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How are magicka classes supposed to stay alive?

  • Radiance
    Radiance
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    Sorc is my last class I have yet to reach CP with so don't bite my head off, I am fairly new to them but I feel as though they could have achieved the same affect with the Shield ability by simply lessening the shield strength instead of adding a cast time... So it would cost more Magicka per damage points negated but not completely alter the Sorc Playstyle altogether... Just my thoughts.
  • Zer0oo
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    ask for vigor while you are stuck using your shield
    Edited by Zer0oo on September 20, 2018 9:48AM
    Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
    - Update 23
  • Tinus_92
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    Guess the new meta for pve dps will be stamina ranged builds. Bow-Bow.
    Ingame ID: @Suni_92
  • BigBadVolk
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    Tinus_92 wrote: »
    Guess the new meta for pve dps will be stamina ranged builds. Bow-Bow.

    magblade still good for ranged, at least worse but still have more survival then magsrocs in range with blur and psijic skill line, plus I have a feeling that healers and tanks will have to slot group shields like barrier the dk shield and for healers the resto shield to effectively keep mag players alive if there are going to be any
    "The ass is similar to the opinion: Everyone has it, but no one cares about the others!"
    I'm 120 years old
  • Roger_kun
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    All the problems of the game are solved by inputting DIFFERENT mechanics of abilities for PvE and PvP :)
  • Trinity_Is_My_Name
    Trinity_Is_My_Name
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    I will try to leave a constructive comment. TBH it is hard to do so with the rage I have atm towards ZOS about this cast time.

    I have been testing these changes on the PTS for the past two days on mostly a CP 730 Mag Sorc with one Pet, the Familiar. To say having a cast time on my Damage Shield is fun is an outright falsehood. I have run BC1 and DS1 in normal mode and in Vet mode solo testing these specific changes. Yes, I know, these are super easy dungeons to solo in both Vet and Normal modes which is why I chose them.

    I know the mechanics of the dungeons so I pre-emptively cast my Empowered shield and set up the attacks as I go through the dungeons. Casting the shield is awkward looking and ruins fluidity of fast paced game play. It just sucks to be honest. I hate it. On top of that it takes more than a second to get the shield going. More like 2 seconds before the shield is up and running and you cannot do anything else but move. Can't animation cancel it and cannot block after casting the shield until the shield is fully up. If you do block your Shield cast is instantly canceled. How's that for an instant cast? LOL. Several times my character was mobbed and I cast the shield and tried to block the incoming damage but couldn't survive because the shield cast was canceled by the block. Hmm...without a cast time I have done just that many times in the past and survived. Scratch that method of survival if this goes to the Live server.

    I haven't tried VMA and really I just don't want to. I have been actively looking for another game to play. This cast time is the end of ESO for me. It really is that bad I.M.O.

    For those that say L2P and all that other jazz good for you. I don't like having a cast time on my main defensive ability on a Sorc or any Light Armour user. I have one Stamina and One Magicka character of every Class and also have Tanks, Healers and DPS characters across all classes. Have two accounts and at last count 24 characters. I have completed all the dungeons in the game. Let's hope that ZOS wakes the heck up and realizes they made one of the worst mistakes in the history of this game.

    Take care everyone.
  • LadyNalcarya
    LadyNalcarya
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    You're not supposed to stay alive.
    All those bad stamblades are upset if you dont die in one snipe.
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • NuarBlack
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    Sorc for sure will probably want to back bar Ice staff. Combined with daedric armor and some other adjustments it will probably be quite effective. I could see a mag close equivalent to the old perma block builds coming back if people are willing to give up some dps for something like desert rose.
  • SugaComa
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    fred4 wrote: »
    Kinnahz wrote: »
    You can still shield up... There is just a cast time of 1 second and tbh that's really not an issue
    You don't PvP on a light armor build.

    I've been pvping in a light armour build for two years and I also don't use shields ...

    While I get the extra tankiness they offer ... My playstyle prefers me not to have them ...

    And I do alright ...

    That being said ... Cast time should not be a thing ... But they should definitely stop players from having more than one shield on their characters skills ... If they want to shield stacking it should be via shield armour sets like ice heart


    The problem is shield stacking sorcs ...

    Hardened ward, harness magica, and healing ward ... Three shields all stacked offering magic regen, health regen and massive damage reduction.
    Edited by SugaComa on September 21, 2018 3:14PM
  • Stibbons
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    I use healing.
  • LittlePinkDot
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    Play stamina characters, theyre more fun anyway.
  • iCaliban
    iCaliban
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    Roger_kun wrote: »
    All the problems of the game are solved by inputting DIFFERENT mechanics of abilities for PvE and PvP :)

    Shields arent a problem. Period. Not in pve, not in pvp. The forum whine crowd that complains about shields are trolls and terrible players in need of a lesson in L2P
  • LadyNalcarya
    LadyNalcarya
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    iCaliban wrote: »
    Roger_kun wrote: »
    All the problems of the game are solved by inputting DIFFERENT mechanics of abilities for PvE and PvP :)

    Shields arent a problem. Period. Not in pve, not in pvp. The forum whine crowd that complains about shields are trolls and terrible players in need of a lesson in L2P

    If it continues like this, the players who celebrate this nerf will just become the next target. They dont seem to realize this, but "revenge" is not a valid argument when it comes to game balance.
    Their happiness will be short-lived. Thsi soldier of anguish set is gonna harass newbies much harder than any magsorc.
    Edited by LadyNalcarya on September 21, 2018 4:13PM
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • Idinuse
    Idinuse
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    Didn't you get the memo?

    They're not.
    Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium dolorem que laudantium, totam rem aperiam, eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo. Nemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt. Neque porro quisquam est, qui dolorem ipsum quia dolor sit amet, consectetur, adipisci velit, sed quia non numquam eius modi tempora incidunt ut labore et dolore magnam aliquam quaerat voluptatem. Ut enim ad minima veniam, quis nostrum exercitationem ullam corporis suscipit laboriosam, nisi ut aliquid ex ea commodi consequatur? Quis autem vel eum iure reprehenderit qui in ea voluptate velit esse quam nihil molestiae consequatur, vel illum qui dolorem eum fugiat quo voluptas nulla pariatur?
  • BigBadVolk
    BigBadVolk
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    iCaliban wrote: »
    Roger_kun wrote: »
    All the problems of the game are solved by inputting DIFFERENT mechanics of abilities for PvE and PvP :)

    Shields arent a problem. Period. Not in pve, not in pvp. The forum whine crowd that complains about shields are trolls and terrible players in need of a lesson in L2P

    If it continues like this, the players who celebrate this nerf will just become the next target. They dont seem to realize this, but "revenge" is not a valid argument when it comes to game balance.
    Their happiness will be short-lived. Thsi soldier of anguish set is gonna harass newbies much harder than any magsorc.

    plus heavy magplar/magdk/magblade is twice as strong and harder to kill then any "shield spamming" sorcerer ever, but sometimes people have to learn the harder way I guess..
    "The ass is similar to the opinion: Everyone has it, but no one cares about the others!"
    I'm 120 years old
  • ZonasArch
    ZonasArch
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    iCaliban wrote: »
    Roger_kun wrote: »
    All the problems of the game are solved by inputting DIFFERENT mechanics of abilities for PvE and PvP :)

    Shields arent a problem. Period. Not in pve, not in pvp. The forum whine crowd that complains about shields are trolls and terrible players in need of a lesson in L2P

    If it continues like this, the players who celebrate this nerf will just become the next target. They dont seem to realize this, but "revenge" is not a valid argument when it comes to game balance.
    Their happiness will be short-lived. Thsi soldier of anguish set is gonna harass newbies much harder than any magsorc.

    Difference between us is that I have been hit by multiple nerfs before as a magplar and I just adapted and never really cared much. Same for mostly everyone else except this time, with babysorcs.

    It's not about revenge, or payback, or being the OP build of the cycle, this is just the nature of game balance, meta and competitive gaming in general. It'll change, constantly. You do that Cha get, THAT'S when the game dies.

    L2p, adapt, evolve, overcome, grow up! Or if you're that hurt because you were hit by nerfs this time, jump ship. I hear there's a bunch of MMOs around that suck bones, don't get balance changes and are pretty much dead already, if that's what you like. Google them, get the OP build and go enjoy your days on the top again.

    Meanwhile, I'll go back to using my other skills that didn't get nerf. There are SO many options. So many!
  • NyassaV
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    Bakkagami wrote: »
    Dodging and blocking requires stamina and stamina regen, which magicka classes don't have.

    Magicka classes had shields before, which consumed magicka. With shields being effectively removed from the game, we are defenseless.

    Sorc - streak into ward (even if they bash the first one u have 6 seconds for the next)

    templar - purge + heal, don't use wards much anyway but cc into ward if u want

    magblade - cloak or shade both give u separation and time to ward

    warden - kinda screwed with this one since they lack a good cc or sure evasion but they have great sustained healing to help
    them not get into a bad situation
    dragonknight - so many heal options if played well/doesn't have harsh dependency on wards.

    All of the above: healing ward doesn't have a cast time so it still makes a great emergency ward.

    ps. Wards weren't removed, they just made it so spamming them doesn't all of a sudden turn u into a tank with no need to spec into survivability.

    If you give me snare removal on casting shade then your argument is valid
    Flawless Conqueror ~ Grand Overlord
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  • Mystrius_Archaion
    Mystrius_Archaion
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    Idinuse wrote: »
    Didn't you get the memo?

    They're not.

    The enemy is supposed to die first, that's how "glass cannons" live.
    Light armor isn't supposed to out-tank the enemy in full max magicka.


    I do know every armor is supposed to be able to do damage and tank according to a previous post over a year plus ago by Wrobel and general design of this game, but you can only do that by building to be defensive in that armor in some way. You're not supposed to be able to both do high damage and tank well.
  • Micah_Bayer
    Micah_Bayer
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    Bakkagami wrote: »
    Dodging and blocking requires stamina and stamina regen, which magicka classes don't have.

    Magicka classes had shields before, which consumed magicka. With shields being effectively removed from the game, we are defenseless.

    Sorc - streak into ward (even if they bash the first one u have 6 seconds for the next)

    templar - purge + heal, don't use wards much anyway but cc into ward if u want

    magblade - cloak or shade both give u separation and time to ward

    warden - kinda screwed with this one since they lack a good cc or sure evasion but they have great sustained healing to help
    them not get into a bad situation
    dragonknight - so many heal options if played well/doesn't have harsh dependency on wards.

    All of the above: healing ward doesn't have a cast time so it still makes a great emergency ward.

    ps. Wards weren't removed, they just made it so spamming them doesn't all of a sudden turn u into a tank with no need to spec into survivability.

    Streak puts you like 2 inches from the enemy lol
  • Kelces
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    Narvuntien wrote: »
    Having a healer..

    Yes, great point.

    I think it has something to do with the Psijic skill line, where you have an instant shield upon blocking. Maybe the developers noticed the massive absorption it provides in combination with various other shields and figured it was too powerful.

    So finally something that encourages more groups to actually have healers as it was intended, imagine that! This role was looked down upon a long time anyway, maybe it will have some nice effect in the long run after all.
    You reveal yourself best in how you play.

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  • MLGProPlayer
    MLGProPlayer
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    Kelces wrote: »
    Narvuntien wrote: »
    Having a healer..

    Yes, great point.

    I think it has something to do with the Psijic skill line, where you have an instant shield upon blocking. Maybe the developers noticed the massive absorption it provides in combination with various other shields and figured it was too powerful.

    So finally something that encourages more groups to actually have healers as it was intended, imagine that! This role was looked down upon a long time anyway, maybe it will have some nice effect in the long run after all.

    I didn't know healers can heal through 1-shot mechanics. You learn something new everyday.
    Edited by MLGProPlayer on September 24, 2018 5:12AM
  • Mystrius_Archaion
    Mystrius_Archaion
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    Kelces wrote: »
    Narvuntien wrote: »
    Having a healer..

    Yes, great point.

    I think it has something to do with the Psijic skill line, where you have an instant shield upon blocking. Maybe the developers noticed the massive absorption it provides in combination with various other shields and figured it was too powerful.

    So finally something that encourages more groups to actually have healers as it was intended, imagine that! This role was looked down upon a long time anyway, maybe it will have some nice effect in the long run after all.

    I didn't know healers can heal through 1-shot mechanics. You learn something new everyday.

    I wish this game took a page out of City of Heroes's design book and just locked all "one-shot mechanics" to leaving players with 1 health minimum(with tanks higher of course) instead.
    They did that in that game because they realized it was too prevalent and not fun and it allowed for players to feel great about coming back from that while they would still be dead to the very next poke from anything so they weren't guaranteed to live.

    That worked out remarkably well as even an ability that was too slow, where the one-shot hit first, would still, for example, heal them right after enough to come back from the brink of death.


    We need more old design ideas here. They would solve our current problems that the old games already had and solved years and years ago.
    Edited by Mystrius_Archaion on September 24, 2018 5:17AM
  • Tonturri
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    Cast time was unnecessary. Light armor builds will be taking more damage to their shields after the patch (pvp) than before without taking into considering the cast time. Facing a competent opponent, you're taking even MORE damage to not longer being able to bar swap cancel your ward, etc etc.

    And we've been given no other options for survivability. There's no adapting, no adjustments to be made. We're going to die faster with no compensation elsewhere and that seems to be the end of it. At least sorc PvE tanks are slightly less awful than before I guess, what with shields benefitting from armor res but forcing 'em to drop block.
  • Hotdog_23
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    At first my thoughts on 1 second cast time were positive. Because we have all seen socr tank vet bosses because of shields. They are strong in PVP. It is too easy to spam a 7-10k shield in no cp PVP environments.

    After some thought, {like 30 seconds} I quickly remember that cast time skills in general are not fun to play. If I remember correctly the reason they removed the cast time from healing ritual is because no one used it.

    In the end I am torn about the shield changes. On one hand I can see the need for it but on the other I have problem with it. It will diffidently be a change and learning curve.

    Something does need to be done about shields in general and not just sorc shields but all light armor shields. But cast times is not the way to do. I would like to hope and believe that ZOS is smart enough to realize this and come with another way to address shields rather than a cast time.

    I am not smart enough to know what to do but maybe cut they’re effective by 50% or double their cost or both. After all they did double the cost for healing ritual. Or maybe increase the cost to spam the skill like bolt escape. One idea I like is a longer cool down before the skill can be used again. Example is 6 second shield cannot be cast again for 3 seconds or a 14 second shield cannot be cast again after 7 seconds…etc. This way you can still have an instant shield if needed but cannot be spammed.

    In the end to those that say they will quit or leave I hope you really don’t just give it a chance. ESO like life is always changing both for good and bad.

    For the record I have 15 characters between magic, stamina, healers and tanks. I play both pve and pvp content. Peace and happy gaming.
  • Vahrokh
    Vahrokh
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    Idinuse wrote: »
    Didn't you get the memo?

    They're not.

    The enemy is supposed to die first, that's how "glass cannons" live.
    Light armor isn't supposed to out-tank the enemy in full max magicka.

    I am totally going to melt those 60 million health points bosses on my sorc, before they kill me!

  • Mystrius_Archaion
    Mystrius_Archaion
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    Vahrokh wrote: »
    Idinuse wrote: »
    Didn't you get the memo?

    They're not.

    The enemy is supposed to die first, that's how "glass cannons" live.
    Light armor isn't supposed to out-tank the enemy in full max magicka.

    I am totally going to melt those 60 million health points bosses on my sorc, before they kill me!

    The tank is supposed to take boss attention.

    Yes, bosses do have random target mechanics and big AoEs, but maybe this is where they realize they need to tweak those encounters or stop designing to make dps jobs risky if the tank is actually doing their job right.

    I never thought it was right for the taunt to just not work in specific situations, just invalidating the tank's job and skill completely.
  • MLGProPlayer
    MLGProPlayer
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    Hotdog_23 wrote: »
    At first my thoughts on 1 second cast time were positive. Because we have all seen socr tank vet bosses because of shields. They are strong in PVP. It is too easy to spam a 7-10k shield in no cp PVP environments.

    After some thought, {like 30 seconds} I quickly remember that cast time skills in general are not fun to play. If I remember correctly the reason they removed the cast time from healing ritual is because no one used it.

    In the end I am torn about the shield changes. On one hand I can see the need for it but on the other I have problem with it. It will diffidently be a change and learning curve.

    Something does need to be done about shields in general and not just sorc shields but all light armor shields. But cast times is not the way to do. I would like to hope and believe that ZOS is smart enough to realize this and come with another way to address shields rather than a cast time.

    I am not smart enough to know what to do but maybe cut they’re effective by 50% or double their cost or both. After all they did double the cost for healing ritual. Or maybe increase the cost to spam the skill like bolt escape. One idea I like is a longer cool down before the skill can be used again. Example is 6 second shield cannot be cast again for 3 seconds or a 14 second shield cannot be cast again after 7 seconds…etc. This way you can still have an instant shield if needed but cannot be spammed.

    In the end to those that say they will quit or leave I hope you really don’t just give it a chance. ESO like life is always changing both for good and bad.

    For the record I have 15 characters between magic, stamina, healers and tanks. I play both pve and pvp content. Peace and happy gaming.

    I don't like shields myself. They aren't fun to use. But I understand that they're a necessity in this game as its currently designed.

    As long as ZOS continues to add 1-shot mechanics to their endgame content, ways to mitigate that damage will need to exist. For magicka characters, that method is shields.

    A few alternative solutions:

    - Make it so shields don't stack (if you apply two shields, only the value of the stronger one is applied; i.e. if you apply a shield worth 10k points and another worth 15k, you receive a 15k shield only); this solves the problem of shield stacking in PvP
    - Increase the cost of shields to make spamming them less lucrative; also, reduce the magicka regenerated by Harness Magicka; this solves the problem of shield spamming in PvE
    Edited by MLGProPlayer on September 24, 2018 6:47AM
  • Mystrius_Archaion
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    A few alternative solutions:

    - Make it so shields don't stack (if you apply two shields, only the value of the stronger one is applied; i.e. if you apply a shield worth 10k points and another worth 15k, you receive a 15k shield only); this solves the problem of shield stacking in PvP
    - Increase the cost of shields to make spamming them less lucrative; also, reduce the magicka regenerated by Harness Magicka; this solves the problem of shield spamming in PvE

    Shields overwriting each other isn't good when there are also group shields and enchantment shields. Those would never be seen at all then.
    I still think a better idea was from another thread here, a "shield over time" to avoid the "super big instant shield". That would have some benefits and keep people alive.

    The best idea is just to get rid of one-shots. Code them to be 2-shots if they take more than 50% of a player's health in one hit and would kill them then they leave them at 1 health, dead to the next hit but able to survive with a timely heal or skill. Other games have done that with great success.
  • Beardimus
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    Dodging and blocking requires stamina and stamina regen, which magicka classes don't have.

    Magicka classes had shields before, which consumed magicka. With shields being effectively removed from the game, we are defenseless.

    PvP magika classes are already hybrid on stats. Shacklebreaker / amber / engine guardian all popular if not all three, espech on sorcs as sustaining wards was and issue.

    At least we had dodge roll as a backup mitigation buy nope that's gone now we need impen.

    It's broken, and can't go live like this.
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  • Kelces
    Kelces
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    Kelces wrote: »
    Narvuntien wrote: »
    Having a healer..

    Yes, great point.

    I think it has something to do with the Psijic skill line, where you have an instant shield upon blocking. Maybe the developers noticed the massive absorption it provides in combination with various other shields and figured it was too powerful.

    So finally something that encourages more groups to actually have healers as it was intended, imagine that! This role was looked down upon a long time anyway, maybe it will have some nice effect in the long run after all.

    I didn't know healers can heal through 1-shot mechanics. You learn something new everyday.

    Yes, obviously there is still something to learn. Humility above all.
    You reveal yourself best in how you play.

    Kelces - Argonian Templar
    Farel Donvu - Dark Elf Sorcerer
    Navam Llervu - Dark Elf Dragonknight
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