Toc de Malsvi wrote: »Light attacking through a rotation isn't fun or dynamic, its boring, repetitive, and causes finger pain for some if not many players.
I can understand the idea behind the introduction and use of light/medium/heavy attacks, however centralizing light attacks within the global CD such that the use of light attacks with skills is essential to performing well is poor game design. I got into ESO during PC beta but that was only made possible due to an invitation from a friend, she never played the game after the beta directly because of the light attacks. Her words were: "I wand-ed my way through WoW until they wised up and got rid of it I'm not doing it again."
I say get rid of light/medium/heavy attacks and just give me another skill slot.
Toc de Malsvi wrote: »Light attacking through a rotation isn't fun or dynamic, its boring, repetitive, and causes finger pain for some if not many players.
I can understand the idea behind the introduction and use of light/medium/heavy attacks, however centralizing light attacks within the global CD such that the use of light attacks with skills is essential to performing well is poor game design. I got into ESO during PC beta but that was only made possible due to an invitation from a friend, she never played the game after the beta directly because of the light attacks. Her words were: "I wand-ed my way through WoW until they wised up and got rid of it I'm not doing it again."
I say get rid of light/medium/heavy attacks and just give me another skill slot.
LiquidPony wrote: »Toc de Malsvi wrote: »Light attacking through a rotation isn't fun or dynamic, its boring, repetitive, and causes finger pain for some if not many players.
I can understand the idea behind the introduction and use of light/medium/heavy attacks, however centralizing light attacks within the global CD such that the use of light attacks with skills is essential to performing well is poor game design. I got into ESO during PC beta but that was only made possible due to an invitation from a friend, she never played the game after the beta directly because of the light attacks. Her words were: "I wand-ed my way through WoW until they wised up and got rid of it I'm not doing it again."
I say get rid of light/medium/heavy attacks and just give me another skill slot.
You should probably find another game to play, then. Everything from Summerset going forward has heavily reinforced the Light Attack weaving meta ... changes to Empower, Galenwe, Relequen, Elemental Weapon, etc.
And "I don't like it" != "poor game design". You just don't like it.
I like it. To me it's like mixing jabs in with power punches in boxing. Combos if you will.
Unknown_Redemption wrote: »Toc de Malsvi wrote: »Light attacking through a rotation isn't fun or dynamic, its boring, repetitive, and causes finger pain for some if not many players.
I can understand the idea behind the introduction and use of light/medium/heavy attacks, however centralizing light attacks within the global CD such that the use of light attacks with skills is essential to performing well is poor game design. I got into ESO during PC beta but that was only made possible due to an invitation from a friend, she never played the game after the beta directly because of the light attacks. Her words were: "I wand-ed my way through WoW until they wised up and got rid of it I'm not doing it again."
I say get rid of light/medium/heavy attacks and just give me another skill slot.
I bound LA to my mouse wheel down. I then clicked off the wheel brake and let it spin.
Active attacking and blocking is part of the game. It's been part of the game. It's been part of TES for a while.
There are some builds that still use heavy attacks.
Sorry you don't like it but it's been a thing since day 0.
There are realistic complaints and suggestions and I'm afraid this not one of them. Just the sheer amount of mechanics based around light attacks makes such a change very unrealistic. Consider all the skills, passives, sets and mechanics that interact with light attacks. Turn them off and the required rebalance will be comparable to One Tamriel.
Also ZOS is fairly firm in their position about light attacks it seems. They want us to use both lights and heavies a lot. I do not see them doing a 180 on this any time soon.
Toc de Malsvi wrote: »Light attacking through a rotation isn't fun or dynamic, its boring, repetitive, and causes finger pain for some if not many players.
I can understand the idea behind the introduction and use of light/medium/heavy attacks, however centralizing light attacks within the global CD such that the use of light attacks with skills is essential to performing well is poor game design. I got into ESO during PC beta but that was only made possible due to an invitation from a friend, she never played the game after the beta directly because of the light attacks. Her words were: "I wand-ed my way through WoW until they wised up and got rid of it I'm not doing it again."
I say get rid of light/medium/heavy attacks and just give me another skill slot.
Toc de Malsvi wrote: »Light attacking through a rotation isn't fun or dynamic, its boring, repetitive, and causes finger pain for some if not many players.
I can understand the idea behind the introduction and use of light/medium/heavy attacks, however centralizing light attacks within the global CD such that the use of light attacks with skills is essential to performing well is poor game design. I got into ESO during PC beta but that was only made possible due to an invitation from a friend, she never played the game after the beta directly because of the light attacks. Her words were: "I wand-ed my way through WoW until they wised up and got rid of it I'm not doing it again."
I say get rid of light/medium/heavy attacks and just give me another skill slot.
You know what's even more repetitive?
One button mashing, because that;s what you are suggesting, there is already some of that, at least with weaving you have something else to do other than using only keys.
would make combat extremely boring nty
Toc de Malsvi wrote: »Toc de Malsvi wrote: »Light attacking through a rotation isn't fun or dynamic, its boring, repetitive, and causes finger pain for some if not many players.
I can understand the idea behind the introduction and use of light/medium/heavy attacks, however centralizing light attacks within the global CD such that the use of light attacks with skills is essential to performing well is poor game design. I got into ESO during PC beta but that was only made possible due to an invitation from a friend, she never played the game after the beta directly because of the light attacks. Her words were: "I wand-ed my way through WoW until they wised up and got rid of it I'm not doing it again."
I say get rid of light/medium/heavy attacks and just give me another skill slot.
You know what's even more repetitive?
One button mashing, because that;s what you are suggesting, there is already some of that, at least with weaving you have something else to do other than using only keys.
WTF? Are you going to stop placing dots if you cannot light attack? Most rotations revolve around more than one skill, certainly every half decent rotation.
Toc de Malsvi wrote: »Toc de Malsvi wrote: »Light attacking through a rotation isn't fun or dynamic, its boring, repetitive, and causes finger pain for some if not many players.
I can understand the idea behind the introduction and use of light/medium/heavy attacks, however centralizing light attacks within the global CD such that the use of light attacks with skills is essential to performing well is poor game design. I got into ESO during PC beta but that was only made possible due to an invitation from a friend, she never played the game after the beta directly because of the light attacks. Her words were: "I wand-ed my way through WoW until they wised up and got rid of it I'm not doing it again."
I say get rid of light/medium/heavy attacks and just give me another skill slot.
You know what's even more repetitive?
One button mashing, because that;s what you are suggesting, there is already some of that, at least with weaving you have something else to do other than using only keys.
WTF? Are you going to stop placing dots if you cannot light attack? Most rotations revolve around more than one skill, certainly every half decent rotation.
Do you realize at the moment you can do both, you can use more than one skill and still light attack?
So what is better, just abilities or both? id say both.
Toc de Malsvi wrote: »Toc de Malsvi wrote: »Light attacking through a rotation isn't fun or dynamic, its boring, repetitive, and causes finger pain for some if not many players.
I can understand the idea behind the introduction and use of light/medium/heavy attacks, however centralizing light attacks within the global CD such that the use of light attacks with skills is essential to performing well is poor game design. I got into ESO during PC beta but that was only made possible due to an invitation from a friend, she never played the game after the beta directly because of the light attacks. Her words were: "I wand-ed my way through WoW until they wised up and got rid of it I'm not doing it again."
I say get rid of light/medium/heavy attacks and just give me another skill slot.
You know what's even more repetitive?
One button mashing, because that;s what you are suggesting, there is already some of that, at least with weaving you have something else to do other than using only keys.
WTF? Are you going to stop placing dots if you cannot light attack? Most rotations revolve around more than one skill, certainly every half decent rotation.
Do you realize at the moment you can do both, you can use more than one skill and still light attack?
So what is better, just abilities or both? id say both.
Toc de Malsvi wrote: »Toc de Malsvi wrote: »Toc de Malsvi wrote: »Light attacking through a rotation isn't fun or dynamic, its boring, repetitive, and causes finger pain for some if not many players.
I can understand the idea behind the introduction and use of light/medium/heavy attacks, however centralizing light attacks within the global CD such that the use of light attacks with skills is essential to performing well is poor game design. I got into ESO during PC beta but that was only made possible due to an invitation from a friend, she never played the game after the beta directly because of the light attacks. Her words were: "I wand-ed my way through WoW until they wised up and got rid of it I'm not doing it again."
I say get rid of light/medium/heavy attacks and just give me another skill slot.
You know what's even more repetitive?
One button mashing, because that;s what you are suggesting, there is already some of that, at least with weaving you have something else to do other than using only keys.
WTF? Are you going to stop placing dots if you cannot light attack? Most rotations revolve around more than one skill, certainly every half decent rotation.
Do you realize at the moment you can do both, you can use more than one skill and still light attack?
So what is better, just abilities or both? id say both.
I believe you said: "One button mashing"
Unless you meant, only one button at a time. Technically for the most part that is all you are doing anyways. You can hold block and hit a skill but that has nothing to do with light attack>skill.
Further you are not adding anything more than a complementary buff, no different than the fictional situation I stated above of an MMO requiring the use of the "alt" key before a skill to buff it.
Toc de Malsvi wrote: »Light attacking through a rotation isn't fun or dynamic, its boring, repetitive, and causes finger pain for some if not many players.
I can understand the idea behind the introduction and use of light/medium/heavy attacks, however centralizing light attacks within the global CD such that the use of light attacks with skills is essential to performing well is poor game design. I got into ESO during PC beta but that was only made possible due to an invitation from a friend, she never played the game after the beta directly because of the light attacks. Her words were: "I wand-ed my way through WoW until they wised up and got rid of it I'm not doing it again."
I say get rid of light/medium/heavy attacks and just give me another skill slot.
Toc de Malsvi wrote: »Unknown_Redemption wrote: »Toc de Malsvi wrote: »Light attacking through a rotation isn't fun or dynamic, its boring, repetitive, and causes finger pain for some if not many players.
I can understand the idea behind the introduction and use of light/medium/heavy attacks, however centralizing light attacks within the global CD such that the use of light attacks with skills is essential to performing well is poor game design. I got into ESO during PC beta but that was only made possible due to an invitation from a friend, she never played the game after the beta directly because of the light attacks. Her words were: "I wand-ed my way through WoW until they wised up and got rid of it I'm not doing it again."
I say get rid of light/medium/heavy attacks and just give me another skill slot.
I bound LA to my mouse wheel down. I then clicked off the wheel brake and let it spin.
It is not an issue of performing, I am perfectly capable of clicking the same button every second. It is literally boring, animation canceling means I don't even see my light attacks I only hear them. Might as well create a game where you need to press the "alt" key before any input in order to gain 17% more damage on the rest of your output.
Joy_Division wrote: »You lost me with your implication that somehow a rotation hitting just the 1-5 keys is more dynamic and less boring that hitting those same keys while weaving in light attacks.
And the second poster was correct, this is a matter of personal preference and opinion rather than good/bad game design.
Just put light attacks on the GCD like skills, and treat them as such. Doing light or heavy attacks should be a choice you make based on the situation, not something you mindlessly do all the time. Quite frankly the way it currently works makes no sense.
As someone who's invested four years into the game, still enjoys every aspect apart from the combat changes in the last year I don't want "go play something else to be the solution" to my issues.LiquidPony wrote: »Toc de Malsvi wrote: »Light attacking through a rotation isn't fun or dynamic, its boring, repetitive, and causes finger pain for some if not many players.
I can understand the idea behind the introduction and use of light/medium/heavy attacks, however centralizing light attacks within the global CD such that the use of light attacks with skills is essential to performing well is poor game design. I got into ESO during PC beta but that was only made possible due to an invitation from a friend, she never played the game after the beta directly because of the light attacks. Her words were: "I wand-ed my way through WoW until they wised up and got rid of it I'm not doing it again."
I say get rid of light/medium/heavy attacks and just give me another skill slot.
You should probably find another game to play, then. Everything from Summerset going forward has heavily reinforced the Light Attack weaving meta ... changes to Empower, Galenwe, Relequen, Elemental Weapon, etc.
And "I don't like it" != "poor game design". You just don't like it.
I like it. To me it's like mixing jabs in with power punches in boxing. Combos if you will.
Toc de Malsvi wrote: »Repetitive Strain Injury is the result of poor use in connection with constant repetition. The spacing of light attacks in an optimal rotation is not as infrequent as the spacing of spaces between words, this repetition opens the gate for injury if proper breaks and rests are not taken.
I believe this accounts for the occurrence of finger pain complaints in relation to PVE dps, I have had some pain with it and I have spoken to many others who have had the same experience. Only in relation to PVE dps within ESO have I seen this complaint arise. It isn't widespread from my interaction, and I would say it is probably less than 5-10%.
Spamming a keyboard button doesn't cause me issues though, the only pain I get is from the repeated action of clicking the left mouse button with my index finger.Parrot1986 wrote: »Toc de Malsvi wrote: »Repetitive Strain Injury is the result of poor use in connection with constant repetition. The spacing of light attacks in an optimal rotation is not as infrequent as the spacing of spaces between words, this repetition opens the gate for injury if proper breaks and rests are not taken.
I believe this accounts for the occurrence of finger pain complaints in relation to PVE dps, I have had some pain with it and I have spoken to many others who have had the same experience. Only in relation to PVE dps within ESO have I seen this complaint arise. It isn't widespread from my interaction, and I would say it is probably less than 5-10%.
I can understand not liking the LA style of fighting, especially now it’s such a major factor to DPS but I cant figure out how having it there increases chances for RSI? If I remove LAs then I’ll just be casting my spammable more so surely then The risk is just as high as I’m still clicking a button a high number of times.
Personally I enjoy the combat in ESO compared to the other MMOs I’ve played mainly down to lack of tab targeting and combat feels to be more free flowing. LAs contribute to that and it’s such a core part of the game from resource management, ultimate regen and damage it’s not going to change. I much prefer this to after Morrowind when Heavy Attacks were more necessary for sustain and the damage boost they got.