profundidob16_ESO wrote: »How about adding a short CD to shield casting ? This makes it still useful to emergency save yourself but makes spamming the same 1 skill impossible
They should have made all damage shields scale off health. Problem solved.
1- Casting a damage shield skill grants you an effect that generates the full shield 1 sec later. It means that even you get the damage shield 1 sec later there is no cast time.
rather than cast time how about the cost increased to 6000 and a shield debuff that drops your magicka regen by 50% for 4 seconds for the magicka based shields.
retains emergency use but cant be kept up all the time.
similar to how they did balance or pirate skeleton.
They should have made all damage shields scale off health. Problem solved.
Oh great ... that again.
Yeah sure, let's slap the biggest, meanest shields on tanks that already barely take any damage and have huge HP pools b/c that's not gonna be balanced. And at the same time leave Light Armor builds which are inherently very squishy with very small shields.
That idea even trumps the 1 sec cast time in terms shortsightedness.
The Five Stages of Grief
DENIAL Denial is the first of the five stages of grief. ...
ANGER Anger is a necessary stage of the healing process. ...
BARGAINING Before a loss, it seems like you will do anything if only your loved one would be spared. ...
DEPRESSION After bargaining, our attention moves squarely into the present.
ACCEPTANCE Acceptance is often confused with the notion of being “all right” or “OK” with what has happened.
Are we at the bargaining phase already?
The Five Stages of Grief
DENIAL Denial is the first of the five stages of grief. ...
ANGER Anger is a necessary stage of the healing process. ...
BARGAINING Before a loss, it seems like you will do anything if only your loved one would be spared. ...
DEPRESSION After bargaining, our attention moves squarely into the present.
ACCEPTANCE Acceptance is often confused with the notion of being “all right” or “OK” with what has happened.
Are we at the bargaining phase already?
Both the OP alternatives are preferable to cast time.
Another option would be instant cast shields but change shields so that they only absorb 50% of incoming damage (until the shield value is used up). This way you could technically still stack shields but the benefit would be severely reduced and shields would have to be supplemented with additional defenses.
I have two suggestions:
1) make shields work like hots... You cast it and it grows in 5s... From the minimum to max value, and stays for 10s. It will work like a pre defense against burst damages but will retain it from being spammed to be more tank than you should be.
Thoughts?
2) apply a colldown on each of those 2 shields, (light armour and sorc), I think that a colldown of 5 seconds I good enough to prevent abusing from light armour users and forcing them to take some air to rebuff, like streaking away or cloaking.
Thoughts?
I have two suggestions:
1) make shields work like hots... You cast it and it grows in 5s... From the minimum to max value, and stays for 10s. It will work like a pre defense against burst damages but will retain it from being spammed to be more tank than you should be.
Thoughts?
This was my second option.2) apply a colldown on each of those 2 shields, (light armour and sorc), I think that a colldown of 5 seconds I good enough to prevent abusing from light armour users and forcing them to take some air to rebuff, like streaking away or cloaking.
Thoughts?
This is suggested by many but I object because there is not one single abilty in game with a cooldown. Applying it to one skill would not be fair no matter what. If ZOS goes down that line there are dozens of other skills on the list.
I have two suggestions:
1) make shields work like hots... You cast it and it grows in 5s... From the minimum to max value, and stays for 10s. It will work like a pre defense against burst damages but will retain it from being spammed to be more tank than you should be.
Thoughts?
This was my second option.2) apply a colldown on each of those 2 shields, (light armour and sorc), I think that a colldown of 5 seconds I good enough to prevent abusing from light armour users and forcing them to take some air to rebuff, like streaking away or cloaking.
Thoughts?
This is suggested by many but I object because there is not one single abilty in game with a cooldown. Applying it to one skill would not be fair no matter what. If ZOS goes down that line there are dozens of other skills on the list.
Power lash has a 3s colldown....
They should have made all damage shields scale off health. Problem solved.
Oh great ... that again.
Yeah sure, let's slap the biggest, meanest shields on tanks that already barely take any damage and have huge HP pools b/c that's not gonna be balanced. And at the same time leave Light Armor builds which are inherently very squishy with very small shields.
That idea even trumps the 1 sec cast time in terms shortsightedness.
Umm. That is EXACTLY what ZOS did. The health-scaling shields remained instant. You can build a 90K hp tank today or next patch and spam bone shield all you want, and it is balanced because it is self limiting...stack too high in one area and you become ineffectual in the other required areas.
The entire gripe about shields is that you could build for full offense and get giant shields at the same time.
If they all scale from health, the player to make the build decision how much offense do you want to give up for defense, and what is the best, most efficient mix...just like you do today balancing damage vs sustain (or mitigation, or health regen, or health, whatever). It is hook that keeps people playing of this type of game and why there are thousands of build videos and an audience to actually watch them.
DeadlyRecluse wrote: »1- Casting a damage shield skill grants you an effect that generates the full shield 1 sec later. It means that even you get the damage shield 1 sec later there is no cast time.
This right here maintains the spirit of the nerf (requiring you to precast HIGH VALUEshields rather than responsively stack them) while keeping gameplay fluid. It's probably the best alternate suggestion so far, imo.
DeadlyRecluse wrote: »1- Casting a damage shield skill grants you an effect that generates the full shield 1 sec later. It means that even you get the damage shield 1 sec later there is no cast time.
This right here maintains the spirit of the nerf (requiring you to precast HIGH VALUEshields rather than responsively stack them) while keeping gameplay fluid. It's probably the best alternate suggestion so far, imo.
fixed. Small value shields are weaker and therefore don't need cast times