Tan9oSuccka wrote: »leepalmer95 wrote: »Tan9oSuccka wrote: »Tan9oSuccka wrote: »Tan9oSuccka wrote: »Tan9oSuccka wrote: »I wonder how the decision making process went when they decided on the frag nerf.
Person 1: "Hey, well we gotta nerf sumthin' ".
Person 2: "Well, there's frags. That's a skill. Frags exists".
Person 1: "Crap, frags DOES exist. But it isn't overperforming in any way, and it's a class identifying skill!"
Person 2: "Eh, who cares. We don't need a reason to justify our actions! Base it off nothing!"
Must've gone something like that, amirite?
Frags WAS over performing.
Sure thing! And pigs fly, yes?
I’m not following your logic.
High damage, hard CC stun, free cast skill was not um....over performing?
Bruh.
It was not free, could be blocked and dodged very easily, as well as reflected...
Plus let's just ignore things like DBoS and Incap Strike...you know those high damage hard CC stun skills with very low ult costs...heh
Frags proc for a free cast. Whether your target is smart enough to counter is another story.
I’m not sure I’m following the Ultimate part. Incap has been adjusted, I don’t think DB is that bad unless you are part of the current Vamp meta.
50% reduced cost. You're thinking of the NB bow proc, which is free and hits harder
Nah, referring to the Nowind up on the frag.
Seriously guys. I recall a poor sap that I hit with frags like a machine gun. Proc after proc. It really needed to be toned down.
Frag was literally the most counterable cc in the game.
Block
Dodge
Reflect
Oh and the sorc's hand glowed purple so you knew it was coming.
Removing the cc of frag wouldn't of changed anything about the 'poor sap you hit like a machine gun' because of cc immunity. The fact you can proc 3 times in 3 skills or 0 times in 10 hasn't changed.
I’m sorry to say guys. It had to be done.
If you took an honest look at the class, in comparison to others. Changes had to be made.
Even after all the changes, Sorcerers are still the second best class overall in my opinion.
Players in any game, gravitate to the most unbalanced class or gun or weapon available. They will also defend it to their dying breath. Balance is important.
leepalmer95 wrote: »Tan9oSuccka wrote: »leepalmer95 wrote: »Tan9oSuccka wrote: »Tan9oSuccka wrote: »Tan9oSuccka wrote: »Tan9oSuccka wrote: »I wonder how the decision making process went when they decided on the frag nerf.
Person 1: "Hey, well we gotta nerf sumthin' ".
Person 2: "Well, there's frags. That's a skill. Frags exists".
Person 1: "Crap, frags DOES exist. But it isn't overperforming in any way, and it's a class identifying skill!"
Person 2: "Eh, who cares. We don't need a reason to justify our actions! Base it off nothing!"
Must've gone something like that, amirite?
Frags WAS over performing.
Sure thing! And pigs fly, yes?
I’m not following your logic.
High damage, hard CC stun, free cast skill was not um....over performing?
Bruh.
It was not free, could be blocked and dodged very easily, as well as reflected...
Plus let's just ignore things like DBoS and Incap Strike...you know those high damage hard CC stun skills with very low ult costs...heh
Frags proc for a free cast. Whether your target is smart enough to counter is another story.
I’m not sure I’m following the Ultimate part. Incap has been adjusted, I don’t think DB is that bad unless you are part of the current Vamp meta.
50% reduced cost. You're thinking of the NB bow proc, which is free and hits harder
Nah, referring to the Nowind up on the frag.
Seriously guys. I recall a poor sap that I hit with frags like a machine gun. Proc after proc. It really needed to be toned down.
Frag was literally the most counterable cc in the game.
Block
Dodge
Reflect
Oh and the sorc's hand glowed purple so you knew it was coming.
Removing the cc of frag wouldn't of changed anything about the 'poor sap you hit like a machine gun' because of cc immunity. The fact you can proc 3 times in 3 skills or 0 times in 10 hasn't changed.
I’m sorry to say guys. It had to be done.
If you took an honest look at the class, in comparison to others. Changes had to be made.
Even after all the changes, Sorcerers are still the second best class overall in my opinion.
Players in any game, gravitate to the most unbalanced class or gun or weapon available. They will also defend it to their dying breath. Balance is important.
I literally play every class in the game both magicka and stam.
Mag sorc's is a terrible class now, shields are bad in open world and the burst is so easy to dodge and mitigate thats its impossible to kill anyone with a brain now.
zParallaxz wrote: »If they would of left frags alone there would not be any chain nerfs that affected other classes.Then future rework of skills like cc being taken away from shalks, not being able to bash someone who has cc immunity, powerlash through dodge roll ( defacto magdk excute), rune cage buff and now udder nerf, etc..
Zos is this what you really wanted with sorcs, no one and I mean no one asked for the frag cc removal. You caused a spiral of events that keeps growing just like cp swap from vet ranks. P.S don’t make me get on how you scrapped the saving grace of the game that made Lefty Lucy leave. ... Justice System
Betty_Booms wrote: »DB has always been overpowered. Its why a very large percentage of people run it. Hell I even see mag builds run it its that strong.
High performers in BGs tend to be stamina with DB.
Not calling for a nerf to DB or anything (I can see that will anny the vast majority that use it) but it would be nice to die from something different lmao.
Ragnarock41 wrote: »zParallaxz wrote: »If they would of left frags alone there would not be any chain nerfs that affected other classes.Then future rework of skills like cc being taken away from shalks, not being able to bash someone who has cc immunity, powerlash through dodge roll ( defacto magdk excute), rune cage buff and now udder nerf, etc..
Zos is this what you really wanted with sorcs, no one and I mean no one asked for the frag cc removal. You caused a spiral of events that keeps growing just like cp swap from vet ranks. P.S don’t make me get on how you scrapped the saving grace of the game that made Lefty Lucy leave. ... Justice System
Man, I miss Lefty Lucy(him and Sypher made me a PvP addict, without them a noob like me could have never realized his potential.). I miss the old ESO. I know its never coming back but still. Can't help but wonder where things went so wrong?
The game balance was always a mess but it was so much enjoyable when it was about landing your abilities rather than getting your sets to proc.
I always disliked magsorcs because of their shield crutch, but I still find it very dumb they killed frags like that. Why murder a skill that has perfect counterplay? What is next I wonder? Are they gonna nerf d.swing aswell? or dawnbreaker perhaps?
Tan9oSuccka wrote: »I wonder how the decision making process went when they decided on the frag nerf.
Person 1: "Hey, well we gotta nerf sumthin' ".
Person 2: "Well, there's frags. That's a skill. Frags exists".
Person 1: "Crap, frags DOES exist. But it isn't overperforming in any way, and it's a class identifying skill!"
Person 2: "Eh, who cares. We don't need a reason to justify our actions! Base it off nothing!"
Must've gone something like that, amirite?
Frags WAS over performing.
Tan9oSuccka wrote: »leepalmer95 wrote: »Tan9oSuccka wrote: »Tan9oSuccka wrote: »Tan9oSuccka wrote: »Tan9oSuccka wrote: »I wonder how the decision making process went when they decided on the frag nerf.
Person 1: "Hey, well we gotta nerf sumthin' ".
Person 2: "Well, there's frags. That's a skill. Frags exists".
Person 1: "Crap, frags DOES exist. But it isn't overperforming in any way, and it's a class identifying skill!"
Person 2: "Eh, who cares. We don't need a reason to justify our actions! Base it off nothing!"
Must've gone something like that, amirite?
Frags WAS over performing.
Sure thing! And pigs fly, yes?
I’m not following your logic.
High damage, hard CC stun, free cast skill was not um....over performing?
Bruh.
It was not free, could be blocked and dodged very easily, as well as reflected...
Plus let's just ignore things like DBoS and Incap Strike...you know those high damage hard CC stun skills with very low ult costs...heh
Frags proc for a free cast. Whether your target is smart enough to counter is another story.
I’m not sure I’m following the Ultimate part. Incap has been adjusted, I don’t think DB is that bad unless you are part of the current Vamp meta.
50% reduced cost. You're thinking of the NB bow proc, which is free and hits harder
Nah, referring to the Nowind up on the frag.
Seriously guys. I recall a poor sap that I hit with frags like a machine gun. Proc after proc. It really needed to be toned down.
Frag was literally the most counterable cc in the game.
Block
Dodge
Reflect
Oh and the sorc's hand glowed purple so you knew it was coming.
Removing the cc of frag wouldn't of changed anything about the 'poor sap you hit like a machine gun' because of cc immunity. The fact you can proc 3 times in 3 skills or 0 times in 10 hasn't changed.
I’m sorry to say guys. It had to be done.
If you took an honest look at the class, in comparison to others. Changes had to be made.
Even after all the changes, Sorcerers are still the second best class overall in my opinion.
Players in any game, gravitate to the most unbalanced class or gun or weapon available. They will also defend it to their dying breath. Balance is important.
lucky_Sage wrote: »I'm going to laugh when it's a minor major system for shields
Tan9oSuccka wrote: »leepalmer95 wrote: »Tan9oSuccka wrote: »Tan9oSuccka wrote: »Tan9oSuccka wrote: »Tan9oSuccka wrote: »I wonder how the decision making process went when they decided on the frag nerf.
Person 1: "Hey, well we gotta nerf sumthin' ".
Person 2: "Well, there's frags. That's a skill. Frags exists".
Person 1: "Crap, frags DOES exist. But it isn't overperforming in any way, and it's a class identifying skill!"
Person 2: "Eh, who cares. We don't need a reason to justify our actions! Base it off nothing!"
Must've gone something like that, amirite?
Frags WAS over performing.
Sure thing! And pigs fly, yes?
I’m not following your logic.
High damage, hard CC stun, free cast skill was not um....over performing?
Bruh.
It was not free, could be blocked and dodged very easily, as well as reflected...
Plus let's just ignore things like DBoS and Incap Strike...you know those high damage hard CC stun skills with very low ult costs...heh
Frags proc for a free cast. Whether your target is smart enough to counter is another story.
I’m not sure I’m following the Ultimate part. Incap has been adjusted, I don’t think DB is that bad unless you are part of the current Vamp meta.
50% reduced cost. You're thinking of the NB bow proc, which is free and hits harder
Nah, referring to the Nowind up on the frag.
Seriously guys. I recall a poor sap that I hit with frags like a machine gun. Proc after proc. It really needed to be toned down.
Frag was literally the most counterable cc in the game.
Block
Dodge
Reflect
Oh and the sorc's hand glowed purple so you knew it was coming.
Removing the cc of frag wouldn't of changed anything about the 'poor sap you hit like a machine gun' because of cc immunity. The fact you can proc 3 times in 3 skills or 0 times in 10 hasn't changed.
I’m sorry to say guys. It had to be done.
zParallaxz wrote: »You caused a spiral of events that keeps growing just like cp swap from vet ranks.
Was zos responsible for this, or as numerous people have said, was it the whining that caused them to gut classes, and which will eventually turn them into a bland homogenised boring mess?
Gamers. No foresight.
Priyasekarssk wrote: »Tan9oSuccka wrote: »leepalmer95 wrote: »Tan9oSuccka wrote: »Tan9oSuccka wrote: »Tan9oSuccka wrote: »Tan9oSuccka wrote: »I wonder how the decision making process went when they decided on the frag nerf.
Person 1: "Hey, well we gotta nerf sumthin' ".
Person 2: "Well, there's frags. That's a skill. Frags exists".
Person 1: "Crap, frags DOES exist. But it isn't overperforming in any way, and it's a class identifying skill!"
Person 2: "Eh, who cares. We don't need a reason to justify our actions! Base it off nothing!"
Must've gone something like that, amirite?
Frags WAS over performing.
Sure thing! And pigs fly, yes?
I’m not following your logic.
High damage, hard CC stun, free cast skill was not um....over performing?
Bruh.
It was not free, could be blocked and dodged very easily, as well as reflected...
Plus let's just ignore things like DBoS and Incap Strike...you know those high damage hard CC stun skills with very low ult costs...heh
Frags proc for a free cast. Whether your target is smart enough to counter is another story.
I’m not sure I’m following the Ultimate part. Incap has been adjusted, I don’t think DB is that bad unless you are part of the current Vamp meta.
50% reduced cost. You're thinking of the NB bow proc, which is free and hits harder
Nah, referring to the Nowind up on the frag.
Seriously guys. I recall a poor sap that I hit with frags like a machine gun. Proc after proc. It really needed to be toned down.
Frag was literally the most counterable cc in the game.
Block
Dodge
Reflect
Oh and the sorc's hand glowed purple so you knew it was coming.
Removing the cc of frag wouldn't of changed anything about the 'poor sap you hit like a machine gun' because of cc immunity. The fact you can proc 3 times in 3 skills or 0 times in 10 hasn't changed.
I’m sorry to say guys. It had to be done.
If you took an honest look at the class, in comparison to others. Changes had to be made.
Even after all the changes, Sorcerers are still the second best class overall in my opinion.
Players in any game, gravitate to the most unbalanced class or gun or weapon available. They will also defend it to their dying breath. Balance is important.
Socrer are bottom tier right now. No one even ready to play it. More lies like pigs fly. L2p rather coming to forum and putting garbage lies.
Tan9oSuccka wrote: »leepalmer95 wrote: »Tan9oSuccka wrote: »Tan9oSuccka wrote: »Tan9oSuccka wrote: »Tan9oSuccka wrote: »I wonder how the decision making process went when they decided on the frag nerf.
Person 1: "Hey, well we gotta nerf sumthin' ".
Person 2: "Well, there's frags. That's a skill. Frags exists".
Person 1: "Crap, frags DOES exist. But it isn't overperforming in any way, and it's a class identifying skill!"
Person 2: "Eh, who cares. We don't need a reason to justify our actions! Base it off nothing!"
Must've gone something like that, amirite?
Frags WAS over performing.
Sure thing! And pigs fly, yes?
I’m not following your logic.
High damage, hard CC stun, free cast skill was not um....over performing?
Bruh.
It was not free, could be blocked and dodged very easily, as well as reflected...
Plus let's just ignore things like DBoS and Incap Strike...you know those high damage hard CC stun skills with very low ult costs...heh
Frags proc for a free cast. Whether your target is smart enough to counter is another story.
I’m not sure I’m following the Ultimate part. Incap has been adjusted, I don’t think DB is that bad unless you are part of the current Vamp meta.
50% reduced cost. You're thinking of the NB bow proc, which is free and hits harder
Nah, referring to the Nowind up on the frag.
Seriously guys. I recall a poor sap that I hit with frags like a machine gun. Proc after proc. It really needed to be toned down.
Frag was literally the most counterable cc in the game.
Block
Dodge
Reflect
Oh and the sorc's hand glowed purple so you knew it was coming.
Removing the cc of frag wouldn't of changed anything about the 'poor sap you hit like a machine gun' because of cc immunity. The fact you can proc 3 times in 3 skills or 0 times in 10 hasn't changed.
I’m sorry to say guys. It had to be done.
Had to be done my ass.
There are other skills that CLEARLY show a label with their description and another label that specifies how differently it works when cast on human players.
So, if they wanted, they could have left our TOP class defining skill intact, at least for PvE.
As for PvP, as soon as you play against a vaguely decent player, it does like 5-6k damage. Just do 2-3 light attacks and you achieve the same and don't even have to check if it's procced or not nor it'll cost magicka.
Tan9oSuccka wrote: »Tan9oSuccka wrote: »leepalmer95 wrote: »Tan9oSuccka wrote: »Tan9oSuccka wrote: »Tan9oSuccka wrote: »Tan9oSuccka wrote: »I wonder how the decision making process went when they decided on the frag nerf.
Person 1: "Hey, well we gotta nerf sumthin' ".
Person 2: "Well, there's frags. That's a skill. Frags exists".
Person 1: "Crap, frags DOES exist. But it isn't overperforming in any way, and it's a class identifying skill!"
Person 2: "Eh, who cares. We don't need a reason to justify our actions! Base it off nothing!"
Must've gone something like that, amirite?
Frags WAS over performing.
Sure thing! And pigs fly, yes?
I’m not following your logic.
High damage, hard CC stun, free cast skill was not um....over performing?
Bruh.
It was not free, could be blocked and dodged very easily, as well as reflected...
Plus let's just ignore things like DBoS and Incap Strike...you know those high damage hard CC stun skills with very low ult costs...heh
Frags proc for a free cast. Whether your target is smart enough to counter is another story.
I’m not sure I’m following the Ultimate part. Incap has been adjusted, I don’t think DB is that bad unless you are part of the current Vamp meta.
50% reduced cost. You're thinking of the NB bow proc, which is free and hits harder
Nah, referring to the Nowind up on the frag.
Seriously guys. I recall a poor sap that I hit with frags like a machine gun. Proc after proc. It really needed to be toned down.
Frag was literally the most counterable cc in the game.
Block
Dodge
Reflect
Oh and the sorc's hand glowed purple so you knew it was coming.
Removing the cc of frag wouldn't of changed anything about the 'poor sap you hit like a machine gun' because of cc immunity. The fact you can proc 3 times in 3 skills or 0 times in 10 hasn't changed.
I’m sorry to say guys. It had to be done.
Had to be done my ass.
There are other skills that CLEARLY show a label with their description and another label that specifies how differently it works when cast on human players.
So, if they wanted, they could have left our TOP class defining skill intact, at least for PvE.
As for PvP, as soon as you play against a vaguely decent player, it does like 5-6k damage. Just do 2-3 light attacks and you achieve the same and don't even have to check if it's procced or not nor it'll cost magicka.
So, by your reasoning they made the change just to be big meanies?
No. Zenimax has the data, they know what skills are performing in balance with others and ones that are overused/unbalanced.
zParallaxz wrote: »If they would of left frags alone there would not be any chain nerfs that affected other classes.Then future rework of skills like cc being taken away from shalks, not being able to bash someone who has cc immunity, powerlash through dodge roll ( defacto magdk excute), rune cage buff and now udder nerf, etc..
Zos is this what you really wanted with sorcs, no one and I mean no one asked for the frag cc removal. You caused a spiral of events that keeps growing just like cp swap from vet ranks. P.S don’t make me get on how you scrapped the saving grace of the game that made Lefty Lucy leave. ... Justice System
idk ive about had it with zos.... this shield change is probably going to be the thing i quit over
Tan9oSuccka wrote: »Tan9oSuccka wrote: »I wonder how the decision making process went when they decided on the frag nerf.
Person 1: "Hey, well we gotta nerf sumthin' ".
Person 2: "Well, there's frags. That's a skill. Frags exists".
Person 1: "Crap, frags DOES exist. But it isn't overperforming in any way, and it's a class identifying skill!"
Person 2: "Eh, who cares. We don't need a reason to justify our actions! Base it off nothing!"
Must've gone something like that, amirite?
Frags WAS over performing.
Sure thing! And pigs fly, yes?
I’m not following your logic.
High damage, hard CC stun, free cast skill was not um....over performing?
Bruh.
Tan9oSuccka wrote: »Tan9oSuccka wrote: »leepalmer95 wrote: »Tan9oSuccka wrote: »Tan9oSuccka wrote: »Tan9oSuccka wrote: »Tan9oSuccka wrote: »I wonder how the decision making process went when they decided on the frag nerf.
Person 1: "Hey, well we gotta nerf sumthin' ".
Person 2: "Well, there's frags. That's a skill. Frags exists".
Person 1: "Crap, frags DOES exist. But it isn't overperforming in any way, and it's a class identifying skill!"
Person 2: "Eh, who cares. We don't need a reason to justify our actions! Base it off nothing!"
Must've gone something like that, amirite?
Frags WAS over performing.
Sure thing! And pigs fly, yes?
I’m not following your logic.
High damage, hard CC stun, free cast skill was not um....over performing?
Bruh.
It was not free, could be blocked and dodged very easily, as well as reflected...
Plus let's just ignore things like DBoS and Incap Strike...you know those high damage hard CC stun skills with very low ult costs...heh
Frags proc for a free cast. Whether your target is smart enough to counter is another story.
I’m not sure I’m following the Ultimate part. Incap has been adjusted, I don’t think DB is that bad unless you are part of the current Vamp meta.
50% reduced cost. You're thinking of the NB bow proc, which is free and hits harder
Nah, referring to the Nowind up on the frag.
Seriously guys. I recall a poor sap that I hit with frags like a machine gun. Proc after proc. It really needed to be toned down.
Frag was literally the most counterable cc in the game.
Block
Dodge
Reflect
Oh and the sorc's hand glowed purple so you knew it was coming.
Removing the cc of frag wouldn't of changed anything about the 'poor sap you hit like a machine gun' because of cc immunity. The fact you can proc 3 times in 3 skills or 0 times in 10 hasn't changed.
I’m sorry to say guys. It had to be done.
Had to be done my ass.
There are other skills that CLEARLY show a label with their description and another label that specifies how differently it works when cast on human players.
So, if they wanted, they could have left our TOP class defining skill intact, at least for PvE.
As for PvP, as soon as you play against a vaguely decent player, it does like 5-6k damage. Just do 2-3 light attacks and you achieve the same and don't even have to check if it's procced or not nor it'll cost magicka.
So, by your reasoning they made the change just to be big meanies?
No. Zenimax has the data, they know what skills are performing in balance with others and ones that are overused/unbalanced.
Tan9oSuccka wrote: »Tan9oSuccka wrote: »leepalmer95 wrote: »Tan9oSuccka wrote: »Tan9oSuccka wrote: »Tan9oSuccka wrote: »Tan9oSuccka wrote: »I wonder how the decision making process went when they decided on the frag nerf.
Person 1: "Hey, well we gotta nerf sumthin' ".
Person 2: "Well, there's frags. That's a skill. Frags exists".
Person 1: "Crap, frags DOES exist. But it isn't overperforming in any way, and it's a class identifying skill!"
Person 2: "Eh, who cares. We don't need a reason to justify our actions! Base it off nothing!"
Must've gone something like that, amirite?
Frags WAS over performing.
Sure thing! And pigs fly, yes?
I’m not following your logic.
High damage, hard CC stun, free cast skill was not um....over performing?
Bruh.
It was not free, could be blocked and dodged very easily, as well as reflected...
Plus let's just ignore things like DBoS and Incap Strike...you know those high damage hard CC stun skills with very low ult costs...heh
Frags proc for a free cast. Whether your target is smart enough to counter is another story.
I’m not sure I’m following the Ultimate part. Incap has been adjusted, I don’t think DB is that bad unless you are part of the current Vamp meta.
50% reduced cost. You're thinking of the NB bow proc, which is free and hits harder
Nah, referring to the Nowind up on the frag.
Seriously guys. I recall a poor sap that I hit with frags like a machine gun. Proc after proc. It really needed to be toned down.
Frag was literally the most counterable cc in the game.
Block
Dodge
Reflect
Oh and the sorc's hand glowed purple so you knew it was coming.
Removing the cc of frag wouldn't of changed anything about the 'poor sap you hit like a machine gun' because of cc immunity. The fact you can proc 3 times in 3 skills or 0 times in 10 hasn't changed.
I’m sorry to say guys. It had to be done.
Had to be done my ass.
There are other skills that CLEARLY show a label with their description and another label that specifies how differently it works when cast on human players.
So, if they wanted, they could have left our TOP class defining skill intact, at least for PvE.
As for PvP, as soon as you play against a vaguely decent player, it does like 5-6k damage. Just do 2-3 light attacks and you achieve the same and don't even have to check if it's procced or not nor it'll cost magicka.
So, by your reasoning they made the change just to be big meanies?
No. Zenimax has the data, they know what skills are performing in balance with others and ones that are overused/unbalanced.
zParallaxz wrote: »If they would of left frags alone there would not be any chain nerfs that affected other classes.Then future rework of skills like cc being taken away from shalks, not being able to bash someone who has cc immunity, powerlash through dodge roll ( defacto magdk excute), rune cage buff and now udder nerf, etc..
Zos is this what you really wanted with sorcs, no one and I mean no one asked for the frag cc removal. You caused a spiral of events that keeps growing just like cp swap from vet ranks. P.S don’t make me get on how you scrapped the saving grace of the game that made Lefty Lucy leave. ... Justice System
idk ive about had it with zos.... this shield change is probably going to be the thing i quit over
Huh...I guess you're gonna litter very thread with your threat of leaving ESO...if so...here's a bye bye in advance... I mean that is what you want...right?
Micah_Bayer wrote: »Tan9oSuccka wrote: »Tan9oSuccka wrote: »I wonder how the decision making process went when they decided on the frag nerf.
Person 1: "Hey, well we gotta nerf sumthin' ".
Person 2: "Well, there's frags. That's a skill. Frags exists".
Person 1: "Crap, frags DOES exist. But it isn't overperforming in any way, and it's a class identifying skill!"
Person 2: "Eh, who cares. We don't need a reason to justify our actions! Base it off nothing!"
Must've gone something like that, amirite?
Frags WAS over performing.
Sure thing! And pigs fly, yes?
I’m not following your logic.
High damage, hard CC stun, free cast skill was not um....over performing?
Bruh.
low dmg, frags only hits for like 5-6k max nowadays
Tan9oSuccka wrote: »Micah_Bayer wrote: »Tan9oSuccka wrote: »Tan9oSuccka wrote: »I wonder how the decision making process went when they decided on the frag nerf.
Person 1: "Hey, well we gotta nerf sumthin' ".
Person 2: "Well, there's frags. That's a skill. Frags exists".
Person 1: "Crap, frags DOES exist. But it isn't overperforming in any way, and it's a class identifying skill!"
Person 2: "Eh, who cares. We don't need a reason to justify our actions! Base it off nothing!"
Must've gone something like that, amirite?
Frags WAS over performing.
Sure thing! And pigs fly, yes?
I’m not following your logic.
High damage, hard CC stun, free cast skill was not um....over performing?
Bruh.
low dmg, frags only hits for like 5-6k max nowadays
Hmm. I’m not the worlds greatest Sorcerer, but I was hitting PVE frag casts at 20K plus last night.
This is with a Breton in non meta gear.
I’m sure a foul Altmer plus meta gear would still be nasty.
Tan9oSuccka wrote: »Micah_Bayer wrote: »Tan9oSuccka wrote: »Tan9oSuccka wrote: »I wonder how the decision making process went when they decided on the frag nerf.
Person 1: "Hey, well we gotta nerf sumthin' ".
Person 2: "Well, there's frags. That's a skill. Frags exists".
Person 1: "Crap, frags DOES exist. But it isn't overperforming in any way, and it's a class identifying skill!"
Person 2: "Eh, who cares. We don't need a reason to justify our actions! Base it off nothing!"
Must've gone something like that, amirite?
Frags WAS over performing.
Sure thing! And pigs fly, yes?
I’m not following your logic.
High damage, hard CC stun, free cast skill was not um....over performing?
Bruh.
low dmg, frags only hits for like 5-6k max nowadays
Hmm. I’m not the worlds greatest Sorcerer, but I was hitting PVE frag casts at 20K plus last night.
This is with a Breton in non meta gear.
I’m sure a foul Altmer plus meta gear would still be nasty.
Didn't WB get the same treatment as frags? So if we wanted the knockdown we had to go with dizzy over wb, sort of like frags.
Things change, change with them, get left behind, or leave. Your choice