Maintenance for the week of January 19:
• PC/Mac: No maintenance – January 19
• NA megaservers for patch maintenance – January 21, 4:00AM EST (9:00 UTC) - 10:00AM EST (15:00 UTC)
• EU megaservers for patch maintenance – January 21, 9:00 UTC (4:00AM EST) - 15:00 UTC (10:00AM EST)
We will be performing maintenance for patch 11.3.1 on the PTS on Tuesday at 10:00AM EST (15:00 UTC).
Cast Time for Shields - Why Not a Channel Instead?
Ok, I know there's a lot of threads about shields, but hear me out: if shields must have some sort of a check to keep people from spamming them, why not make them generate over one second rather than having an all-or-nothing cast time that can be interrupted?
Note that I'm not saying you should be forced to maintain the channel afterwards to keep the shield, just that it'd generate over a 1-2s and then stay on for the 9 seconds.
Imagine you generated the full shield over 1-2 seconds - if you were interrupted half way through you'd still get 50% of the shield strength to act as some defensive buffer against burst.
Surely this would be a better solution than the current cast time and sorcerers would be happier for it (especially if they got to keep the longer shield durations), while spamming shields every second would still be punished more than it is on Live (which seems to be what Zenimax is aiming for).
Any thoughts?