VaranisArano wrote: »I think it's easy to say that these changes are being done to make healers relevant again, but I suspect that this has a hell of a lot more to do with the fact that NBs cry about shield stacking in PVP.
Healers have never -really- not been relevant, but as others have said, if anything has made it possible to skip using healers in dungeon groups it's the one-shot mechanics that the combat team are using as a crutch to avoid having to think up any new and interesting combat mechanics. And of course, the ever-present power creep that makes it possible even for the right pug group to faceroll vet content simply by putting in an extra DD.
The one place where all the complaints about shields were coming from was PVP, and specifically, from people complaining about magsorcs shield stacking. Instead of fixing the fact that shields were stackable, or the fact that sorcs have few other class options to "manage" enemies beyond stacking shields - instead of that, it's just a blanket nerf that no one seems to be happy with, because apparently it's been forgotten by the combat team that sorcs are not the only ones who use shields.
If you want to make healers "relevant" again, then rework the resto skill line to include buffs and debuffs and not just heals, and bring more mechanics to boss fights that healers can actually do something about. HoTs to combat DoTs, burst heals to combat burst damage, roots and snares to help with positioning, a passive that reduces threat generated around the healer to encourage people to think about their positioning and....because I guess one-shot mechanics are here to stay - a passive that lets you rez people faster with a resto staff equipped.
Of course the complaints about shields came from PVP.
You wont ever hear Molag Kena or trial bosses coming to the forums to complain about how hard it is to kill players using damage shields.
But when you hear PVE players talk about how easy content is, that's the warning sign of incoming PVE nerfs. And there was plenty of "healers aren't necessary" talk to encourage ZOS to do something to make PVE content harder.
VaranisArano wrote: »
Making Shields crittable probably would have been sufficient as a PVP nerf and wouldnt have impacted PVE at all.
Instead, ZOS went out of their way to nerf shields in PVE too.
The healers I run with regularly are wondering how THEY are going to stay alive without their shield.
MLGProPlayer wrote: »They should make mechanics that actually require healers. The game is designed around 1-shot mechanics right now that need to be avoided. Getting hit results in a death. You can't heal death. This is what makes healers useless.
ExcaliburESO wrote: »SHIELD NERF WILL MAKE HEALERS MORE VIABLE AND PROMOTE GROUP PLAY
I think its at least a move in the right direction. Be real here, as it currently stands why bring a stam dps to a trial vs a mag toon? It isn’t just healers, its that shields allow lots of mechanics to be shrugged off.
Here is an idea...dps and heals who no longer run with zero health added. Thats what most folks do now, right? 18.5 and good.
Might have to stack up some so folks can survive more burst in a pinch. Might have to rock Krags so you, in fact, heal death. Might have to watch closer for boss tells so you shield at the right moment rather than simply mindlessly spamming it in your rotation.
Shields have become such a crutch that its skewed all kinds of stuff. Its healthy to address it.
Personally I like the solution of making it cost more magicka per cast, same as streak. I think thats a more holistic solution that doesn’t cause as much angst. And I wish I had a seat at the planning table. But I’m glad its being addressed.
Ummm, people are stacking as much stam as they can fit in trials because they do more damage, and if survivability in trials on stam is an issue for you it's all about L2P.
Instakill mechanics are being overblown more than a little. Rather people’s patience to properly learn mechanics, utilize block, build with some health, etc have all been inhibited by the ease of mashing shields.
I’m not saying its not smart to do so, but really now. Which mechanics cannot be avoided by movement, blocked, etc? How many bosses do people straight out burn and ignore mechanics that punish an overfast burn by just shielding repeatedly and burning it? The new DLC dungeons a great example of that.
And its not like shields are going away, just not spammable.
Theres a reason lots of us made magsorcs to do vMA with. Simple rotation, sure - but shield spamming makes a lot of the mechanics trivial. Thats not truly healthy for the game.
Here is an idea...dps and heals who no longer run with zero health added. Thats what most folks do now, right? 18.5 and good.
18.5? Ha ha maybe if you’re a petsorc and get health bonus from the pet (And thats still like 17.5 with maxed out food)
Try 16.5 with food, in most cases. Ya buddy, automatic one-shot. Only protection is shield, which only lasts a couple of hits. So you can increase shield duration to 10 minutes, freak it, an hour ...... makes no difference. Usually has to be recast in 6-7 seconds at least or .......... (back to previous paragraph) yep you guessed it .... one shot
Instakill mechanics are being overblown more than a little. Rather people’s patience to properly learn mechanics, utilize block, build with some health, etc have all been inhibited by the ease of mashing shields.
I’m not saying its not smart to do so, but really now. Which mechanics cannot be avoided by movement, blocked, etc? How many bosses do people straight out burn and ignore mechanics that punish an overfast burn by just shielding repeatedly and burning it? The new DLC dungeons a great example of that.
And its not like shields are going away, just not spammable.
Theres a reason lots of us made magsorcs to do vMA with. Simple rotation, sure - but shield spamming makes a lot of the mechanics trivial. Thats not truly healthy for the game.