inb4 " There is already an option like that, it's called " just play naked, without cp and spam equilibrium" "
I would love a veteran mode in open world .... currently it's faceroll easy.

joaaocaampos wrote: »Instead of creating two different versions (Normal and Veteran) of the same map, or create an entire veteran map (like Craglorn), it's better to put it all together. On the same map, you have both contents (Normal and Veteran).
Karius_Imalthar wrote: »joaaocaampos wrote: »Instead of creating two different versions (Normal and Veteran) of the same map, or create an entire veteran map (like Craglorn), it's better to put it all together. On the same map, you have both contents (Normal and Veteran).
I agree. Mobs right now are scaled to the level of the player, correct? Why not just go one step further and make mobs, if the player chooses, CP780 instead of CP160?
joaaocaampos wrote: »So the best thing to do is to create unique and separate veteran content on that map, like I said above.
Karius_Imalthar wrote: »joaaocaampos wrote: »So the best thing to do is to create unique and separate veteran content on that map, like I said above.
Then, not to be a pessimist, I don't think it will ever happen. In my opinion, they don't want to be bothered with making separate content. Ok, it my be unprecedented to have different strength mobs in the same zone but, as I proposed my original post, if something is spawned/engaged by a player in normal mode then it's a normal mob. If something is spawned/engaged by a player in vet mode then it's a tougher mob. "But what if the veteran mode player/group just runs away!?" The mob resets as usual.
They could at least adjust the character and reward scaling curve so it's more steep at higher levels, and goes beyond cp160. Should be very easy to implement too.
The overland difficulty is the reason I refuse to play Morrowind - I want to have a nostalgic, immersive experience without crippling myself. I just tried Summerset and it was awful! Clicked through the quests, skipped the dialogues, just to get it over with asap. Booooring.
If they continue like this, I'd rather have "kill 50 wolves" quests instead.
Personally I dont want any scaling or difficulty changes but I think a veteran difficulty that has toggle on or off that also rewards more chances of better gear, more gold, exp etc would be a good idea.
Bouldercleave wrote: »I think the ship has sailed on this one with the advent of One Tamriel.
What should have happened with One Tamriel is that the monsters should scale to you, not you scale to the monsters. By scaling the player to the environment, they made it MUCH harder to create challenging content for veterans. If they had scaled the environment to the player, you could continuously increase the level cap and still create an ever challenging environment.
My opinion only, which means it doesn't amount to squat - but that is how I see it. It was a very short sighted approach to a long term problem.
Bouldercleave wrote: »
What should have happened with One Tamriel is that the monsters should scale to you, not you scale to the monsters. By scaling the player to the environment, they made it MUCH harder to create challenging content for veterans. If they had scaled the environment to the player, you could continuously increase the level cap and still create an ever challenging environment.
Bouldercleave wrote: »
What should have happened with One Tamriel is that the monsters should scale to you, not you scale to the monsters. By scaling the player to the environment, they made it MUCH harder to create challenging content for veterans. If they had scaled the environment to the player, you could continuously increase the level cap and still create an ever challenging environment.
This will never work in an open world system.
You have a level 3 character standing next to a level CP 780
How does the game decide what to make the mobs?
They would need to make the maps instanced to each and every character or group ala Guild wars 1
The only way this will ever work is with a difficulty slider on the character that nerfs or boosts the character.
Bouldercleave wrote: »
Well, the real answer would have been to leave the zones leveled and trash the entire One Tamriel idea.
.
Bouldercleave wrote: »
Well, the real answer would have been to leave the zones leveled and trash the entire One Tamriel idea.
.
Never going to happen
You defuff the cp780 if he activated vet mode, much the same way level scaling works now but as an debuff, player simply see the enemy having more health and doing more damage.Bouldercleave wrote: »
What should have happened with One Tamriel is that the monsters should scale to you, not you scale to the monsters. By scaling the player to the environment, they made it MUCH harder to create challenging content for veterans. If they had scaled the environment to the player, you could continuously increase the level cap and still create an ever challenging environment.
This will never work in an open world system.
You have a level 3 character standing next to a level CP 780
How does the game decide what to make the mobs?
They would need to make the maps instanced to each and every character or group ala Guild wars 1
The only way this will ever work is with a difficulty slider on the character that nerfs or boosts the character.
.
You defuff the cp780 if he activated vet mode, much the same way level scaling works nowBouldercleave wrote: »
What should have happened with One Tamriel is that the monsters should scale to you, not you scale to the monsters. By scaling the player to the environment, they made it MUCH harder to create challenging content for veterans. If they had scaled the environment to the player, you could continuously increase the level cap and still create an ever challenging environment.
This will never work in an open world system.
You have a level 3 character standing next to a level CP 780
How does the game decide what to make the mobs?
They would need to make the maps instanced to each and every character or group ala Guild wars 1
The only way this will ever work is with a difficulty slider on the character that nerfs or boosts the character.
.
Karius_Imalthar wrote: »joaaocaampos wrote: »So the best thing to do is to create unique and separate veteran content on that map, like I said above.
Then, not to be a pessimist, I don't think it will ever happen. In my opinion, they don't want to be bothered with making separate content. Ok, it my be unprecedented to have different strength mobs in the same zone but, as I proposed my original post, if something is spawned/engaged by a player in normal mode then it's a normal mob. If something is spawned/engaged by a player in vet mode then it's a tougher mob. "But what if the veteran mode player/group just runs away!?" The mob resets as usual.
xylus289_ESO wrote: »What about a difficulty slider that takes the "One Tamriel" feature, that scales content to the player level or CP, and allow the players to change it according to their difficulty desire without having to enter a different instance. Then people wont have to worry about a dividing population.