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• PC/Mac: No maintenance – May 11
The maintenance is complete, and the PTS is now back online and patch 12.0.4 is available.

My take on the new patch

Dr.NRG
Dr.NRG
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Usually I’m with the first people who rant and complain about new patches due to imbalance and annoying mechanics that are being introduced or buffed. This is the first time, I am super pumped for the new patch release. There was always some good/cool new stuff and fixes but most stuff has been rather overpowered, annoying...and was favoring [removed baiting comment] lazy gamplay rather then granting a vertical progression due to players increasing their skill level.
Now so many issues have been issues that have been a pain have been addressed and all new stuff that is being add (exept for all that major protection) literally look fantastic and balanced!

How?? Why hasnt it always been this way? Is that you @Gilliamtherogue, or what has changed? Yall got me all hyped up now lol! havent played for a couple of weeks and was literally about to move on but reading this I see a great future for ESO!

Keep it up ZOS!

[edited title]
Edited by ZOS_JesC on September 24, 2018 1:49PM
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  • VaranisArano
    VaranisArano
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    I'm glad someone likes it, I guess...

    The rest of us are going to continue with our quibbles, gripes, and debates until it goes Live and we either quit the game or carry on.
  • MashmalloMan
    MashmalloMan
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    I really can't tell if this is serious or not? There are some buffs/nerfs thrown around. I suppose it depends what class you main. BTW... What class do you play, you're too optimistic in a forum of screams and fire.

    I don't even play magicka classes and I think the cast time change is the worst. Oh what fun! More cast times.
    Edited by MashmalloMan on September 22, 2018 9:45PM
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • Dr.NRG
    Dr.NRG
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    I really can't tell if this is serious or not? There are some buffs/nerfs thrown around. I suppose it depends what class you main. BTW... What class do you play, you're too optimistic in a forum of screams and fire.

    I don't even play magicka classes and I think the cast time change is the worst. Oh what fun! More cast times.

    No I am serious, I should have stated that I do 100% pvp latly tho. Yes, the patch does favor me as I enjoy stamplar and stamblade the most and am annoyed by sorcs to death but I play all other classes too (both mag and stam) and still find this patch very fair and finally adressing some major issues such as shield stacking, cost poisons, bad evations, enchantment procs... For the most part this looks like you can still be OP but you need a lot more skill. Also non proc builds are getting buffed quite a bit.
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  • Dymence
    Dymence
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    Dr.NRG wrote: »
    I really can't tell if this is serious or not? There are some buffs/nerfs thrown around. I suppose it depends what class you main. BTW... What class do you play, you're too optimistic in a forum of screams and fire.

    I don't even play magicka classes and I think the cast time change is the worst. Oh what fun! More cast times.

    No I am serious, I should have stated that I do 100% pvp latly tho. Yes, the patch does favor me as I enjoy stamplar and stamblade the most and am annoyed by sorcs to death but I play all other classes too (both mag and stam) and still find this patch very fair and finally adressing some major issues such as shield stacking, cost poisons, bad evations, enchantment procs... For the most part this looks like you can still be OP but you need a lot more skill. Also non proc builds are getting buffed quite a bit.

    You understand magicka players are made out of paper right? What do you suppose adding a cast time to shields means for them?

    Let me put it in perspective since you play stamina: Would you be hyped if we add a 1 second cast time to dodgerolling?
  • templesus
    templesus
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    Dymence wrote: »
    Dr.NRG wrote: »
    I really can't tell if this is serious or not? There are some buffs/nerfs thrown around. I suppose it depends what class you main. BTW... What class do you play, you're too optimistic in a forum of screams and fire.

    I don't even play magicka classes and I think the cast time change is the worst. Oh what fun! More cast times.

    No I am serious, I should have stated that I do 100% pvp latly tho. Yes, the patch does favor me as I enjoy stamplar and stamblade the most and am annoyed by sorcs to death but I play all other classes too (both mag and stam) and still find this patch very fair and finally adressing some major issues such as shield stacking, cost poisons, bad evations, enchantment procs... For the most part this looks like you can still be OP but you need a lot more skill. Also non proc builds are getting buffed quite a bit.

    You understand magicka players are made out of paper right? What do you suppose adding a cast time to shields means for them?

    Let me put it in perspective since you play stamina: Would you be hyped if we add a 1 second cast time to dodgerolling?

    I’d just throw on heavy.
    Edited by templesus on September 22, 2018 11:17PM
  • Dr.NRG
    Dr.NRG
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    Dymence wrote: »
    Dr.NRG wrote: »
    I really can't tell if this is serious or not? There are some buffs/nerfs thrown around. I suppose it depends what class you main. BTW... What class do you play, you're too optimistic in a forum of screams and fire.

    I don't even play magicka classes and I think the cast time change is the worst. Oh what fun! More cast times.

    No I am serious, I should have stated that I do 100% pvp latly tho. Yes, the patch does favor me as I enjoy stamplar and stamblade the most and am annoyed by sorcs to death but I play all other classes too (both mag and stam) and still find this patch very fair and finally adressing some major issues such as shield stacking, cost poisons, bad evations, enchantment procs... For the most part this looks like you can still be OP but you need a lot more skill. Also non proc builds are getting buffed quite a bit.

    You understand magicka players are made out of paper right? What do you suppose adding a cast time to shields means for them?

    Let me put it in perspective since you play stamina: Would you be hyped if we add a 1 second cast time to dodgerolling?

    I play all magicka classes too all in light armor and sofar sorc have been the only class I use shileds on. The shields are actually getting buffed (longer up times, resistances, easy major and minor protection...) for many reasons which I detailed in the sorc pts chat if you are interested(you will have bigger and way strong shields and more space to throw out other skillz). However, it will require different gameplay with them and you will be more punished for making mistakes(which is exactly what most of us want cause right now ltes be honest mag sorcs are annoying af no matter if noob or skill and especially on cheesy pet builds).
    I havent played my mag sorc much lately cause I feel like the gameplay is cheep and no fun. Next patch that will change cause you then can kick azz and be actually be proud of it;)
    Edited by Dr.NRG on September 22, 2018 11:04PM
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  • Dymence
    Dymence
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    Dr.NRG wrote: »
    Dymence wrote: »
    Dr.NRG wrote: »
    I really can't tell if this is serious or not? There are some buffs/nerfs thrown around. I suppose it depends what class you main. BTW... What class do you play, you're too optimistic in a forum of screams and fire.

    I don't even play magicka classes and I think the cast time change is the worst. Oh what fun! More cast times.

    No I am serious, I should have stated that I do 100% pvp latly tho. Yes, the patch does favor me as I enjoy stamplar and stamblade the most and am annoyed by sorcs to death but I play all other classes too (both mag and stam) and still find this patch very fair and finally adressing some major issues such as shield stacking, cost poisons, bad evations, enchantment procs... For the most part this looks like you can still be OP but you need a lot more skill. Also non proc builds are getting buffed quite a bit.

    You understand magicka players are made out of paper right? What do you suppose adding a cast time to shields means for them?

    Let me put it in perspective since you play stamina: Would you be hyped if we add a 1 second cast time to dodgerolling?

    I play all magicka classes too all in light armor and sofar sorc have been the only class I use shileds on. The shields are actually getting buffed (longer up times, resistances, easy major and minor protection...) for many reasons which I detailed in the sorc pts chat if you are interested(you will have bigger and way strong shields and more space to throw out other skillz). However, it will require different gameplay with them and you will be more punished for making mistakes(which is exactly what most of us want cause right now ltes be honest mag sorcs are annoying af no matter if noob or skill and especially on cheesy pet builds).
    I havent played my mag sorc much lately cause I feel like the gameplay is cheep and no fun. Next patch that will change cause you then can kick azz and be actually be proud of it;)

    It doesn't matter if shields are up longer, because they will be gone within a split second if someone is dealing damage to you. Nor does it matter that they scale with resistances, because light armor barely has any resistances to begin with. That's why it's light armor, not heavy armor. Get the picture? Not to mention shields are now crittable aswell. With the extremely negligable gain of the light armor resistances, shields will likely melt even faster in PVP. Add penetration sets to that, and traits like sharpened, because that will work on shields now too and yeah... doesn't seem like much of a shield buff does it?

    What different playstyle will it require? Hugging trees and rocks? Because you won't be able to shield up and you won't be able to dodgeroll more than 3 times at best.
    Edited by Dymence on September 22, 2018 11:09PM
  • Dr.NRG
    Dr.NRG
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    Dymence wrote: »
    Dr.NRG wrote: »
    Dymence wrote: »
    Dr.NRG wrote: »
    I really can't tell if this is serious or not? There are some buffs/nerfs thrown around. I suppose it depends what class you main. BTW... What class do you play, you're too optimistic in a forum of screams and fire.

    I don't even play magicka classes and I think the cast time change is the worst. Oh what fun! More cast times.

    No I am serious, I should have stated that I do 100% pvp latly tho. Yes, the patch does favor me as I enjoy stamplar and stamblade the most and am annoyed by sorcs to death but I play all other classes too (both mag and stam) and still find this patch very fair and finally adressing some major issues such as shield stacking, cost poisons, bad evations, enchantment procs... For the most part this looks like you can still be OP but you need a lot more skill. Also non proc builds are getting buffed quite a bit.

    You understand magicka players are made out of paper right? What do you suppose adding a cast time to shields means for them?

    Let me put it in perspective since you play stamina: Would you be hyped if we add a 1 second cast time to dodgerolling?

    I play all magicka classes too all in light armor and sofar sorc have been the only class I use shileds on. The shields are actually getting buffed (longer up times, resistances, easy major and minor protection...) for many reasons which I detailed in the sorc pts chat if you are interested(you will have bigger and way strong shields and more space to throw out other skillz). However, it will require different gameplay with them and you will be more punished for making mistakes(which is exactly what most of us want cause right now ltes be honest mag sorcs are annoying af no matter if noob or skill and especially on cheesy pet builds).
    I havent played my mag sorc much lately cause I feel like the gameplay is cheep and no fun. Next patch that will change cause you then can kick azz and be actually be proud of it;)

    It doesn't matter if shields are up longer, because they will be gone within a split second if someone is dealing damage to you. Nor does it matter that they scale with resistances, because light armor barely has any resistances to begin with. That's why it's light armor, not heavy armor. Get the picture? Not to mention shields are now crittable aswell. With the extremely negligable gain of the light armor resistances, shields will likely melt even faster in PVP.

    What different playstyle will it require? Hugging trees and rocks? Because you won't be able to shield up and you won't be able to dodgeroll more than 3 times at best.

    As I said I suggest you go to the sorc section where I have explained this in a bit more detail. Really dont wanna typ it all up again.

    Btw you can already run powerful mag socrs without shield in current patch if you build em righ, meaning taking an approach similar to ligh armor templars or dks when it comes to gear but working with different tools.

    They should consider giving sorcs a heal tho to make this a lil easier for less skilled gamers
    Edited by Dr.NRG on September 22, 2018 11:16PM
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  • Dymence
    Dymence
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    Dr.NRG wrote: »
    Dymence wrote: »
    Dr.NRG wrote: »
    Dymence wrote: »
    Dr.NRG wrote: »
    I really can't tell if this is serious or not? There are some buffs/nerfs thrown around. I suppose it depends what class you main. BTW... What class do you play, you're too optimistic in a forum of screams and fire.

    I don't even play magicka classes and I think the cast time change is the worst. Oh what fun! More cast times.

    No I am serious, I should have stated that I do 100% pvp latly tho. Yes, the patch does favor me as I enjoy stamplar and stamblade the most and am annoyed by sorcs to death but I play all other classes too (both mag and stam) and still find this patch very fair and finally adressing some major issues such as shield stacking, cost poisons, bad evations, enchantment procs... For the most part this looks like you can still be OP but you need a lot more skill. Also non proc builds are getting buffed quite a bit.

    You understand magicka players are made out of paper right? What do you suppose adding a cast time to shields means for them?

    Let me put it in perspective since you play stamina: Would you be hyped if we add a 1 second cast time to dodgerolling?

    I play all magicka classes too all in light armor and sofar sorc have been the only class I use shileds on. The shields are actually getting buffed (longer up times, resistances, easy major and minor protection...) for many reasons which I detailed in the sorc pts chat if you are interested(you will have bigger and way strong shields and more space to throw out other skillz). However, it will require different gameplay with them and you will be more punished for making mistakes(which is exactly what most of us want cause right now ltes be honest mag sorcs are annoying af no matter if noob or skill and especially on cheesy pet builds).
    I havent played my mag sorc much lately cause I feel like the gameplay is cheep and no fun. Next patch that will change cause you then can kick azz and be actually be proud of it;)

    It doesn't matter if shields are up longer, because they will be gone within a split second if someone is dealing damage to you. Nor does it matter that they scale with resistances, because light armor barely has any resistances to begin with. That's why it's light armor, not heavy armor. Get the picture? Not to mention shields are now crittable aswell. With the extremely negligable gain of the light armor resistances, shields will likely melt even faster in PVP.

    What different playstyle will it require? Hugging trees and rocks? Because you won't be able to shield up and you won't be able to dodgeroll more than 3 times at best.

    As I said I suggest you go to the sorc section where I have explained this in a bit more detail. Really dont wanna typ it all up again.

    Btw you can already run powerful mag socrs without shield in current patch if you build em righ, meaning taking an approach similar to ligh armor templars or dks when it comes to gear but working with different tools.

    They should consider giving sorcs a heal tho to make this a lil easier for less skilled gamers

    I read your post in the sorc feedback section, and every single part of it is countered by what I just posted. Shields are not buffed, and no one is going to build for shields when they take one second to cast.

    You never answered my initial question by the way. Would you be hyped if we add a 1 second cast time to dodgeroll?
    Edited by Dymence on September 22, 2018 11:22PM
  • JAwtunes
    JAwtunes
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    I prefer stam builds and the only mag class I have played recently is dk. That said, I think there are way too many nerfs to shields and cast times are terrible for fast paced combat. The cast time for shields has to be removed before the patch goes live. As a stamNB main I am happy to say I am completely on the side of shield users on this one!!
  • Dr.NRG
    Dr.NRG
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    Dymence wrote: »
    Dr.NRG wrote: »
    Dymence wrote: »
    Dr.NRG wrote: »
    Dymence wrote: »
    Dr.NRG wrote: »
    I really can't tell if this is serious or not? There are some buffs/nerfs thrown around. I suppose it depends what class you main. BTW... What class do you play, you're too optimistic in a forum of screams and fire.

    I don't even play magicka classes and I think the cast time change is the worst. Oh what fun! More cast times.

    No I am serious, I should have stated that I do 100% pvp latly tho. Yes, the patch does favor me as I enjoy stamplar and stamblade the most and am annoyed by sorcs to death but I play all other classes too (both mag and stam) and still find this patch very fair and finally adressing some major issues such as shield stacking, cost poisons, bad evations, enchantment procs... For the most part this looks like you can still be OP but you need a lot more skill. Also non proc builds are getting buffed quite a bit.

    You understand magicka players are made out of paper right? What do you suppose adding a cast time to shields means for them?

    Let me put it in perspective since you play stamina: Would you be hyped if we add a 1 second cast time to dodgerolling?

    I play all magicka classes too all in light armor and sofar sorc have been the only class I use shileds on. The shields are actually getting buffed (longer up times, resistances, easy major and minor protection...) for many reasons which I detailed in the sorc pts chat if you are interested(you will have bigger and way strong shields and more space to throw out other skillz). However, it will require different gameplay with them and you will be more punished for making mistakes(which is exactly what most of us want cause right now ltes be honest mag sorcs are annoying af no matter if noob or skill and especially on cheesy pet builds).
    I havent played my mag sorc much lately cause I feel like the gameplay is cheep and no fun. Next patch that will change cause you then can kick azz and be actually be proud of it;)

    It doesn't matter if shields are up longer, because they will be gone within a split second if someone is dealing damage to you. Nor does it matter that they scale with resistances, because light armor barely has any resistances to begin with. That's why it's light armor, not heavy armor. Get the picture? Not to mention shields are now crittable aswell. With the extremely negligable gain of the light armor resistances, shields will likely melt even faster in PVP.

    What different playstyle will it require? Hugging trees and rocks? Because you won't be able to shield up and you won't be able to dodgeroll more than 3 times at best.

    As I said I suggest you go to the sorc section where I have explained this in a bit more detail. Really dont wanna typ it all up again.

    Btw you can already run powerful mag socrs without shield in current patch if you build em righ, meaning taking an approach similar to ligh armor templars or dks when it comes to gear but working with different tools.

    They should consider giving sorcs a heal tho to make this a lil easier for less skilled gamers

    I read your post in the sorc feedback section, and every single part of it is countered by what I just posted. Shields are not buffed, and no one is going to build for shields when they take one second to cast.

    Oh well, at this point we wii have to wait n see what happens. Im pretty covinced sorcs will still be strong af with or without shield. if its gonna be without that would suck a lil cause shields are class defining. I would have been happy with just making them critable but the way they fixed looks great to me for now too. Worst case go hybrid;)

    just wait n see people tend to freak out way to early and lotta times they end up liking the change as soon as they learned how to use it
    .
  • Arkangeloski
    Arkangeloski
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    Impreg + protective jewelz + shields + new bone p. Magicka version all Devines max Magicka boon I like it :p hulkshields monstrous sustain and you can take a few hits without shields due to the tankiness of inpreg and protective jewelz
    Edited by Arkangeloski on September 22, 2018 11:36PM
  • Arkangeloski
    Arkangeloski
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    Impreg + protective jewelz + shields + new bone p. Magicka version all Devines max Magicka boon I like it :p hulkshields monstrous sustain and you can take a few hits without shields due to the tankiness of inpreg and protective jewelz

    Add a monster set of your liking >:)
  • Skullstachio
    Skullstachio
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    Really, the only thing I find interesting is that with the addition of an extra 2 meters of range to all instant-cast melee abilities from the improved elder dragon Passive, it may become easier to distinguish a dragonknight werewolf from other class werewolves.
    If you see me anywhere. Know that I am sitting back with a bag of popcorn, watching as ESO burns the goodwill of its player base with practices that only disrespects the players time like it did to me and many others...

    If a game does not respect your time, best thing to do is move on from it and find something else.
  • BigBadVolk
    BigBadVolk
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    Dr.NRG wrote: »
    Dymence wrote: »
    Dr.NRG wrote: »
    Dymence wrote: »
    Dr.NRG wrote: »
    Dymence wrote: »
    Dr.NRG wrote: »
    I really can't tell if this is serious or not? There are some buffs/nerfs thrown around. I suppose it depends what class you main. BTW... What class do you play, you're too optimistic in a forum of screams and fire.

    I don't even play magicka classes and I think the cast time change is the worst. Oh what fun! More cast times.

    No I am serious, I should have stated that I do 100% pvp latly tho. Yes, the patch does favor me as I enjoy stamplar and stamblade the most and am annoyed by sorcs to death but I play all other classes too (both mag and stam) and still find this patch very fair and finally adressing some major issues such as shield stacking, cost poisons, bad evations, enchantment procs... For the most part this looks like you can still be OP but you need a lot more skill. Also non proc builds are getting buffed quite a bit.

    You understand magicka players are made out of paper right? What do you suppose adding a cast time to shields means for them?

    Let me put it in perspective since you play stamina: Would you be hyped if we add a 1 second cast time to dodgerolling?

    I play all magicka classes too all in light armor and sofar sorc have been the only class I use shileds on. The shields are actually getting buffed (longer up times, resistances, easy major and minor protection...) for many reasons which I detailed in the sorc pts chat if you are interested(you will have bigger and way strong shields and more space to throw out other skillz). However, it will require different gameplay with them and you will be more punished for making mistakes(which is exactly what most of us want cause right now ltes be honest mag sorcs are annoying af no matter if noob or skill and especially on cheesy pet builds).
    I havent played my mag sorc much lately cause I feel like the gameplay is cheep and no fun. Next patch that will change cause you then can kick azz and be actually be proud of it;)

    It doesn't matter if shields are up longer, because they will be gone within a split second if someone is dealing damage to you. Nor does it matter that they scale with resistances, because light armor barely has any resistances to begin with. That's why it's light armor, not heavy armor. Get the picture? Not to mention shields are now crittable aswell. With the extremely negligable gain of the light armor resistances, shields will likely melt even faster in PVP.

    What different playstyle will it require? Hugging trees and rocks? Because you won't be able to shield up and you won't be able to dodgeroll more than 3 times at best.

    As I said I suggest you go to the sorc section where I have explained this in a bit more detail. Really dont wanna typ it all up again.

    Btw you can already run powerful mag socrs without shield in current patch if you build em righ, meaning taking an approach similar to ligh armor templars or dks when it comes to gear but working with different tools.

    They should consider giving sorcs a heal tho to make this a lil easier for less skilled gamers

    I read your post in the sorc feedback section, and every single part of it is countered by what I just posted. Shields are not buffed, and no one is going to build for shields when they take one second to cast.

    Oh well, at this point we wii have to wait n see what happens. Im pretty covinced sorcs will still be strong af with or without shield. if its gonna be without that would suck a lil cause shields are class defining. I would have been happy with just making them critable but the way they fixed looks great to me for now too. Worst case go hybrid;)

    just wait n see people tend to freak out way to early and lotta times they end up liking the change as soon as they learned how to use it

    nah sorcs without shields will be free ap, atm they are free ap with shields (magblade main) they have mostly been free ap tbh
    "The ass is similar to the opinion: Everyone has it, but no one cares about the others!"
    I'm 120 years old
  • evoniee
    evoniee
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    people complaining about "fast paced combat" in.
    in reality they afraid they cannot running a glass cannon playstyle. since most shield user on pvp only care about max magicka and spell damage to get high damage + high defense. it kinda not fair, so dev nerf it, it make sense.

    and pve, it is actually get a buff from resistance and more duration, we only need to precast it every 8 sec to get mitigate first damage, so healer is more needed in this game, not just casting 1 spell to survive all situation.
  • Kikke
    Kikke
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    evoniee wrote: »
    people complaining about "fast paced combat" in.
    in reality they afraid they cannot running a glass cannon playstyle. since most shield user on pvp only care about max magicka and spell damage to get high damage + high defense. it kinda not fair, so dev nerf it, it make sense.

    and pve, it is actually get a buff from resistance and more duration, we only need to precast it every 8 sec to get mitigate first damage, so healer is more needed in this game, not just casting 1 spell to survive all situation.

    You mean like those 40k stam 7-9k wep dmg 2k+ recovery stam builds that run around?

    And the missinformation, pure bias or just blody ignorance. Enjoy a game where only heavy armor block mags and stamina roams PvP.

    And for your information, for a sorc to even think about surviving more than just one fight we need more than just a max mag build. The common sorc build is 5 shacklebreaker, 5 lich backbar, master front staff (our only "decent CC) and a monster set (Bloodspawn, ancient guardian. Usually recovery or defence)

    Now, what of this is stack max magica and spell dmg?
    Edited by Kikke on September 23, 2018 5:41AM
    Cleared Trials:
    - vAA HM - vHRC HM - vSO HM - vMoL HM - vHoF HM - vAS HM - vCR HM -

    "The journey of a thousand miles begins with one step, and a lot of bitching."
    -Someone said it, I guess.
  • Jeezye
    Jeezye
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    TBH I'm with you and also support almost all changes. Shields have been problematic since launch, because they have been the only defensive mechanic that scales off of offensive stats. New arrangement is perfectly fine, the 1 second cast time takes away easy shield spamming and forces light armor users to use actual defensive mechanics. My magblade was never relying on shields - and I have never played with cloak either! Healing ward remains realtively untouched, and for high res builds its actually getting quite stronger.

    Good changes imo
  • Arciris
    Arciris
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    Jeezye wrote: »
    TBH I'm with you and also support almost all changes. Shields have been problematic since launch, because they have been the only defensive mechanic that scales off of offensive stats. New arrangement is perfectly fine, the 1 second cast time takes away easy shield spamming and forces light armor users to use actual defensive mechanics. My magblade was never relying on shields - and I have never played with cloak either! Healing ward remains realtively untouched, and for high res builds its actually getting quite stronger.

    Good changes imo

    There is another defense mechanic that scales off max stats and (unlike shields) it also scales from your weapon/spell power and your weapon/spell crit (all offensive stats). That defensive mechanic is called Healing
  • ResTandRespeC
    ResTandRespeC
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    evoniee wrote: »
    people complaining about "fast paced combat" in.
    in reality they afraid they cannot running a glass cannon playstyle. since most shield user on pvp only care about max magicka and spell damage to get high damage + high defense. it kinda not fair, so dev nerf it, it make sense.

    and pve, it is actually get a buff from resistance and more duration, we only need to precast it every 8 sec to get mitigate first damage, so healer is more needed in this game, not just casting 1 spell to survive all situation.

    The two newest trials basically require you to not be in healer range for a large portion of the fight :star:
  • ResTandRespeC
    ResTandRespeC
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    Jeezye wrote: »
    TBH I'm with you and also support almost all changes. Shields have been problematic since launch, because they have been the only defensive mechanic that scales off of offensive stats. New arrangement is perfectly fine, the 1 second cast time takes away easy shield spamming and forces light armor users to use actual defensive mechanics. My magblade was never relying on shields - and I have never played with cloak either! Healing ward remains realtively untouched, and for high res builds its actually getting quite stronger.

    Good changes imo

    uhhh. Thats not true. Vigor scales off weapon damage :smiley:
  • Lord-Otto
    Lord-Otto
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    Let's see if you're still pumped when Cloak, BoL and Vigor get a cast time...
  • maboleth
    maboleth
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    I'm ok with some shield changes, but NO cast time. Zero tolerance to that.
    Cast time is frustrating even if only casting it near your fireplace in your home.
  • Galarthor
    Galarthor
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    Dr.NRG wrote: »
    I really can't tell if this is serious or not? There are some buffs/nerfs thrown around. I suppose it depends what class you main. BTW... What class do you play, you're too optimistic in a forum of screams and fire.

    I don't even play magicka classes and I think the cast time change is the worst. Oh what fun! More cast times.

    No I am serious, I should have stated that I do 100% pvp latly tho. Yes, the patch does favor me as I enjoy stamplar and stamblade the most and am annoyed by sorcs to death but I play all other classes too (both mag and stam) and still find this patch very fair and finally adressing some major issues such as shield stacking, cost poisons, bad evations, enchantment procs... For the most part this looks like you can still be OP but you need a lot more skill. Also non proc builds are getting buffed quite a bit.

    A stamblade asking for more free kills for years and getting them ... nothing to see here, move along people.

    Funny how the strongest class in pvp (stamblades) continues to get buffed and its players (or at this point almost exploiters) always come up with new excuses why the buff was warranted.
    Edited by Galarthor on September 24, 2018 8:19AM
  • Cously
    Cously
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    Shields had to be addressed but the solution was too extreme.
  • ATomiX96
    ATomiX96
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    Impreg + protective jewelz + shields + new bone p. Magicka version all Devines max Magicka boon I like it :p hulkshields monstrous sustain and you can take a few hits without shields due to the tankiness of inpreg and protective jewelz

    7k shields with a cast time you cant dodge cancel or block cancel... SICK!
    no stam sustain at all, so after 2 CCs you are just sitting out stuns and fears for the full duration. AWESOME!
    Mobility through streak after they nerfed dark exchange so you can streak twice a day? NICE!
    Seems like a great build to me :)
  • Septimus_Magna
    Septimus_Magna
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    Impreg + protective jewelz + shields + new bone p. Magicka version all Devines max Magicka boon I like it :p hulkshields monstrous sustain and you can take a few hits without shields due to the tankiness of inpreg and protective jewelz

    You forgot 2.2k spell dmg and 32k max magicka.
    PC - EU (AD)
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  • Micah_Bayer
    Micah_Bayer
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    Jeezye wrote: »
    TBH I'm with you and also support almost all changes. Shields have been problematic since launch, because they have been the only defensive mechanic that scales off of offensive stats. New arrangement is perfectly fine, the 1 second cast time takes away easy shield spamming and forces light armor users to use actual defensive mechanics. My magblade was never relying on shields - and I have never played with cloak either! Healing ward remains realtively untouched, and for high res builds its actually getting quite stronger.

    Good changes imo

    Youre a magblade not a magsorc. You dont nerf shields cause you're broken
  • ZOS_JesC
    ZOS_JesC
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  • Kanar
    Kanar
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    Dymence wrote: »
    Dr.NRG wrote: »
    Dymence wrote: »
    Dr.NRG wrote: »
    Dymence wrote: »
    Dr.NRG wrote: »
    I really can't tell if this is serious or not? There are some buffs/nerfs thrown around. I suppose it depends what class you main. BTW... What class do you play, you're too optimistic in a forum of screams and fire.

    I don't even play magicka classes and I think the cast time change is the worst. Oh what fun! More cast times.

    No I am serious, I should have stated that I do 100% pvp latly tho. Yes, the patch does favor me as I enjoy stamplar and stamblade the most and am annoyed by sorcs to death but I play all other classes too (both mag and stam) and still find this patch very fair and finally adressing some major issues such as shield stacking, cost poisons, bad evations, enchantment procs... For the most part this looks like you can still be OP but you need a lot more skill. Also non proc builds are getting buffed quite a bit.

    You understand magicka players are made out of paper right? What do you suppose adding a cast time to shields means for them?

    Let me put it in perspective since you play stamina: Would you be hyped if we add a 1 second cast time to dodgerolling?

    I play all magicka classes too all in light armor and sofar sorc have been the only class I use shileds on. The shields are actually getting buffed (longer up times, resistances, easy major and minor protection...) for many reasons which I detailed in the sorc pts chat if you are interested(you will have bigger and way strong shields and more space to throw out other skillz). However, it will require different gameplay with them and you will be more punished for making mistakes(which is exactly what most of us want cause right now ltes be honest mag sorcs are annoying af no matter if noob or skill and especially on cheesy pet builds).
    I havent played my mag sorc much lately cause I feel like the gameplay is cheep and no fun. Next patch that will change cause you then can kick azz and be actually be proud of it;)

    It doesn't matter if shields are up longer, because they will be gone within a split second if someone is dealing damage to you. Nor does it matter that they scale with resistances, because light armor barely has any resistances to begin with. That's why it's light armor, not heavy armor. Get the picture? Not to mention shields are now crittable aswell. With the extremely negligable gain of the light armor resistances, shields will likely melt even faster in PVP.

    What different playstyle will it require? Hugging trees and rocks? Because you won't be able to shield up and you won't be able to dodgeroll more than 3 times at best.

    As I said I suggest you go to the sorc section where I have explained this in a bit more detail. Really dont wanna typ it all up again.

    Btw you can already run powerful mag socrs without shield in current patch if you build em righ, meaning taking an approach similar to ligh armor templars or dks when it comes to gear but working with different tools.

    They should consider giving sorcs a heal tho to make this a lil easier for less skilled gamers

    I read your post in the sorc feedback section, and every single part of it is countered by what I just posted. Shields are not buffed, and no one is going to build for shields when they take one second to cast.

    You never answered my initial question by the way. Would you be hyped if we add a 1 second cast time to dodgeroll?

    You ever roll dodge? You can't attack for at least 1.5 - 2s while using it. How about while shields are up you can't use any other skills? And shields don't work against AoEs, and some single target attacks?
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