Maintenance for the week of December 22:
• NA megaservers for maintenance – December 22, 4:00AM EST (9:00 UTC) - 8:00AM EST (13:00 UTC)
• EU megaservers for maintenance – December 22, 4:00AM EST (9:00 UTC) - 8:00AM EST (13:00 UTC)

Will a 1 sec. cast times to shields break the game for all light armor users?

weg0
weg0
✭✭✭

Will a 1 sec. cast times to shields break the game for all light armor users? 190 votes

No. Shields should not be able to be used immediately when needed.
17%
GilvothAnimus-ESOAlendrinmelloni_aleb16_ESOAnkaridanSavos_SarenGlurinVandrilaeowulfgitch2LettigallswirveBananaCasulDarkestnghtDracan_FontomsusmitdsjeedrzejSyiccalAAbrigo 34 votes
Yes. Shields were the only thing keeping light armor wearers alive in much of the content.
79%
ImryllCavalryPKCaligamy_ESOCrystalFragmentExpertDarcyMardinWuffyCeruleiMaulkinElara_NorthwindRMerlinAshanneCronopolySilverWFSorataArisugawaMasterSpatularemilafoKeriokoIndorilArwynLlethranHidesFromSunAdernath 151 votes
WTF?! A cast time on shields? Guess I need to check the natch potes!
2%
tunepunkKraylLasinagolgrizzly375ccmedaddy 5 votes
  • Turelus
    Turelus
    ✭✭✭✭✭
    ✭✭✭✭✭
    I think we need to have people play with it before we jump to too many conclusions.

    Personally though (as a magicka player) I am not entirely against the idea of fixing "oh no I am taking damage shield up, immune lolz" if it feels right playing.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Apache_Kid
    Apache_Kid
    ✭✭✭✭✭
    ✭✭✭✭
    Yes. Shields were the only thing keeping light armor wearers alive in much of the content.
    Turelus wrote: »
    I think we need to have people play with it before we jump to too many conclusions.

    Personally though (as a magicka player) I am not entirely against the idea of fixing "oh no I am taking damage shield up, immune lolz" if it feels right playing.

    Theres no need to play with it. My magsorc which needs two shields to survive in pvp now has to take 4 GCDs instead of 2 to get the protection i need. Anyone who has played a magsorc in PvP knows what that means. We know our class and we know a deathstroke when we see it.
  • CavalryPK
    CavalryPK
    ✭✭✭✭✭
    Yes. Shields were the only thing keeping light armor wearers alive in much of the content.
    If you get jumped by a stamblade and you do not need shields to survive.... then by all means... put the 1 second cast timer on all the shields...

    However, I challenge you to do it.... and then lets see how receptive you are to the change.


    THE CAVELRY HAS ARRIVED! Cav is a professional magblade, (in his not so professional opinion). He is immortal and is fighting for the Pact since 2E 572, amidst the turmoil of the Second Akaviri Invasion. He protects the provinces of Skyrim, Morrowind and Black Marsh.

    Check out his PVP YouTube channel !

    https://youtube.com/TheCavalryPK
  • Mintaka5
    Mintaka5
    ✭✭✭✭✭
    Yes. Shields were the only thing keeping light armor wearers alive in much of the content.
    Yes! Totally makes the already time costliness of magsorc skills worse

    (see my rant on this)

    PvP is so damn quick. 1 second is a lifetime, and honestly it's hard enough anticipating what enormous amount of damage you're gonna take, let alone having to wait 1 second for a shield to mitigate some of the heavy hitting damage some players unleash.

    IMO, ZOS is basically making everything attached to sorcs slow. Meanwhile we're anticipating everything, where the rest of the classes can deal damage (a lot!) in a second or less.

    Yeah we'll adapt, but TBH this is just another pain in the ass mechanic we need to implement that just makes a bad PvP experience even worse.
    Edited by Mintaka5 on September 17, 2018 8:27PM
  • CavalryPK
    CavalryPK
    ✭✭✭✭✭
    Yes. Shields were the only thing keeping light armor wearers alive in much of the content.
    @Gilliamtherogue , I am not sure if you actually can comment on posts since you are new to the team. But if you could we would love to hear your input.

    Thanks,
    THE CAVELRY HAS ARRIVED! Cav is a professional magblade, (in his not so professional opinion). He is immortal and is fighting for the Pact since 2E 572, amidst the turmoil of the Second Akaviri Invasion. He protects the provinces of Skyrim, Morrowind and Black Marsh.

    Check out his PVP YouTube channel !

    https://youtube.com/TheCavalryPK
  • WrathOfInnos
    WrathOfInnos
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes. Shields were the only thing keeping light armor wearers alive in much of the content.
    Of all the possible ways to nerf damage shields, I cannot think of one that feels worse than a cast time. I would gladly take a magnitude decrease or cost increase over this.

    You know that feeling Templars used to have when they needed a burst heal and could slowly and helplessly watch health bars drain as they channeled a cast time heal? It was awful and nobody used that skill until they removed the cast time last patch.

    How about when you are Sorc healing and realize your Twilight is dead and you have to stand there channeling the summon while you watch your teammates die? That’s how all Magicka users can feel when they need a shield now.

    It is frustrating, not fun. It does not encourage fast paced gameplay or reward quick reactions. I’m not usually one asking for changes to be reverted, but this one really feels like a mistake. Nobody likes cast times, and heals/shields are literally the worst place for them.
  • Vahrokh
    Vahrokh
    ✭✭✭✭✭
    ✭✭✭
    Yes. Shields were the only thing keeping light armor wearers alive in much of the content.
    Turelus wrote: »
    I think we need to have people play with it before we jump to too many conclusions.

    Personally though (as a magicka player) I am not entirely against the idea of fixing "oh no I am taking damage shield up, immune lolz" if it feels right playing.

    Yeah, like that Einstein of our class representative: "wait to complain until you see patch notes".

    Yeah. Wait. Wait. And then the huge cucumber comes and pierces us from behind.
  • Apache_Kid
    Apache_Kid
    ✭✭✭✭✭
    ✭✭✭✭
    Yes. Shields were the only thing keeping light armor wearers alive in much of the content.
    Of all the possible ways to nerf damage shields, I cannot think of one that feels worse than a cast time. I would gladly take a magnitude decrease or cost increase over this.

    You know that feeling Templars used to have when they needed a burst heal and could slowly and helplessly watch health bars drain as they channeled a cast time heal? It was awful and nobody used that skill until they removed the cast time last patch.

    How about when you are Sorc healing and realize your Twilight is dead and you have to stand there channeling the summon while you watch your teammates die? That’s how all Magicka users can feel when they need a shield now.

    It is frustrating, not fun. It does not encourage fast paced gameplay or reward quick reactions. I’m not usually one asking for changes to be reverted, but this one really feels like a mistake. Nobody likes cast times, and heals/shields are literally the worst place for them.

    Well said. Fast paced gameplay is what we crave and taking that away from survivability is a horrible idea.
  • Jinchuu
    Jinchuu
    ✭✭✭✭
    Yes. Shields were the only thing keeping light armor wearers alive in much of the content.
    RIP my magden, I'll pour out some liquor for her later.
    Unless you are willing to be a mindless sycophant and/or coddle others due to their insecurities prepare to be harrased by the Orwellian enforcers on these forums. You should also try to refrain from using any words more complex than those used by a small child due to the fact that said enforcers have made it clear that their vocabulary pool is aenemic.
  • Fortunatto
    Fortunatto
    ✭✭✭
    Yes. Shields were the only thing keeping light armor wearers alive in much of the content.
    I've tried it on pts
    Its sickening and not fun at all
    | Immortal Redeemer | Dro-m'Athra Destroyer | Tick-Tock Tormentor | Gryphon Heart | Unchained | Dawnbringer | Godslayer | PC EU
  • Krayl
    Krayl
    ✭✭✭✭✭
    WTF?! A cast time on shields? Guess I need to check the natch potes!
    While I think shields were a little OP, adding an aggravating 1s cast time to skills people have been using in rhythm for years is a bad 'fix'.

    this game has been out for well over 4 years now and yet ZOS keeps finding ways to make playing it more and more aggravating.

    ZOS - here is a pro tip; put a hold on any more DLC or Expansions after Murkmire, and work on a massive update to separate the PVE and PVP aspects of the game so you don't have to cripple one to balance the other.
  • BigBadVolk
    BigBadVolk
    ✭✭✭✭✭
    Yes. Shields were the only thing keeping light armor wearers alive in much of the content.
    well it is one more reason to not use it on my magblade
    "The ass is similar to the opinion: Everyone has it, but no one cares about the others!"
    I'm 120 years old
  • Krayl
    Krayl
    ✭✭✭✭✭
    WTF?! A cast time on shields? Guess I need to check the natch potes!
    BigBadVolk wrote: »
    well it is one more reason to not use it on my magblade

    yup! just what I love as someone who regularly plays a tank/healer - more reasons for DPS to not slot skills that help them survive, thanks ZOS!

  • oxygen_thief
    oxygen_thief
    ✭✭✭✭✭
    Yes. Shields were the only thing keeping light armor wearers alive in much of the content.
    "cast time" does it mean shield cast is interruptible now? it will be pretty funny to be bashed to death by s&b user :)
  • Defilted
    Defilted
    ✭✭✭✭✭
    Need to see it in action on the PTS before answering.
    XBOX NA
    XBOX Series X

    #NightmareBear
  • Galarthor
    Galarthor
    ✭✭✭✭✭
    Yes. Shields were the only thing keeping light armor wearers alive in much of the content.
    Turelus wrote: »
    I think we need to have people play with it before we jump to too many conclusions.

    Personally though (as a magicka player) I am not entirely against the idea of fixing "oh no I am taking damage shield up, immune lolz" if it feels right playing.

    No we don't. Just think back on how much trouble you were in (at least in PvP) when you were stunned without shields and had to break free before you could use one. That's how it will be every single time now ... well except when you get stunned ofc. Then you will be defenseless for 2 sec. A free kill basically, unless you are wearing heavy armor.
  • Ozazz
    Ozazz
    ✭✭✭✭
    Yes. Shields were the only thing keeping light armor wearers alive in much of the content.
    lol that tells me that there is 20 are more percent of people that are clueless when it comes to these matters
  • Ozazz
    Ozazz
    ✭✭✭✭
    Yes. Shields were the only thing keeping light armor wearers alive in much of the content.
    the real problem is the critable part i caould honestly care when it comes to one second but still its just one more un justified nerf
  • olsborg
    olsborg
    ✭✭✭✭✭
    ✭✭✭✭✭
    I feel damage shields on live can be used with too great effectiveness if you want to simply avoid taking dmg, a cast time and being crittable however, is too much. Specially when you factor in that sets like shieldbreaker exists still.

    PC EU
    PvP only
  • CavalryPK
    CavalryPK
    ✭✭✭✭✭
    Yes. Shields were the only thing keeping light armor wearers alive in much of the content.
    "cast time" does it mean shield cast is interruptible now? it will be pretty funny to be bashed to death by s&b user :)

    Yes confirmed on pts.
    THE CAVELRY HAS ARRIVED! Cav is a professional magblade, (in his not so professional opinion). He is immortal and is fighting for the Pact since 2E 572, amidst the turmoil of the Second Akaviri Invasion. He protects the provinces of Skyrim, Morrowind and Black Marsh.

    Check out his PVP YouTube channel !

    https://youtube.com/TheCavalryPK
  • oxygen_thief
    oxygen_thief
    ✭✭✭✭✭
    Yes. Shields were the only thing keeping light armor wearers alive in much of the content.
    CavalryPK wrote: »
    "cast time" does it mean shield cast is interruptible now? it will be pretty funny to be bashed to death by s&b user :)

    Yes confirmed on pts.

    oh nice interruptible shields. theyve nerfed shields, dark conversion, overload and rune cage again. have they nerfed rune cage third time in a row? it seems that wobbler guy completely lost touch with reality
  • Silver_Strider
    Silver_Strider
    ✭✭✭✭✭
    ✭✭✭
    Does this apply to ALL damage shields, because DK shields and Bone Shield don't need this kind of nerf.
    Argonian forever
  • DeadlyRecluse
    DeadlyRecluse
    ✭✭✭✭✭
    ✭✭✭✭
    It's not going to break the game for ALL light armor users, but it has the potential to be a terrible change.

    Magsorc PvP is going to be...rough. Until some other playstyle develops, idk.

    Some other magicka specs are going to have to be creative, too.

    The PvE tactic of shield spamming certain phases might be dead--we'll see. This potentially might lead to higher HP requirements and a heavier emphasis on actual healing rather than debuffing for some characters, but who knows--I just follow strats in PvE, so figuring those implications out is a bit beyond me. It'll be interesting.
    Thrice Empress, Forever Scrub
  • Vandril
    Vandril
    ✭✭✭✭
    No. Shields should not be able to be used immediately when needed.
    Can't Mag builds in PvP just use the Impenetrable armor trait to mitigate the crit portion of this nerf?

    Also, these poll choices are biased as all hell.
    Does this apply to ALL damage shields, because DK shields and Bone Shield don't need this kind of nerf.

    On the PTS, all shields can now be crit through, but also have incoming damage mitigated through resistances. It's a PvE buff, but PvP nerf.

    Only the Light Armor and Sorc shields gain that 1s cast time.
    Edited by Vandril on September 17, 2018 8:02PM
  • Cronopoly
    Cronopoly
    ✭✭✭✭✭
    Yes. Shields were the only thing keeping light armor wearers alive in much of the content.
    It's not JUST a 1+ second cast time.

    1) > 1 second Cast time
    2) Interruptable into a STUN/OFF BALANCE on you.
    3) CRITTABLE

    https://gfycat.com/ScientificLonelyHalcyon

    So yeah GUTTED for any LA magicka class.
    Edited by Cronopoly on September 17, 2018 8:31PM
  • weg0
    weg0
    ✭✭✭
    Yes. Shields were the only thing keeping light armor wearers alive in much of the content.
    Vandril wrote: »
    Also, these poll choices are biased as all hell.

    Glad to see you didn’t miss the point!

    But you are right, with shields being critable, mag users will need to focus on Crit resistance and/or base damage resistance, thus mitigating their burst potential. So the one second cast time is so much overkill!!!!!

    I play a MagDK with healing ward and stamden in pvp, so I have no pvp skin in the game here. But my main is a pve magplar healer. This change, for all mag users in pve content, is a huge kick in the gut. My only hope is that ZOS is using this portion of the shield nerf to “control the news cycle” so no one complains about shields being critable and attached to damage resistances.
  • NyassaV
    NyassaV
    ✭✭✭✭✭
    ✭✭
    Yes. Shields were the only thing keeping light armor wearers alive in much of the content.
    Turelus wrote: »
    I think we need to have people play with it before we jump to too many conclusions.

    Personally though (as a magicka player) I am not entirely against the idea of fixing "oh no I am taking damage shield up, immune lolz" if it feels right playing.

    Jump... Jump far

    1 second cast time isn't counter play it's stupidity
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • Imryll
    Imryll
    ✭✭✭✭✭
    Yes. Shields were the only thing keeping light armor wearers alive in much of the content.
    Adding a cast time to shields makes as much sense as adding one to block or roll dodge. Delayed defense is no defense. Of course if we want to test whether clunky delays are fun and effective why deny stam classes their share of the fun?
  • Glurin
    Glurin
    ✭✭✭✭✭
    ✭✭✭
    No. Shields should not be able to be used immediately when needed.
    Happens with just about every patch that introduces balance changes.

    https://www.youtube.com/watch?v=BXmZ89eJMbA
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • DjMuscleboy02
    DjMuscleboy02
    ✭✭✭✭✭
    Yes. Shields were the only thing keeping light armor wearers alive in much of the content.
    As far as PvE goes, I don't think this will affect the top groups THAT much. It will make certain content more difficult but those people will manage.

    However I think this really hurts people who are newer or those who are progressing raids. Most cases which people shield in trials are reactionary, you don't just keep a shield up. Most cases in which people shield they are also blocking to reduce incoming damage was well. Now you can't instant cast or block cast a shield, it's most likely more effective to just get healed through the damage; which is also most likely not possible.

    Some of the biggest examples I can think of are vCR pretty much anywhere, vAS Llothis cone/kiting, back room in vMol. Again, top players in groups like Hodor, Mc, and the like will adapt and be fine. But this truly hurts those looking for their first completes.
    Brodor - PC NA - ESO's only pure bodybuilding guild
    Hodor, but stronger
Sign In or Register to comment.