Low Imperial City Event Turnout

  • ol_BANK_lo
    ol_BANK_lo
    ✭✭✭✭✭
    Almakor wrote: »
    I remember the last IC event had the servers bursting. But for some reason very few seem to be participating I don't PVP so without a big group I'm easy pickings for all the hardcore PVP players. Since the event starting I've only been in 3 groups. Why is the event not as popular as it was last time?

    The main draw for the event is double Tel Var and double Bal drops. There have been a million people farming bal for skin and scamp...especially that elusive skin. Very few of those people left, as most have the skin, or gave up trying to get it for myself or to sell. I bought mine after three years of trying. And the drop rate still too low to spend time down there to sell it.

    As for Tel Var, very difficult to keep Tel Var as tons of people looking to gank those people. So, few people are really coming away with double Tel Var. I've made about 400k Tel Var this event, but only in little burst before the flags flip and the ganking groups come out. I love the city and the sewers. I've wanted them to come back for awhile, but this isn't really the way to do it. Right now, it's the same as it is every other day. No real better purpose. I do see some large groups running together to do bosses for Tel Var, but that takes a long time to gain it that way.
  • Jhalin
    Jhalin
    ✭✭✭✭✭
    ✭✭✭✭
    The current setup is poorly designed and only really rewards ganking

    A PvEer farms for four hours, then they get ganked and die. That’s 2 hours of work gone.

    The ganker gets the equivalent of two hours of telvar for perhaps 10 seconds of PvP combat.

    It’s not rocket science figuring out why no one (PvPers or PvEers) goes there anymore. Half the time you spend there can be gone in a handful of seconds, with the ganker making the exact same amount as you when all’s said and done.

    Telvar loss needs to be adjusted. In no world does it make sense for gankers to make equal telvar to the farmer when they put in a few seconds of effort compared to a few hours. Make the loss 25%, and now the final tally is 3/4 to the farmer, 1/4 to the ganker. Still incentive to gank, without the disincentive to farm (which is the big reason no one goes there)
    Edited by Jhalin on September 16, 2018 5:25AM
  • JumpmanLane
    JumpmanLane
    ✭✭✭✭✭
    ✭✭
    IC is fun and a great way to make a little money OUTSIDE of an event. Key frags sell decent and telvar farming is ok in a decent small man.

    When I solo ic I just go for key frags and PvP. When I small man we go for telvar.

    I figured the event wrecked the market for haikejo so I stuck to above PvP and did Morrowind quests (of all things).
  • ChefZero
    ChefZero
    ✭✭✭✭
    POps75p wrote: »
    Players don’t like loosing the stuff they have, especially when the bonus loot is why they are there in the first place

    Also, trying to mix pvp and pve doomed that zone from the start, it was never going to work. The place is a trolls paradise

    Now if they made a pve only instance, I would pay for that no problem.... hint, hint, crown store B)

    sounds interesting

    PvE IC would mean they have to disable the TelVar system. So all you can do is doing the quests without ganks.

    Jhalin wrote: »
    The current setup is poorly designed and only really rewards ganking

    A PvEer farms for four hours, then they get ganked and die. That’s 2 hours of work gone.

    The ganker gets the equivalent of two hours of telvar for perhaps 10 seconds of PvP combat.

    It’s not rocket science figuring out why no one (PvPers or PvEers) goes there anymore. Half the time you spend there can be gone in a handful of seconds, with the ganker making the exact same amount as you when all’s said and done.

    Telvar loss needs to be adjusted. In no world does it make sense for gankers to make equal telvar to the farmer when they put in a few seconds of effort compared to a few hours. Make the loss 25%, and now the final tally is 3/4 to the farmer, 1/4 to the ganker. Still incentive to gank, without the disincentive to farm (which is the big reason no one goes there)

    They only have to adjust the HOW. Making TelVar lootable from dead player bodies with a small channel time would fix the most loses to ganks.
    Edited by ChefZero on September 16, 2018 11:30AM
    PC EU - DC only
  • Neoealth
    Neoealth
    ✭✭✭✭✭
    ✭✭
    Is it any wonder that noobs to PVP are not keen on the IC zone. I too am pretty much a PVP noob myself, I've dabbled in battlegrounds, found them fun, even dabbled in Cyrodiil PVP, mostly doing PVE but taking part sometimes in objectives.

    But when I decided to go to IC during the event for the first time, I was greeted by just constant ganks, I had saved up tel var I had got from daily rewards, and very quickly lost every one of them to veteran gankers in IC. So my lesson was, those tel var I thought I could get to spend, yeah they vanish faster than dirt around barry scott.
  • Almakor
    Almakor
    ✭✭✭
    Last night I tried to farm IC bosses with group since my alliance finally owned the whole city and I didn't have to worry about being ranked. But a pair of hardcores kept hogging all the bosses. They wouldn't let anyone join them because then they would get less TelVar when it got distributed through the group. In my opinion, the TelVar system is out of whack right there. Everyone should get the same amount from killing the bosses. I don't want to spend days building a character for the sole purpose of farming IC bosses just so I can get a decent amount of TelVar.
  • Jhalin
    Jhalin
    ✭✭✭✭✭
    ✭✭✭✭
    ChefZero wrote: »
    POps75p wrote: »
    Players don’t like loosing the stuff they have, especially when the bonus loot is why they are there in the first place

    Also, trying to mix pvp and pve doomed that zone from the start, it was never going to work. The place is a trolls paradise

    Now if they made a pve only instance, I would pay for that no problem.... hint, hint, crown store B)

    sounds interesting

    PvE IC would mean they have to disable the TelVar system. So all you can do is doing the quests without ganks.

    Jhalin wrote: »
    The current setup is poorly designed and only really rewards ganking

    A PvEer farms for four hours, then they get ganked and die. That’s 2 hours of work gone.

    The ganker gets the equivalent of two hours of telvar for perhaps 10 seconds of PvP combat.

    It’s not rocket science figuring out why no one (PvPers or PvEers) goes there anymore. Half the time you spend there can be gone in a handful of seconds, with the ganker making the exact same amount as you when all’s said and done.

    Telvar loss needs to be adjusted. In no world does it make sense for gankers to make equal telvar to the farmer when they put in a few seconds of effort compared to a few hours. Make the loss 25%, and now the final tally is 3/4 to the farmer, 1/4 to the ganker. Still incentive to gank, without the disincentive to farm (which is the big reason no one goes there)

    They only have to adjust the HOW. Making TelVar lootable from dead player bodies with a small channel time would fix the most loses to ganks.

    Explain how a channel time would suddenly negate the ganker earning equal telvar to the one who actually farmed it? That wouldn’t be any concern to gankers, and it would punish people who take on groups of people.

    The loss mechanic as it currently stands is a major disincentive to fight the NPC mobs. Someone who only farms telvar solo will spend significantly more time than a ganker in the area and earn the same amount at the end of the day. With your suggestion this is completely unchanged.

    Currently a PvPer that engages a zerg will probably kill a few, then be killed with some amount of spoils from the group, far more than a single one of that group made. With your suggestion, they would make nothing unless they killed the entire group.

    At best the change would be useless, at worst it’s now an active disincentive for anyone to combat a group.
  • Drakkdjinn
    Drakkdjinn
    ✭✭✭✭✭
    Didgerion wrote: »
    Haashhtaag wrote: »
    Didgerion wrote: »
    Thogard wrote: »
    If you get 2x tel var for each boss you kill
    And you lose half of it when you die
    And every time you die you bank your tel var

    Then this event is basically allowing PvE players to get the regular amount of tel var they would get as if it was a normal time period and they didn’t lose any for dying.


    That being said, it’s fun to wipe 30+ with 4-6 people.

    And right there is where PVP ends.

    Those 30+ PVEers log out for the night and the server is empty again.
    And your 4-6 people have to find pvp elsewhere.

    Its just a bad design around tel-var thievery. No event will help IC.
    A redesign is required.
    Didgerion wrote: »
    Thogard wrote: »
    If you get 2x tel var for each boss you kill
    And you lose half of it when you die
    And every time you die you bank your tel var

    Then this event is basically allowing PvE players to get the regular amount of tel var they would get as if it was a normal time period and they didn’t lose any for dying.


    That being said, it’s fun to wipe 30+ with 4-6 people.

    And right there is where PVP ends.

    Those 30+ PVEers log out for the night and the server is empty again.
    And your 4-6 people have to find pvp elsewhere.

    Its just a bad design around tel-var thievery. No event will help IC.
    A redesign is required.

    I think people need to realize IC was a PvP DLC. Like how is that not getting through to y’all?

    It is not a PVP DLC, it is a PVE DLC with PVP mechanics turned on. The ultimate goal of the area is farming and not PVP-ing.

    LoL no - the purpose of the zone is *gasp* Both PvE & PvP! The tel var mechanic doesn’t work in the absence of a combined PvPvE element. Take either part away and you get a boring pointless experience that betrays it entire design; might as well not have IC.

    PvPvE at your own risk.
  • generalmyrick
    generalmyrick
    ✭✭✭✭✭
    Tyrion87 wrote: »
    I participated during the first days of the event but each day ended the same way: I lost all my telvars to some NB bombers. Not gonna come to IC during the event anymore as it's the NBfest and the waste of time for all players killed by these kamikaze. As a result, at the end of the day you get nothing.

    Go back after event.
    "The red pill and its opposite, the blue pill, are a popular cultural meme, a metaphor representing the choice between:

    Knowledge, freedom, uncertainty and the brutal truths of reality (red pill)
    Security, happiness, beauty, and the blissful ignorance of illusion (blue pill)"

    Insight to Agree to Awesome Ratio = 1:6.04:2.76 as of 1/25/2019

    Compared to people that I've ignored = I am 18% more insightful, 20% less agreeable, and 88% more awesome.
  • p00tx
    p00tx
    ✭✭✭✭✭
    ✭✭
    Juhasow wrote: »
    BigBragg wrote: »
    Poor server/net code performance, and populations are so spread out it is rarely a PvP environment. When there is PvP there are often tells of a less than friendly nature about how people should be left alone in said PvP environment, because they just want to pve. All they need t do is switch to one of the other campaigns and go back to unfettered farming access.

    While pure PvE groups feel hassled by PvP players, even calling them toxic for pvping in one of two zones that allow that interaction.

    Seem Zenimax still has some work to do on getting oil and water to mix. Shame too, some of the best fights I have ever had have been in the sewers.

    The problem here is that IC is just classic bait that lures PvE players there to be food for PvPers and when PvE players needs to risk with death from bosses or players while they're carrying lot of tel vars because this is what game demands from them PvPers can play low risk high reward since there is no multipler or reduction of tel vars You can loot from players while killing them so either You die and loose nothing or kill PvE player and get half of his tel vars.

    I would say PvE players are harrased not by PvPers but by developer who once again failed to deliver balanced options and people will just take adventage of it.


    It's not Zenimax...it's the PvE community. Not that you guys are bad, or doing anything maliciously, but you're not approaching this the right way.

    If a PvPer joined a raid team and insisted on wearing their heavily armored, super balanced, sustain oriented PvP gear, and then roll-dodged all over the map during a stacked fight, you guys would kick them so fast their little heads would spin. Why do you guys insist on coming into PvP-Land in your light armor, no impen, min/max set-ups? You're setting yourselves up for failure, then complaining that the bar needs to be lowered in your favor.

    No.

    We have to learn how to gear up properly to run with you guys, so you guys can return the favor. I just recently started to learn how the whole PvE thing works, and I had to humble myself by making a brand new PvE toon, farming for the proper gear, starting at the very beginning and learning the mechanics, and asking the experts for advice, because I am truly a noob in this world. I am a 1-star General noob, and that's okay. If you guys want to play in PvP-Land, come talk to one of us and learn how to do it properly, and stop insisting that we change everything to suit you.

    We really want you guys here, but not at the cost of losing our little corner of the Tamriel universe.
    PC/Xbox NA
    Unchained | Unstoppable | Mindmender | Swashbuckler Supreme | Planes Breaker | Dawnbringer | Godslayer | Immortal Redeemer | Gryphon Heart | Tick-tock Tormentor | Dro-m'Athra Destroyer | Stormproof | Grand Overlord | Grand Mastercrafter | Master Grappler | Tamriel Hero
  • OrdoHermetica
    OrdoHermetica
    ✭✭✭✭✭
    p00tx wrote: »
    It's not Zenimax...it's the PvE community. Not that you guys are bad, or doing anything maliciously, but you're not approaching this the right way.

    If a PvPer joined a raid team and insisted on wearing their heavily armored, super balanced, sustain oriented PvP gear, and then roll-dodged all over the map during a stacked fight, you guys would kick them so fast their little heads would spin. Why do you guys insist on coming into PvP-Land in your light armor, no impen, min/max set-ups? You're setting yourselves up for failure, then complaining that the bar needs to be lowered in your favor.

    No.

    We have to learn how to gear up properly to run with you guys, so you guys can return the favor. I just recently started to learn how the whole PvE thing works, and I had to humble myself by making a brand new PvE toon, farming for the proper gear, starting at the very beginning and learning the mechanics, and asking the experts for advice, because I am truly a noob in this world. I am a 1-star General noob, and that's okay. If you guys want to play in PvP-Land, come talk to one of us and learn how to do it properly, and stop insisting that we change everything to suit you.

    We really want you guys here, but not at the cost of losing our little corner of the Tamriel universe.

    Here, have an Awesome. As someone who enjoys both PvE and PvP, the latter of which I only enjoy because I took the time to learn how to do it, this. All of this. It's deeply frustrating when people drop into PvP without bothering to figure out how to gear or skill for it properly, get rolled, and then complain about how terrible it is.

    Just like vet Trials or other difficult PvE content, it takes time and practice to learn how to PvP. And just like vet Trials and other difficult PvE content, you will spend quite a bit of that learning time looking at death screens. So many death screens. And getting frustrated when things go poorly. And needing to take a break for a bit, then coming back to try again. But then - again like vet Trials and other difficult PvE - one of those tries something will click, and you'll do something amazing like successfully defending a keep while heavily outnumbered, and you'll feel great. You'll rightfully feel like a hero, and that practice and dedication and struggle to learn PvP will pay off.

    But you have to put in the time and effort first. And if PvP isn't your thing? That's fine. But please don't demand that it change to suit your play style.
    Edited by OrdoHermetica on September 17, 2018 8:03PM
  • Neoauspex
    Neoauspex
    ✭✭✭✭✭
    I have a blast in IC... It's the only environment in the game where losing is actually punitive.
  • Almakor
    Almakor
    ✭✭✭
    Jurand80 wrote: »
    Killed molag 3 times during the event. Got skin and scamp. If drop rates are this high no one is coming back to the sewers.

    I was in a group that killing ball 20 times I never got any loot.
  • Reistr_the_Unbroken
    Reistr_the_Unbroken
    ✭✭✭✭✭
    Almakor wrote: »
    Jurand80 wrote: »
    Killed molag 3 times during the event. Got skin and scamp. If drop rates are this high no one is coming back to the sewers.

    I was in a group that killing ball 20 times I never got any loot.

    Same, I never got anything either.
Sign In or Register to comment.