Better return old Ward of Cyrodiil or add Mounted Speed bonus to Adept Rider crafted setZOS_GinaBruno wrote: »[[*]Ward of Cyrodiil: Redesigned this item set.
- OLD:
- 2: Stamina Recovery
- 3: Mounted Speed
- 4: Max Health
- 5: Increase the amount of damage you block by 8%.
- NEW:
- 2: Weapon Damage
- 3: Stamina Recovery
- 4: Stamina Recovery
- 5: When you deal melee damage, you apply Major Defile to the enemy for 4 seconds, reducing their healing received and Health Recovery by 30%. This effect can occur once every 5 seconds.
Konstant_Tel_Necris wrote: »Better return old Ward of Cyrodiil or add Mounted Speed bonus to Adept Rider crafted setZOS_GinaBruno wrote: »[[*]Ward of Cyrodiil: Redesigned this item set.
- OLD:
- 2: Stamina Recovery
- 3: Mounted Speed
- 4: Max Health
- 5: Increase the amount of damage you block by 8%.
- NEW:
- 2: Weapon Damage
- 3: Stamina Recovery
- 4: Stamina Recovery
- 5: When you deal melee damage, you apply Major Defile to the enemy for 4 seconds, reducing their healing received and Health Recovery by 30%. This effect can occur once every 5 seconds.
VaranisArano wrote: »With a fully upgraded mount + rapids, I'm pretty fast, even in Cyrodiil's wide open spaces. The top speed for mounts seems pretty reasonable to me.
The only change I'd make is to make it faster for new characters to get to full mount speed (ZOS won't do this because crown store lessons) or increase the base move speed of mounts so the difference from 0 to 60 isn't as punishing.
I voted no and let me explain, I think the max speed with and without rapids is fast enough. I used to play Rift and they kept making mounts faster and faster, they also had temp consumables that made you even faster. Problem was they got so fast people couldn't control the mounts anymore and kept launching off cliffs. I'm not kidding you would hit a little rock, a pebble and go flying through the air. They eventually just took out falling damage because of it, I'm not so sure removing fall damage on here is a viable option.
I voted no and let me explain, I think the max speed with and without rapids is fast enough. I used to play Rift and they kept making mounts faster and faster, they also had temp consumables that made you even faster. Problem was they got so fast people couldn't control the mounts anymore and kept launching off cliffs. I'm not kidding you would hit a little rock, a pebble and go flying through the air. They eventually just took out falling damage because of it, I'm not so sure removing fall damage on here is a viable option.
I don't think that extra 30% to mounted speed will make such a huge difference in regard to controlling the mounts.
It isn't extra 100% or something, I merely suggest an extra 30% to mounted speed.
We should be able to mount in housing instances because some of them take a LONG time to run from one place to another. The other day I decided NOT to purchase a place because it took too long walk from one end to the other and I felt like I was play The Sims where it took 30 game time minutes to walk from the upstairs bathroom to the waiting car below.
VaranisArano wrote: »With a fully upgraded mount + rapids, I'm pretty fast, even in Cyrodiil's wide open spaces. The top speed for mounts seems pretty reasonable to me.
The only change I'd make is to make it faster for new characters to get to full mount speed (ZOS won't do this because crown store lessons) or increase the base move speed of mounts so the difference from 0 to 60 isn't as punishing.
Konstant_Tel_Necris wrote: »Better return old Ward of Cyrodiil or add Mounted Speed bonus to Adept Rider crafted setZOS_GinaBruno wrote: »[[*]Ward of Cyrodiil: Redesigned this item set.
- OLD:
- 2: Stamina Recovery
- 3: Mounted Speed
- 4: Max Health
- 5: Increase the amount of damage you block by 8%.
- NEW:
- 2: Weapon Damage
- 3: Stamina Recovery
- 4: Stamina Recovery
- 5: When you deal melee damage, you apply Major Defile to the enemy for 4 seconds, reducing their healing received and Health Recovery by 30%. This effect can occur once every 5 seconds.
logarifmik wrote: »No, the max speed shouldn't be icreased, but I think that the mount system should be reworked. Instead of current 2 movement gaits (run and walk) we should have several ones, which can be switched with by pressing W button, and button shouldn't be hold in order to move while mounted. One can see a system like this in Mount and Blade, for example. Such system can be naturally included in the current system by opening new gaits on the fixed level of the mount training levels, so when you have your training at maximum all functionality is available. In sum, it can be something like this:
1 Speed — Level 1 gait, so you can now walk and slowly run;
15 Speed — Level 2 gait, now you can walk and run on two speeds;
...and so on.
Each gait level should also have it's own animation, to make mount movement more natural, less clunky.
give us back that overall 10 percent, at least.
joaaocaampos wrote: »In Cyrodiil maybe, but only there!
prototypefb wrote: »be careful what you wish for, faster mount speeds will exponentially increase your loss of connections during big fights.
try riding full throttle to busy keep fight , there's a good chance your connection will drop
prototypefb wrote: »be careful what you wish for, faster mount speeds will exponentially increase your loss of connections during big fights.
try riding full throttle to busy keep fight , there's a good chance your connection will drop
This used to occur more frequently.
But lately the developers were able to make this type of crash less frequent.
The speed of the mount wasn't the main issue, it was the loading of the mount and the player into the large fighting area.
prototypefb wrote: »prototypefb wrote: »be careful what you wish for, faster mount speeds will exponentially increase your loss of connections during big fights.
try riding full throttle to busy keep fight , there's a good chance your connection will drop
This used to occur more frequently.
But lately the developers were able to make this type of crash less frequent.
The speed of the mount wasn't the main issue, it was the loading of the mount and the player into the large fighting area.
true, past month has been relatively good. less lag on average, lot less connection drops. still happen tho once in awhile, i;m on new isp tho, coincidentially