Fur_like_snow wrote: »Borrowed time negates 5k healing does that ability stack with this set?
Girl_Number8 wrote: »Honestly, it won't much matter what you wear you're still gonna die~ xD
Most of this is the sky is falling whining is just silly anymore. Zos made sure skill in PvP became meaningless a looooong time ago.
Maybe if there was time to fix the base game rather then dealing with all the nerf threads, we could actually get a new dlc for PvP. Though due to the constant nerf threads that will never happen.
Why need to learn to heal when you have a set that automatically heals you when you're low hp? When players who wear broken sets accuse a legitimately good player of cheating because they do not understand how he/she survived their group, it becomes problematic.
If stat-buff sets were the only thing to exist in eso's pvp, then the skill gap between good vs bad players would be as clear as day, because the ones with better rotations and understanding of mechanics will always come out on top.
The truth is ZOS doesn't want solo players fighting succesfully outnumbered in their game. Patch by patch, group play and zergs are buffed, and solo play is becoming more and more frustrating each patch. And it won't stop, until everyone is forced into grouping or will simply quit the game.
The truth is ZOS doesn't want solo players fighting succesfully outnumbered in their game. Patch by patch, group play and zergs are buffed, and solo play is becoming more and more frustrating each patch. And it won't stop, until everyone is forced into grouping or will simply quit the game.
Yea that's basically how it works. Still sad though. I mean, I honestly cannot believe ZOS are that dumb that they cannot see the blatant overperformance of sets like sloads and anguish. The small nerfs they will inevitably get are just to keep people pleased. I mean sloads is still a joke set.The_Brosteen wrote: »The truth is ZOS doesn't want solo players fighting succesfully outnumbered in their game. Patch by patch, group play and zergs are buffed, and solo play is becoming more and more frustrating each patch. And it won't stop, until everyone is forced into grouping or will simply quit the game.
Here's an actual factual statement: most revenue isn't going to come from solo players, it'll come from more casual players who get 1vX'd and dont like it.
So from a business analytic standpoint this set makes sense.
Donny_Vito wrote: »The truth is ZOS doesn't want solo players fighting succesfully outnumbered in their game. Patch by patch, group play and zergs are buffed, and solo play is becoming more and more frustrating each patch. And it won't stop, until everyone is forced into grouping or will simply quit the game.
Exactly. If you want to run around by yourself killing stuff then hop into a BG and have some fun. It seems the point of an "Alliance War" is to actually group up with your alliance and they're trying to push us that way.
The truth is ZOS doesn't want solo players fighting succesfully outnumbered in their game. Patch by patch, group play and zergs are buffed, and solo play is becoming more and more frustrating each patch. And it won't stop, until everyone is forced into grouping or will simply quit the game.
I agree with you, but that argument is an idealistic one. And redundant in the bigger scheme of things, since it comes from a minority, as @The_Brosteen already said. Frustrating as it may be, ZOS will always cater their game to their biggest source of income.leepalmer95 wrote: »Donny_Vito wrote: »The truth is ZOS doesn't want solo players fighting succesfully outnumbered in their game. Patch by patch, group play and zergs are buffed, and solo play is becoming more and more frustrating each patch. And it won't stop, until everyone is forced into grouping or will simply quit the game.
Exactly. If you want to run around by yourself killing stuff then hop into a BG and have some fun. It seems the point of an "Alliance War" is to actually group up with your alliance and they're trying to push us that way.
The point is big open world pvp.
They shouldn't be deciding how people are mean't to pvp.
If people find it more enjoyable to have a good fight vs several people rather than run in a big group vs big group so you basically feel pointless.
Saucy_Jack wrote: »The truth about the Soldier of Anguish set is....
...that it was really inside of you *all along*.
MaleAmazon wrote: »Why need to learn to heal when you have a set that automatically heals you when you're low hp? When players who wear broken sets accuse a legitimately good player of cheating because they do not understand how he/she survived their group, it becomes problematic.
If stat-buff sets were the only thing to exist in eso's pvp, then the skill gap between good vs bad players would be as clear as day, because the ones with better rotations and understanding of mechanics will always come out on top.
Which is why I seriously suggest people who have a problem here play a different game or just do something else. In ESO you get a big advantage from things not really about skill, such as having a lot of time to grind tempers for your gear.
Being outnumbered 10 to 1 and facing people in organised voice chat are also things that tip the balance heavily, that aren´t specifically about skill or game knowledge.
And yes, stat boost sets (or just erasing all sets from the game) makes it more about skill. It also kind of makes it more boring.. it should seem obvious that ZOS like to put in more experimental sets.. lately it´s healing negation. My guess is because they think this is more interesting than pure 'generic stat boost X'. And yes, people will try to find the best set and use it.
Cyridiil isn´t balanced, won´t be, period. Kinda deal with it IMO. Personally it doesn´t make that much a difference to me if my death recap says 'dizzying swing haunting curse light attack dizzying swing dizzying swing', 'ambush zaan ambush ambush ambush ambush' or 'sloads sloads 94x axe bleed'.
ZOS_RobGarrett wrote: »Hey all,
We believe choices between damage output and survivability make combat more interesting. There are a number of areas within our system that could better adhere to this philosophy, but these self-cast damage shield abilities stood out as being particularly out of line. It was too easy to throw a bunch of effective health on yourself while making a minimal sacrifice in terms of DPS itemization and rotation. This applied to both PvE and PvP scenarios.
These are forums. They are here to communicate feedback to the developers about things we like and don't like. Problems are meant to be communicated here, not cause people to leave games they like playing. That's their purpose.
They may not make the best decisions sometimes, so they need some guidance as the OP has provided when a decision they made violates their vision
OneKhajiitCrimeWave wrote: »So, i tested this on a stamblade on PTS. Had a friend on a heavy armour magDK (his current live build when i've seen him hold his own in many a gank situation) and slowed down the gank (no proper animation cancelling to give him maximum reaction time.
Soldier of Anguish procc'd on the ambush or light attack following, and i got the surprise attack and incap off. Even with a resto ult used i was able to finish the job from there.
If a semi-decent NB gets this proc and the major defile on you, you're in trouble.
If a good NB gets this and the major defile on you, enjoy your death recap. No 2 ways on it.
This will be a crutch for newer/weaker players and a damnable nightmare in a good players hands.
OneKhajiitCrimeWave wrote: »So, i tested this on a stamblade on PTS. Had a friend on a heavy armour magDK (his current live build when i've seen him hold his own in many a gank situation) and slowed down the gank (no proper animation cancelling to give him maximum reaction time.
Soldier of Anguish procc'd on the ambush or light attack following, and i got the surprise attack and incap off. Even with a resto ult used i was able to finish the job from there.
If a semi-decent NB gets this proc and the major defile on you, you're in trouble.
If a good NB gets this and the major defile on you, enjoy your death recap. No 2 ways on it.
This will be a crutch for newer/weaker players and a damnable nightmare in a good players hands.
But was he blocking? That's the ultimate defense against a gank now, and still will be...
You're indirectly asking them to explain their logic...round of applause
I sometimes wonder if this is why they don't tell us what the their intentions are. How terribly embarrassing to have a great idea for, say, countering heavy armor PVP healbots, that instead quickly doubles the number of heavy armor healbots (because duh, whatever it is hits everybody else even harder). Best to just not mention it, no no, we have mysterious reasons we choose not to share for adding bizarrely OP damage proc sets. It'll be great. Really.
MaleAmazon wrote: »These are forums. They are here to communicate feedback to the developers about things we like and don't like. Problems are meant to be communicated here, not cause people to leave games they like playing. That's their purpose.
There is a separate forum for PTS. Also I wouldn't call 10 joke threads about 'should light attack have a 1 second cast time' plus threads simply stating 'devs obviously know nothing and only care about money', "feedback"They may not make the best decisions sometimes, so they need some guidance as the OP has provided when a decision they made violates their vision
I can only assume from the way people like the OP behave that they are young people that don't have a job, or have a very strange idea on how to provide feedback. Because the responses have been mostly simple insults.
Anyway this is one of the more constructive threads so here are some more 2 cents from me:
-Looking back, more or less all complaints from people like the OP are about sets that make it harder to 1v(3-10) people. Time and time again it is about how 'no skill' players don't die or have too much 'unskilled damage', be it to Zaan, Viper or oblivion glyphs. It's pretty much all about this and about how proc sets shouldnt be in the game since they shrink the skill gap. Well ok, imo so long as you murder others 1v2 even if they all use Zaan + sload, I dont see this as a big problem. Just from experience, I dont have a hard time vs newbies with proc sets, I have a hard time vs organised groups consistently using *some kind* of strong skills / sets. Also I am pretty sure people who really want to will find their troll build. Maybe it just wont be destro/destro shield spam for a few months.
-The accusation that has gone around that ZOS put in a set like SoA just to make money is ridiculous. SoA is 1) PvP (not the biggest moneymaker), 2) not advertised as a selling point anywhere, 3) Rewards of the worthy only, so not newbie-friendly to acquire.
-It *would* be nice to hear from ZOS about things like if it is intentional that oblivion damage apparently isnt affected by battle spirit. I doubt insulting the devs and calling them greedy idiots is a good way to make this happen, though.
-Tuning sets seems to be about numbers. So feel free to PTS, and post some. But then again, some people hate proc sets so much that they arent satisfied until proc sets are nerfed to be always weaker than stats sets.
-Personally I'd say the best thing that could happen to ESO PvP would be to shrink Cyrodiil or have a smaller arena (but bigger than BG), and put in a ranking system to divide the playerbase so you would have a functional newbie / casual pvp environment, which atm doesnt exist. Because ESO PvP is one of the most newbie-unfriendly environments I have ever come across in an online game. The average player trying PvP probably gets killed in 2 seconds by something they can't even see, then have 5 minutes of horse riding to look forward to. And no, I dont think dividing the player base would be bad since you would likely get a lot more ppl interested in pvp.
-If such an arena is implemented separately, here's an idea; make it possible to pick *any* race and class, but for that arena only. And / or make it so you can only wear certain "gladiator sets" when fighting there. That way everyone can complain less about sets, and instantly switch to the class they think is megaOP, but you must still level for pve and everything else, so people cant go FotM for pve zones etc.
Well, this seems to hit a bit close to home, don't you think? You're worried that people who are more creative when it comes to making a build will be too strong for you to defeat.MaleAmazon wrote: »Also I am pretty sure people who really want to will find their troll build
The_Brosteen wrote: »OneKhajiitCrimeWave wrote: »So, i tested this on a stamblade on PTS. Had a friend on a heavy armour magDK (his current live build when i've seen him hold his own in many a gank situation) and slowed down the gank (no proper animation cancelling to give him maximum reaction time.
Soldier of Anguish procc'd on the ambush or light attack following, and i got the surprise attack and incap off. Even with a resto ult used i was able to finish the job from there.
If a semi-decent NB gets this proc and the major defile on you, you're in trouble.
If a good NB gets this and the major defile on you, enjoy your death recap. No 2 ways on it.
This will be a crutch for newer/weaker players and a damnable nightmare in a good players hands.
But was he blocking? That's the ultimate defense against a gank now, and still will be...
After getting feared, no.
MaleAmazon wrote: »-Personally I'd say the best thing that could happen to ESO PvP would be to shrink Cyrodiil or have a smaller arena (but bigger than BG), and put in a ranking system to divide the playerbase so you would have a functional newbie / casual pvp environment, which atm doesnt exist. Because ESO PvP is one of the most newbie-unfriendly environments I have ever come across in an online game. The average player trying PvP probably gets killed in 2 seconds by something they can't even see, then have 5 minutes of horse riding to look forward to. And no, I dont think dividing the player base would be bad since you would likely get a lot more ppl interested in pvp.
MaleAmazon wrote: »-Personally I'd say the best thing that could happen to ESO PvP would be to shrink Cyrodiil or have a smaller arena (but bigger than BG), and put in a ranking system to divide the playerbase so you would have a functional newbie / casual pvp environment, which atm doesnt exist. Because ESO PvP is one of the most newbie-unfriendly environments I have ever come across in an online game. The average player trying PvP probably gets killed in 2 seconds by something they can't even see, then have 5 minutes of horse riding to look forward to. And no, I dont think dividing the player base would be bad since you would likely get a lot more ppl interested in pvp.
Sets which remove skill and counterplay are not the answer. They make it harder to learn to play if the sets remove the need to learn combos and reactions. The vet players are going to use them, too, further diminishing the noobs' experience.