VaranisArano wrote: »
Of course the complaints about shields came from PVP.
You wont ever hear Molag Kena or trial bosses coming to the forums to complain about how hard it is to kill players using damage shields.
But when you hear PVE players talk about how easy content is, that's the warning sign of incoming PVE nerfs. And there was plenty of "healers aren't necessary" talk to encourage ZOS to do something to make PVE content harder.
My point is that it's clearly a PVP-oriented nerf, which they think they've cleverly disguised as a PVE buff to healers so people don't shout at them.
VaranisArano wrote: »
Making Shields crittable probably would have been sufficient as a PVP nerf and wouldnt have impacted PVE at all.
Instead, ZOS went out of their way to nerf shields in PVE too.
The healers I run with regularly are wondering how THEY are going to stay alive without their shield.
MLGProPlayer wrote: »They should make mechanics that actually require healers. The game is designed around 1-shot mechanics right now that need to be avoided. Getting hit results in a death. You can't heal death. This is what makes healers useless.
ExcaliburESO wrote: »SHIELD NERF WILL MAKE HEALERS MORE VIABLE AND PROMOTE GROUP PLAY
I think its at least a move in the right direction. Be real here, as it currently stands why bring a stam dps to a trial vs a mag toon? It isn’t just healers, its that shields allow lots of mechanics to be shrugged off.
Here is an idea...dps and heals who no longer run with zero health added. Thats what most folks do now, right? 18.5 and good.
Might have to stack up some so folks can survive more burst in a pinch. Might have to rock Krags so you, in fact, heal death. Might have to watch closer for boss tells so you shield at the right moment rather than simply mindlessly spamming it in your rotation.
Shields have become such a crutch that its skewed all kinds of stuff. Its healthy to address it.
Personally I like the solution of making it cost more magicka per cast, same as streak. I think thats a more holistic solution that doesn’t cause as much angst. And I wish I had a seat at the planning table. But I’m glad its being addressed.
Ummm, people are stacking as much stam as they can fit in trials because they do more damage, and if survivability in trials on stam is an issue for you it's all about L2P.
Instakill mechanics are being overblown more than a little. Rather people’s patience to properly learn mechanics, utilize block, build with some health, etc have all been inhibited by the ease of mashing shields.
I’m not saying its not smart to do so, but really now. Which mechanics cannot be avoided by movement, blocked, etc? How many bosses do people straight out burn and ignore mechanics that punish an overfast burn by just shielding repeatedly and burning it? The new DLC dungeons a great example of that.
And its not like shields are going away, just not spammable.
Theres a reason lots of us made magsorcs to do vMA with. Simple rotation, sure - but shield spamming makes a lot of the mechanics trivial. Thats not truly healthy for the game.
Here is an idea...dps and heals who no longer run with zero health added. Thats what most folks do now, right? 18.5 and good.
18.5? Ha ha maybe if you’re a petsorc and get health bonus from the pet (And thats still like 17.5 with maxed out food)
Try 16.5 with food, in most cases. Ya buddy, automatic one-shot. Only protection is shield, which only lasts a couple of hits. So you can increase shield duration to 10 minutes, freak it, an hour ...... makes no difference. Usually has to be recast in 6-7 seconds at least or .......... (back to previous paragraph) yep you guessed it .... one shot
Instakill mechanics are being overblown more than a little. Rather people’s patience to properly learn mechanics, utilize block, build with some health, etc have all been inhibited by the ease of mashing shields.
I’m not saying its not smart to do so, but really now. Which mechanics cannot be avoided by movement, blocked, etc? How many bosses do people straight out burn and ignore mechanics that punish an overfast burn by just shielding repeatedly and burning it? The new DLC dungeons a great example of that.
And its not like shields are going away, just not spammable.
Theres a reason lots of us made magsorcs to do vMA with. Simple rotation, sure - but shield spamming makes a lot of the mechanics trivial. Thats not truly healthy for the game.