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The Truth About The "Soldier Of Anguish" Set

  • Girl_Number8
    Girl_Number8
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    Honestly, it won't much matter what you wear you're still gonna die~ xD

    Most of this is the sky is falling whining is just silly anymore. Zos made sure skill in PvP became meaningless a looooong time ago. :*

    Maybe if there was time to fix the base game rather then dealing with all the nerf threads, we could actually get a new dlc for PvP. Though due to the constant nerf threads that will never happen.

    Edited by Girl_Number8 on September 20, 2018 6:42AM
  • Crixus8000
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    I agree apart from the inclusion of troll king and impreg being in the same list as things like zaans and sloads...

    How is tk overtuned ? Tk is strong but it's not going to save anyone alone, not with how much dmg is in pvp right now with bleeds and proc sets. You put bloodspawn in the good list but that's better than tk for far more builds.





    Edited by Crixus8000 on September 20, 2018 7:34AM
  • IZZEFlameLash
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    Borrowed time negates 5k healing does that ability stack with this set?

    Yes it does. They are not named debuffs.
    Imperials, the one and true masters of all mortal races of Tamriel
  • Joshlenoir
    Joshlenoir
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    Honestly, it won't much matter what you wear you're still gonna die~ xD

    Most of this is the sky is falling whining is just silly anymore. Zos made sure skill in PvP became meaningless a looooong time ago. :*

    Maybe if there was time to fix the base game rather then dealing with all the nerf threads, we could actually get a new dlc for PvP. Though due to the constant nerf threads that will never happen.

    No offence, but whats the point of commenting on a PvP set in a PvP thread when you're not a PvPer?
    Edited by Joshlenoir on September 20, 2018 8:35AM
  • MaleAmazon
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    Why need to learn to heal when you have a set that automatically heals you when you're low hp? When players who wear broken sets accuse a legitimately good player of cheating because they do not understand how he/she survived their group, it becomes problematic.

    If stat-buff sets were the only thing to exist in eso's pvp, then the skill gap between good vs bad players would be as clear as day, because the ones with better rotations and understanding of mechanics will always come out on top.

    Which is why I seriously suggest people who have a problem here play a different game or just do something else. In ESO you get a big advantage from things not really about skill, such as having a lot of time to grind tempers for your gear.

    Being outnumbered 10 to 1 and facing people in organised voice chat are also things that tip the balance heavily, that aren´t specifically about skill or game knowledge.

    And yes, stat boost sets (or just erasing all sets from the game) makes it more about skill. It also kind of makes it more boring.. it should seem obvious that ZOS like to put in more experimental sets.. lately it´s healing negation. My guess is because they think this is more interesting than pure 'generic stat boost X'. And yes, people will try to find the best set and use it.

    Cyridiil isn´t balanced, won´t be, period. Kinda deal with it IMO. Personally it doesn´t make that much a difference to me if my death recap says 'dizzying swing haunting curse light attack dizzying swing dizzying swing', 'ambush zaan ambush ambush ambush ambush' or 'sloads sloads 94x axe bleed'.
  • MaleAmazon
    MaleAmazon
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    Also this whole thread made me think of how one of my favourite games was.. well not ruined but significantly made worse by 'PvP balance anger'.

    So I played Age of Empires 3 a lot. With the xpacks it was a great game. Problem was, for people like me who like to just jump in and play a 1v1 versus a random player of the same rank, was that there was a very vocal minority of PvP players who constantly complained at the lack of balance on certain maps, units etc.

    Now of course many complaints were valid. Competitive gaming can always use tuning.

    However in this case you had the expert vocal minority gaining influence and ultimately being allowed to balance the game, affecting everyone. The result was:

    -Units that were powerful when expertly microed got nerfed heavily, affecting everyone and probably making them too weak for a majority of players.

    -A lot of interesting maps being removed from the 'random map' list since the expert players didn´t like them.

    -Japan being made tremendously powerful for a long time since the balance team was too myopic, seemingly only seeing what was OP from their personal perspective and thus not knowing enough about the game as a whole. Thus they boosted the Japanese economic bonus not understanding how an underused wonder would affect this.

    -Since the 'expert player balance team' was only interested in not having OP civs, they ignored boosting the grossly underused cards, units, civs etc.

    So basically, the game was more or less as imbalanced as before, it was made less appealing to casual players, underused content was still underused, and a chunk of good and interesting content was in effect removed from the game.
    Edited by MaleAmazon on September 20, 2018 9:05AM
  • SpiderCultist
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    When will you realize ZoS just want to sell DLCs/chapters and then nerf everything if overperforming? It's the way they work: they release an OP set, people flood the forums with the tears and then, once a reasonable amount of their product has already been sold, they nerf it.

    I would not make weapons out of this sets or gold it. Things like this and the nonsensical ubernerf to sorcs will make you realize they ain't worth a dollar, cuz.
    PC | EU
    Ashlander and Mephala worshipper.
    "You are just another breed of domestic animal, grazing stupidly while higher beings plot your slaughter."
  • Koensol
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    The truth is ZOS doesn't want solo players fighting succesfully outnumbered in their game. Patch by patch, group play and zergs are buffed, and solo play is becoming more and more frustrating each patch. And it won't stop, until everyone is forced into grouping or will simply quit the game.
  • Donny_Vito
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    Koensol wrote: »
    The truth is ZOS doesn't want solo players fighting succesfully outnumbered in their game. Patch by patch, group play and zergs are buffed, and solo play is becoming more and more frustrating each patch. And it won't stop, until everyone is forced into grouping or will simply quit the game.

    Exactly. If you want to run around by yourself killing stuff then hop into a BG and have some fun. It seems the point of an "Alliance War" is to actually group up with your alliance and they're trying to push us that way.
  • The_Brosteen
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    Koensol wrote: »
    The truth is ZOS doesn't want solo players fighting succesfully outnumbered in their game. Patch by patch, group play and zergs are buffed, and solo play is becoming more and more frustrating each patch. And it won't stop, until everyone is forced into grouping or will simply quit the game.

    Here's an actual factual statement: most revenue isn't going to come from solo players, it'll come from more casual players who get 1vX'd and dont like it.

    So from a business analytic standpoint this set makes sense.
  • Koensol
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    Koensol wrote: »
    The truth is ZOS doesn't want solo players fighting succesfully outnumbered in their game. Patch by patch, group play and zergs are buffed, and solo play is becoming more and more frustrating each patch. And it won't stop, until everyone is forced into grouping or will simply quit the game.

    Here's an actual factual statement: most revenue isn't going to come from solo players, it'll come from more casual players who get 1vX'd and dont like it.

    So from a business analytic standpoint this set makes sense.
    Yea that's basically how it works. Still sad though. I mean, I honestly cannot believe ZOS are that dumb that they cannot see the blatant overperformance of sets like sloads and anguish. The small nerfs they will inevitably get are just to keep people pleased. I mean sloads is still a joke set.
  • leepalmer95
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    Donny_Vito wrote: »
    Koensol wrote: »
    The truth is ZOS doesn't want solo players fighting succesfully outnumbered in their game. Patch by patch, group play and zergs are buffed, and solo play is becoming more and more frustrating each patch. And it won't stop, until everyone is forced into grouping or will simply quit the game.

    Exactly. If you want to run around by yourself killing stuff then hop into a BG and have some fun. It seems the point of an "Alliance War" is to actually group up with your alliance and they're trying to push us that way.

    The point is big open world pvp.

    They shouldn't be deciding how people are mean't to pvp.

    If people find it more enjoyable to have a good fight vs several people rather than run in a big group vs big group so you basically feel pointless.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Saucy_Jack
    Saucy_Jack
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    The truth about the Soldier of Anguish set is....







    ...that it was really inside of you *all along*.
    ALL HAIL SNUGGLORR THE MAGNIFICENT, KING OF THE RNG AND NIRN'S ONE TRUE GOD! Also, become a Scrub-scriber! SJ Scrubs: Playing games badly to make you feel better about yourself.
  • BigBadVolk
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    Koensol wrote: »
    The truth is ZOS doesn't want solo players fighting succesfully outnumbered in their game. Patch by patch, group play and zergs are buffed, and solo play is becoming more and more frustrating each patch. And it won't stop, until everyone is forced into grouping or will simply quit the game.

    also I'd add that they want gankers and bombers to be "solo players"
    "The ass is similar to the opinion: Everyone has it, but no one cares about the others!"
    I'm 120 years old
  • Koensol
    Koensol
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    Donny_Vito wrote: »
    Koensol wrote: »
    The truth is ZOS doesn't want solo players fighting succesfully outnumbered in their game. Patch by patch, group play and zergs are buffed, and solo play is becoming more and more frustrating each patch. And it won't stop, until everyone is forced into grouping or will simply quit the game.

    Exactly. If you want to run around by yourself killing stuff then hop into a BG and have some fun. It seems the point of an "Alliance War" is to actually group up with your alliance and they're trying to push us that way.

    The point is big open world pvp.

    They shouldn't be deciding how people are mean't to pvp.

    If people find it more enjoyable to have a good fight vs several people rather than run in a big group vs big group so you basically feel pointless.
    I agree with you, but that argument is an idealistic one. And redundant in the bigger scheme of things, since it comes from a minority, as @The_Brosteen already said. Frustrating as it may be, ZOS will always cater their game to their biggest source of income.
  • Gunzork
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    If this set go live just to prove it's the most broken thing I will wear that set 5 medium piece on my magdk and destroy everyone with it and I will upload footage of it!
  • WildWilbur
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    Yeah, the set will be Op and will get nerfed, it's a lovely family tradition at ZOS. I am more concerned that those bazillion proc sets are one of the reasons for that lag we all suffer from. Servers got to calculate thousends of those effects and with every patch it's gonna be more. Yeah, I'm a doomsayer, I know...
    Edited by WildWilbur on September 20, 2018 3:05PM
    "Call me a killjoy, but I think that because this is not to my taste, no one else should be able to enjoy it." Marge Simpson
  • The_Brosteen
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    Saucy_Jack wrote: »
    The truth about the Soldier of Anguish set is....







    ...that it was really inside of you *all along*.

    -contemplates intensely-
  • Mr_Snuggle
    Mr_Snuggle
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    I am going to be optimistic and assume that this set was an oversight and that ZoS didn't fully appreciate just how unbalanced it is in Xv1 scenarios, with no real counter-play.

    @ZOS_RobGarrett @ZOS_Wrobel @ZOS_GinaBruno Thank you for considering the proposal to make this 5 piece-set healing debuff a named effect that does not stack and potentially toning down the effect by a few percentage points.

    However, if this decision was, in fact, a deliberate one, aimed at lowering the skill ceiling of ESO PvP and reducing the possibility of 1vX fights:

    I would propose we go all out then and remove animation canceling in conjunction with a slight increase of the global skill cool-down. If ability base damage was raised across the board this would have no net impact on PvE and would go along way in ensuring that less skilled players participating in large-scale PvP, experience a larger sense of accomplishment.
  • Neoauspex
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    This is a fantastic post. 54 agrees so far. @ZOS_BrianWheeler @ZOS_GinaBruno @ZOS_JessicaFolsom you guys should scroll up and click the insightful button, and proceed to utilize the insight.
  • Joy_Division
    Joy_Division
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    MaleAmazon wrote: »
    Why need to learn to heal when you have a set that automatically heals you when you're low hp? When players who wear broken sets accuse a legitimately good player of cheating because they do not understand how he/she survived their group, it becomes problematic.

    If stat-buff sets were the only thing to exist in eso's pvp, then the skill gap between good vs bad players would be as clear as day, because the ones with better rotations and understanding of mechanics will always come out on top.

    Which is why I seriously suggest people who have a problem here play a different game or just do something else. In ESO you get a big advantage from things not really about skill, such as having a lot of time to grind tempers for your gear.

    Being outnumbered 10 to 1 and facing people in organised voice chat are also things that tip the balance heavily, that aren´t specifically about skill or game knowledge.

    And yes, stat boost sets (or just erasing all sets from the game) makes it more about skill. It also kind of makes it more boring.. it should seem obvious that ZOS like to put in more experimental sets.. lately it´s healing negation. My guess is because they think this is more interesting than pure 'generic stat boost X'. And yes, people will try to find the best set and use it.

    Cyridiil isn´t balanced, won´t be, period. Kinda deal with it IMO. Personally it doesn´t make that much a difference to me if my death recap says 'dizzying swing haunting curse light attack dizzying swing dizzying swing', 'ambush zaan ambush ambush ambush ambush' or 'sloads sloads 94x axe bleed'.

    These are forums. They are here to communicate feedback to the developers about things we like and don't like. Problems are meant to be communicated here, not cause people to leave games they like playing. That's their purpose.

    Most of the listed sets the OP listed did get nerfed/changed by the devs and the game is better off for it. the forums sometimes work. It's not necessary to leave the game because one problematic set exists in a patch-notes that has a lot of good changes.

    And, hold on. How are you assumptions what ESO is meant to be taken to be the truth? The devs have made it crstal clear they want counters, balance, skillful gameplay, etc.
    Hey all,

    We believe choices between damage output and survivability make combat more interesting. There are a number of areas within our system that could better adhere to this philosophy, but these self-cast damage shield abilities stood out as being particularly out of line. It was too easy to throw a bunch of effective health on yourself while making a minimal sacrifice in terms of DPS itemization and rotation. This applied to both PvE and PvP scenarios.

    They want meaningful gameplay and don't want minimal sacrifice in terms of itemization. It is certainly debatable that this set violates that goal and the OP is doing ZOS a favor to bring it up. Indeed, ZOS's consistency in nerfing such set such as 7th Legion, Viper, sloads, Burning Spellweave, etc., demonstrates the OP is perfectly inline with ZOS's philosophy.

    Cyrodiil isn't balanced. That doesn't mean we should throw our hands in the air and quit. ZOS has taken active steps to ensure it gets better balance such as the rep program. They are trying. They may not make the best decisions sometimes, so they need some guidance as the OP has provided when a decision they made violates their vision.

    It may not make a difference to you what your death recap read, but ZOS had indicated that it does matter to them. Kudos to the OP for helping ZOS identify this problematic set that is out-of-line with their desires for PvP gameplay.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • MaleAmazon
    MaleAmazon
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    These are forums. They are here to communicate feedback to the developers about things we like and don't like. Problems are meant to be communicated here, not cause people to leave games they like playing. That's their purpose.

    There is a separate forum for PTS. Also I wouldn't call 10 joke threads about 'should light attack have a 1 second cast time' plus threads simply stating 'devs obviously know nothing and only care about money', "feedback"
    They may not make the best decisions sometimes, so they need some guidance as the OP has provided when a decision they made violates their vision

    I can only assume from the way people like the OP behave that they are young people that don't have a job, or have a very strange idea on how to provide feedback. Because the responses have been mostly simple insults.

    Anyway this is one of the more constructive threads so here are some more 2 cents from me:

    -Looking back, more or less all complaints from people like the OP are about sets that make it harder to 1v(3-10) people. Time and time again it is about how 'no skill' players don't die or have too much 'unskilled damage', be it to Zaan, Viper or oblivion glyphs. It's pretty much all about this and about how proc sets shouldnt be in the game since they shrink the skill gap. Well ok, imo so long as you murder others 1v2 even if they all use Zaan + sload, I dont see this as a big problem. Just from experience, I dont have a hard time vs newbies with proc sets, I have a hard time vs organised groups consistently using *some kind* of strong skills / sets. Also I am pretty sure people who really want to will find their troll build. Maybe it just wont be destro/destro shield spam for a few months.

    -The accusation that has gone around that ZOS put in a set like SoA just to make money is ridiculous. SoA is 1) PvP (not the biggest moneymaker), 2) not advertised as a selling point anywhere, 3) Rewards of the worthy only, so not newbie-friendly to acquire.

    -It *would* be nice to hear from ZOS about things like if it is intentional that oblivion damage apparently isnt affected by battle spirit. I doubt insulting the devs and calling them greedy idiots is a good way to make this happen, though.

    -Tuning sets seems to be about numbers. So feel free to PTS, and post some. But then again, some people hate proc sets so much that they arent satisfied until proc sets are nerfed to be always weaker than stats sets.

    -Personally I'd say the best thing that could happen to ESO PvP would be to shrink Cyrodiil or have a smaller arena (but bigger than BG), and put in a ranking system to divide the playerbase so you would have a functional newbie / casual pvp environment, which atm doesnt exist. Because ESO PvP is one of the most newbie-unfriendly environments I have ever come across in an online game. The average player trying PvP probably gets killed in 2 seconds by something they can't even see, then have 5 minutes of horse riding to look forward to. And no, I dont think dividing the player base would be bad since you would likely get a lot more ppl interested in pvp.

    -If such an arena is implemented separately, here's an idea; make it possible to pick *any* race and class, but for that arena only. And / or make it so you can only wear certain "gladiator sets" when fighting there. That way everyone can complain less about sets, and instantly switch to the class they think is megaOP, but you must still level for pve and everything else, so people cant go FotM for pve zones etc.
  • OneKhajiitCrimeWave
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    So, i tested this on a stamblade on PTS. Had a friend on a heavy armour magDK (his current live build when i've seen him hold his own in many a gank situation) and slowed down the gank (no proper animation cancelling to give him maximum reaction time.

    Soldier of Anguish procc'd on the ambush or light attack following, and i got the surprise attack and incap off. Even with a resto ult used i was able to finish the job from there.

    If a semi-decent NB gets this proc and the major defile on you, you're in trouble.

    If a good NB gets this and the major defile on you, enjoy your death recap. No 2 ways on it.

    This will be a crutch for newer/weaker players and a damnable nightmare in a good players hands.
    Edited by OneKhajiitCrimeWave on September 21, 2018 12:05PM
    Dark Flare is the Beginning, Radiant is the End. Hail the Light Bringers!
  • Kadoin
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    So, i tested this on a stamblade on PTS. Had a friend on a heavy armour magDK (his current live build when i've seen him hold his own in many a gank situation) and slowed down the gank (no proper animation cancelling to give him maximum reaction time.

    Soldier of Anguish procc'd on the ambush or light attack following, and i got the surprise attack and incap off. Even with a resto ult used i was able to finish the job from there.

    If a semi-decent NB gets this proc and the major defile on you, you're in trouble.

    If a good NB gets this and the major defile on you, enjoy your death recap. No 2 ways on it.

    This will be a crutch for newer/weaker players and a damnable nightmare in a good players hands.

    But was he blocking? That's the ultimate defense against a gank now, and still will be...
  • The_Brosteen
    The_Brosteen
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    Kadoin wrote: »
    So, i tested this on a stamblade on PTS. Had a friend on a heavy armour magDK (his current live build when i've seen him hold his own in many a gank situation) and slowed down the gank (no proper animation cancelling to give him maximum reaction time.

    Soldier of Anguish procc'd on the ambush or light attack following, and i got the surprise attack and incap off. Even with a resto ult used i was able to finish the job from there.

    If a semi-decent NB gets this proc and the major defile on you, you're in trouble.

    If a good NB gets this and the major defile on you, enjoy your death recap. No 2 ways on it.

    This will be a crutch for newer/weaker players and a damnable nightmare in a good players hands.

    But was he blocking? That's the ultimate defense against a gank now, and still will be...

    After getting feared, no.
    :trollface:
  • Merlin13KAGL
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    RedRook wrote: »
    round of applause

    I sometimes wonder if this is why they don't tell us what the their intentions are. How terribly embarrassing to have a great idea for, say, countering heavy armor PVP healbots, that instead quickly doubles the number of heavy armor healbots (because duh, whatever it is hits everybody else even harder). Best to just not mention it, no no, we have mysterious reasons we choose not to share for adding bizarrely OP damage proc sets. It'll be great. Really.
    You're indirectly asking them to explain their logic...

    Let that one sink in for a minute.

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Joy_Division
    Joy_Division
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    MaleAmazon wrote: »
    These are forums. They are here to communicate feedback to the developers about things we like and don't like. Problems are meant to be communicated here, not cause people to leave games they like playing. That's their purpose.

    There is a separate forum for PTS. Also I wouldn't call 10 joke threads about 'should light attack have a 1 second cast time' plus threads simply stating 'devs obviously know nothing and only care about money', "feedback"
    They may not make the best decisions sometimes, so they need some guidance as the OP has provided when a decision they made violates their vision

    I can only assume from the way people like the OP behave that they are young people that don't have a job, or have a very strange idea on how to provide feedback. Because the responses have been mostly simple insults.

    Anyway this is one of the more constructive threads so here are some more 2 cents from me:

    -Looking back, more or less all complaints from people like the OP are about sets that make it harder to 1v(3-10) people. Time and time again it is about how 'no skill' players don't die or have too much 'unskilled damage', be it to Zaan, Viper or oblivion glyphs. It's pretty much all about this and about how proc sets shouldnt be in the game since they shrink the skill gap. Well ok, imo so long as you murder others 1v2 even if they all use Zaan + sload, I dont see this as a big problem. Just from experience, I dont have a hard time vs newbies with proc sets, I have a hard time vs organised groups consistently using *some kind* of strong skills / sets. Also I am pretty sure people who really want to will find their troll build. Maybe it just wont be destro/destro shield spam for a few months.

    -The accusation that has gone around that ZOS put in a set like SoA just to make money is ridiculous. SoA is 1) PvP (not the biggest moneymaker), 2) not advertised as a selling point anywhere, 3) Rewards of the worthy only, so not newbie-friendly to acquire.

    -It *would* be nice to hear from ZOS about things like if it is intentional that oblivion damage apparently isnt affected by battle spirit. I doubt insulting the devs and calling them greedy idiots is a good way to make this happen, though.

    -Tuning sets seems to be about numbers. So feel free to PTS, and post some. But then again, some people hate proc sets so much that they arent satisfied until proc sets are nerfed to be always weaker than stats sets.

    -Personally I'd say the best thing that could happen to ESO PvP would be to shrink Cyrodiil or have a smaller arena (but bigger than BG), and put in a ranking system to divide the playerbase so you would have a functional newbie / casual pvp environment, which atm doesnt exist. Because ESO PvP is one of the most newbie-unfriendly environments I have ever come across in an online game. The average player trying PvP probably gets killed in 2 seconds by something they can't even see, then have 5 minutes of horse riding to look forward to. And no, I dont think dividing the player base would be bad since you would likely get a lot more ppl interested in pvp.

    -If such an arena is implemented separately, here's an idea; make it possible to pick *any* race and class, but for that arena only. And / or make it so you can only wear certain "gladiator sets" when fighting there. That way everyone can complain less about sets, and instantly switch to the class they think is megaOP, but you must still level for pve and everything else, so people cant go FotM for pve zones etc.


    What does it matter is the OP has a job or not? Regardless of how polite you or others may be, the response of quit if you don't like sets and game-play that go against what the devs want is equally unproductive to having a conversation as an insult.

    What does it matter is the OP's complaint is that it makes a particular play-style more difficult or undermined? Are the critiques and feedback on these forums reserved for some particular play-styles that you approve of?
    MaleAmazon wrote: »
    Also I am pretty sure people who really want to will find their troll build
    Well, this seems to hit a bit close to home, don't you think? You're worried that people who are more creative when it comes to making a build will be too strong for you to defeat.

    How are Rewards of the Worthy not newbie-friendly? Does getting 6K AP for capturing an undefended keep require a "troll build"? Is is hard to mutagen spam where the big crossed swords on the map are?

    ZOS has told us about Oblivion damage. It's not supposed to be affected by Battle-Spirit and the true damage mechanic is meant as a counter to what were perceived over-performing defenses such as shield stacking and heavy armor block builds.

    Battlegrounds are already the mechanic you are asking for. ZOS has told me straight up that there is a match-making sytem in it to pit players of similar skill against each other. If you make a list a certain "gladiator sets," one of them potentially can be Soldier of Anguish so that does not solve the problem raised in the OP.
    Edited by Joy_Division on September 21, 2018 1:44PM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Kadoin
    Kadoin
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    Kadoin wrote: »
    So, i tested this on a stamblade on PTS. Had a friend on a heavy armour magDK (his current live build when i've seen him hold his own in many a gank situation) and slowed down the gank (no proper animation cancelling to give him maximum reaction time.

    Soldier of Anguish procc'd on the ambush or light attack following, and i got the surprise attack and incap off. Even with a resto ult used i was able to finish the job from there.

    If a semi-decent NB gets this proc and the major defile on you, you're in trouble.

    If a good NB gets this and the major defile on you, enjoy your death recap. No 2 ways on it.

    This will be a crutch for newer/weaker players and a damnable nightmare in a good players hands.

    But was he blocking? That's the ultimate defense against a gank now, and still will be...

    After getting feared, no.
    :trollface:

    Uh..w-well was he wearing Whitestrake's? That set should be an even better anti-gank tool now...lol...
  • NBrookus
    NBrookus
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    MaleAmazon wrote: »
    -Personally I'd say the best thing that could happen to ESO PvP would be to shrink Cyrodiil or have a smaller arena (but bigger than BG), and put in a ranking system to divide the playerbase so you would have a functional newbie / casual pvp environment, which atm doesnt exist. Because ESO PvP is one of the most newbie-unfriendly environments I have ever come across in an online game. The average player trying PvP probably gets killed in 2 seconds by something they can't even see, then have 5 minutes of horse riding to look forward to. And no, I dont think dividing the player base would be bad since you would likely get a lot more ppl interested in pvp.

    Battlegrounds already have a ranking system. It's obfuscated, but if you are too successful at BGs you get a high MMR and then you can't get into BGs at all unless all the moons line up perfectly. Players who enjoy BGs the most are effectively blocked out of the content.

    I agree that PVP is unfriendly to noobs. PVE doesn't prepare you for it, your PVE build won't work, it's *harder* than PVE because players can't be scripted and there's no Raid Notifier to prompt you what to do, and Cyro has weird mechanics that are not really explained ingame. (Ever seen a bunch of PVE hopefuls sieging the scroll gates? Yeah. But how would they know?)

    Sets which remove skill and counterplay are not the answer. They make it harder to learn to play if the sets remove the need to learn combos and reactions. The vet players are going to use them, too, further diminishing the noobs' experience.
  • TBois
    TBois
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    NBrookus wrote: »
    MaleAmazon wrote: »
    -Personally I'd say the best thing that could happen to ESO PvP would be to shrink Cyrodiil or have a smaller arena (but bigger than BG), and put in a ranking system to divide the playerbase so you would have a functional newbie / casual pvp environment, which atm doesnt exist. Because ESO PvP is one of the most newbie-unfriendly environments I have ever come across in an online game. The average player trying PvP probably gets killed in 2 seconds by something they can't even see, then have 5 minutes of horse riding to look forward to. And no, I dont think dividing the player base would be bad since you would likely get a lot more ppl interested in pvp.

    Sets which remove skill and counterplay are not the answer. They make it harder to learn to play if the sets remove the need to learn combos and reactions. The vet players are going to use them, too, further diminishing the noobs' experience.

    I want to highlight your point. they aren't learning the mechanics and better players will be able to take advantage of these sets to kill them more easily.
    PC/NA
    T-Bois (Stam Sorc since 1.4) - AD
    An Unsettling Snowball (Templar) - AD
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    Peti-T-Bois (Stamden) - AD
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