aoes so they can stay and do damage. Magicka characters had shields which reduced damage by 100% with a 6 sec duration so a 55% reduction for a 6 sec duration shouldnt be that OP.

This change will make players drop a monster set which will hurt their Dps by like 3k but will give them more sustain and protection which i think is much more valuable in trials.

I think its only fair and other games do that as well, in diablo 3 melee characters get 30% all damage reduction as a base
Edited by Bigevilpeter on September 23, 2018 10:21AM
  • Zaryc
    Zaryc
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    6 seconds of Major Protection would be way to overpowered in PvP. Also magicka DD's are getting squishier anyway with cast time on shields.
    Oh and this is not Diablo, I don't get why ppl always compare ESO to other games. In other games you also have huge cooldowns on stealth abilitys for example...
  • Bigevilpeter
    Bigevilpeter
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    Zaryc wrote: »
    6 seconds of Major Protection would be way to overpowered in PvP. Also magicka DD's are getting squishier anyway with cast time on shields.
    Oh and this is not Diablo, I don't get why ppl always compare ESO to other games. In other games you also have huge cooldowns on stealth abilitys for example...

    Ugh again PvP screwing up PvE balance, well they have to find a way to make this work for both because I think this is a great solution for stamina dd problems, also in PvP people don't usually go DW they go 2H/Bow it 2H/S&B
  • Zaryc
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    Zaryc wrote: »
    6 seconds of Major Protection would be way to overpowered in PvP. Also magicka DD's are getting squishier anyway with cast time on shields.
    Oh and this is not Diablo, I don't get why ppl always compare ESO to other games. In other games you also have huge cooldowns on stealth abilitys for example...

    Ugh again PvP screwing up PvE balance, well they have to find a way to make this work for both because I think this is a great solution for stamina dd problems, also in PvP people don't usually go DW they go 2H/Bow it 2H/S&B

    Yeah ofc PvP is screwing up PvE. Btw, shields got changed because of PvE since ZOS stated that shields make healers in PvE useless (besides trials).
    Oh and DW is used like crazy in PvP atm with this bleed meta.
  • PhantomOcelot
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    Even if it would give 120 seconds of major protection, no one would ever use it in PvE. Its way too big of a dps loss to even consider Blackrose DW as an option in PvE.
    @PhantomOcelot
    PC EU
    CP 1000+

  • Bigevilpeter
    Bigevilpeter
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    Even if it would give 120 seconds of major protection, no one would ever use it in PvE. Its way too big of a dps loss to even consider Blackrose DW as an option in PvE.

    You just drop a monster set, its not a huge dps loss, just like 3k at best, also it gives better sustain with the stamina recovery bonus so it will actually be the only way stamina DDs can manage any of the new trials
  • John_Falstaff
    John_Falstaff
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    Zaryc wrote: »
    Btw, shields got changed because of PvE since ZOS stated that shields make healers in PvE useless (besides trials).

    Just for clarity, ZOS' announcement was worded as "...counterplay against shields", so it's clearly a PvP-driven change.
  • IZZEFlameLash
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    Zaryc wrote: »
    6 seconds of Major Protection would be way to overpowered in PvP. Also magicka DD's are getting squishier anyway with cast time on shields.
    Oh and this is not Diablo, I don't get why ppl always compare ESO to other games. In other games you also have huge cooldowns on stealth abilitys for example...

    Ugh again PvP screwing up PvE balance, well they have to find a way to make this work for both because I think this is a great solution for stamina dd problems, also in PvP people don't usually go DW they go 2H/Bow it 2H/S&B

    Just like how PvE screwed PvP in the ass with sustain? It goes the both ways. And shield cast time change is also due to PvE because apparently some from that side said 'healers are not needed QQ because of them shields QQ'
    Imperials, the one and true masters of all mortal races of Tamriel
  • Joy_Division
    Joy_Division
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    Zaryc wrote: »
    6 seconds of Major Protection would be way to overpowered in PvP. Also magicka DD's are getting squishier anyway with cast time on shields.
    Oh and this is not Diablo, I don't get why ppl always compare ESO to other games. In other games you also have huge cooldowns on stealth abilitys for example...

    Ugh again PvP screwing up PvE balance, well they have to find a way to make this work for both because I think this is a great solution for stamina dd problems, also in PvP people don't usually go DW they go 2H/Bow it 2H/S&B

    Has nothing to do with PvP.

    Stam DPS is not only viable, but desirable in every PvE fight where the Boss does not constantly move around. In those fights, changing the Black RosE DW isn't going to make a difference.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Nox_Noir
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    The whole concept of this weapon set is a fail, no matter how they tweak the numbers.
  • John_Falstaff
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    Stam DPS is not only viable, but desirable in every PvE fight where the Boss does not constantly move around.

    That would be mostly older content. So, "selectively viable" would be the term a lawyer would be proud to invent. Plus stamina DPS has a lot of internal disparity, but that's another matter of course.
  • Asgari
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    6 seconds is way too long. A class like stamina Templar would easily have major procreation 100% of the time rotating deadly cloak and the new class ult change.

    No way should this be 6 seconds
    Formerly @Persian_Princess .. Now @Asgari
    Princess Asgari | Sorc
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    -Asgari | Stamplar
    Ariana Kishi | DK | True Liberator of Haderus
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    Youtube: Asgari
  • Bigevilpeter
    Bigevilpeter
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    Zaryc wrote: »
    6 seconds of Major Protection would be way to overpowered in PvP. Also magicka DD's are getting squishier anyway with cast time on shields.
    Oh and this is not Diablo, I don't get why ppl always compare ESO to other games. In other games you also have huge cooldowns on stealth abilitys for example...

    Ugh again PvP screwing up PvE balance, well they have to find a way to make this work for both because I think this is a great solution for stamina dd problems, also in PvP people don't usually go DW they go 2H/Bow it 2H/S&B

    Just like how PvE screwed PvP in the ass with sustain? It goes the both ways. And shield cast time change is also due to PvE because apparently some from that side said 'healers are not needed QQ because of them shields QQ'

    actually sustain was nerfed because of PvP not PvE, and then pver had to adapt and add heavy attacks to rotation and use witchmothers and camoran throne

  • Dymence
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    Zaryc wrote: »
    6 seconds of Major Protection would be way to overpowered in PvP. Also magicka DD's are getting squishier anyway with cast time on shields.
    Oh and this is not Diablo, I don't get why ppl always compare ESO to other games. In other games you also have huge cooldowns on stealth abilitys for example...

    Ugh again PvP screwing up PvE balance, well they have to find a way to make this work for both because I think this is a great solution for stamina dd problems, also in PvP people don't usually go DW they go 2H/Bow it 2H/S&B

    Just like how PvE screwed PvP in the ass with sustain? It goes the both ways. And shield cast time change is also due to PvE because apparently some from that side said 'healers are not needed QQ because of them shields QQ'

    actually sustain was nerfed because of PvP not PvE, and then pver had to adapt and add heavy attacks to rotation and use witchmothers and camoran throne

    The whole PVE and PVP finger pointing is just so hilariously ignorant. ZOS even specifically stated that the sustain changes in Morrowind were also because people didn't need to invest in sustain at all for PVE content and they didn't like the concept of infinite sustain. Most changes they make are considered globally, there is no one single offender here. Same thing with shield changes. They don't like the current iteration of shields in PVE nor in PVP so that's why they're putting the cast time in.
  • IZZEFlameLash
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    Zaryc wrote: »
    6 seconds of Major Protection would be way to overpowered in PvP. Also magicka DD's are getting squishier anyway with cast time on shields.
    Oh and this is not Diablo, I don't get why ppl always compare ESO to other games. In other games you also have huge cooldowns on stealth abilitys for example...

    Ugh again PvP screwing up PvE balance, well they have to find a way to make this work for both because I think this is a great solution for stamina dd problems, also in PvP people don't usually go DW they go 2H/Bow it 2H/S&B

    Just like how PvE screwed PvP in the ass with sustain? It goes the both ways. And shield cast time change is also due to PvE because apparently some from that side said 'healers are not needed QQ because of them shields QQ'

    actually sustain was nerfed because of PvP not PvE, and then pver had to adapt and add heavy attacks to rotation and use witchmothers and camoran throne

    Except, the sustain change was indeed due to PvE. Read Morrowind patch note dev comments. Basically points to PvE DPS pulling high number without having sustain problems. Hence the Heavy Attacks in rotations ever since if you are not running mNB. Their answers to 'infinite sustain' was poisons for PvP. Try again. So stop with this 'PvPers suck because they make PvErs nerfed' thing.
    Edited by IZZEFlameLash on September 23, 2018 3:04PM
    Imperials, the one and true masters of all mortal races of Tamriel
  • ezio45
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    think stam has enough survivability this patch
  • brandonv516
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    Give this set 6 seconds. Anything to deter players from using the same bleed Master DW builds.
  • Izaki
    Izaki
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    Even if it would give 120 seconds of major protection, no one would ever use it in PvE. Its way too big of a dps loss to even consider Blackrose DW as an option in PvE.

    You just drop a monster set, its not a huge dps loss, just like 3k at best, also it gives better sustain with the stamina recovery bonus so it will actually be the only way stamina DDs can manage any of the new trials

    Ever seen how much DPS Velidreth does on certain bosses?
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • DeadlyRecluse
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    actually sustain was nerfed because of PvP not PvE, and then pver had to adapt and add heavy attacks to rotation and use witchmothers and camoran throne

    https://www.youtube.com/watch?v=2sRS1dwCotw
    Thrice Empress, Forever Scrub
  • ruikkarikun
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    Sacriface 2 bonuses from second set for those weapons, what a joke man.
  • Skander
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    No

    why?

    Becouse pvp. We get 6 seconds of major protection as ultimates.
    I meme, but my memes are so truthful they hurt
    -Elder Nightblades Online
    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • GreenSoup2HoT
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    Nox_Noir wrote: »
    The whole concept of this weapon set is a fail, no matter how they tweak the numbers.

    Not if you consider pvp.
    PS4 NA DC
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