Side question... how high do you jump?!
This is another case of lowering the floor. Go watch videos of people clearing vMA on Live. The competitive players getting 590K or higher rarely use their shield. I know some competitive vMA players who don't even slot a shield on some rounds and use that skill slot for something else. It costs resources and eats up a GCD. Keep in mind that the competitive players have all the spawns memorized and will kill things before they become a threat. For players like that, the shield nerf is largely inconsequential.
But then you go watch an average player do vMA. These are the people who get around 500K score--good, competent clears, but taking about twice as long as competitive players, and if you ever catch one of those people on video, you'll see that they rely on the shield much more frequently.
And then you watch people who get first clears or are otherwise struggling through vMA. And they will spam that shield as they get in trouble and try to cling onto life.
It's funny how @ZOS_RichLambert made narrowing the floor-ceiling gap the centerpiece of their balance changes over the past year and a half, and yet here we are with a nerf that, as far as endgame PvE is concerned, penalizes the floor disproportionately more than the ceiling.
Anyway, I'm not at all surprised that @swaggasm can get 601K because I know that people pushing past 600K are rarely using their shield anyway. But in a game where the floor and ceiling has gotten only wider in recent patches, this is yet another change that will force that gap even wider.
Side question... how high do you jump?!
Pretty high O:This is another case of lowering the floor. Go watch videos of people clearing vMA on Live. The competitive players getting 590K or higher rarely use their shield. I know some competitive vMA players who don't even slot a shield on some rounds and use that skill slot for something else. It costs resources and eats up a GCD. Keep in mind that the competitive players have all the spawns memorized and will kill things before they become a threat. For players like that, the shield nerf is largely inconsequential.
But then you go watch an average player do vMA. These are the people who get around 500K score--good, competent clears, but taking about twice as long as competitive players, and if you ever catch one of those people on video, you'll see that they rely on the shield much more frequently.
And then you watch people who get first clears or are otherwise struggling through vMA. And they will spam that shield as they get in trouble and try to cling onto life.
It's funny how @ZOS_RichLambert made narrowing the floor-ceiling gap the centerpiece of their balance changes over the past year and a half, and yet here we are with a nerf that, as far as endgame PvE is concerned, penalizes the floor disproportionately more than the ceiling.
Anyway, I'm not at all surprised that @swaggasm can get 601K because I know that people pushing past 600K are rarely using their shield anyway. But in a game where the floor and ceiling has gotten only wider in recent patches, this is yet another change that will force that gap even wider.
I agree 100% with this. Like I said in my original post I don't agree with the shield change, it will of course make certain pieces of content/situations harder for newer players/low cp players/high latency players and even experienced players. I wanted to show the 'ceiling' aspect and how small a minority won't be affected, compared to the majority. My 2 cents on what to do about shields maybe have, one morph that is instant cast but weaker and another morph that is longer to cast but stronger.
Splattercat_83 wrote: »Toc de Malsvi wrote: »Joy_Division wrote: »I can imagine how painful this must have been.
May I ask what kind of scores you are used to getting on live? This might be relevant for sake of comparison, otherwise people might say that 464k is a decent score and therefore sorc will be fine...
My score on PTS was about 20K lower than I'd get on Live.
The content can get done, it's not really the point. It's that the skills impede rather than assist doing so.
Sorc and NB scores were stupid high already, this would only bring them down to more comparable to other classes. At least on the average.
If you have skill you can make leader boards on any class. Maelstrom also only ranks classes together. If your not making the leader boards then it's a problem with you not sorcs or mnb
WuffyCerulei wrote: »I decided to see how hellish vMA would be in the new Murkmire patch and the stupid cast time on shields. And I was right. It was hell. My score was 464k with 4 vitality and at 1:11. I did take a few pauses, mainly to get potions and food. Now I'll go stage by stage explaining how hellish each was. I will upload a crap quality video soon of the full run (OBS decided to record it in terrible resolution).
Stage 1: There weren't really any clutch moments. I had spent a lot of time on this round and knew what to do. No deaths.
Stage 2: Slightly hard, but the spinning blade damage didn't hurt too much. No deaths.
Stage 3: Again, slightly hard, but probably one of the easiest rounds in vMA. No deaths.
Stage 4: A few times where my shield didn't go up until I was at like half health. No deaths.
Stage 5: This is where it really started to get hellish. At the 4th round, there was literally 2 times my health dropped to under 1k. If I had insta-cast shield, I wouldn't have almost died twice. No deaths tho.
Stage 6: I died this round. 3 times in a row. Once those lurchers started spawning, and the spiders who hate the glowing thing showed up, it was hard. My shield wasn't up in time 3 times in a row during the same round. Insta-cast shields would have saved me. 3 deaths. All to shield not coming up in time,
Stage 7: There as 1 time I died on the last boss due to my own dumbness. 2 times, however, my shield did not come up in time to save me. 3 deaths, 1 to my own mistake and 2 to shield not coming up in time.
Stage 8: This round was painful as well. I went out my way to get better potions here and lower my vamp stage as well. I died once to not getting out of an aoe, which is my fault. However, I did die once due to my shield not coming up in time. 2 deaths, 1 to mistake, 1 to shield not coming up in time.
Stage 9: Now I was worried about the daedroth in this stage, and I was right. I died twice to their fire because my shield did not come up in time. On the current live server, I can avoid dying to them with shield no problem. 1 death was just me being a dodo and dying to an NPC's thrown fire. 3 deaths, 1 due to mistake and 2 to shield not coming up in time.
Death Cause Tally
Player Error: 3
Shield Not Coming Up In time: 8
I suffered to show how stupid this shield cast time is. Sorcs aren't the only ones affected. Magicka nightblades, magicka templars, magicka wardens, and magicka dragonknights all have to suffer with Annulment having a cast time as well, and that shield is more expensive and covers less damage than Hardened Ward.
I don't agree with the shield change but MagSorc is still really easy in vMA with this change. Had no issues even with high latency on the PTS. Haven't tried it in a trial or a PVP situation on the PTS to compare to live but...
Somebody who gets a 600k score probably is barely shielding. Most people with scores that high don’t even use a shield because you know what is gonna spawn where and when and you kill it before you even have to shield. I bet with a 600k score you probably only used a shield a few times and that was using it just to use it and you didn’t even need it.
AgaTheGreat wrote: »Beginner players rely heavily on heavy attack pet builds to finish VMA and they still struggle. Take away their shield = frustration, rage quitting, loss of playerbase. The learning curve of VMA is steep as it is.
It's easy for the above posters to claim that cast time changed nothing but you had countless vma runs without these stupid changes plus PC crowd has add-ons to help you get through vma smoother. Console people? Not so much.
The decision to change how shields work is going to hit avrage players the hardest. And don't tell me they should learn to play. The devs designed this game so that people of all abilities can play it.
Joy_Division wrote: »I did too. Just use healing ward instead and it's fine. Because that ability works like a shield should.
Joy_Division wrote: »Tuesday.
John_Falstaff wrote: »@Toc de Malsvi , fish does not know that it lives in water. I fear we all may not correctly see how new players will be struggling and what they'll be struggling with; the judgement is skewed by experience and the fact that the phase of using shields as emergency defense is over. It's hard to judge in retrospective about how your mind would've been set back then when you've been new.
AverageJo3Gam3r wrote: »I didn't watch the video in it's entirety, but learning mechanics would help you out here. I love this update because it will force people to learn mechanics rather than rely on crutch shields. You can't run away from the CG fire breath and expect to live through the dot, you gotta strafe around it to avoid it. Stam classes have been doing this forever. You just gotta do it on mag now.
Also, you only are focusing on one piece of the patch changes. Shield now inherit armor resists. So you should be running boundless storm. That will make your shields much stronger.
John_Falstaff wrote: »@AverageJo3Gam3r , the emphasis on word "were". In retrospective, everything feels so easy it's hard to believe how one was struggling back then. Games of human mind. Also, I'd have troubles believing you didn't use wings and/or corrosive on stamDK during your first clears.
AverageJo3Gam3r wrote: »John_Falstaff wrote: »@AverageJo3Gam3r , the emphasis on word "were". In retrospective, everything feels so easy it's hard to believe how one was struggling back then. Games of human mind. Also, I'd have troubles believing you didn't use wings and/or corrosive on stamDK during your first clears.
I also used vigor, hardened armor, defensive and healing sigils. What point are you making? That I used the defensive tools available to my class?
Sorcs can do that too. Sorcs have: two different pets that can provide on-demand heals; a skill that provides major resistances, major speed, and passive AoE damage; one of the best HoTs in the game in surge; the best repositioning tool in the game that also stuns or absorbs projectiles; a channeled heal+resource restore; and a (now channeled) damage shield.
And that's all just within their class, not including armor sets like Iceheart that can increase survival or resto staff skills.
My point is this: sorcs have plenty of survival options for vMA outside of shields. It's an individual player's choice whether to take advantage of them or not. Claims that sorcs are significantly harder for a rookie to clear vMA with a channeled shield is grandstanding.
I do not understand your complaint?
You went through vMA with a Sorc on PTS with the current changes, and were successful.
Joy_Division wrote: »I can imagine how painful this must have been.
May I ask what kind of scores you are used to getting on live? This might be relevant for sake of comparison, otherwise people might say that 464k is a decent score and therefore sorc will be fine...
My score on PTS was about 20K lower than I'd get on Live.
The content can get done, it's not really the point. It's that the skills impede rather than assist doing so.
WuffyCerulei wrote: »ExcaliburESO wrote: »Finnaly u will feel like stamina dk doing that arena.. welcome to the club
This is about magicka people. Stam have their own damage mitigation (blade cloak).