Small groups like 10-12 experienced people, usually have a ton of CP (1k-1,5k), tankish builds 30k+ hp, enter the keep and stay there running from top to the bottom in circle, farming players and defenders like a huge red roller. Even opposing zerg of 50+, also more or less exprienced players, can't kill them. En example was yesterday evening, Vivec, Castle Black Boot.
Even when the keep is taken they remain inside e.g. on top levels, out of the reach of defenders, and continue to farm players untill they retake the keep and/or take the scroll. Then they take the scroll across whole map (just 10-12 players) and nobody want to fight them (anyone trying is easily killed).
What's the point in such mechanics for the keeps? Why, after the keep is taken by one Alliance and walls/doors are repaired, there is no dead penalty for other Alliances staying inside?
I somehow admire the skills of the enemy players, they can feel invincible, found deadly mechanics to farm everything in such a small group (!), but something is fishy with the balance. It's a laugh through tears ... in these moments of helplessness you think the best solution is relogging to the opposite winning Alliance.

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Edited by ZOS_JesC on September 19, 2018 4:11PM PC EU (PL): 14 characters. ESO player since 06.08.2015. Farkas finest quote: "Some people don't think I'm smart. Those people get my fist. But you, I like."