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Nightblades are breaking PvP

  • Schokolade
    Schokolade
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    Heimpai wrote: »
    And healers shouldn’t be able to heal during a fight, it’s not fair to heal more than ppl can dps
    susmitds wrote: »
    Vampires should not be able to use Mist Form.
    Tanks should not be able to block.
    Sorcs should not able to cast spells.

    Love you guys.
    My character is a mag sorcerer, so I don't like when Nb turn invisible, but hey, it's the world.
    And it makes sense with the class. They're nightblade, not solarbalde.

    giphy.gif


  • Dojohoda
    Dojohoda
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    Cloak can be countered in many ways. It needs NO Nerf. It needs NO cost increase.

    @ZOS_Wrobel
    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
    -->(((Cyrodiil)))<--
  • Slack
    Slack
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    Wardens should be able to execute
    PC EU
    Betty Breeze - Magwarden
    Hunts S'hitblades - Stamplar
    Aschavi - Magplar
  • Sergykid
    Sergykid
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    cost increase per use, like dodge roll or streak
    -PC EU- / battlegrounds on my youtube
  • TequilaFire
    TequilaFire
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    Let's reduce down to only 2 classes, Barbie and Ken.
  • Iki
    Iki
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    Nightblade-class sure is overperforming now, as it has done for a long time, but name of this thread is still exaggerating. It`s performance issues more than anything that truly breaks pvp. Lag reduces chance to survive nightblades burst or chase/find them when they escape with cloak and shade.

    Two changes I would like to see:
    1. Remove 20% damage-increase part from incapasitating strike, that would slightly tone down nightblades burst in pvp while it would also be elegant way to slightly close the gap in pve-dps between nbs and other classes

    2. Buff counters to cloak/invisibility. Radiant magelight and detection potions need at least 5 meters increase to their detection-radius and then one morph of expert hunter should be buffed to have same radius.
  • Universe
    Universe
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    Iki wrote: »
    Nightblade-class sure is overperforming now, as it has done for a long time, but name of this thread is still exaggerating. It`s performance issues more than anything that truly breaks pvp. Lag reduces chance to survive nightblades burst or chase/find them when they escape with cloak and shade.

    Two changes I would like to see:
    1. Remove 20% damage-increase part from incapasitating strike, that would slightly tone down nightblades burst in pvp while it would also be elegant way to slightly close the gap in pve-dps between nbs and other classes

    2. Buff counters to cloak/invisibility. Radiant magelight and detection potions need at least 5 meters increase to their detection-radius and then one morph of expert hunter should be buffed to have same radius.

    This won't be enough.
    Cloak should receive the Streak and dodge roll treatment, casting again within 4 seconds should increase it's cost significantly.
    Some videos I recorded for fun: Main character:
    PC EU main: Universe - AD magicka Sorcerer, Former Emperor, Grand Overlord, The Merciless, Trial Bosses Solo Champion
    Top alts: Genius(stamina/sagicka Dragonknight) The Force(stamina Nightblade) and other chars.
    PC NA main: The Magic - AD magicka Sorcerer
    Started playing ESO in beta & early access
    User_ID: Daedric_Prince
  • Iki
    Iki
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    Universe wrote: »
    Iki wrote: »
    Nightblade-class sure is overperforming now, as it has done for a long time, but name of this thread is still exaggerating. It`s performance issues more than anything that truly breaks pvp. Lag reduces chance to survive nightblades burst or chase/find them when they escape with cloak and shade.

    Two changes I would like to see:
    1. Remove 20% damage-increase part from incapasitating strike, that would slightly tone down nightblades burst in pvp while it would also be elegant way to slightly close the gap in pve-dps between nbs and other classes

    2. Buff counters to cloak/invisibility. Radiant magelight and detection potions need at least 5 meters increase to their detection-radius and then one morph of expert hunter should be buffed to have same radius.

    This won't be enough.
    Cloak should receive the Streak and dodge roll treatment, casting again within 4 seconds should increase it's cost significantly.

    Nay, I`d like to see the opposite, stacking cost-increase removed from bolt escape and maybe, just maybe also from roll-dodge. Then adjust base-cost to be at appropriate level. It`s not just about how powerful/useful single action is, it`s also about how well it can be countered. Cloak simply needs its counters buffed, same with roll-dodge, some of the undodgeable abilities could perhaps use buffing. Bolt escape however is already very easy to counter, especially now with swift jewelry-trait. Stacking cost-increase is extremely lame mechanic and should be deleted from game. If something is overperfoming it means its counters are underperforming, simple as that. At least in pvp.
  • Strider__Roshin
    Strider__Roshin
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    usmguy1234 wrote: »
    Daus wrote: »
    I don't have any issues with cloak, but I know that many do, and it's due to its lack on innate counters. Since we're finally addressing damage shields I think it wouldn't be a bad idea to bring this ability back to the balancing board. Maybe rework it or adjust its coding.

    There's no real way to balance Cloak because of the mobility that everyone has now. It's not Cloak that's too strong it's players ability to move quickly that's too strong. Cloak just plays off the mobility. I've come to this conclusion by playing FM melee magblade and destro magblade. On a FM concealed weapon build Cloak is amazing allowing you to move quickly and freely in a fight and will basically allow you to escape any situation. On a destro build though Cloak is a garbage ability that I find impossible to even make room for on my bars because of the lack of snare removal and movement speed.

    And if you nerf mobility, you nerf other stam specs while nightblade still stays considerably stronger. It needs to be brought in line with other escape abilities. It should at least get the dodgeroll treatment.

    @usmguy1234

    I've suggested in the past that magicka regen should stop while invisible. The cost increase route wouldn't be fair because cloak has a habit of immediately breaking because reasons.
  • oxygen_thief
    oxygen_thief
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    Thogard wrote: »
    Universe wrote: »
    This won't be enough.
    Cloak should receive the Streak and dodge roll treatment, casting again within 4 seconds should increase it's cost significantly.
    Sure! with a 9k magicka pool on a stam character (on BGs for example) and having a cost of 4k = you'll make it useless.

    no it will be ok if you will increase your magicka to 20k as my sorc does with stamina :)
  • Artim_X
    Artim_X
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    I'm always surprised by the fact that cloak has yet to receive the streak/dodge roll treatment.
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Roleplay Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (infused/shock enchant), and Kinras's jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Shocking Soul (Shock damage, Class Mastery Signature Script, and Empower), and Power Overload.
    • Ability-Bar 2: Storm Pulsar, Streak, Shock Reach, Unstable Wall of Storms, Shocking Burst (Shock Damage, remove 1 negative effect, and interrupt) and Thunderous Rage.
      Solo: Use Kinras's chest, replace Mora with Ring of the Pale Order, and use a heavy Slimcraw piece for max critical.
    Electric-Pets
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExNHVjemwxZHI2ZmQ2bTg1ZG0xOTZ3b2QwajBzNGxmaHh6OXRpN3p6YSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/eBgWizk5dmZRS/giphy.gif
    • Stress free one bar pet build .
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants. No chest piece), 1 medium Slimecraw for max spell critical (Divines, medium, Max Mag Enchants), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant ring and necklace (bloodthirsty with spell damage enchant), Oakensoul ring (bloodthirsty with spell damage enchant)
    • Ability-Bar: Daedric Prey, Summon Volatile Familiar, Bound Armaments, Unstable Wall of Storms, Summon Twilight Matriarch, and Greater storm Atronach.
    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Iceheart (1 light and 1 medium. Divines and Prismatic Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), Combat Physician restoration staff (Infused with hardening enchant), and combat physician ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (medium chest and body pieces light. All Impenetrable with Prismatic Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Prismtaic Enchants). Knight Slayer (Swift with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Regenerative Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that primarily utilizes Aedric Spear abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward/Breath of life, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver.
    Eye of the Queen
    https://i.pinimg.com/originals/fd/44/1c/fd441c8242af6ec35ada94496feb0901.gif
    • My casual one bar heavy attack Arcanist build that primarily utilizes Herald of the Tome abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Escalating Runeblades, Pragmatic Fatecarver, Cephaliarch's Flail, Rune of Displacement, Inspired Scholarship/Evolving Runemend, and The Languid Eye.
    Eye of the King
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExOTAzdjV1eTgwbDFmM3lrZmxuMXRqdDR3Y3h1ZDRpajR0M3VjZzQ3NSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/zXmbOaTpbY6mA/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Escalating Runeblades, Race Against Time, Rune of Uncanny Adoration, Evolving Runemend, Resolving Vigor, and Life Giver.
    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Steed for speed. Gotta go fast!
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Fighting Finesse, Master-at-Arms, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp/Arcanist: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar/arcanist will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • sp_korshun
    sp_korshun
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    Really nice name of the thread :) Lots of people hate dks and their reflective scale, sorcs and their shields, templars and bol, warden and their forest, stam classes and executioner spam with asylum weapon, but ofc only nbs with cloak are breaking pvp :'( :D
  • Tryxus
    Tryxus
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    Slack wrote: »
    Wardens should be able to execute

    Bear
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • Shantu
    Shantu
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    Oh hell, let's just nerf everything until we're all reduced running around Cyrodiil calling each other bad names.

    Cloak is WAY overrated. The only people that use it productively in combat are players that took the time to get good at it. That's pretty much true of any skill. So lets just keep nerfing abilities until nobody is good at anything. Give this whiny nerf mania a rest. :/
  • BigBragg
    BigBragg
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    And the word for today is counterplay. Learn it. Love it. Use it.
    Edited by BigBragg on September 15, 2018 7:42PM
  • Lokirules
    Lokirules
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    Cavedog wrote: »
    Nightblades need to have their ability to cloak nerfed big time. Nobody should be able to fight hand to hand and be invisible at the same time.

    This is why 2/3 of everyone in PvP is running nightblades now, so they can fight while invisible, and never die because they can just turn invisible when they start to lose a fight. If a player engages in a fight, they should not also be able to be invisible at the same time, or within a split second after engaging.

    Nightblades are breaking PvP even more than the lag and server issues.

    No Just no let’s stop crying for nerfs and instead call for buffs because if you can’t pull a Nb out of stealth with the Half dozen ways that are in the game you need to adjust how you play and how your set up.
    I’m a Farmer so what
  • sp_korshun
    sp_korshun
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    Shantu wrote: »
    Oh hell, let's just nerf everything until we're all reduced running around Cyrodiil calling each other bad names.
    We need Cyro as a naked zone without gear, weapons and abilities! >:)
  • Datthaw
    Datthaw
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    Sure, you can take cloak, you just need to give nb's a burst heal or a class shield then.
  • thankyourat
    thankyourat
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    usmguy1234 wrote: »
    Daus wrote: »
    I don't have any issues with cloak, but I know that many do, and it's due to its lack on innate counters. Since we're finally addressing damage shields I think it wouldn't be a bad idea to bring this ability back to the balancing board. Maybe rework it or adjust its coding.

    There's no real way to balance Cloak because of the mobility that everyone has now. It's not Cloak that's too strong it's players ability to move quickly that's too strong. Cloak just plays off the mobility. I've come to this conclusion by playing FM melee magblade and destro magblade. On a FM concealed weapon build Cloak is amazing allowing you to move quickly and freely in a fight and will basically allow you to escape any situation. On a destro build though Cloak is a garbage ability that I find impossible to even make room for on my bars because of the lack of snare removal and movement speed.

    And if you nerf mobility, you nerf other stam specs while nightblade still stays considerably stronger. It needs to be brought in line with other escape abilities. It should at least get the dodgeroll treatment.

    I don't even think Stamblades are considerably strong right now. I think Stam warden and Stam sorc are both better than stamblade this patch. I also don't think giving it the Dodge roll treatment will not solve anything either because you would still be able to rotate between Cloak and roll dodge resetting both penalties. if people think stamblade is over performing and magblade is balanced they should find away to nerf stamblade without nerfing magblade.
    Edited by thankyourat on September 15, 2018 7:55PM
  • oxygen_thief
    oxygen_thief
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    Datthaw wrote: »
    Sure, you can take cloak, you just need to give nb's a burst heal or a class shield then.

    yeah give em nerfed hardened ward it will be funny
  • Nyladreas
    Nyladreas
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    TiberX wrote: »
    red_emu wrote: »
    Cavedog wrote: »
    Nightblades need to have their ability to cloak nerfed big time. Nobody should be able to fight hand to hand and be invisible at the same time.

    This is why 2/3 of everyone in PvP is running nightblades now, so they can fight while invisible, and never die because they can just turn invisible when they start to lose a fight. If a player engages in a fight, they should not also be able to be invisible at the same time, or within a split second after engaging.

    Nightblades are breaking PvP even more than the lag and server issues.

    Let me ask you then.... what are your resistances? fully buffed? Then we can compare them my nightblade?

    All classes sacrifice dps to go for crit resistance because of NB's, that means they go heavy armor not to get killed in 2 sec.
    guess what: NB's dont have to, they can go full damage because of cloak.
    How is this fair: all pvp population has to go crit resistant and high resistances just for escaping NB's.
    SOOOO what was the question again????

    Lol this dude has no idea that majority of good NBs always have impregnable with them. We die in 2 hits from everything if caught off guard.

    Not to mention cloak is the most unreliable form of defense ever. You just can't seem to find a counter for it. Deny a cloak to NB and we're done. Period.

    You're all either really high or just bad players if you can't stop complaining about NBs.

    Or you need to change your playstyles.
  • Drakkdjinn
    Drakkdjinn
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    It's the swift, my dudes.
  • merevie
    merevie
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    Detect works. Use it.
    Nb are the most squishy group in the game.
    There are also caltrops, streak and a million other ways to slow people.
    I have a nb -there is a rather large number of people who have no trouble killing me in a heartbeat.

    The better guilds have someone with detect and someone who slows people down when they see them.
    They also turn around and protect their tail and healers, rather than abandoning 1/3 of the group or allowing them to be split in half. Splitting up a group is a valid tactic and leaders should know how to deal with it.

    There are still guilds that play the pvp version of the earth is flat.
    Everyone runs in a line enabled by the rapids monkey. The healer will be on crown. Everyone hits proxy together. These people tend to get really salty when someone kills them. Especially if the enemy appear from nowhere and don't engage in straight line bombing competitions.
    Fear, stealth and sap contribute to being able to fight in different ways. If you have a guild where only one brain is allowed, then that leader's brain needs to be able to process changes on the battlefield.

    Nbs are necessary when one's faction is much smaller and gets constantly zerged. 9 vs 50 is the usual for our faction at night. We're not all going to stand there and wait for the bomb group & their associated followers to run over us.
    One banana group also likes to zerg bridge fights by simply running from one end to the other spamming spinning crap.
    They also do it in towers. In keeps. Probably even in their backyards.
    People need to be able to move away from that rubbish.
    Edited by merevie on September 15, 2018 8:46PM
  • Avnr
    Avnr
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    susmitds wrote: »
    Vampires should not be able to use Mist Form.
    Tanks should not be able to block.
    Sorcs should not able to cast spells.

    I never use Mist Form
    So why I need vampire? for the 10% mag?
  • KharnTheUndying
    KharnTheUndying
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    Would moving mark to assault skill line help?
  • Gilvoth
    Gilvoth
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    Ackwalan wrote: »
    I wish cloak worked half as well as people claim.

    this ^
    well said

    people seem to think its just soo easy to cloak.

    cloak is fine as it is, needs left alone.
    dont fix something that isnt broke, it's fine as it is.
  • Lord_Eomer
    Lord_Eomer
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    Cavedog wrote: »
    Nightblades need to have their ability to cloak nerfed big time. Nobody should be able to fight hand to hand and be invisible at the same time.

    This is why 2/3 of everyone in PvP is running nightblades now, so they can fight while invisible, and never die because they can just turn invisible when they start to lose a fight. If a player engages in a fight, they should not also be able to be invisible at the same time, or within a split second after engaging.

    Nightblades are breaking PvP even more than the lag and server issues.

    There is enough mechanics to pull NB out of stealth!

    Seems like L2P issue
  • olsborg
    olsborg
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    I main a nb, and I would not mind more strict conditions to cloak. That being said, I havent used the invis morph of cloak for a couple months now.

    PC EU
    PvP only
  • DUTCH_REAPER
    DUTCH_REAPER
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    MDKs spammining impulse and bats back to back is ridiculous! Nerf it all!! Oh wait..meh bad. Had a flashback to pre 1.5 with all the QQ here.
  • Kadoin
    Kadoin
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    Heimpai wrote: »
    Isn’t there a healing version of cloak? Is it any good?

    Yeah if you stack it with all the healing proc sets out there + have high hp, it's not just good it's "godly". But the same can be achieved on any class with %HP heals because your stats don't matter or affect them like the heals that aren't. Good ZOS design right?
This discussion has been closed.