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Imperial Red Diamond passive please rework.

GreenSoup2HoT
GreenSoup2HoT
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I bring this passive up every pts patch. Red Guard Adrenaline Rush got a rework, give the sister shield race the same treatment!


Adrenaline Rush in current form:
"Your melee attacks restore 792 Stamina. This effect can occur once every 5 seconds "


I'd like to see this:

Red Diamond:
Upon successful melee attack: heal for 5000 health, 6 second cooldown. (Value's can be adjusted accordingly)



Current Passive:
Your melee attacks have a 10% chance to restore 6% of your Max Health

Health threshold numbers for scale:
  • 10,000 health: 600 health back
  • 20,000 health: 1200 health back
  • 30,000 health: 1800 health back
  • 40,000 health: 2400 health back
  • 50,000 health: 3000 health back
  • 100,000 health: 6000 health back

Note these values would be effected by battle spirit in pvp or any healing buffs/debuffs.





If you compare the two talents with identical players with both 30,000 health this is what you get:

Red Diamond (30k hp): melee attack shave a 10% chance to restore 6% (1800) hp
Adrenaline Rush: Your melee attacks restore 792 Stamina. This effect can occur once every 5 seconds.



Now does this look fair?


Red Diamond: Your melee attacks heal for 5000 health, 5 second cooldown. (equals 500 hp regen in pvp; if 100% uptime)
Adrenaline Rush: Your melee attacks restore 792 Stamina. 5 second cooldown. (equals 316 stamina regen; if 100% uptime)



Should Red Diamond not be effected by battlespirit/buffs or debuffs?! (So theres no big difference between pvp and pve due to battle-spirit) ?




Thoughts?
Edited by GreenSoup2HoT on September 23, 2018 12:10AM
PS4 NA DC
  • actosh
    actosh
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    Should be reworked and get the adrenaline rush treatment.
  • Taleof2Cities
    Taleof2Cities
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    PTS section isn’t the place for this.

    Combat & Character Mechanics is where it should be.

    We’re trying to evaluate known patch note changes that are hitting with Update 20 Murkmire. Not player-initiated changes that ZOS may or may not implement at a later date.

    New ideas are encouraged ... just make sure they’re relevant to the current PTS cycle.

    Edited by Taleof2Cities on September 23, 2018 10:11AM
  • Rex-Umbra
    Rex-Umbra
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    Yeah i rerolled away from imperial that is such a useless passive currently.
    Xbox GT: Rex Umbrah
    GM of IMPERIUM since 2015.
  • ATomiX96
    ATomiX96
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    alot of passives should be reworked to bring them closer to each other from a competive perspective.

    *stares at nord, imperial and breton passives*
    Edited by ATomiX96 on September 23, 2018 5:12PM
  • Irylia
    Irylia
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    I bring this passive up every pts patch. Red Guard Adrenaline Rush got a rework, give the sister shield race the same treatment!


    Adrenaline Rush in current form:
    "Your melee attacks restore 792 Stamina. This effect can occur once every 5 seconds "


    I'd like to see this:

    Red Diamond:
    Upon successful melee attack: heal for 5000 health, 6 second cooldown. (Value's can be adjusted accordingly)



    Current Passive:
    Your melee attacks have a 10% chance to restore 6% of your Max Health

    Health threshold numbers for scale:
    • 10,000 health: 600 health back
    • 20,000 health: 1200 health back
    • 30,000 health: 1800 health back
    • 40,000 health: 2400 health back
    • 50,000 health: 3000 health back
    • 100,000 health: 6000 health back

    Note these values would be effected by battle spirit in pvp or any healing buffs/debuffs.





    If you compare the two talents with identical players with both 30,000 health this is what you get:

    Red Diamond (30k hp): melee attack shave a 10% chance to restore 6% (1800) hp
    Adrenaline Rush: Your melee attacks restore 792 Stamina. This effect can occur once every 5 seconds.



    Now does this look fair?


    Red Diamond: Your melee attacks heal for 5000 health, 5 second cooldown. (equals 500 hp regen in pvp; if 100% uptime)
    Adrenaline Rush: Your melee attacks restore 792 Stamina. 5 second cooldown. (equals 316 stamina regen; if 100% uptime)



    Should Red Diamond not be effected by battlespirit/buffs or debuffs?! (So theres no big difference between pvp and pve due to battle-spirit) ?




    Thoughts?

    plz no.
    The passive is really good as is you just don't know it
  • GreenSoup2HoT
    GreenSoup2HoT
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    Irylia wrote: »
    I bring this passive up every pts patch. Red Guard Adrenaline Rush got a rework, give the sister shield race the same treatment!


    Adrenaline Rush in current form:
    "Your melee attacks restore 792 Stamina. This effect can occur once every 5 seconds "


    I'd like to see this:

    Red Diamond:
    Upon successful melee attack: heal for 5000 health, 6 second cooldown. (Value's can be adjusted accordingly)



    Current Passive:
    Your melee attacks have a 10% chance to restore 6% of your Max Health

    Health threshold numbers for scale:
    • 10,000 health: 600 health back
    • 20,000 health: 1200 health back
    • 30,000 health: 1800 health back
    • 40,000 health: 2400 health back
    • 50,000 health: 3000 health back
    • 100,000 health: 6000 health back

    Note these values would be effected by battle spirit in pvp or any healing buffs/debuffs.





    If you compare the two talents with identical players with both 30,000 health this is what you get:

    Red Diamond (30k hp): melee attack shave a 10% chance to restore 6% (1800) hp
    Adrenaline Rush: Your melee attacks restore 792 Stamina. This effect can occur once every 5 seconds.



    Now does this look fair?


    Red Diamond: Your melee attacks heal for 5000 health, 5 second cooldown. (equals 500 hp regen in pvp; if 100% uptime)
    Adrenaline Rush: Your melee attacks restore 792 Stamina. 5 second cooldown. (equals 316 stamina regen; if 100% uptime)



    Should Red Diamond not be effected by battlespirit/buffs or debuffs?! (So theres no big difference between pvp and pve due to battle-spirit) ?




    Thoughts?

    plz no.
    The passive is really good as is you just don't know it

    the passive can be godly and can be useless. we dont know what we'll get as its 10% rng. that doesnt make the passive good.

    assume i dont know more please...
    PS4 NA DC
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