Agenericname wrote: »Entitled PvP people saying it's the only way to play.Reistr_the_Unbroken wrote: »PvPer’s ganking people trying to do PvE in a mixed area
If you can be attacked by another player, it's a PvP area.
If you can do quests unrelated to PvP, it's a PvE area.
See, this is why Cyrodiil is a mixed zone.
LordSkyKnight wrote: »Soloers who invade MMOs and demand that everything be changed away from MMO type mechanics to an offline single player style of play.
bellanca6561n wrote: »For me it's how people wrap up their identities and their worth as a person into how well they play a video game.
News FLASH
Playing a video game well is NOT a virtue.
what's your issue with the type of game?
I have to disagree with you here in that, in online games outside the casual category, which ESO certainly is, your character is revealed in the course of playing the game. This does not make a good player virtuous of course. Rather in harder core online games, the conflict strips away pretense from players.
Simple fact is that you cannot be more than you are, or other than you are in a multiplayer environment. And it's not just how well you play the game, it's how you play the game that matters in an edgy MMO. This is both why the MMO was never as popular as mainstream entertainment and why efforts to shield players from that basic fact, which ESO takes GREAT PAINS to do, has put the genre in stasis.
The ultimate endgame in online games is revealing, and often discovering, who you are. Not a popular notion. Thus ESO, through its dilution of persistent player groups (5 guilds?!), the absurd number of characters you can have on each account, its rigorous segregation of players in PvE through instancing, its painfully absent structure in PvP, a non-existent justice system, removal of any meaningful risk, strips away the possibility of virtue from playing ESO.
ESO is good at one thing: helping you pass the time. Nothing more.
That's what a lot of devs don't seem to get. You can't have both PvP and PvE in the same instance and expect everyone to be able to play the way they wanna play. PvPers will kill PvErs 'cuz they wanna kill other players and PvErs will just stop playing 'cuz they can't play the way they wanna play. Fallout 76 for example is a PvP game, not PvP and PvE. Todd is just trying to make PvErs buy the game 'cuz he knows most of his fans are into PvE.Agenericname wrote: »Entitled PvP people saying it's the only way to play.Reistr_the_Unbroken wrote: »PvPer’s ganking people trying to do PvE in a mixed area
If you can be attacked by another player, it's a PvP area.
LordSkyKnight wrote: »Soloers who invade MMOs and demand that everything be changed away from MMO type mechanics to an offline single player style of play.
That's what a lot of devs don't seem to get. You can't have both PvP and PvE in the same instance and expect everyone to be able to play the way they wanna play. PvPers will kill PvErs 'cuz they wanna kill other players and PvErs will just stop playing 'cuz they can't play the way they wanna play. Fallout 76 for example is a PvP game, not PvP and PvE. Todd is just trying to make PvErs buy the game 'cuz he knows most of his fans are into PvE.Agenericname wrote: »Entitled PvP people saying it's the only way to play.Reistr_the_Unbroken wrote: »PvPer’s ganking people trying to do PvE in a mixed area
If you can be attacked by another player, it's a PvP area.
The sooner strict PVEers realize that Cyrodiil’s quests are not there just for them, the less frustration we will all endure.
Agenericname wrote: »Agenericname wrote: »Entitled PvP people saying it's the only way to play.Reistr_the_Unbroken wrote: »PvPer’s ganking people trying to do PvE in a mixed area
If you can be attacked by another player, it's a PvP area.
If you can do quests unrelated to PvP, it's a PvE area.
See, this is why Cyrodiil is a mixed zone.
PvP is like a light switch, its switched on or its switched off. It differs from PvE in the sense that it's compulsory. You dont have to want to do it. Once you enter a PvP zone, you're engaged. How much PvE content is for the most part irrelevant.
That's not how it works, a properPvP zone doesn't have PvE elements, like quests, in it.
I get the sense that you haven’t played many MMORPGs... Every single MMO I’ve ever played has had quests in PVP areas, and several have had open world PVP servers.
For me it's how people wrap up their identities and their worth as a person into how well they play a video game.
News FLASH
Playing a video game well is NOT a virtue.
what's your issue with the type of game?
Agenericname wrote: »Agenericname wrote: »Entitled PvP people saying it's the only way to play.Reistr_the_Unbroken wrote: »PvPer’s ganking people trying to do PvE in a mixed area
If you can be attacked by another player, it's a PvP area.
If you can do quests unrelated to PvP, it's a PvE area.
See, this is why Cyrodiil is a mixed zone.
PvP is like a light switch, its switched on or its switched off. It differs from PvE in the sense that it's compulsory. You dont have to want to do it. Once you enter a PvP zone, you're engaged. How much PvE content is for the most part irrelevant.
That's not how it works, a properPvP zone doesn't have PvE elements, like quests, in it.
I get the sense that you haven’t played many MMORPGs... Every single MMO I’ve ever played has had quests in PVP areas, and several have had open world PVP servers.
Open world PvP servers seperated from PvE servers, yeah, that's pretty damn different.
OrdoHermetica wrote: »The sooner strict PVEers realize that Cyrodiil’s quests are not there just for them, the less frustration we will all endure.
In fact, I'd take this a step further: Cyrodiil's quests are not intended for PvEers, full stop. They were not created with PvE-only players in mind; they were created for PvPers. Yes, PvEers can do them, but they're placed in a war zone with hostile players, and that PvE gear and skillset isn't really going to work out.
This goes the other way, too. Content like vet Maelstrom Arena? That's PvE content that is not intended for PvP players. PvP gear and skillsets simply will not work, although yes, PvPers can participate if they'd like. However, if they want to succeed, they need to learn how the PvE side of the game works and gear and skill up accordingly... just like PvE players who want to succeed in PvP zones.
Related, speaking as someone who spends an equal amount of time playing PvE and PvP, the entitlement displayed by some PvE purists is definitely high on my list of pet peeves in MMOs. Some content is made for PvPers. Some content is made for PvEers. It's okay if you don't like one or the other—it's not necessary for you to enjoy or engage with literally every aspect of a game. Similarly, it is not reasonable to expect every aspect of a large, several million player game to conform to your particular play style and preferences.
Forgot to mention the constant balancing for PvP & power creap.
Wish skills just stayed the same from release & only fixed if bugged.
Of course adjust if the main content changes like Tamriel One kind of forced.
But mainly just separate PvE vs PvP skill effects, or create just PvP skills for PvP.
You can never "balance" Player vs another Player through skills because player skill is a huge factor.
Adjusting for that will never work, just separate them, or create new PvP only skills.
Agenericname wrote: »Agenericname wrote: »Entitled PvP people saying it's the only way to play.Reistr_the_Unbroken wrote: »PvPer’s ganking people trying to do PvE in a mixed area
If you can be attacked by another player, it's a PvP area.
If you can do quests unrelated to PvP, it's a PvE area.
See, this is why Cyrodiil is a mixed zone.
PvP is like a light switch, its switched on or its switched off. It differs from PvE in the sense that it's compulsory. You dont have to want to do it. Once you enter a PvP zone, you're engaged. How much PvE content is for the most part irrelevant.
That's not how it works, a properPvP zone doesn't have PvE elements, like quests, in it.
I get the sense that you haven’t played many MMORPGs... Every single MMO I’ve ever played has had quests in PVP areas, and several have had open world PVP servers.
Open world PvP servers seperated from PvE servers, yeah, that's pretty damn different.
Conveniently neglected the fact that most (if not all) MMOs have quests in PVP areas. Even LOTRO, the most PVE-friendly MMO out there, has quests in its tiny PvP areas.
Quests.
Are.
Not.
Just.
For.
You.
MLGProPlayer wrote: »I dislike that most developers have given up on sandbox MMOs.
What? The vast majority of MMOs coming out are sandbox shovelware (Black Desert, Ashes of Creation, Crowfall, etc.).
Sandbox games are dirt cheap to develop, so they've become extremely popular with indie devs. They don't have any lasting power because they suck though. Sandbox games, by their very nature, don't have any content. You're supposed to "create your own adventure", which gets boring after about 7 days.
The best MMOs are theme parks since they have actual content (quests, dungeons, raids, etc.).
Agenericname wrote: »Agenericname wrote: »Entitled PvP people saying it's the only way to play.Reistr_the_Unbroken wrote: »PvPer’s ganking people trying to do PvE in a mixed area
If you can be attacked by another player, it's a PvP area.
If you can do quests unrelated to PvP, it's a PvE area.
See, this is why Cyrodiil is a mixed zone.
PvP is like a light switch, its switched on or its switched off. It differs from PvE in the sense that it's compulsory. You dont have to want to do it. Once you enter a PvP zone, you're engaged. How much PvE content is for the most part irrelevant.
That's not how it works, a properPvP zone doesn't have PvE elements, like quests, in it.
I get the sense that you haven’t played many MMORPGs... Every single MMO I’ve ever played has had quests in PVP areas, and several have had open world PVP servers.