Imagine coordinated group preparing for jump and right before they are up you throw at them caltroops
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
Isn't that less of an issue now that they don't have doors though? I mean before sure, you were getting access to an area you were not meant to, but now?Nothing new. You can still reach some resource towers with Rapids and jumping.
How hyped are you for these changes thoughdwemer_paleologist wrote: »if you go to the top floor, cast rapids (on your mount), and Jump (at the edge) you can make it across to the other side of the bridge to Alessia while it is destroyed.
ZOS_BrianWheeler wrote: »Noted. Will have a fix in PTS 3.
ZOS_BrianWheeler wrote: »Noted. Will have a fix in PTS 3.
ZOS_BrianWheeler wrote: »Noted. Will have a fix in PTS 3.
dwemer_paleologist wrote: »ZOS_BrianWheeler wrote: »I'll let our fixture crew know about those bits you can jump up and over. Please test that again on PTS 2 as we have some fixes going into the fixture on the next patch, however if you can still hop/block over it like that, let us know as you shouldn't be able to!
awesome, thank you much!
could you also please help cropsford flaggs?
the guards spawn really fast, making it imposible to solo take cropsford 3 flaggs, by the time you get to the last flagg of the 3 immediately the guards spawn at the 1st one you took.
just a small adjustment is all needed. want to keep it hard to take but not as hard as it is right now, cant solo it.
How hyped are you for these changes thoughdwemer_paleologist wrote: »if you go to the top floor, cast rapids (on your mount), and Jump (at the edge) you can make it across to the other side of the bridge to Alessia while it is destroyed.
Bridges and gates down all over and goat tunnels