There are plenty of mechanics to counter shields. If they want to add more counter play then I think it's time to remove shield breaker. Otherwise there is plenty of counterplay
Emmagoldman wrote: »
Emmagoldman wrote: »
Hots tick for very little. You can shield up for 30k extra damage mitigation.
Shields aid survivability, heals aid recovery the two are not the same and people keep thinking they are comparable, to justify shield stacking.
If you run 3 shields your opponent has to get through them all and your hp, before your dead.
If you run heals, he only has to get through your hp and maybe a heal to kill you.
Heals are best if you survive the burst, shields are best to survive the burst.
This is due to stacking.
Stun a healer and you have to do 25k to kill them. Stun a shielded and it’s 25k plus what shields they have.
This is not rocket science. Shields are preemptive, they should never have been allowed to stack.
Emmagoldman wrote: »
Hots tick for very little. You can shield up for 30k extra damage mitigation.
Shields aid survivability, heals aid recovery the two are not the same and people keep thinking they are comparable, to justify shield stacking.
If you run 3 shields your opponent has to get through them all and your hp, before your dead.
If you run heals, he only has to get through your hp and maybe a heal to kill you.
Heals are best if you survive the burst, shields are best to survive the burst.
This is due to stacking.
Stun a healer and you have to do 25k to kill them. Stun a shielded and it’s 25k plus what shields they have.
This is not rocket science. Shields are preemptive, they should never have been allowed to stack.
Emmagoldman wrote: »
Hots tick for very little. You can shield up for 30k extra damage mitigation.
Shields aid survivability, heals aid recovery the two are not the same and people keep thinking they are comparable, to justify shield stacking.
If you run 3 shields your opponent has to get through them all and your hp, before your dead.
If you run heals, he only has to get through your hp and maybe a heal to kill you.
Heals are best if you survive the burst, shields are best to survive the burst.
This is due to stacking.
Stun a healer and you have to do 25k to kill them. Stun a shielded and it’s 25k plus what shields they have.
This is not rocket science. Shields are preemptive, they should never have been allowed to stack.
noone in pvp has a 30k shield even with 3 stacked
Emmagoldman wrote: »
Hots tick for very little. You can shield up for 30k extra damage mitigation.
Shields aid survivability, heals aid recovery the two are not the same and people keep thinking they are comparable, to justify shield stacking.
If you run 3 shields your opponent has to get through them all and your hp, before your dead.
If you run heals, he only has to get through your hp and maybe a heal to kill you.
Heals are best if you survive the burst, shields are best to survive the burst.
This is due to stacking.
Stun a healer and you have to do 25k to kill them. Stun a shielded and it’s 25k plus what shields they have.
This is not rocket science. Shields are preemptive, they should never have been allowed to stack.
Emmagoldman wrote: »
Hots tick for very little. You can shield up for 30k extra damage mitigation.
Shields aid survivability, heals aid recovery the two are not the same and people keep thinking they are comparable, to justify shield stacking.
If you run 3 shields your opponent has to get through them all and your hp, before your dead.
If you run heals, he only has to get through your hp and maybe a heal to kill you.
Heals are best if you survive the burst, shields are best to survive the burst.
This is due to stacking.
Stun a healer and you have to do 25k to kill them. Stun a shielded and it’s 25k plus what shields they have.
This is not rocket science. Shields are preemptive, they should never have been allowed to stack.
noone in pvp has a 30k shield even with 3 stacked
I have a 10k plus harness shield on my Warden. It’s very possible
Emmagoldman wrote: »
Hots tick for very little. You can shield up for 30k extra damage mitigation.
Shields aid survivability, heals aid recovery the two are not the same and people keep thinking they are comparable, to justify shield stacking.
If you run 3 shields your opponent has to get through them all and your hp, before your dead.
If you run heals, he only has to get through your hp and maybe a heal to kill you.
Heals are best if you survive the burst, shields are best to survive the burst.
This is due to stacking.
Stun a healer and you have to do 25k to kill them. Stun a shielded and it’s 25k plus what shields they have.
This is not rocket science. Shields are preemptive, they should never have been allowed to stack.
noone in pvp has a 30k shield even with 3 stacked
I have a 10k plus harness shield on my Warden. It’s very possible
in pvp? my hardened ward is 14k out of pvp, in cyro its halved
Emmagoldman wrote: »
Hots tick for very little. You can shield up for 30k extra damage mitigation.
Shields aid survivability, heals aid recovery the two are not the same and people keep thinking they are comparable, to justify shield stacking.
If you run 3 shields your opponent has to get through them all and your hp, before your dead.
If you run heals, he only has to get through your hp and maybe a heal to kill you.
Heals are best if you survive the burst, shields are best to survive the burst.
This is due to stacking.
Stun a healer and you have to do 25k to kill them. Stun a shielded and it’s 25k plus what shields they have.
This is not rocket science. Shields are preemptive, they should never have been allowed to stack.
noone in pvp has a 30k shield even with 3 stacked
I have a 10k plus harness shield on my Warden. It’s very possible
in pvp? my hardened ward is 14k out of pvp, in cyro its halved
Did you invest champion points into "Bastion" champion passive ?
Unless you play in no cp campaign.
In CP enabled campaign the average Hardened Ward should be well above 10k++.
IcyDeadPeople wrote: »Interested to see what they do.
Currently it's relatively easy to get up to around 30-40k shield PVE / 15-20k PVP with either hardened ward or dampen magic by stacking the offensive stat (max magicka), so we are not sacrificing damage output. For the other types of damage mitigation (high resistances, frequent blocking, frequent dodge rolling, etc) there is more of a trade off for the player.
Maybe they will adjust so damage shield size scales based on max health, more of a difficult choice to spec either into defensive magicka tank vs high damage output? Or by counterplay maybe they mean some sort of new set like shield breaker?
maybe ZOS will allow them to receive crit damage but also benefit from your resistances
Hmm, could be right
Emmagoldman wrote: »
Hots tick for very little. You can shield up for 30k extra damage mitigation.
Shields aid survivability, heals aid recovery the two are not the same and people keep thinking they are comparable, to justify shield stacking.
If you run 3 shields your opponent has to get through them all and your hp, before your dead.
If you run heals, he only has to get through your hp and maybe a heal to kill you.
Heals are best if you survive the burst, shields are best to survive the burst.
This is due to stacking.
Stun a healer and you have to do 25k to kill them. Stun a shielded and it’s 25k plus what shields they have.
This is not rocket science. Shields are preemptive, they should never have been allowed to stack.
noone in pvp has a 30k shield even with 3 stacked
I have a 10k plus harness shield on my Warden. It’s very possible
in pvp? my hardened ward is 14k out of pvp, in cyro its halved
Did you invest champion points into "Bastion" champion passive ?
Unless you play in no cp campaign.
In CP enabled campaign the average Hardened Ward should be well above 10k++.
no points in bastion, its not worth it when you can get so much more outta ironclad, thick skin, hardy and ele defender. 40 points in bastion is only like 9%
TheInfernalRage wrote: »All I know is that these kinds of speculations prior to actual details are nonsense. Why can't people wait to actually see the changes?

Wild guess: Shields will only absorb damage partially, letting some through. Some shields used to work that way at release IIRC. And it ties in with the ZOS statement about shields making heals useless.
MLGProPlayer wrote: »Oh no! Now you might actually have to put a heal on your bar like everyone else!
I'm looking forward to see how they intend on improving everyone's sustain. I'm curious to see what kind of changes they're doing to light and medium armor as well.
It's not about healing, it's about avoiding damage.
Magicka characters can only block or dodge 2x before hitting 0 stamina, and with no stamina regen, it's a while before they can do either again. They also don't have evasion for passive damage mitigation.
Shields are the only thing that lets magicka characters survive in endgame content.
Im really trying hard rn not to just rage at this.......
Shields do not need counter play... there are enough counter plays for shields with cc, shield breaker, sloads, shattering blows, res drain poisons
Light armor cant work without shields.... would you expect stam to survive if you dropped there resist to 5k and what is the point of playing mag if you dont have shields, stam already pulls higher dps
Res drain, CC and sloads (all oblivion bar SB) are everyone counters.
Shattering blows are a limited counter to bastion, not even direct.
Shield breaker is BS, we all know, so remove it and instead swap to soft counters, which unlike block/dodge, has none. "Just pressure."
They need to amp up sorcs other defensive mechanics like AoD mines and movement from streak.
shield breaker kills sorcs in 3 light attacks, ill give you res drain but i dont see a single other type that game play other that light armor that cc's leave completely defenseless with 9k spell resist and 5k phys resist with no stam to break it. and percentage wise sloads effects light users significantly more than there heavy and medium counter parts as LIGHT ARMOR HAS MASSIVELY LESS HEALTH
even if they amp'd up sorcs other defenses its not compareable to 20k resist 25k health thats always active and can be used while attacking, not no mention rolldodge were they arnt even hit
Who runs around in PvP with 6k health? You get 5k health for just being in PvP.
With purple gear non buff I normally have 9-10k physical resistance without cup specced for it.
i get hit in pvp with shield breaker for 5kIm really trying hard rn not to just rage at this.......
Shields do not need counter play... there are enough counter plays for shields with cc, shield breaker, sloads, shattering blows, res drain poisons
Light armor cant work without shields.... would you expect stam to survive if you dropped there resist to 5k and what is the point of playing mag if you dont have shields, stam already pulls higher dps
Res drain, CC and sloads (all oblivion bar SB) are everyone counters.
Shattering blows are a limited counter to bastion, not even direct.
Shield breaker is BS, we all know, so remove it and instead swap to soft counters, which unlike block/dodge, has none. "Just pressure."
They need to amp up sorcs other defensive mechanics like AoD mines and movement from streak.
shield breaker kills sorcs in 3 light attacks, ill give you res drain but i dont see a single other type that game play other that light armor that cc's leave completely defenseless with 9k spell resist and 5k phys resist with no stam to break it. and percentage wise sloads effects light users significantly more than there heavy and medium counter parts as LIGHT ARMOR HAS MASSIVELY LESS HEALTH
Medium build generally has the same health as a light build. The rest is correct...I think. It was kinda hard to read
no i main a light armor mag sorc, i have 15k health, my stam guildmates at least 20 if not 25k health
That's a build issue, not specifically an issue with armor.
Do you not run any health or prismatic enchants in PvP?
nope
Then low health is partly your fault. PvP is hybrid land now since all 3 stats are of paramount importance, which means you need prismatics
Emmagoldman wrote: »
Hots tick for very little. You can shield up for 30k extra damage mitigation.
Shields aid survivability, heals aid recovery the two are not the same and people keep thinking they are comparable, to justify shield stacking.
If you run 3 shields your opponent has to get through them all and your hp, before your dead.
If you run heals, he only has to get through your hp and maybe a heal to kill you.
Heals are best if you survive the burst, shields are best to survive the burst.
This is due to stacking.
Stun a healer and you have to do 25k to kill them. Stun a shielded and it’s 25k plus what shields they have.
This is not rocket science. Shields are preemptive, they should never have been allowed to stack.
noone in pvp has a 30k shield even with 3 stacked
I have a 10k plus harness shield on my Warden. It’s very possible
in pvp? my hardened ward is 14k out of pvp, in cyro its halved
"Finally, we have made a series of broad changes to ESO’s combat that are designed to help balance sustain across all Classes, provide counterplay opportunities for Damage Shield Abilities, and improve the effectiveness of Light and Medium Armor Passives."
"provide counterplay opportunities for Damage Shield Abilities"
"counterplay...Damage Shield"
GG, ZOS. Time to finally reroll Stam Sorc after 4.5 years, seeing as they somehow believe shields can't be countered already.
https://www.elderscrollsonline.com/en-us/news/post/54803
Wild guess: Shields will only absorb damage partially, letting some through. Some shields used to work that way at release IIRC. And it ties in with the ZOS statement about shields making heals useless.
