We are currently investigating issues some players are having logging into the European PC/Mac megaserver. We will update as new information becomes available.

Solution for small unkillable groups?

Gargath
Gargath
✭✭✭✭✭
Small groups like 10-12 experienced people, usually have a ton of CP (1k-1,5k), tankish builds 30k+ hp, enter the keep and stay there running from top to the bottom in circle, farming players and defenders like a huge red roller. Even opposing zerg of 50+, also more or less exprienced players, can't kill them. En example was yesterday evening, Vivec, Castle Black Boot.

Even when the keep is taken they remain inside e.g. on top levels, out of the reach of defenders, and continue to farm players untill they retake the keep and/or take the scroll. Then they take the scroll across whole map (just 10-12 players) and nobody want to fight them (anyone trying is easily killed).

What's the point in such mechanics for the keeps? Why, after the keep is taken by one Alliance and walls/doors are repaired, there is no dead penalty for other Alliances staying inside?

I somehow admire the skills of the enemy players, they can feel invincible, found deadly mechanics to farm everything in such a small group (!), but something is fishy with the balance. It's a laugh through tears ... in these moments of helplessness you think the best solution is relogging to the opposite winning Alliance.

wONBKLy.jpg
[removed image]
Edited by ZOS_JesC on September 19, 2018 4:11PM
PC EU (PL): 14 characters. ESO player since 06.08.2015. Farkas finest quote: "Some people don't think I'm smart. Those people get my fist. But you, I like."
  • Qbiken
    Qbiken
    ✭✭✭✭✭
    ✭✭✭✭✭
    You either:
    a) Run in a similar group (make sure to have more negates than they do)
    b) Overwhelm them by extreme numbers
    c) Ignore them and go somewhere else (optimal). If there're no players to fight these groups usually move as well :)
    And if you see these groups taking a scroll, don't chase them.

    But you will never beat these groups with an un organized pug group.
  • Kadoin
    Kadoin
    ✭✭✭✭✭
    ✭✭
    1. Wear ice staff
    2. Put down 1 scattershot
    3. Put down 1 Coldharbour
    4. Icy Rage them + Ice Wall. Super effective if you have Sellistrix on
    5. Shoot siege
  • Methariorn
    Methariorn
    ✭✭✭
    Imho you have 2 solid option: run a discord/ts grp with more cancerous build/classes (maybe 3-4 warden with permafrost and enough negate in the grp); or simply ignore them and go fight elsewhere: Cyrodill map is quite big.
    Methariorn sorc EU server AD
    Acciughina NB EU server AD
    Aiacos Templar EU server AD
    Sevoltan DK EU server AD
  • Aztlan
    Aztlan
    ✭✭✭✭
    Another good strategy: use DK chains or Silver Leash to yank individuals out of the group and kill them. They aren't so tough when separated. Then the main group starts to fall apart because they have lost key parts of the machine. It's like yanking parts off of a car--first the muffler, then a tire, then the steering wheel. 😀
  • Theignson
    Theignson
    ✭✭✭✭✭
    You have to target the stragglers and one by one take them out. It takes 10 minutes or more and is very annoying. Avoid being in front of the group, you will get stunned and killed by 3 different Sub assaults plus 3 tornadoes and 3 DBoS. Hit them from the sides or behind.
    Find stragglers and eventually you will be able to snare/root then kill them (the groups run constant purge and rapids bots but uptime is not 100%).
    Once they lose a critical mass they rapidly disintegrate.

    Often these groups just run around like a chicken with its head cut off-- aimless, no strategy. They kill people but let them be rezzed. It is a stupid way to spend one's life.
    4 GOs, and General, and bunches of prefects etc-- all classes...I've wasted a lot of time in PVP over the last 8 years
  • DeadlyRecluse
    DeadlyRecluse
    ✭✭✭✭✭
    ✭✭✭✭
    Gargath wrote: »
    Small groups like 10-12

    "Small"
    Edited by DeadlyRecluse on September 19, 2018 1:10PM
    Thrice Empress, Forever Scrub
  • BNOC
    BNOC
    ✭✭✭✭✭
    Theignson wrote: »
    Often these groups just run around like a chicken with its head cut off-- aimless, no strategy. They kill people but let them be rezzed. It is a stupid way to spend one's life.

    Player versus Objective is best - Why can't people just focus on sieging and standing on flags instead; said nobody ever.

    Some people just want to PvP and would argue PvO is a stupid way to spend one's life.

    Anyway.. as above, simply overrun them with sheer numbers and negates or move on.

    vMSA - Magplar - Xbox EU - 15/11/16
    578,000 - 36 Minutes 58 Seconds (Top 2 World?)

    vMSA - Magplar - Xbox NA
    569,000 - 40 minutes (350CP, Non optimised runs)
  • Apoxsee
    Apoxsee
    ✭✭✭
    Gargath wrote: »
    Small groups like 10-12

    "Small"

    He did say Vivec, Deadly..😉
    Edited by Apoxsee on September 19, 2018 2:02PM
  • DeadlyRecluse
    DeadlyRecluse
    ✭✭✭✭✭
    ✭✭✭✭
    Apoxsee wrote: »
    Gargath wrote: »
    Small groups like 10-12

    "Small"

    He did say Vivec, Deadly..😉

    I know, I have no real problem with it. Just farming forum points by parroting popular views.

    It's the real endgame!
    Thrice Empress, Forever Scrub
  • MLRPZ
    MLRPZ
    ✭✭✭✭✭
    AD zone chat is the best
    AD // Marc the Epic Goat // Templar // AR50
    EP // The Goatfather // Templar // AR44
    AD // Unforgoatable // Sorc // AR33
    EP // You Goat Rekt // NB // AR28
    EP // Bill Goats // Swarden // AR28
    AD // Goat Ya // NB // AR24
    AD // Unforgoatten // StamDK // AR 21
    DC // Egoatcentric // Stamsorc // AR16

    and many unused PVE chars

    REMOVE FACTION LOCK

    AoE Rats
    RIP Zerg Squad
    RIP Banana Squad Inc
    Not your typical goat



  • ZarkingFrued
    ZarkingFrued
    ✭✭✭✭✭
    Get good? L2p? Both viable options.
  • DeadlyRecluse
    DeadlyRecluse
    ✭✭✭✭✭
    ✭✭✭✭
    Get good? L2p? Both viable options.

    I mean, nobody running solo is going to do much against an organized 12 man.

    The funniest thing about those screenshots is the person /yelling "Negate!" as though you can zone-general fast enough to break a good organized ball.
    Thrice Empress, Forever Scrub
  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    They are organized and working as a team so it's going to take a greater number of non-organized players to beat them.

    Unless there is a friendly organized group around, I would not engage them without double their numbers. Just be patient, eventually allies will come and then they'll get overwhelmed.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Tommy_The_Gun
    Tommy_The_Gun
    ✭✭✭✭✭
    ✭✭✭✭✭
    Me, solo vs a group of 12.... I have basically 3 choices:
    1. Run
    2. Hide
    3. Or die

    Did you expected anything different ? I can use 1 skill at the time (internal cooldown) They can use 12.... ;)
  • VaranisArano
    VaranisArano
    ✭✭✭✭✭
    ✭✭✭✭✭
    BNOC wrote: »
    Theignson wrote: »
    Often these groups just run around like a chicken with its head cut off-- aimless, no strategy. They kill people but let them be rezzed. It is a stupid way to spend one's life.

    Player versus Objective is best - Why can't people just focus on sieging and standing on flags instead; said nobody ever.

    Some people just want to PvP and would argue PvO is a stupid way to spend one's life.

    Anyway.. as above, simply overrun them with sheer numbers and negates or move on.

    I dunno. When EP potatoes up to Bleakers or Alessia, doesn't set down more than a few siege, and keeps killing players who can respawn endlessly until the enemy builds up enough to drive us off because we didn't flag the keep, that's a situation where we kinda needed to set down siege.

    Unless the goal is to be potatoes, of course. Then we richly deserve to be boiled, mashed, and stuck in a stew when we inevitably get overrun by the enemy.
  • SouthernSoldjer
    SouthernSoldjer
    ✭✭✭
    It's called get good. Get your own group with group comp aka bombs negates and a few dawnbreakers
  • Gargath
    Gargath
    ✭✭✭✭✭
    Ok I get it, get good or fight another day. Found a new group today, experienced leader plus the map showing all the scrolls in AD possession. Much more than I needed, so nvm :).

    XeF7yQY.jpg
    PC EU (PL): 14 characters. ESO player since 06.08.2015. Farkas finest quote: "Some people don't think I'm smart. Those people get my fist. But you, I like."
  • IlCanis_LupuslI
    IlCanis_LupuslI
    ✭✭✭✭✭
    We had a group like that who chased me(I was alone at that time) with 8-9 people on foot from nickel to roe, once they got there they sieges it got inside and started to farm.
    1st set up as much siege as possible and mines+manifestation of terror to buy time for the Siegers when the group comes charging out. Best are meatbag scattershot coldstone trebs and cold fire trebs trebs.
    The group will wander around so it's important to keep a constant flow of siege up to bombarding them.
    The group yesterday despite having 3 healers in a 8man group died very quickly bunched up like that.
    With this method you can compensate inferior coordination b, but high enough numbers to siege the crap out of them.
    Sad but that's what works best atm.
    @Gargath
    Cp 1490
    Xbox-EU-AD
    Khajiit Night blade Healer(BiS for cuteness)-Flawless Conquerer Grand Overlord
    Khajiit Stamsorc Werewolf, Flawless Conquerer (1st attempt ww form during the entire dungeon) main
    Khajiit(Master Race) Templar Healer, Flawless Conquerer
    Khajiit Stam dk, Flawless conquerer, 2nd attempt
    https://www.youtube.com/channel/UCQhCmVHwZioVyTEDberxGtA?view_as=public
    Werewolf Veteran player, Since Wrathstone-DLC "Raid-Wolf", 50k dps with fracture, Pvp Healer.
  • leepalmer95
    leepalmer95
    ✭✭✭✭✭
    ✭✭✭✭✭
    Thats cp for you.

    Everyone builds tank builds like that, run 30k hp usually 2-3 healbots in there with earthgore.

    Then they train people and drop 5-6 ults.

    Doesn't matter if they're individually bad and only hit like 4k dawnbreakers if theres 12 of them.


    Cp cp 101:

    Don't build for dmg
    Don't build for sustain
    Don't build for heals, the healbots will do it for you.


    Build you don't die while the healbots heal you and have sets like earthgore which will save everyone if someone makes a mistake. Then build ult, stack people and drop ults at the same time. Congrats you're now an elite player.

    But i can't even blame them, thats pvp now and its the only way for smaller groups to do anything against zergs, even then the zerg in this game will just revive everyone anyway making it all pointless. Waste a few thouands resources to kill people only for people to revive them in 2s anyway.

    But yeah if you want to counter them set up meatbags/ scattershot and coldfire ballista.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Thraben
    Thraben
    ✭✭✭✭✭
    Gargath wrote: »
    Small groups like 10-12 experienced people, usually have a ton of CP (1k-1,5k), tankish builds 30k+ hp, enter the keep and stay there running from top to the bottom in circle, farming players and defenders like a huge red roller. Even opposing zerg of 50+, also more or less exprienced players, can't kill them. En example was yesterday evening, Vivec, Castle Black Boot.

    Even when the keep is taken they remain inside e.g. on top levels, out of the reach of defenders, and continue to farm players untill they retake the keep and/or take the scroll. Then they take the scroll across whole map (just 10-12 players) and nobody want to fight them (anyone trying is easily killed).

    What's the point in such mechanics for the keeps? Why, after the keep is taken by one Alliance and walls/doors are repaired, there is no dead penalty for other Alliances staying inside?

    I somehow admire the skills of the enemy players, they can feel invincible, found deadly mechanics to farm everything in such a small group (!), but something is fishy with the balance. It's a laugh through tears ... in these moments of helplessness you think the best solution is relogging to the opposite winning Alliance.

    wONBKLy.jpg
    [removed image]

    Given your skill setup, you cannot hurt them at all. As the other 40 players with you. Actually, you heal organized groups by using bow skills (except with Crushing Weapons).

    There are only following things that work on a StamWarden:

    a) Permafrost
    b) Pollen
    c) Silver Leash, or in this case: Magnum Shot, trying to kick them from the walls.

    https://youtu.be/hSKjjpULHbo


    I would suggest that you simply go away then and do something else - 99% of the players in such a a situation are more a threat to the few players of their own faction who know what to do than to the bomb group, because of the Vicious Death set ;)

    Edited by Thraben on September 21, 2018 7:49AM
    Hauptmann der Dolche des Königs

    DDK ist die letzte Verteidigungslinie des Dolchsturz- Bündnisses auf der 30-Tage-No-CP- Kampagne(EU) mit dem Anspruch, in kleinen, anfängerfreundlichen Raid-Gruppen möglichst epische Schlachten auszufechten.

    DDK is the Daggerfall Covenant´s last line of defense on the 30 days no-cp campaign (EU). We intend to fight epic battles in small, casual player friendly raid groups.
Sign In or Register to comment.