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The Truth About The "Soldier Of Anguish" Set

Joshlenoir
Joshlenoir
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Soldier of Anguish (Medium)

2: Weapon Damage
3: Weapon Critical
4: Weapon Damage
5: When you deal damage with a melee attack, you have a 25% chance to traumatize your enemy, negating their next 5500 points of healing for 4 seconds. This effect can occur once every 4 seconds.


This set is the greatest testament that the people who oversee pvp combat and balance in this game either don't understand how to address the issues that creep up from patch to patch, or don't care about the far reaching consequences of the things the implement.

Let's get one thing straight, there is nothing wrong with strong "meta" sets as long as they are properly implemented . Examples of this would be

- burning spellweave
- bone pirate
- warriors fury
- spinners
- seventh legion
- war maiden
- innate axiom
- spriggans
- mechanical acuity
- automaton
- hundings rage
- necropotence
- hulking draugr
- bloodspawn
- infernal guardian
- balorghs

The majority of these sets offer strong damage or recovery buffs and have fair conditions applied to them.
The thing about sets like these are in the hands of a good player, you can obliterate people with high burst damage and a healthy amount of sustain, whereas a mediocre or weaker player wearing the exact same gear won't reap near the same effect.

Lets look at some poorly implemented sets with little to no counterplay which are clearly overturned.

- Zaans
- Sloads
- Viper
- Valkyn Skoria
- Caluurions Legacy
- Troll Kings
- Pirate Skeleton
- Earthgore
- Impregnable

In contrast to the former list of sets, the amount of thought and skill required to make a combination of these sets work is virtually non existent. You can have a weak rotation in PvP with weak animation cancelling and can easily combo 15k+ damage especially if something like Zaans is on someone. Sets like these heavily carry players healing and survivability allowing them to not have to actively think about things like healing, surviving/avoiding damage, and weaving since the sets cover that aspect for them.

Now the reason I've mentioned these list of sets is to give an idea of where I'm coming from and why soldier of anguish is simply apalling to see.
First of all, it won't come as a surprise to anybody to say that healing is much stronger now than it was in the past.
The ability to roll an argonian templar, slot a restoration staff, wear two defensive sets with little to no Magicka bonuses, and still have enough healing due to CP and recovery to carry multiple players in a large group without even having to look or aim at anyone, or quickly running out of Magicka is a problem.

ZoS seems to have a habit of trying to address in game issues with blanket changes or sets that would affect more than just what they intended it to counter, or even have the opposite effect. Some examples of that include

Sloads - intended to counter Shields, which it did, however it ended up being the most powerful set in the game against every player due to it having absolutely no counterplay and stacking with other players applications

Duroks bane - probably intended to counter high healing, especially on heavy armor templar builds. But the ironic thing is this set was actually strongest against players who played stamina and didn't use shields or already build insane healing to begin with.

The "proc sets can no longer crit" change - back during the first prococalypse, sets like viper, tremorscale, velidreth, and widowmaker were insanely over performing. So instead of ZoS to address those sets specifically, they decided to make a blanket Nerf to all proc sets making none of them crit. What this actually did was make any proc set that wasn't viper, tremorscale, velidreth or widowmaker obsolete since it paled in comparison when it came to damage to the four strongest ones.

Soldier of anguish seems to be ZoS answer to Earthgore ball groups with heavy armor argonian pocket healers who are Invincible unless you can deal a coordinated burst with abnormal amounts of damage within one global cooldown. However what's actually going to happen is more players will play with, or spec to pocket healers in group to counter the lack of healing, and anyone who doesn't already have an abnormal amount of healing will be absolutely destroyed by this set since it passively applies, doesn't cost a global cooldown, and can be used in conjunction with bleeds, dots, poisons, defile, and ultimates.

this is not the answer

What needs to happen is to actually address issues directly. If healing is an issue then tune down, the blessed cp passive, make argonians only have 5% healing received instead of also healing done. Make Earthgore have more counterplay by splitting the healing based on the amount of people within the circle, so the more people it hits the less each person is healed, make breath of life heal for significantly less than honor the death since it hits more than one person and both heals can crit. Change all healing so that you must at least face your target or have them in your view for your healing ward, breath of life, etc. To hit them. These are obviously just examples however.

How come every single patch since as far back as I can remember, extremely over performing, blatantly overpowered sets keep being introduced that have absolutely 0 counterplay? First one tamriel prococalypse, then sloads in summerset, now this.

Have you not learned from those days? We're told constantly every patch that the devs are working desperately to bring plenty of PvP balance changes and are always listening to player feedback to improve the game. You even went as far as to introduce the class rep system to show just how much dedication you have to fixing the PvP issues in this game, yet absolute balance failures still sneak into patch notes such as putting a cast time on sorc shields.

Transparency would be great. If free burst damage, no counterplay, overtuned sets are a direction the combat devs in this game are interested in, simply just tell us. Don't misdirect us and pretend you're interested about real PvP balance when every patch encourages the weak to be strong without having to actually learn how to PvP due to absolutely insane sets like these that require 0 understanding of game mechanics and stats to work.

On another hand, please do not introduce a class rep system designed to let you know exactly how the PvP community feels about certain sets in the game and balance changes when you do not intend to gear game updates towards said feedback.
  • Syhae
    Syhae
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    The thing that amazes me about some of the proc set metas is looking at the evolution and degradation of their uses for outnumbered PvP.

    We can start with viper/selenes/velidreth/tremorscale.
    Yes, these sets were all bad, did not promote skill and were easy to abuse and profit from in PvP. However, they could be used by the 1 in a 1vx and still find profit because they were instant direct damage, something super important in outnumbered PvP gameplay.
    These got nerfed. Thankfully.

    Now we have a new age of meta proc sets, and they are specifically designed to perform best when multiple players are using the same set, all attacking the same guy and proccing the debuff on them. Sloads during Summerset, and now Anguish which is coming in Murkmire.
    These sets have no benefit to use as the outnumbered individual in PvP. They actually are *worse* to use than other sets simply because they aren't good enough on their own to outshine raw stat sets.

    Why design a set that is dedicated to perform best when fighting outnumbered individuals? Is individual player skill something that should be frowned upon now?
    @Syhae
    Lil Fruitsnack - DC Stamina Templar
    Syhae - EP Stamina Warden
    Syh-Ko - EP Stamina Nightblade
    ANIMOSITY
  • Irylia
    Irylia
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    It’s changes like these that discourage the community when it comes to faith in our developers.

    It’s like a child who keeps getting his hand swatted by a parent for trying to steal a cookie (broken sets).
    That cookie may be tempting to put into the game but it will have health issues for the games longevity.


    How many times must we as a community swat your hand before you learn. And why must we be the ones to correct a triple A professional team?
    Edited by Irylia on September 19, 2018 6:45PM
  • TexGod
    TexGod
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    well said
    @S_oviet
    GM of Cutest Boys
    PC/NA
  • Drakkdjinn
    Drakkdjinn
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    +1
  • DeadlyRecluse
    DeadlyRecluse
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    Anyone who needs to read that amount of text to be convinced of the toxicity of Emo Soldier, won't.
    Thrice Empress, Forever Scrub
  • ChunkyCat
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    I didn’t read it, but you bet your bubbly butt that I’m going to use the crap outta that set if it goes live as is.
  • Joshlenoir
    Joshlenoir
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    ChunkyCat wrote: »
    I didn’t read it, but you bet your bubbly butt that I’m going to use the crap outta that set if it goes live as is.

    Yes, people will wear overpowered sets with no counterplay because they don't know how to play without them and are tired of getting 1vXed due to lack of understanding of PvP mechanics- this is nothing new.

    This post is geared towards players who have put in the time and effort to become great at PvP and want to help the developers with their self proclaimed vision of actually balancing the game.

    Rather than letting gongshow sets like this run rampant so players like yourself can chase one person across the map with a group just to secure a kill they otherwise would've had no chance to alone.
  • liam.achuelab14_ESO
    liam.achuelab14_ESO
    Soul Shriven
    Sad thing is, we will all complain about it but at the end of the day a lot of people are gonna end up using it just to stay competitive so ZOS won't see it as problematic
  • Bergzorn
    Bergzorn
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    I bet these sets were designed long ago, scheduled for later release, and just nobody cares to re-eavlate their impact in the current state of the game.

    Generally a lot of design and balance decisions seem to be made with a way to old game state in mind.

    I mean, otherwise, wtf are they thinking?

    no CP PvP PC/EU

    EP Zergborn
    DC Zerg Beacon

    guild master, raid leader, janitor, and only member of Zergbored
  • idk
    idk
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    No offense but you lost me with completely irrelevant information. I expect you hit on something after you talked about sets you think are good let’s sets. With how long that OP is you’ll just put Zos to sleep.

    Clean it up and get to the point quickly and you using might have a good post.
  • jaws343
    jaws343
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    That's fantastic and absurd at the same time.
  • Surak73
    Surak73
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    Anyone who needs to read that amount of text to be convinced of the toxicity of Emo Soldier, won't.

    LOL :smiley:
  • Leinova
    Leinova
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    The problem is, anyone with even half of a brain can tell that this set is completely overpowered.

    It may as well say have a 25% chance on a melee attack to perform 5500 oblivion damage to a target, unaffected by battle spirit, every 4 seconds. Because that is what is does.

    Even at its STRONGEST, Viper pales in comparison to this. Before, viper would deal what? 2.2k damage and 3k~ damage on crits? This will deal 5.5k. Always.

    Then there are the arguments of "but viper is 100% chance to proc this is only 25% chance!!!!!!"
    Lol. Light attack weaving into jabs, will give you 5 chances to proc this MINIMUM. Light attack counts as a melee hit, a damaging enchant counts as a melee hit, each hit of jabs counts as a melee hit, each PROC OF BURNING LIGHT counts as a melee hit. Even normally weaving light attacks with any other spammable is ridiculous. You'll have 2 to 3 chances to proc it every time you weave, and even if you are terrible and don't know how to weave you'll be zerging someone down and it doesn't matter how bad you are if 2-3 people are on one person with this set it will be active the ENTIRE time. No counterplay, you are dead. Nothing you can do. Literally. What are you going to do? Play magicka and shield? LOL. At least with zaans you could just LoS the rest of their damage, heal and counterpush. With this you are just dead.

    The problem with this set, is everything. The cool down is far too low, it is way too easy to proc, and the 2-4 pc buffs are amazing for a dps set. What other set gives 2 weapon damage buffs on the 2-4 pieces that is an actual viable set? Not only that, weapon damage is getting buffed next patch too because you're getting 3% more weapon damage in 5 medium. This set had to have been designed by an idiot.
    Edited by Leinova on September 19, 2018 8:41PM
  • Darkenarlol
    Darkenarlol
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    gonna use this in addition to heavy sload + zaan + master axes + any possible cheese/cancer

    it is just gonna be me answer to $%&k up my fun on my main

    i advice every sorc to do it and make PVP as toxic/disgusting/unplayable as possible

    we shall avenge you, our beloved shields =D





  • Qbiken
    Qbiken
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    Joshlenoir wrote: »
    ChunkyCat wrote: »
    I didn’t read it, but you bet your bubbly butt that I’m going to use the crap outta that set if it goes live as is.

    Yes, people will wear overpowered sets with no counterplay because they don't know how to play without them and are tired of getting 1vXed due to lack of understanding of PvP mechanics- this is nothing new.

    This post is geared towards players who have put in the time and effort to become great at PvP and want to help the developers with their self proclaimed vision of actually balancing the game.

    Rather than letting gongshow sets like this run rampant so players like yourself can chase one person across the map with a group just to secure a kill they otherwise would've had no chance to alone.

    It´s usually the players with the best understanding of the game that abuses the sets that overperforms, not the other way around from my experience. And even if you gave them a different, less "cheesy" setup, they would most likely perform better than many others (aka experience). But why limit yourself when you can get what´s "BiS" or "FOTM" and be top tier for a patch.
    Edited by Qbiken on September 19, 2018 9:12PM
  • TBois
    TBois
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    Unsub if you are subbed. i unsubbed yesterday. i would encourage anyone who isn't happy with the way combat is going to do the same.
    PC/NA
    T-Bois (Stam Sorc since 1.4) - AD
    An Unsettling Snowball (Templar) - AD
    Bosquecito (Stam Sorc) - DC
    Peti-T-Bois (Stamden) - AD
  • Acrolas
    Acrolas
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    I'd change it to heavy armor, replace "deal damage with a melee attack" with "bash", and lower the proc rate to 20%. That makes it a tanking/counterplay set.

    I feel like the new sets in a game pack should have ways to benefit you generally, but have specific boss encounters from that game pack in mind while developing them. Not the current strategy which sees a cheese set nearly every quarter that never should have made it past the idea stage.
    signing off
  • Androconium
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    Irylia wrote: »
    It’s changes like these that discourage the community when it comes to faith in our developers.

    It’s like a child who keeps getting his hand swatted by a parent for trying to steal a cookie (broken sets).
    That cookie may be tempting to put into the game but it will have health issues for the games longevity.


    How many times must we as a community swat your hand before you learn. And why must we be the ones to correct a triple A professional team?

    1. Developers don't make the decisions about what goes live. That's the decision of the product owner/manager/whatever.
    2. Adults beating children is not really an acceptable analogy.
    3. I don't see any Triple A professional team being corrected by this community.

    You need to seriously consider the probability that ESO is now a 'legacy' system.
    You should also consider that your relationship with our provider is less of a client and more of a financial resource to be harvested.
  • Dashmatt
    Dashmatt
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    Some good points here, but you slightly derail with the list of OP sets... Impregnable, really?

    As for the set itself, it is stronger than Defile and has more uptime (because Defile uptime was just nerfed last patch, which is good) and it stacks with Defile. It functions almost like Sloads, however someone did the math in another thread and it is considerably stronger, and again it can be combined.

    The best counter to it probably would have been damage shields... but let’s not go there.

    Balance aside... I think it is a bad idea to add a mechanic that makes skills have zero effect. If you cast a heal, and are healed for 0, that is not fun.

    It seems like this set is meant to counter “unkillable” builds, but the problem is that it works just as well against literally everyone. On top of that, it will likely even have the opposite effect of driving more people to super tanky/healing builds, because those are the only ones that will be able to survive it.

    Would really like to know the intent. Hopefully it was just a mistake and they accidentally grabbed from the Rejected OP Set Idea pile from 2016.

    Please change the 5th bonus to something else. If not, the uptime needs to be decreased, the effect needs to be decreased, and it needs to not stack from multiple players.
    Edited by Dashmatt on September 19, 2018 9:38PM
  • Acrolas
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    1. Developers don't make the decisions about what goes live. That's the decision of the product owner/manager/whatever.

    Bethesda has the right to reject any ZOS idea that they feel goes against the overall Elder Scrolls brand and experience.

    But that's it. ZOS otherwise has the reigns to develop ESO however they want. There's no soggy suit in the corner with a rubber stamp.
    signing off
  • Joshlenoir
    Joshlenoir
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    Qbiken wrote: »
    Joshlenoir wrote: »
    ChunkyCat wrote: »
    I didn’t read it, but you bet your bubbly butt that I’m going to use the crap outta that set if it goes live as is.

    Yes, people will wear overpowered sets with no counterplay because they don't know how to play without them and are tired of getting 1vXed due to lack of understanding of PvP mechanics- this is nothing new.

    This post is geared towards players who have put in the time and effort to become great at PvP and want to help the developers with their self proclaimed vision of actually balancing the game.

    Rather than letting gongshow sets like this run rampant so players like yourself can chase one person across the map with a group just to secure a kill they otherwise would've had no chance to alone.

    It´s usually the players with the best understanding of the game that abuses the sets that overperforms, not the other way around from my experience. And even if you gave them a different, less "cheesy" setup, they would most likely perform better than many others (aka experience). But why limit yourself when you can get what´s "BiS" or "FOTM" and be top tier for a patch.

    Because this set isn't just powerful in a vacuum.
    Sets like this and Sloads can be handled by good players / dealt with in a 1v1 situation usually.
    it's when you're in PvP and are grossly outnumbered that getting stacked with sets like these that the problems arise. I know you Can't relate due to your playstyle but a lot of us play in small groups and Max out around 7. Or just play solo where it's extremely easy to find yourself in situations fighting double or more of your numbers. Sets like these stacked from 4 different people chasing you is going to have absolutely no counterplay.
    Anguish is 5k healing completely negated. If 4 people stack that on you you've effectively lost 20K healing potential every 4 seconds for 4 seconds on top of being bursted by damaging abilities and executes- as well as defiles.
    Edited by Joshlenoir on September 19, 2018 9:55PM
  • TBois
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    I don't see how they did't look at this set and know that they would have similar issues to sloads version 1
    PC/NA
    T-Bois (Stam Sorc since 1.4) - AD
    An Unsettling Snowball (Templar) - AD
    Bosquecito (Stam Sorc) - DC
    Peti-T-Bois (Stamden) - AD
  • bottleofsyrup
    bottleofsyrup
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    @ZOS_RobGarrett @ZOS_Wrobel @ZOS_GinaBruno Please take this into consideration.
  • MaleAmazon
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    Anguish is 5k healing completely negated. If 4 people stack that on you you've effectively lost 20K healing potential every 4 seconds for 4 seconds on top of being bursted by damaging abilities and executes- as well as defiles.

    As much as I can agree with this set seeming too strong, it seems it´s the "4 people stacking on you" that is the problem. Nope, sorry, I don´t see how it is unbalanced that people kill you when wailing on you outnumbering you 4 to 1.

    How much damage is infused Torugs Oblivion glyphs from 4 people? (And that is available to everyone early in the game).

    You want to 1vX these people, do a heavy armor + shield + stack health regen setup. (I assume the soldier´s anguish doesn´t affect health regen, but I don´t have PTS).
    Edited by MaleAmazon on September 19, 2018 10:03PM
  • Joshlenoir
    Joshlenoir
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    MaleAmazon wrote: »
    Anguish is 5k healing completely negated. If 4 people stack that on you you've effectively lost 20K healing potential every 4 seconds for 4 seconds on top of being bursted by damaging abilities and executes- as well as defiles.

    As much as I can agree with this set seeming too strong, it seems it´s the "4 people stacking on you" that is the problem. Nope, sorry, I don´t see how it is unbalanced that people kill you when wailing on you outnumbering you 4 to 1.

    How much damage is infused Torugs Oblivion glyphs from 4 people? (And that is available to everyone early in the game).

    You want to 1vX these people, do a heavy armor + shield + stack health regen setup. (I assume the soldier´s anguish doesn´t affect health regen, but I don´t have PTS).

    Funny because infused torugs pact Oblivion damage would still be less than 5k damage on an enchant.

    But you just proved my point.
    To achieve that level of Oblivion damage you'd be pidgeon holed into running infused weapons, you'd have to slot 5 pc torugs pact (which is a Magicka set), and you'd obviously have to use Oblivion enchants which don't have a high base value, and then light attack enough for it to proc.

    You've just compared slotting a 5 pc set that gives you free unmitigatable healing negation that stacks with defile on a guaranteed 4 second cooldown which requires no specific traits or enchants,
    to having to meet 3 very specific conditions on another setup which wouldn't even be the same damage amount of damage.
    Edited by Joshlenoir on September 19, 2018 10:10PM
  • Lexxypwns
    Lexxypwns
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    Joshlenoir wrote: »
    MaleAmazon wrote: »
    Anguish is 5k healing completely negated. If 4 people stack that on you you've effectively lost 20K healing potential every 4 seconds for 4 seconds on top of being bursted by damaging abilities and executes- as well as defiles.

    As much as I can agree with this set seeming too strong, it seems it´s the "4 people stacking on you" that is the problem. Nope, sorry, I don´t see how it is unbalanced that people kill you when wailing on you outnumbering you 4 to 1.

    How much damage is infused Torugs Oblivion glyphs from 4 people? (And that is available to everyone early in the game).

    You want to 1vX these people, do a heavy armor + shield + stack health regen setup. (I assume the soldier´s anguish doesn´t affect health regen, but I don´t have PTS).

    Funny because infused torugs pact Oblivion damage would still be less than 5k damage on an enchant.

    But you just proved my point.
    To achieve that level of Oblivion damage you'd be pidgeon holed into running infused weapons, you'd have to slot 5 pc torugs pact (which is a Magicka set), and you'd obviously have to use Oblivion enchants which don't have a high base value, and then light attack enough for it to proc.

    You've just compared slotting a 5 pc set that gives you free unmitigatable healing negation that stacks with defile on a guaranteed 4 second cooldown which requires no specific traits or enchants,
    to having to meet 3 very specific conditions on another setup which wouldn't even be the same damage amount of damage.

    He’s also not considering that this set is designed to prevent a reaction to burst, the Infused torugs oblivion is part of your burst but Soldier of Anguish prevents you from recovering from damage which has already been applied. Those are very significant distinctions.
  • MaleAmazon
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    Funny because infused torugs pact Oblivion damage would still be less than 5k damage on an enchant.

    I didnt say it was better, I said 4 people using it on you would hit you for about 12 k unresistable damage from every proc of the enchantments alone.
    You've just compared slotting a 5 pc set that gives you free unmitigatable healing negation that stacks with defile on a guaranteed 4 second cooldown which requires no specific traits or enchants,

    Well, technically it´s 25% chance so the 4 second cooldown is not guaranteed.

    If this set deducted the 5500 healing before anything else, including battle spirit, affected your healing, it would be fine. Possibly even on the weak side.

    The people complaining the loudest here are the people who write about how awful it is that they cannot solo kill 7 people simultaneously.

    Which makes me think they get their kicks from beating up newbies in a computer game, and care about being able to do this so much that they write long posts about it. If you want to leave, just leave. You will not be missed. :|

    Otherwise, post the data on why it is so strong in the proper feedback thread and stop poisoning the forum with your complaint threads, please. <3
    He’s also not considering that this set is designed to prevent a reaction to burst, the Infused torugs oblivion is part of your burst but Soldier of Anguish prevents you from recovering from damage which has already been applied. Those are very significant distinctions.

    They are distinctions, but not 'very significant', unless we are talking in the usual forum hyperbole where 5% less DPS makes a class 'totally useless and I want my money back for the last 3 years'. Causing 1k damage and preventing 1k damage from being healed are not super different. Healing prevention (if it affects healing only) can be counteracted by shields (which is now HP not affected by heal reduction but affected by damage mitigation etc), stacking health restore, possibly stacking healing CP, or using invisibility / other escape.

    It is give and take. Heal reduction keeps you in execute range but you do stay alive unlike if you get hit by actual damage. I´d rather be alive with 2000 hp and stealthed, with 11000 healing prevented for a few seconds, than have 2000 hp and get hit by 11000 damage.

    Again, I am not defending the actual numbers on the set. I do think it is fine since it isn´t proc damage but something different. If the numbers are too high, lower them.
    Edited by MaleAmazon on September 19, 2018 10:38PM
  • GlorphNoldorin
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    Agree with all that was said in OP, however ....it's clear that zos have no idea/really care about pvp and on past record will not stop doing this with outrageous proc sets.

    The trouble is, as bad as this set will be and the others have been, this isn't my main concern with pvp. It's the endless list of bugs. The resource drain bug, sprint bug and in combat bug are far and away more of a problem for me than these ridiculous sets
  • Joshlenoir
    Joshlenoir
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    MaleAmazon wrote: »
    Funny because infused torugs pact Oblivion damage would still be less than 5k damage on an enchant.

    I didnt say it was better, I said 4 people using it on you would hit you for about 12 k unresistable damage from every proc of the enchantments alone.
    You've just compared slotting a 5 pc set that gives you free unmitigatable healing negation that stacks with defile on a guaranteed 4 second cooldown which requires no specific traits or enchants,

    Well, technically it´s 25% chance so the 4 second cooldown is not guaranteed.

    If this set deducted the 5500 healing before anything else, including battle spirit, affected your healing, it would be fine. Possibly even on the weak side.

    The people complaining the loudest here are the people who write about how awful it is that they cannot solo kill 7 people simultaneously.

    Which makes me think they get their kicks from beating up newbies in a computer game, and care about being able to do this so much that they write long posts about it. If you want to leave, just leave. You will not be missed. :|

    Otherwise, post the data on why it is so strong in the proper feedback thread and stop poisoning the forum with your complaint threads, please. <3

    So in other words, sets like this are okay, because if you were fighting 7 people you should've died anyways?
    yeah lets forget about balance. Who cares what is overperforming especially when paired with multiple people stacking it on you because 1vXing shouldn't be in the game right? nobody should be allowed to fair well on their own according to you. Nobody said anything about beating up 7 players easily and comfortably all the time- if at all.
    Also, the majority of people that get 1vXed now are max (or close to max) cp players who have had enough time invested in this game to know how to play- not just "brand new low cp noobs". Thats the same regurgitated argument from people I hear who can't actually 1vX / never play on their own.
    Lastly, I also mentioned a lot about small groups and how being outnumbered in group play will be 10X harder with everybody abusing (and they will) this set. Not that I have any reason to believe you actually small scale or know how to.
  • Facefister
    Facefister
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    ✭✭
    Just add a new debuff so this can't be stacked.
    Minor Trauma: Negates your next healing by 1370 points for 4 seconds
    Major Trauma: Negates your next healing by 5500 points for 4 seconds
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