Still, as I said in my other comment, I 100% agree that light attacks shouldn't contribute as much DPS as they do currently, what with the various buffs in Summerset. Keeping the resource/damage scaling increase (as it makes theorycrafting easier and makes the game just a bit more consistent), but reverting everything else to the way it was pre-Summerset, and changing skills and sets that only work with light attacks to also work with heavy attacks (maybe with a slight damage buff, since heavy attacks take longer to perform), is what I would like to see happen, but Zenimax has already made these changes, and they probably won't go back on them.
But I 100% disagree with you guys saying that light attack weaving isn't fun or "dynamic". For starters, read my other comment. For me, light attack weaving, or animation cancelling in general, really, helps to improve the "flow" of combat. ESO's animations are very rigid, which when combined with a fast paced combat system (a 1 second GCD is pretty fast for an MMO) just leads to combat feeling clunky, which is where animation cancelling and, by extension, weaving can help.
Performing a rotation with weaving is no more or less dynamic than performing a rotation without weaving: at the end of the day, you're still performing a completely static sequence of skills/actions. If you want dynamic gameplay, try playing with a dynamic rotation, where you prioritise more important skills/buffs/debuffs over less important ones. Nightblades are basically built for dynamic rotations, to get as many Grim Focus procs off as you can. Watch gameplay of top tier Nightblades clearing progression runs in trials, you'll notice there isn't a completely static rotation that they're using, they kind of just refresh what they see is about to run out, and prioritise light attacks + spammable + Grim Focus.
Still, as I said in my other comment, I 100% agree that light attacks shouldn't contribute as much DPS as they do currently, what with the various buffs in Summerset. Keeping the resource/damage scaling increase (as it makes theorycrafting easier and makes the game just a bit more consistent), but reverting everything else to the way it was pre-Summerset, and changing skills and sets that only work with light attacks to also work with heavy attacks (maybe with a slight damage buff, since heavy attacks take longer to perform), is what I would like to see happen, but Zenimax has already made these changes, and they probably won't go back on them.
But I 100% disagree with you guys saying that light attack weaving isn't fun or "dynamic". For starters, read my other comment. For me, light attack weaving, or animation cancelling in general, really, helps to improve the "flow" of combat. ESO's animations are very rigid, which when combined with a fast paced combat system (a 1 second GCD is pretty fast for an MMO) just leads to combat feeling clunky, which is where animation cancelling and, by extension, weaving can help.
Performing a rotation with weaving is no more or less dynamic than performing a rotation without weaving: at the end of the day, you're still performing a completely static sequence of skills/actions. If you want dynamic gameplay, try playing with a dynamic rotation, where you prioritise more important skills/buffs/debuffs over less important ones. Nightblades are basically built for dynamic rotations, to get as many Grim Focus procs off as you can. Watch gameplay of top tier Nightblades clearing progression runs in trials, you'll notice there isn't a completely static rotation that they're using, they kind of just refresh what they see is about to run out, and prioritise light attacks + spammable + Grim Focus.
Light attacks don't cancel skill animations, so they don't in any way improve the "flow". And nobody is arguing for blanket removal of animation cancelling.
I wouldn't mind though if they shortened the longer animations to the length of the GCD, so there wouldn't be a need to do any animation cancelling while doing a normal DPS rotation. Animation cancelling should only allow you to go in defensive mode without having to wait for the GCD, but it shouldn't be part of the rotation of every raider doing vet trials, it should be irrelevant in terms of maximizing dummy parses.
These are the kind of replies which frustrate me on this issue, because every time a discussion comes up and people are civil and trying to explain their issues we just get mocked and told to L2P.SammyFable wrote: »This thread is comedy gold. To all those claiming their inability or disliking of weaving locks you out of the game, what are you trying to play? Who prevents you from doing so? This game is most likely 90%+ just questing. Want to do that? That's fine, no weaving necessary, just lay some dots and use a spammable. Do you want to pvp? Sure, do it without weaving. You might not be as successful as others but you can surely do it. Dungeons? Yep, you're fine. Trials? No problem. Mastering the hardest content the game has to offer with little to no effort, flawlessly? Well, there's always tanking.
OP Tell me how it's more interesting to press one button a second than pressing two buttons a second. Or let me phrase it like this, is it more interesting to spam buttons 1-5 or timing the key strokes with a LMB press?
I can understand the point for consoles, the RT button doesn't seem to be a good choice for LAs, it should be remapable.
Another thing, did you ever play any single player TES games? In those Light and heavy attacks are all you have, doesn't even matter if you use a regular weapon or a spell. There are almost no other skills, just the shouts in skyrim and racial skills.
Those people shouldn’t have to worry about getting good if they can’t spend time on the game anyway. If you only have like 2-3 hours a day to play your chances of getting into a real progression group are basically non existant, as for the other group content, it can be completed with around 30k which is achievable on any class and spec. This is people complaining that they can’t get their “epeen” as big as other people’s “epeen” and no argument can say otherwise.The LA meta is a style of game play that's more suitable to younger faster people with more play time to 'git gud'. If a game wants to go down this route of forced LA weaving, it makes it more difficult for those at the other end of the scale - i.e. those with larger wallets who are more likely to spend because of less play time due to work. Just something else to think about really.
Sure, but they also were not a required mechanic and had skills and game design balanced around them. It was that extra thing good players did to stand out.Even before, in pre Summerset, LAs were a very big source of damage, and no rotation like people are suggesting here even came close.The LA meta is a style of game play that's more suitable to younger faster people with more play time to 'git gud'. If a game wants to go down this route of forced LA weaving, it makes it more difficult for those at the other end of the scale - i.e. those with larger wallets who are more likely to spend because of less play time due to work. Just something else to think about really.
.Spamming a keyboard button doesn't cause me issues though, the only pain I get is from the repeated action of clicking the left mouse button with my index finger.Parrot1986 wrote: »Toc de Malsvi wrote: »Repetitive Strain Injury is the result of poor use in connection with constant repetition. The spacing of light attacks in an optimal rotation is not as infrequent as the spacing of spaces between words, this repetition opens the gate for injury if proper breaks and rests are not taken.
I believe this accounts for the occurrence of finger pain complaints in relation to PVE dps, I have had some pain with it and I have spoken to many others who have had the same experience. Only in relation to PVE dps within ESO have I seen this complaint arise. It isn't widespread from my interaction, and I would say it is probably less than 5-10%.
I can understand not liking the LA style of fighting, especially now it’s such a major factor to DPS but I cant figure out how having it there increases chances for RSI? If I remove LAs then I’ll just be casting my spammable more so surely then The risk is just as high as I’m still clicking a button a high number of times.
Personally I enjoy the combat in ESO compared to the other MMOs I’ve played mainly down to lack of tab targeting and combat feels to be more free flowing. LAs contribute to that and it’s such a core part of the game from resource management, ultimate regen and damage it’s not going to change. I much prefer this to after Morrowind when Heavy Attacks were more necessary for sustain and the damage boost they got.
I've tried other options (keybinds, cheaper mouse, controller) but none of them felt comfortable or had other issues attached.
I am fine with LA weave being in the game and even for it to be the best choice for top tier DPS players, but at least give people a choice and not a "LA Weave or GTFO" game design path.
I was fully behind the Morrowind changes, I still kind of like the idea of light damage, heavy resources and in Morrowind I was even feeling happy with combat. However Summerset and other smaller updates this year moved it from "LA is a better choice" to "LA is the only choice" especially for the Nightblade.
I know I will just end up sounding like a broken record, but eh... I want to enjoy the game and my main character again without being forced to limit game time or suffer damage to my hand.
Toc de Malsvi wrote: »Toc de Malsvi wrote: »SammyFable wrote: »This thread is comedy gold. To all those claiming their inability or disliking of weaving locks you out of the game, what are you trying to play? Who prevents you from doing so? This game is most likely 90%+ just questing. Want to do that? That's fine, no weaving necessary, just lay some dots and use a spammable. Do you want to pvp? Sure, do it without weaving. You might not be as successful as others but you can surely do it. Dungeons? Yep, you're fine. Trials? No problem. Mastering the hardest content the game has to offer with little to no effort, flawlessly? Well, there's always tanking.
@OP Tell me how it's more interesting to press one button a second than pressing two buttons a second. Or let me phrase it like this, is it more interesting to spam buttons 1-5 or timing the key strokes with a LMB press?
I can understand the point for consoles, the RT button doesn't seem to be a good choice for LAs, it should be remapable.
Another thing, did you ever play any single player TES games? In those Light and heavy attacks are all you have, doesn't even matter if you use a regular weapon or a spell. There are almost no other skills, just the shouts in skyrim and racial skills.
The thread in no way references or suggests being locked out of the game. I am able and have completed virtually all game content.
Light weaving is static, it is repetitive, both of these statements are easily proven and do not rely on opinions. In my opinion static repetition is boring game-play and an indicator of poor design. In my opinion this is not a good game design to move forward with.
Removing light attack weaving from a static rotation still leaves you with a static rotation, though? It's not like you slow yourself down or outright stop using skills to weave light attacks.
12131415161718191213141516171819
12345678912345678912345678912345
Both of the above are technically static but one has significantly more static repetition than the other. The first line engages the "1" key sixteen times, the second engages the 1 key four times. That is a 75% reduction in unnecessary repetitive static button presses. One is more dynamic by comparison to the other, and its quite a big difference.
I've often felt that ZOS doesn't have a clear goal of what they want the games combat mechanics to be or how to achieve them, it's always been chasing and fixing/adapting to what the players are doing.I like light/med/heavy attack mechanics a lot, I think they actually feel good to use.
However, I do think they have been overly emphasizing them in combat and DPS output. I don't like the recent buffs light attacks received and don't like having to manage resources with heavy attacks - makes no sense.
Right...you're using keys + a mouse button... /facepalmToc de Malsvi wrote: »Light attacking through a rotation isn't fun or dynamic, its boring, repetitive, and causes finger pain for some if not many players.
I can understand the idea behind the introduction and use of light/medium/heavy attacks, however centralizing light attacks within the global CD such that the use of light attacks with skills is essential to performing well is poor game design. I got into ESO during PC beta but that was only made possible due to an invitation from a friend, she never played the game after the beta directly because of the light attacks. Her words were: "I wand-ed my way through WoW until they wised up and got rid of it I'm not doing it again."
I say get rid of light/medium/heavy attacks and just give me another skill slot.
You know what's even more repetitive?
One button mashing, because that;s what you are suggesting, there is already some of that, at least with weaving you have something else to do other than using only keys.
Callous2208 wrote: »Is this an "I can't animation cancel and want changes so my deeps is good also," thread disguised as a call for legitimate improvements? Because nothing brought forth so far makes a lick of sense. Op is literally stating to remove dynamics to make something more dynamic, and that somehow this dumbing down of the system will make it less boring. Throw in some useless numbers that don't support the point and an odd complaint about finger pain and I just don't know what's going on around here anymore.
Thestephenmcraeub17_ESO wrote: »Toc de Malsvi wrote: »Toc de Malsvi wrote: »SammyFable wrote: »This thread is comedy gold. To all those claiming their inability or disliking of weaving locks you out of the game, what are you trying to play? Who prevents you from doing so? This game is most likely 90%+ just questing. Want to do that? That's fine, no weaving necessary, just lay some dots and use a spammable. Do you want to pvp? Sure, do it without weaving. You might not be as successful as others but you can surely do it. Dungeons? Yep, you're fine. Trials? No problem. Mastering the hardest content the game has to offer with little to no effort, flawlessly? Well, there's always tanking.
@OP Tell me how it's more interesting to press one button a second than pressing two buttons a second. Or let me phrase it like this, is it more interesting to spam buttons 1-5 or timing the key strokes with a LMB press?
I can understand the point for consoles, the RT button doesn't seem to be a good choice for LAs, it should be remapable.
Another thing, did you ever play any single player TES games? In those Light and heavy attacks are all you have, doesn't even matter if you use a regular weapon or a spell. There are almost no other skills, just the shouts in skyrim and racial skills.
The thread in no way references or suggests being locked out of the game. I am able and have completed virtually all game content.
Light weaving is static, it is repetitive, both of these statements are easily proven and do not rely on opinions. In my opinion static repetition is boring game-play and an indicator of poor design. In my opinion this is not a good game design to move forward with.
Removing light attack weaving from a static rotation still leaves you with a static rotation, though? It's not like you slow yourself down or outright stop using skills to weave light attacks.
12131415161718191213141516171819
12345678912345678912345678912345
Both of the above are technically static but one has significantly more static repetition than the other. The first line engages the "1" key sixteen times, the second engages the 1 key four times. That is a 75% reduction in unnecessary repetitive static button presses. One is more dynamic by comparison to the other, and its quite a big difference.
The main problem with your argument as it applies to this game's combat system is that you are ignoring the presence of global cool-downs. So the way your hypothetical number sequence would actually go is like so:
12345 - rotation of skills 1 through 5 with no light attack weaving (5 global cool-downs)
0102030405 - rotation of skills 1 through 5 where the zeros represent a light attack (5 global cool-downs)
Important to note, BOTH OF THESE TWO ROTATIONS TAKE THE SAME AMOUNT OF TIME TO COMPLETE, each being 5 seconds because that's how long the global cooldown takes to allow you to cast 5 skills.
Since the light attacks don't use a global cool-down, you get more casting in the same amount of time, whereas your example acts as though a light attack substitutes the use of a skill. Yes, it is repetitive, but it is not static (at least not as static as not using LAs). Comparatively, it is far more static to not weave light attacks than it is to weave them.
Whatever you may think about systems of numbers is fine and applicable to plenty of situations outside of ESO's combat system, I'm sure. I'm no mathematician, so I won't try to argue about the science of number sequences or the semantics of what constitutes dynamicism. What I can say definitively is that more is going on in a rotation involving light attacks, and is therefore more dynamic.
Thestephenmcraeub17_ESO wrote: »Toc de Malsvi wrote: »Toc de Malsvi wrote: »SammyFable wrote: »This thread is comedy gold. To all those claiming their inability or disliking of weaving locks you out of the game, what are you trying to play? Who prevents you from doing so? This game is most likely 90%+ just questing. Want to do that? That's fine, no weaving necessary, just lay some dots and use a spammable. Do you want to pvp? Sure, do it without weaving. You might not be as successful as others but you can surely do it. Dungeons? Yep, you're fine. Trials? No problem. Mastering the hardest content the game has to offer with little to no effort, flawlessly? Well, there's always tanking.
@OP Tell me how it's more interesting to press one button a second than pressing two buttons a second. Or let me phrase it like this, is it more interesting to spam buttons 1-5 or timing the key strokes with a LMB press?
I can understand the point for consoles, the RT button doesn't seem to be a good choice for LAs, it should be remapable.
Another thing, did you ever play any single player TES games? In those Light and heavy attacks are all you have, doesn't even matter if you use a regular weapon or a spell. There are almost no other skills, just the shouts in skyrim and racial skills.
The thread in no way references or suggests being locked out of the game. I am able and have completed virtually all game content.
Light weaving is static, it is repetitive, both of these statements are easily proven and do not rely on opinions. In my opinion static repetition is boring game-play and an indicator of poor design. In my opinion this is not a good game design to move forward with.
Removing light attack weaving from a static rotation still leaves you with a static rotation, though? It's not like you slow yourself down or outright stop using skills to weave light attacks.
12131415161718191213141516171819
12345678912345678912345678912345
Both of the above are technically static but one has significantly more static repetition than the other. The first line engages the "1" key sixteen times, the second engages the 1 key four times. That is a 75% reduction in unnecessary repetitive static button presses. One is more dynamic by comparison to the other, and its quite a big difference.
The main problem with your argument as it applies to this game's combat system is that you are ignoring the presence of global cool-downs. So the way your hypothetical number sequence would actually go is like so:
12345 - rotation of skills 1 through 5 with no light attack weaving (5 global cool-downs)
0102030405 - rotation of skills 1 through 5 where the zeros represent a light attack (5 global cool-downs)
Important to note, BOTH OF THESE TWO ROTATIONS TAKE THE SAME AMOUNT OF TIME TO COMPLETE, each being 5 seconds because that's how long the global cooldown takes to allow you to cast 5 skills.
Since the light attacks don't use a global cool-down, you get more casting in the same amount of time, whereas your example acts as though a light attack substitutes the use of a skill. Yes, it is repetitive, but it is not static (at least not as static as not using LAs). Comparatively, it is far more static to not weave light attacks than it is to weave them.
Whatever you may think about systems of numbers is fine and applicable to plenty of situations outside of ESO's combat system, I'm sure. I'm no mathematician, so I won't try to argue about the science of number sequences or the semantics of what constitutes dynamicism. What I can say definitively is that more is going on in a rotation involving light attacks, and is therefore more dynamic.
Sounds like a solid argument to get rid of GCDs entirely, what could possibly go wrong there?
Thestephenmcraeub17_ESO wrote: »Thestephenmcraeub17_ESO wrote: »Toc de Malsvi wrote: »Toc de Malsvi wrote: »SammyFable wrote: »This thread is comedy gold. To all those claiming their inability or disliking of weaving locks you out of the game, what are you trying to play? Who prevents you from doing so? This game is most likely 90%+ just questing. Want to do that? That's fine, no weaving necessary, just lay some dots and use a spammable. Do you want to pvp? Sure, do it without weaving. You might not be as successful as others but you can surely do it. Dungeons? Yep, you're fine. Trials? No problem. Mastering the hardest content the game has to offer with little to no effort, flawlessly? Well, there's always tanking.
@OP Tell me how it's more interesting to press one button a second than pressing two buttons a second. Or let me phrase it like this, is it more interesting to spam buttons 1-5 or timing the key strokes with a LMB press?
I can understand the point for consoles, the RT button doesn't seem to be a good choice for LAs, it should be remapable.
Another thing, did you ever play any single player TES games? In those Light and heavy attacks are all you have, doesn't even matter if you use a regular weapon or a spell. There are almost no other skills, just the shouts in skyrim and racial skills.
The thread in no way references or suggests being locked out of the game. I am able and have completed virtually all game content.
Light weaving is static, it is repetitive, both of these statements are easily proven and do not rely on opinions. In my opinion static repetition is boring game-play and an indicator of poor design. In my opinion this is not a good game design to move forward with.
Removing light attack weaving from a static rotation still leaves you with a static rotation, though? It's not like you slow yourself down or outright stop using skills to weave light attacks.
12131415161718191213141516171819
12345678912345678912345678912345
Both of the above are technically static but one has significantly more static repetition than the other. The first line engages the "1" key sixteen times, the second engages the 1 key four times. That is a 75% reduction in unnecessary repetitive static button presses. One is more dynamic by comparison to the other, and its quite a big difference.
The main problem with your argument as it applies to this game's combat system is that you are ignoring the presence of global cool-downs. So the way your hypothetical number sequence would actually go is like so:
12345 - rotation of skills 1 through 5 with no light attack weaving (5 global cool-downs)
0102030405 - rotation of skills 1 through 5 where the zeros represent a light attack (5 global cool-downs)
Important to note, BOTH OF THESE TWO ROTATIONS TAKE THE SAME AMOUNT OF TIME TO COMPLETE, each being 5 seconds because that's how long the global cooldown takes to allow you to cast 5 skills.
Since the light attacks don't use a global cool-down, you get more casting in the same amount of time, whereas your example acts as though a light attack substitutes the use of a skill. Yes, it is repetitive, but it is not static (at least not as static as not using LAs). Comparatively, it is far more static to not weave light attacks than it is to weave them.
Whatever you may think about systems of numbers is fine and applicable to plenty of situations outside of ESO's combat system, I'm sure. I'm no mathematician, so I won't try to argue about the science of number sequences or the semantics of what constitutes dynamicism. What I can say definitively is that more is going on in a rotation involving light attacks, and is therefore more dynamic.
Sounds like a solid argument to get rid of GCDs entirely, what could possibly go wrong there?
I'm no technical expert and have no idea what that would do to the servers and clients, but I can say that we already see a healthy amount of forum posts complaining about "skills that all seem to hit at once" due to server lag. Imagine if a bunch of skills were actually able to hit at once because someone's PC is faster than yours. Global cool-downs are necessary to prevent (or at least mitigate) unfair advantages going to players with better ISP connectivity, faster processors, and closer proximity to servers.
Granted, if you always play with 400+ ping and are using an integrated graphics card with a 7-year-old processor and 2GB of DDR3, global cool-downs won't save you from getting wrecked in PvP. But that's beside the point.
Thestephenmcraeub17_ESO wrote: »Thestephenmcraeub17_ESO wrote: »Toc de Malsvi wrote: »Toc de Malsvi wrote: »SammyFable wrote: »This thread is comedy gold. To all those claiming their inability or disliking of weaving locks you out of the game, what are you trying to play? Who prevents you from doing so? This game is most likely 90%+ just questing. Want to do that? That's fine, no weaving necessary, just lay some dots and use a spammable. Do you want to pvp? Sure, do it without weaving. You might not be as successful as others but you can surely do it. Dungeons? Yep, you're fine. Trials? No problem. Mastering the hardest content the game has to offer with little to no effort, flawlessly? Well, there's always tanking.
@OP Tell me how it's more interesting to press one button a second than pressing two buttons a second. Or let me phrase it like this, is it more interesting to spam buttons 1-5 or timing the key strokes with a LMB press?
I can understand the point for consoles, the RT button doesn't seem to be a good choice for LAs, it should be remapable.
Another thing, did you ever play any single player TES games? In those Light and heavy attacks are all you have, doesn't even matter if you use a regular weapon or a spell. There are almost no other skills, just the shouts in skyrim and racial skills.
The thread in no way references or suggests being locked out of the game. I am able and have completed virtually all game content.
Light weaving is static, it is repetitive, both of these statements are easily proven and do not rely on opinions. In my opinion static repetition is boring game-play and an indicator of poor design. In my opinion this is not a good game design to move forward with.
Removing light attack weaving from a static rotation still leaves you with a static rotation, though? It's not like you slow yourself down or outright stop using skills to weave light attacks.
12131415161718191213141516171819
12345678912345678912345678912345
Both of the above are technically static but one has significantly more static repetition than the other. The first line engages the "1" key sixteen times, the second engages the 1 key four times. That is a 75% reduction in unnecessary repetitive static button presses. One is more dynamic by comparison to the other, and its quite a big difference.
The main problem with your argument as it applies to this game's combat system is that you are ignoring the presence of global cool-downs. So the way your hypothetical number sequence would actually go is like so:
12345 - rotation of skills 1 through 5 with no light attack weaving (5 global cool-downs)
0102030405 - rotation of skills 1 through 5 where the zeros represent a light attack (5 global cool-downs)
Important to note, BOTH OF THESE TWO ROTATIONS TAKE THE SAME AMOUNT OF TIME TO COMPLETE, each being 5 seconds because that's how long the global cooldown takes to allow you to cast 5 skills.
Since the light attacks don't use a global cool-down, you get more casting in the same amount of time, whereas your example acts as though a light attack substitutes the use of a skill. Yes, it is repetitive, but it is not static (at least not as static as not using LAs). Comparatively, it is far more static to not weave light attacks than it is to weave them.
Whatever you may think about systems of numbers is fine and applicable to plenty of situations outside of ESO's combat system, I'm sure. I'm no mathematician, so I won't try to argue about the science of number sequences or the semantics of what constitutes dynamicism. What I can say definitively is that more is going on in a rotation involving light attacks, and is therefore more dynamic.
Sounds like a solid argument to get rid of GCDs entirely, what could possibly go wrong there?
I'm no technical expert and have no idea what that would do to the servers and clients, but I can say that we already see a healthy amount of forum posts complaining about "skills that all seem to hit at once" due to server lag. Imagine if a bunch of skills were actually able to hit at once because someone's PC is faster than yours. Global cool-downs are necessary to prevent (or at least mitigate) unfair advantages going to players with better ISP connectivity, faster processors, and closer proximity to servers.
Granted, if you always play with 400+ ping and are using an integrated graphics card with a 7-year-old processor and 2GB of DDR3, global cool-downs won't save you from getting wrecked in PvP. But that's beside the point.
Sounds like a solid argument to put light attacks on the same GCD. Thanks for arguing my points.
Thestephenmcraeub17_ESO wrote: »Thestephenmcraeub17_ESO wrote: »Thestephenmcraeub17_ESO wrote: »Toc de Malsvi wrote: »Toc de Malsvi wrote: »SammyFable wrote: »This thread is comedy gold. To all those claiming their inability or disliking of weaving locks you out of the game, what are you trying to play? Who prevents you from doing so? This game is most likely 90%+ just questing. Want to do that? That's fine, no weaving necessary, just lay some dots and use a spammable. Do you want to pvp? Sure, do it without weaving. You might not be as successful as others but you can surely do it. Dungeons? Yep, you're fine. Trials? No problem. Mastering the hardest content the game has to offer with little to no effort, flawlessly? Well, there's always tanking.
@OP Tell me how it's more interesting to press one button a second than pressing two buttons a second. Or let me phrase it like this, is it more interesting to spam buttons 1-5 or timing the key strokes with a LMB press?
I can understand the point for consoles, the RT button doesn't seem to be a good choice for LAs, it should be remapable.
Another thing, did you ever play any single player TES games? In those Light and heavy attacks are all you have, doesn't even matter if you use a regular weapon or a spell. There are almost no other skills, just the shouts in skyrim and racial skills.
The thread in no way references or suggests being locked out of the game. I am able and have completed virtually all game content.
Light weaving is static, it is repetitive, both of these statements are easily proven and do not rely on opinions. In my opinion static repetition is boring game-play and an indicator of poor design. In my opinion this is not a good game design to move forward with.
Removing light attack weaving from a static rotation still leaves you with a static rotation, though? It's not like you slow yourself down or outright stop using skills to weave light attacks.
12131415161718191213141516171819
12345678912345678912345678912345
Both of the above are technically static but one has significantly more static repetition than the other. The first line engages the "1" key sixteen times, the second engages the 1 key four times. That is a 75% reduction in unnecessary repetitive static button presses. One is more dynamic by comparison to the other, and its quite a big difference.
The main problem with your argument as it applies to this game's combat system is that you are ignoring the presence of global cool-downs. So the way your hypothetical number sequence would actually go is like so:
12345 - rotation of skills 1 through 5 with no light attack weaving (5 global cool-downs)
0102030405 - rotation of skills 1 through 5 where the zeros represent a light attack (5 global cool-downs)
Important to note, BOTH OF THESE TWO ROTATIONS TAKE THE SAME AMOUNT OF TIME TO COMPLETE, each being 5 seconds because that's how long the global cooldown takes to allow you to cast 5 skills.
Since the light attacks don't use a global cool-down, you get more casting in the same amount of time, whereas your example acts as though a light attack substitutes the use of a skill. Yes, it is repetitive, but it is not static (at least not as static as not using LAs). Comparatively, it is far more static to not weave light attacks than it is to weave them.
Whatever you may think about systems of numbers is fine and applicable to plenty of situations outside of ESO's combat system, I'm sure. I'm no mathematician, so I won't try to argue about the science of number sequences or the semantics of what constitutes dynamicism. What I can say definitively is that more is going on in a rotation involving light attacks, and is therefore more dynamic.
Sounds like a solid argument to get rid of GCDs entirely, what could possibly go wrong there?
I'm no technical expert and have no idea what that would do to the servers and clients, but I can say that we already see a healthy amount of forum posts complaining about "skills that all seem to hit at once" due to server lag. Imagine if a bunch of skills were actually able to hit at once because someone's PC is faster than yours. Global cool-downs are necessary to prevent (or at least mitigate) unfair advantages going to players with better ISP connectivity, faster processors, and closer proximity to servers.
Granted, if you always play with 400+ ping and are using an integrated graphics card with a 7-year-old processor and 2GB of DDR3, global cool-downs won't save you from getting wrecked in PvP. But that's beside the point.
Sounds like a solid argument to put light attacks on the same GCD. Thanks for arguing my points.
"There should be no global cool-downs" and "light attacks should also follow global cool-downs" are two different arguments, neither of which I argued for. I'm not sure what's lapsing in your reading comprehension skill, but both of those are bad ideas and having explained already why "no global cool-downs" is a bad idea, I'll go ahead and explain why light attacks following GCDs is also a bad idea.
DPS for everyone (everyone with skill, anyway) would drop across the board. Some content in this game is a DPS race (execute phases in trial bosses, for example). If everyone were to take a 15-25% DPS hit (some builds obviously are more reliant on light attack weaving as DPS boosts, whereas some are less reliant or even use heavy attacks instead [though this is admittedly less common]), then some groups which are currently able to clear some veteran content would no longer be able to. The workaround for this would be if ZOS were to decrease the health, or dumb-down the mechanics and damage output of some bosses. Since that is a hefty undertaking for a development team that is devoted to pushing out new content regularly, and since so few people are complaining about light attack weaving as you are, it is probably not on the priority list at all.
If the system were like this, granted, I wouldn't leave the game. I just appreciate what light attack weaving dose for DPS, and I appreciate that (even though it is easy to learn and doesn't take much time) it is an investment of time and effort that shows a player is willing to work for spots in those scoreboard trial runs. You don't have to agree with me, that's your prerogative. But at the end of the day, light attack weaving is not game breaking, most content can be cleared without it, and not nearly enough people agree with you to make a difference. That's where we are on this issue.
EDIT: By the way, for clarity's sake, my point is that the system is fine the way it is and should not be changed. I feel this is necessary to point out because you seem to think that the only two options in this debate are "get rid of GCDs" or "make LAs follow GCSs" and the issue is not as binary as you would try to lead other readers to believe.
Toc de Malsvi wrote: »Light attacking through a rotation isn't fun or dynamic, its boring, repetitive, and causes finger pain for some if not many players.
I can understand the idea behind the introduction and use of light/medium/heavy attacks, however centralizing light attacks within the global CD such that the use of light attacks with skills is essential to performing well is poor game design. I got into ESO during PC beta but that was only made possible due to an invitation from a friend, she never played the game after the beta directly because of the light attacks. Her words were: "I wand-ed my way through WoW until they wised up and got rid of it I'm not doing it again."
I say get rid of light/medium/heavy attacks and just give me another skill slot.
Thestephenmcraeub17_ESO wrote: »Thestephenmcraeub17_ESO wrote: »Thestephenmcraeub17_ESO wrote: »Toc de Malsvi wrote: »Toc de Malsvi wrote: »SammyFable wrote: »This thread is comedy gold. To all those claiming their inability or disliking of weaving locks you out of the game, what are you trying to play? Who prevents you from doing so? This game is most likely 90%+ just questing. Want to do that? That's fine, no weaving necessary, just lay some dots and use a spammable. Do you want to pvp? Sure, do it without weaving. You might not be as successful as others but you can surely do it. Dungeons? Yep, you're fine. Trials? No problem. Mastering the hardest content the game has to offer with little to no effort, flawlessly? Well, there's always tanking.
@OP Tell me how it's more interesting to press one button a second than pressing two buttons a second. Or let me phrase it like this, is it more interesting to spam buttons 1-5 or timing the key strokes with a LMB press?
I can understand the point for consoles, the RT button doesn't seem to be a good choice for LAs, it should be remapable.
Another thing, did you ever play any single player TES games? In those Light and heavy attacks are all you have, doesn't even matter if you use a regular weapon or a spell. There are almost no other skills, just the shouts in skyrim and racial skills.
The thread in no way references or suggests being locked out of the game. I am able and have completed virtually all game content.
Light weaving is static, it is repetitive, both of these statements are easily proven and do not rely on opinions. In my opinion static repetition is boring game-play and an indicator of poor design. In my opinion this is not a good game design to move forward with.
Removing light attack weaving from a static rotation still leaves you with a static rotation, though? It's not like you slow yourself down or outright stop using skills to weave light attacks.
12131415161718191213141516171819
12345678912345678912345678912345
Both of the above are technically static but one has significantly more static repetition than the other. The first line engages the "1" key sixteen times, the second engages the 1 key four times. That is a 75% reduction in unnecessary repetitive static button presses. One is more dynamic by comparison to the other, and its quite a big difference.
The main problem with your argument as it applies to this game's combat system is that you are ignoring the presence of global cool-downs. So the way your hypothetical number sequence would actually go is like so:
12345 - rotation of skills 1 through 5 with no light attack weaving (5 global cool-downs)
0102030405 - rotation of skills 1 through 5 where the zeros represent a light attack (5 global cool-downs)
Important to note, BOTH OF THESE TWO ROTATIONS TAKE THE SAME AMOUNT OF TIME TO COMPLETE, each being 5 seconds because that's how long the global cooldown takes to allow you to cast 5 skills.
Since the light attacks don't use a global cool-down, you get more casting in the same amount of time, whereas your example acts as though a light attack substitutes the use of a skill. Yes, it is repetitive, but it is not static (at least not as static as not using LAs). Comparatively, it is far more static to not weave light attacks than it is to weave them.
Whatever you may think about systems of numbers is fine and applicable to plenty of situations outside of ESO's combat system, I'm sure. I'm no mathematician, so I won't try to argue about the science of number sequences or the semantics of what constitutes dynamicism. What I can say definitively is that more is going on in a rotation involving light attacks, and is therefore more dynamic.
Sounds like a solid argument to get rid of GCDs entirely, what could possibly go wrong there?
I'm no technical expert and have no idea what that would do to the servers and clients, but I can say that we already see a healthy amount of forum posts complaining about "skills that all seem to hit at once" due to server lag. Imagine if a bunch of skills were actually able to hit at once because someone's PC is faster than yours. Global cool-downs are necessary to prevent (or at least mitigate) unfair advantages going to players with better ISP connectivity, faster processors, and closer proximity to servers.
Granted, if you always play with 400+ ping and are using an integrated graphics card with a 7-year-old processor and 2GB of DDR3, global cool-downs won't save you from getting wrecked in PvP. But that's beside the point.
Sounds like a solid argument to put light attacks on the same GCD. Thanks for arguing my points.
"There should be no global cool-downs" and "light attacks should also follow global cool-downs" are two different arguments, neither of which I argued for. I'm not sure what's lapsing in your reading comprehension skill, but both of those are bad ideas and having explained already why "no global cool-downs" is a bad idea, I'll go ahead and explain why light attacks following GCDs is also a bad idea.
DPS for everyone (everyone with skill, anyway) would drop across the board. Some content in this game is a DPS race (execute phases in trial bosses, for example). If everyone were to take a 15-25% DPS hit (some builds obviously are more reliant on light attack weaving as DPS boosts, whereas some are less reliant or even use heavy attacks instead [though this is admittedly less common]), then some groups which are currently able to clear some veteran content would no longer be able to. The workaround for this would be if ZOS were to decrease the health, or dumb-down the mechanics and damage output of some bosses. Since that is a hefty undertaking for a development team that is devoted to pushing out new content regularly, and since so few people are complaining about light attack weaving as you are, it is probably not on the priority list at all.
If the system were like this, granted, I wouldn't leave the game. I just appreciate what light attack weaving dose for DPS, and I appreciate that (even though it is easy to learn and doesn't take much time) it is an investment of time and effort that shows a player is willing to work for spots in those scoreboard trial runs. You don't have to agree with me, that's your prerogative. But at the end of the day, light attack weaving is not game breaking, most content can be cleared without it, and not nearly enough people agree with you to make a difference. That's where we are on this issue.
EDIT: By the way, for clarity's sake, my point is that the system is fine the way it is and should not be changed. I feel this is necessary to point out because you seem to think that the only two options in this debate are "get rid of GCDs" or "make LAs follow GCSs" and the issue is not as binary as you would try to lead other readers to believe.
And my point is, if we use your argument for keeping light attack weaving, we can get rid of all GCDs altogether. It's a stupid mechanic, just admit it. The DPS output can easily be fixed by buffing something else, and it would also bring the floor and the ceiling closer (the thing that the devs actually try to do, and the thing that would be VERY welcome in PUGs).