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Calling BS on Incap nerf.

  • leepalmer95
    leepalmer95
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    _Salty_ wrote: »
    It sounds like a L2F problem.

    Learn- to-fear. Us stamblades still have the most broken cc in the game.

    Broken how?

    Buggy yeah thats got nothing to do with the skill and too do with the cc issues the game has had since release.

    OP? its strong yeah but its melee ranged and doesn't do dmg, so its not really op.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • technohic
    technohic
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    Still don’t like using fear offensively due to making targets run away
  • KingJ
    KingJ
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    technohic wrote: »
    Still don’t like using fear offensively due to making targets run away
    Which is why i prefer stealth plus SA or before the nerf start up incap.
  • Galarthor
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    Daus wrote: »
    Detection pots are also a great way to secure an easy kill against a Stamblade.

    Yeah, b/c detect pots stop them from rofl'ing.
  • _Salty_
    _Salty_
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    _Salty_ wrote: »
    It sounds like a L2F problem.

    Learn- to-fear. Us stamblades still have the most broken cc in the game.

    Broken how?

    Buggy yeah thats got nothing to do with the skill and too do with the cc issues the game has had since release.

    OP? its strong yeah but its melee ranged and doesn't do dmg, so its not really op.

    I never said it was Op. The break free is buggy as hell and always has been more difficult to break than any other CC with the exception of the rune cage disaster we are currentley dealing with.
    Psn l---Salty---l

    Patiently waiting to make a Stankcromancer.
  • leepalmer95
    leepalmer95
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    _Salty_ wrote: »
    _Salty_ wrote: »
    It sounds like a L2F problem.

    Learn- to-fear. Us stamblades still have the most broken cc in the game.

    Broken how?

    Buggy yeah thats got nothing to do with the skill and too do with the cc issues the game has had since release.

    OP? its strong yeah but its melee ranged and doesn't do dmg, so its not really op.

    I never said it was Op. The break free is buggy as hell and always has been more difficult to break than any other CC with the exception of the rune cage disaster we are currentley dealing with.

    I'd never had a real problem with it.

    But thats to do with zos not patching buggy cc's.


    On console at the moment as you'd know any knockback cc is just straight up broken and causes your character to roll around the floor for 2s after you break free. That needs fixing as it's literally broke the cc and game.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • KingJ
    KingJ
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    Galarthor wrote: »
    Daus wrote: »
    Detection pots are also a great way to secure an easy kill against a Stamblade.

    Yeah, b/c detect pots stop them from rofl'ing.
    If all they doing is rolling they ain't killing you plus they will be out of stam after the third roll.
  • Aedaryl
    Aedaryl
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    Only bad NB die from a detect potion.

    Medium armor and racial passive descrease the radius of the detect pot.

    A good NB when detected by a detect pot will use shade and roll for LoS and play with shade.
  • KingJ
    KingJ
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    Aedaryl wrote: »
    Only bad NB die from a detect potion.

    Medium armor and racial passive descrease the radius of the detect pot.

    A good NB when detected by a detect pot will use shade and roll for LoS and play with shade.
    Yea which is why we said 70-80% of NB will die to detect pots.Vast majority of the so OP Nb would die if you use even a the simplest counters.

    The good NB are few and far betweens.
  • GC0
    GC0
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    Incap should've lost the defile instead of being how it is right now.
    PC - EU
    CP 1200+
    Greenkoma - EP Grand Overlord Grade 2 (50) Stamina Templar
    Greencoma - DC Grand Overlord Grade 2 (50) Stamina Dragonknight
    Komahh - EP Colonel Grade 1 (25) Stamina Sorcerer

    I swear I'm not a tank :^)
  • Biro123
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    Maybe they'll nerf shields and buff medium next to make up for the incap nerf?
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • Eyesinthedrk
    Eyesinthedrk
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    My only complaint about this nerf is that it’s about 3 years over due.

    It also needs a 50% cost increase and take away the catalyst passive. Then you’ll start to see real balance in pvp.
  • technohic
    technohic
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    Biro123 wrote: »
    Maybe they'll nerf shields and buff medium next to make up for the incap nerf?

    Haha I cant help but laugh. I hate having to play with shield on sorc but theres not much choice. Hopefully they do something else for the class if they really are going to nerf shields. If not; I will rightfully let sorcs complain about being the worst class.
  • KingJ
    KingJ
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    technohic wrote: »
    Biro123 wrote: »
    Maybe they'll nerf shields and buff medium next to make up for the incap nerf?

    Haha I cant help but laugh. I hate having to play with shield on sorc but theres not much choice. Hopefully they do something else for the class if they really are going to nerf shields. If not; I will rightfully let sorcs complain about being the worst class.
    From what i heard they just adding more counterplay hopefully that means removing SB or changing it add a nee soft counter.It be nice to atleast change shield's to scale so they are stronger against more people .
  • Heimpai
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    Just switched back to incap for the first time in months, it’s still strong as hell..i don’t see how it’s bad?

    And no i don’t slot fear, it’s not needed
  • Finviuswe
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    technohic wrote: »
    Still don’t like using fear offensively due to making targets run away

    you just gotta follow em. not like they're running fast
  • KingJ
    KingJ
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    ESO_GOD wrote: »
    technohic wrote: »
    Still don’t like using fear offensively due to making targets run away

    you just gotta follow em. not like they're running fast
    Fear has cost some of my incaps to miss they walked out of my incap range waste of 70 ultimate.
  • Finviuswe
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    KingJ wrote: »
    ESO_GOD wrote: »
    technohic wrote: »
    Still don’t like using fear offensively due to making targets run away

    you just gotta follow em. not like they're running fast
    Fear has cost some of my incaps to miss they walked out of my incap range waste of 70 ultimate.

    I know some people don't like fear, so don't slot it. : p

    I've run some builds with or without it, with the classical nightblade style I play, sometimes I'll run it.

    It seems like it's about a 50/50 ratio. Half nbs running fear and half do not. However, of that 50%, far fewer than that use it effectively. :p
  • technohic
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    ESO_GOD wrote: »
    KingJ wrote: »
    ESO_GOD wrote: »
    technohic wrote: »
    Still don’t like using fear offensively due to making targets run away

    you just gotta follow em. not like they're running fast
    Fear has cost some of my incaps to miss they walked out of my incap range waste of 70 ultimate.

    I know some people don't like fear, so don't slot it. : p

    I've run some builds with or without it, with the classical nightblade style I play, sometimes I'll run it.

    It seems like it's about a 50/50 ratio. Half nbs running fear and half do not. However, of that 50%, far fewer than that use it effectively. :p

    Yeah, I wasnt effective with it so I quit using. Just put 3 swift on my stamplar and liking it. Going to swift my NB and might run fear then. Kind of want to wait for PTS notes monday first though before I go and spend some more transmute stones.
  • Finviuswe
    Finviuswe
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    technohic wrote: »
    ESO_GOD wrote: »
    KingJ wrote: »
    ESO_GOD wrote: »
    technohic wrote: »
    Still don’t like using fear offensively due to making targets run away

    you just gotta follow em. not like they're running fast
    Fear has cost some of my incaps to miss they walked out of my incap range waste of 70 ultimate.

    I know some people don't like fear, so don't slot it. : p

    I've run some builds with or without it, with the classical nightblade style I play, sometimes I'll run it.

    It seems like it's about a 50/50 ratio. Half nbs running fear and half do not. However, of that 50%, far fewer than that use it effectively. :p

    Yeah, I wasnt effective with it so I quit using. Just put 3 swift on my stamplar and liking it. Going to swift my NB and might run fear then. Kind of want to wait for PTS notes monday first though before I go and spend some more transmute stones.

    I'm running 3 swift (2 gold) on stamblade, cloak, and I am currently running fear I prefer playing with a cc.

    When I first started playing stamblade, I was playing a bow build, and I could not use fear effectively. It would miss or my timing would be off. I guess after practicing I got better with it.

    There's something about fearing and then incapping someone that is oh-so satisfying, imo.
  • DemonDruaga
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    Just dont let cloak supress dots anymore, problem solved
    Ardor // Dunkelsicht // Pakt
  • KingJ
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    Just dont let cloak supress dots anymore, problem solved
    Yea if they did that cloak wouldn't work at all either they need to qdd the purge back or this won't happen. The Dev team can't make cloak work while still taking damage.
    ESO_GOD wrote: »
    KingJ wrote: »
    ESO_GOD wrote: »
    technohic wrote: »
    Still don’t like using fear offensively due to making targets run away

    you just gotta follow em. not like they're running fast
    Fear has cost some of my incaps to miss they walked out of my incap range waste of 70 ultimate.

    I know some people don't like fear, so don't slot it. : p

    I've run some builds with or without it, with the classical nightblade style I play, sometimes I'll run it.

    It seems like it's about a 50/50 ratio. Half nbs running fear and half do not. However, of that 50%, far fewer than that use it effectively. :p
    Depends i use it if ik I'm fighting a magdk or magplar but for most classes its not really needed.I found.
  • Strider__Roshin
    Strider__Roshin
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    technohic wrote: »
    Biro123 wrote: »
    Maybe they'll nerf shields and buff medium next to make up for the incap nerf?

    Haha I cant help but laugh. I hate having to play with shield on sorc but theres not much choice. Hopefully they do something else for the class if they really are going to nerf shields. If not; I will rightfully let sorcs complain about being the worst class.

    Honestly damage shields are too strong. I personally don't mind shield stacking on my sorc. I used to hate it, but ever since I put one shield per bar it weaves very naturally into my rotation; enjoyable even.

    I do notice a significant difference in survivability between my magsorc and other classes though. I don't feel the same pressure that I would with my other classes because my health doesn't get touched, and when I do get ulti-dumped on I pop light's champion, and I'm back to full. Which btw I always have available since I don't need an offensive ult to kill someone; although heavy armor stam wardens take forever to kill, and I typically have to wear them out of resources which takes a while. If more than one of those heavy armored builds than forget it. I'm not going to waste my time on that nonsense. I do struggle against magblades though, but that's how it is for all my characters unless I'm on my magDK.

    With this update though I'm curious how this is going to affect my build. If I'm not as tanky as I am currently (which I suspect I won't be) then I'm going to consider putting the Matriarch on my bar for a burst heal. Which would be an interesting change in play style. Lol at least I can slot necro again without the need for a monster set.
  • lucky_Sage
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    Because it does way to much for 1 low cost ability and you can't dodge it unless you have evasion if it's lagging
    DC PC NA
    Magdk - main
    Stamcro - alt

    AD PS4 NA -retired (PC runs way better to play on console)
    magdk
    magblade
    stamplar
    magden
    magsorc

  • Galarthor
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    Here we are again, complaining about shields ... and sorcs.

    Where are the hard numbers we were promised that back this claim up? It's been many weeks now.

    I mean it shouldn't be too difficult since shields are based on absolute values. Unlike dodge roll or cloak which is based on relative values and the type of damage coming in.
    Just dont let cloak supress dots anymore, problem solved

    Only if your build is based on DoTs though

    ESO_GOD wrote: »
    There's something about fearing and then incapping someone that is oh-so satisfying, imo.

    Probably the fact that this combo has zero counterplay, something you stamblades complained was OP about the Rune Cage-Meteor combo, which in fact had more counterplay that his has. Hypocracy at its finest.
  • KingJ
    KingJ
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    Galarthor wrote: »
    Here we are again, complaining about shields ... and sorcs.
    ESO_GOD wrote: »
    There's something about fearing and then incapping someone that is oh-so satisfying, imo.

    Probably the fact that this combo has zero counterplay, something you stamblades complained was OP about the Rune Cage-Meteor combo, which in fact had more counterplay that his has. Hypocracy at its finest.
    1 rune cage had a range of 40m in pvp and dealt damage.Fear is melee range and deals no damage.
    Fear Incap combo has its own built in counter in the fact Fear sends the enemy away from you which can lead the enemy to move out of incap range. Plus if your latency isn't horrible and the CC doesn't bug out which is a Game issue not NB or fear issue you can break it and dodge roll the incap in time.
    The counterplay to Rune cage combo was immovable potions but i wouldn't say its a counter since people like you cry and say Detect Pots aren't a counter to cloak.So in this instance immovable isn't a counter.
  • Galarthor
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    KingJ wrote: »
    1 rune cage had a range of 40m in pvp and dealt damage.Fear is melee range and deals no damage.
    NBs (especially stam) can always be in range for the fear, so that's not a viable arguement.
    Fear also slows the target and applies minor maim to it. I'd take that over 1k to 3k damage anytime.
    KingJ wrote: »
    Fear Incap combo has its own built in counter in the fact Fear sends the enemy away from you which can lead the enemy to move out of incap range.
    B/c feared targets are moving so much faster than the NBs themselves ... good one!
    KingJ wrote: »
    Plus if your latency isn't horrible and the CC doesn't bug out which is a Game issue not NB or fear issue you can break it and dodge roll the incap in time.
    B/c NBs are the only ones affected by lag. If it is laggy you can also break Rune Cage before Meteor hits and still block. Or the Meteor will hit long before the Rune Cage does, in which case you will be blocking it. In fact, the delayed burst combo of sorcs suffer far more since it is impossible to stack the burst in a laggy environment.
    KingJ wrote: »
    The counterplay to Rune cage combo was immovable potions but i wouldn't say its a counter since people like you cry and say Detect Pots aren't a counter to cloak.So in this instance immovable isn't a counter.
    That, and cloak, and counter CC when meteor started dropping. You see, unlike Incap the meteor actually gives you an notice in advance before it is hitting. Any decent player noticed used that as a counter to rune cage-meteor.

    And just for the record, I don't want the old Rune Cage back. I just want to illustrate that you are a bunch of hypocrits.

  • KingJ
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    Galarthor wrote: »
    KingJ wrote: »
    1 rune cage had a range of 40m in pvp and dealt damage.Fear is melee range and deals no damage.
    NBs (especially stam) can always be in range for the fear, so that's not a viable arguement.
    Fear also slows the target and applies minor maim to it. I'd take that over 1k to 3k damage anytime.
    KingJ wrote: »
    Fear Incap combo has its own built in counter in the fact Fear sends the enemy away from you which can lead the enemy to move out of incap range.
    B/c feared targets are moving so much faster than the NBs themselves ... good one!
    KingJ wrote: »
    Plus if your latency isn't horrible and the CC doesn't bug out which is a Game issue not NB or fear issue you can break it and dodge roll the incap in time.
    B/c NBs are the only ones affected by lag. If it is laggy you can also break Rune Cage before Meteor hits and still block. Or the Meteor will hit long before the Rune Cage does, in which case you will be blocking it. In fact, the delayed burst combo of sorcs suffer far more since it is impossible to stack the burst in a laggy environment.
    KingJ wrote: »
    The counterplay to Rune cage combo was immovable potions but i wouldn't say its a counter since people like you cry and say Detect Pots aren't a counter to cloak.So in this instance immovable isn't a counter.
    That, and cloak, and counter CC when meteor started dropping. You see, unlike Incap the meteor actually gives you an notice in advance before it is hitting. Any decent player noticed used that as a counter to rune cage-meteor.

    And just for the record, I don't want the old Rune Cage back. I just want to illustrate that you are a bunch of hypocrits.
    Nah its valuable since you know if you kite and stay out of range you won't be feared.Rune Cage No matter where your at your getting hit your not out ranging it.You can always move out of the range NB will be in melee range but as @Daus mentioned the range of melee abilities are not not the same.Than your a fool I will always take the damage over lol minor maim for 2 seconds.It useless its not saving a medium armor stamblade.

    Yes the NB if you fear and incap right after fearing that person he can walk out of your incap.

    Nb aren't the only one affected by lag but its a combo that works better the worst the game is.If its laggy your not breaking free at all from Fear or Rune cage no matter how hard you smash Cc break.You know the fear alone is a indicator that your about to get incapped.Since if you don't fear incap is dodge or blocked Also that second part isn't true but i forget Sorc worst class in the game since forever.

    The rune cage combo involved curse which breaks cloak so cloak isn't a counter plus rune cage if time right could break cloak.Also Counter CC more than likely wouldn't matter since fear is melee range and RC can be used 40m away so your cool plus or we counter CC and i eat a meteor and damage.

    Hey it takes a hypocrite to know a hypocrite.
  • Finviuswe
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    Galarthor wrote: »

    Probably the fact that this combo has zero counterplay, something you stamblades complained was OP about the Rune Cage-Meteor combo, which in fact had more counterplay that his has. Hypocracy at its finest.

    Yeah, I mean the zero counterplay argument is true for any cc that is cast on a player whose stam pool is depleted. True, there is no counterplay at that point.

    I was playing a lot of sorc when Rune Cage was at its strongest point, so I was on the other side of that argument. Maybe the Rune Cage + Meteor combo was overperforming slightly (I mean come on, all that damage from range paired with a ranged un dodgeable cc), but players are supposed to responsibly manage their stam for things like break free. I can say the Rune Cage + Meteor combo did have counterplay, because I countered it all the time. I probably escaped it more times than it killed me back when everyone was running it. I don't always run immovables (another obvious counter), but I manage my stam and I was able to break free from rune cage. If the combo was initiated without rune cage, I would block the meteor. And, there were plenty times where I took the full damage of a Rune Cage + Meteor combo and I merely lived through it and was able to get away and heal up. That is why you would never see me complain about Rune Cage on the forums. It's not something that ever would've happened. It was strong, but not that strong. There are things being run now which are still stronger, imo.

    I'll be the first to agree fear is strong, I think overperforming is a bit of a stretch. It's just another cc. The game is more fun with CCs. I'm okay with my opponent having one, and I want to have the option to have one.

    KingJ wrote: »
    Depends i use it if ik I'm fighting a magdk or magplar but for most classes its not really needed.I found.

    No, it's not needed, stamblade is performing very well right now and it is not really necessary. I've been experimenting with some other things in replacement of it. It's been a while since I've broken out the stamblade, so I've been experimenting with different gear setups, bar setups, what have you.
    Edited by Finviuswe on September 17, 2018 5:47AM
  • Chilly-McFreeze
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    KingJ wrote: »
    Galarthor wrote: »
    Here we are again, complaining about shields ... and sorcs.
    ESO_GOD wrote: »
    There's something about fearing and then incapping someone that is oh-so satisfying, imo.

    Probably the fact that this combo has zero counterplay, something you stamblades complained was OP about the Rune Cage-Meteor combo, which in fact had more counterplay that his has. Hypocracy at its finest.
    1 rune cage had a range of 40m in pvp and dealt damage.Fear is melee range and deals no damage.
    Fear Incap combo has its own built in counter in the fact Fear sends the enemy away from you which can lead the enemy to move out of incap range. Plus if your latency isn't horrible and the CC doesn't bug out which is a Game issue not NB or fear issue you can break it and dodge roll the incap in time.
    The counterplay to Rune cage combo was immovable potions but i wouldn't say its a counter since people like you cry and say Detect Pots aren't a counter to cloak.So in this instance immovable isn't a counter.

    That's an awful lot of "can" and "if", but nothing that's happening every time, right?
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