It sounds like a L2F problem.
Learn- to-fear. Us stamblades still have the most broken cc in the game.
leepalmer95 wrote: »It sounds like a L2F problem.
Learn- to-fear. Us stamblades still have the most broken cc in the game.
Broken how?
Buggy yeah thats got nothing to do with the skill and too do with the cc issues the game has had since release.
OP? its strong yeah but its melee ranged and doesn't do dmg, so its not really op.
leepalmer95 wrote: »It sounds like a L2F problem.
Learn- to-fear. Us stamblades still have the most broken cc in the game.
Broken how?
Buggy yeah thats got nothing to do with the skill and too do with the cc issues the game has had since release.
OP? its strong yeah but its melee ranged and doesn't do dmg, so its not really op.
I never said it was Op. The break free is buggy as hell and always has been more difficult to break than any other CC with the exception of the rune cage disaster we are currentley dealing with.
Yea which is why we said 70-80% of NB will die to detect pots.Vast majority of the so OP Nb would die if you use even a the simplest counters.Only bad NB die from a detect potion.
Medium armor and racial passive descrease the radius of the detect pot.
A good NB when detected by a detect pot will use shade and roll for LoS and play with shade.
Maybe they'll nerf shields and buff medium next to make up for the incap nerf?
From what i heard they just adding more counterplay hopefully that means removing SB or changing it add a nee soft counter.It be nice to atleast change shield's to scale so they are stronger against more people .Maybe they'll nerf shields and buff medium next to make up for the incap nerf?
Haha I cant help but laugh. I hate having to play with shield on sorc but theres not much choice. Hopefully they do something else for the class if they really are going to nerf shields. If not; I will rightfully let sorcs complain about being the worst class.
I know some people don't like fear, so don't slot it. : p
I've run some builds with or without it, with the classical nightblade style I play, sometimes I'll run it.
It seems like it's about a 50/50 ratio. Half nbs running fear and half do not. However, of that 50%, far fewer than that use it effectively.
I know some people don't like fear, so don't slot it. : p
I've run some builds with or without it, with the classical nightblade style I play, sometimes I'll run it.
It seems like it's about a 50/50 ratio. Half nbs running fear and half do not. However, of that 50%, far fewer than that use it effectively.
Yeah, I wasnt effective with it so I quit using. Just put 3 swift on my stamplar and liking it. Going to swift my NB and might run fear then. Kind of want to wait for PTS notes monday first though before I go and spend some more transmute stones.
Yea if they did that cloak wouldn't work at all either they need to qdd the purge back or this won't happen. The Dev team can't make cloak work while still taking damage.DemonDruaga wrote: »Just dont let cloak supress dots anymore, problem solved
Depends i use it if ik I'm fighting a magdk or magplar but for most classes its not really needed.I found.
I know some people don't like fear, so don't slot it. : p
I've run some builds with or without it, with the classical nightblade style I play, sometimes I'll run it.
It seems like it's about a 50/50 ratio. Half nbs running fear and half do not. However, of that 50%, far fewer than that use it effectively.
Maybe they'll nerf shields and buff medium next to make up for the incap nerf?
Haha I cant help but laugh. I hate having to play with shield on sorc but theres not much choice. Hopefully they do something else for the class if they really are going to nerf shields. If not; I will rightfully let sorcs complain about being the worst class.
DemonDruaga wrote: »Just dont let cloak supress dots anymore, problem solved
There's something about fearing and then incapping someone that is oh-so satisfying, imo.
1 rune cage had a range of 40m in pvp and dealt damage.Fear is melee range and deals no damage.Here we are again, complaining about shields ... and sorcs.There's something about fearing and then incapping someone that is oh-so satisfying, imo.
Probably the fact that this combo has zero counterplay, something you stamblades complained was OP about the Rune Cage-Meteor combo, which in fact had more counterplay that his has. Hypocracy at its finest.
NBs (especially stam) can always be in range for the fear, so that's not a viable arguement.1 rune cage had a range of 40m in pvp and dealt damage.Fear is melee range and deals no damage.
B/c feared targets are moving so much faster than the NBs themselves ... good one!Fear Incap combo has its own built in counter in the fact Fear sends the enemy away from you which can lead the enemy to move out of incap range.
B/c NBs are the only ones affected by lag. If it is laggy you can also break Rune Cage before Meteor hits and still block. Or the Meteor will hit long before the Rune Cage does, in which case you will be blocking it. In fact, the delayed burst combo of sorcs suffer far more since it is impossible to stack the burst in a laggy environment.Plus if your latency isn't horrible and the CC doesn't bug out which is a Game issue not NB or fear issue you can break it and dodge roll the incap in time.
That, and cloak, and counter CC when meteor started dropping. You see, unlike Incap the meteor actually gives you an notice in advance before it is hitting. Any decent player noticed used that as a counter to rune cage-meteor.The counterplay to Rune cage combo was immovable potions but i wouldn't say its a counter since people like you cry and say Detect Pots aren't a counter to cloak.So in this instance immovable isn't a counter.
Nah its valuable since you know if you kite and stay out of range you won't be feared.Rune Cage No matter where your at your getting hit your not out ranging it.You can always move out of the range NB will be in melee range but as @Daus mentioned the range of melee abilities are not not the same.Than your a fool I will always take the damage over lol minor maim for 2 seconds.It useless its not saving a medium armor stamblade.NBs (especially stam) can always be in range for the fear, so that's not a viable arguement.1 rune cage had a range of 40m in pvp and dealt damage.Fear is melee range and deals no damage.
Fear also slows the target and applies minor maim to it. I'd take that over 1k to 3k damage anytime.B/c feared targets are moving so much faster than the NBs themselves ... good one!Fear Incap combo has its own built in counter in the fact Fear sends the enemy away from you which can lead the enemy to move out of incap range.B/c NBs are the only ones affected by lag. If it is laggy you can also break Rune Cage before Meteor hits and still block. Or the Meteor will hit long before the Rune Cage does, in which case you will be blocking it. In fact, the delayed burst combo of sorcs suffer far more since it is impossible to stack the burst in a laggy environment.Plus if your latency isn't horrible and the CC doesn't bug out which is a Game issue not NB or fear issue you can break it and dodge roll the incap in time.That, and cloak, and counter CC when meteor started dropping. You see, unlike Incap the meteor actually gives you an notice in advance before it is hitting. Any decent player noticed used that as a counter to rune cage-meteor.The counterplay to Rune cage combo was immovable potions but i wouldn't say its a counter since people like you cry and say Detect Pots aren't a counter to cloak.So in this instance immovable isn't a counter.
And just for the record, I don't want the old Rune Cage back. I just want to illustrate that you are a bunch of hypocrits.
Probably the fact that this combo has zero counterplay, something you stamblades complained was OP about the Rune Cage-Meteor combo, which in fact had more counterplay that his has. Hypocracy at its finest.
Depends i use it if ik I'm fighting a magdk or magplar but for most classes its not really needed.I found.
1 rune cage had a range of 40m in pvp and dealt damage.Fear is melee range and deals no damage.Here we are again, complaining about shields ... and sorcs.There's something about fearing and then incapping someone that is oh-so satisfying, imo.
Probably the fact that this combo has zero counterplay, something you stamblades complained was OP about the Rune Cage-Meteor combo, which in fact had more counterplay that his has. Hypocracy at its finest.
Fear Incap combo has its own built in counter in the fact Fear sends the enemy away from you which can lead the enemy to move out of incap range. Plus if your latency isn't horrible and the CC doesn't bug out which is a Game issue not NB or fear issue you can break it and dodge roll the incap in time.
The counterplay to Rune cage combo was immovable potions but i wouldn't say its a counter since people like you cry and say Detect Pots aren't a counter to cloak.So in this instance immovable isn't a counter.