The maintenance is complete, and the PTS is now back online and patch 12.0.2 is available.
Maintenance for the week of April 27:
· [COMPLETE] EU megaservers for maintenance – April 27, 2:00 UTC (April 26, 10:00PM EDT) - April 27, 16:00 UTC (12:00PM EDT)
· [COMPLETE] NA megaservers for maintenance – April 27, 3:00AM EDT (7:00 UTC) - 5:00PM EDT (21:00 UTC)
Cast Time for Shields - Why Not a Channel Instead?
Ok, I know there's a lot of threads about shields, but hear me out: if shields must have some sort of a check to keep people from spamming them, why not make them generate over one second rather than having an all-or-nothing cast time that can be interrupted?
Note that I'm not saying you should be forced to maintain the channel afterwards to keep the shield, just that it'd generate over a 1-2s and then stay on for the 9 seconds.
Imagine you generated the full shield over 1-2 seconds - if you were interrupted half way through you'd still get 50% of the shield strength to act as some defensive buffer against burst.
Surely this would be a better solution than the current cast time and sorcerers would be happier for it (especially if they got to keep the longer shield durations), while spamming shields every second would still be punished more than it is on Live (which seems to be what Zenimax is aiming for).
Any thoughts?