Nerfing Shields with Channel abilities will be the death of us. Why?
Crushing Shock
I think we need to have people play with it before we jump to too many conclusions.
Personally though (as a magicka player) I am not entirely against the idea of fixing "oh no I am taking damage shield up, immune lolz" if it feels right playing.
oxygen_thief wrote: »"cast time" does it mean shield cast is interruptible now? it will be pretty funny to be bashed to death by s&b user
Yes confirmed on pts.
I can`t see how I can keep playing my 4 years old magsorc in PvP with all of these changes.
- 1 sec cast time on shield (make that 1.5 to 2 seconds with Cyro`s permanent lag) - means it`s impossible to recast that mid-fight. So once our initial shield is down, light armored players are gonna die within the next two seconds at most.
- The nerf to Defensive Rune took away our last line of defense against gankers, which means either we walk on foot and spend 1 second every 9 seconds to recast the shield, or we get instant-killed by any single ganker because his combo will complete before that 1.5 delay for the stun to apply
For the first time in four years I see changes that seriously want me to quit my current character - they make a whole class a complete sitting duck in PvP. (and that`s in addition to other nerfs announced to the same class in these same patch notes)
Please, for the love of God, RETHINK these changes. They are completely gameplay-breaking for an entire class in PvP.
WrathOfInnos wrote: »Of all the possible ways to nerf damage shields, I cannot think of one that feels worse than a cast time. I would gladly take a magnitude decrease or cost increase over this.
You know that feeling Templars used to have when they needed a burst heal and could slowly and helplessly watch health bars drain as they channeled a cast time heal? It was awful and nobody used that skill until they removed the cast time last patch.
How about when you are Sorc healing and realize your Twilight is dead and you have to stand there channeling the summon while you watch your teammates die? That’s how all Magicka users can feel when they need a shield now.
It is frustrating, not fun. It does not encourage fast paced gameplay or reward quick reactions. I’m not usually one asking for changes to be reverted, but this one really feels like a mistake. Nobody likes cast times, and heals/shields are literally the worst place for them.
IZZEFlameLash wrote: »Stamblades have won yet again. Evasion changes, cast time on shields... what's next? 6% chance on instantly kill anyone in the area if you cast Focused Aim?
ZarkingFrued wrote: »@ZOS_Wrobel 80% yes so far
John_Falstaff wrote: »
DeadlyRecluse wrote: »It's not going to break the game for ALL light armor users, but it has the potential to be a terrible change.
Magsorc PvP is going to be...rough. Until some other playstyle develops, idk.
Some other magicka specs are going to have to be creative, too.
The PvE tactic of shield spamming certain phases might be dead--we'll see. This potentially might lead to higher HP requirements and a heavier emphasis on actual healing rather than debuffing for some characters, but who knows--I just follow strats in PvE, so figuring those implications out is a bit beyond me. It'll be interesting.
leepalmer95 wrote: »IZZEFlameLash wrote: »Stamblades have won yet again. Evasion changes, cast time on shields... what's next? 6% chance on instantly kill anyone in the area if you cast Focused Aim?
Why do people always think people play 1 class only?
How are stamblades even related to shield nerfs?
Huh. I just had a thought. Can you now block damage while in a shield? It's been a very long time since I played Magicka (around 4 years), but I recall that blocking didn't used to reduce damage done to the shield.
If the shield can be crit and you can have your resistances mitigate damage to the shield, can you now also mitigate damage to the shield by blocking?
Huh. I just had a thought. Can you now block damage while in a shield? It's been a very long time since I played Magicka (around 4 years), but I recall that blocking didn't used to reduce damage done to the shield.
If the shield can be crit and you can have your resistances mitigate damage to the shield, can you now also mitigate damage to the shield by blocking?
According to the mitigation thread in this section, blocking and it's passives only impact the dmg after the shield is used up.
Adding a cast time to shields makes as much sense as adding one to block or roll dodge. Delayed defense is no defense. Of course if we want to test whether clunky delays are fun and effective why deny stam classes their share of the fun?
Huh. I just had a thought. Can you now block damage while in a shield? It's been a very long time since I played Magicka (around 4 years), but I recall that blocking didn't used to reduce damage done to the shield.
If the shield can be crit and you can have your resistances mitigate damage to the shield, can you now also mitigate damage to the shield by blocking?
According to the mitigation thread in this section, blocking and it's passives only impact the dmg after the shield is used up.