Carbonised wrote: »Don't know whether to laugh or comment in this thread. Frags is literally the only reflectable skill in a non-overload magsorc's toolkit.
If you keep hard casting frags onto a dk who uses wings, then you really have no business coming here on the forums with that type of QQ.
It's like people just expect DKs to lie down on their belly and serve them free AP, and they get hysterical every time a DK actually defends themself by daring to block or having the audacity of using wings once in a while.
Wings is just extremely broken against any projectile based build in a 1v1 or in small scale battles like BG's. Ranged magblade has it the worst, followed by magsorc. I find it really bad design when as a magblade the only thing I can do against a magdk of similar skill level, is to run away. There is no class in the game that is as hard countered by 1 single skill. You can try removing wing stacks with resto light attacks, but it is pointless, because they will just reapply it the moment you switch to front bar. You have zero chance of applying any counter pressure, which ends up with you just realizing it is better to just leave. Magdk's start suffering more in the open world, where they are not as mobile as other classes and get easily caught by zergs. In 1v1 and BG they are pure cheese though.
Way to pull my post out of context, jesus. Not even gonna reply to this bunch of hyperbole.Moonsorrow wrote: »Wings is just extremely broken against any projectile based build in a 1v1 or in small scale battles like BG's. Ranged magblade has it the worst, followed by magsorc. I find it really bad design when as a magblade the only thing I can do against a magdk of similar skill level, is to run away. There is no class in the game that is as hard countered by 1 single skill. You can try removing wing stacks with resto light attacks, but it is pointless, because they will just reapply it the moment you switch to front bar. You have zero chance of applying any counter pressure, which ends up with you just realizing it is better to just leave. Magdk's start suffering more in the open world, where they are not as mobile as other classes and get easily caught by zergs. In 1v1 and BG they are pure cheese though.
So if there was not that "hard counter" against a ranged magblade then why all would not play a ranged magblade? Why people always want all counters against them gone and how all of those are always "cheese"? So a ranged magblade has no skills and setups that you think are no cheese? Imagine what other classes think about ranged magblade if you want a reality check haha. I play all classes equally, but since you think Wings are cheese, i`d trade my Wings to your Cloak. Deal?
Way to pull my post out of context, jesus. Not even gonna reply to this bunch of hyperbole.Moonsorrow wrote: »Wings is just extremely broken against any projectile based build in a 1v1 or in small scale battles like BG's. Ranged magblade has it the worst, followed by magsorc. I find it really bad design when as a magblade the only thing I can do against a magdk of similar skill level, is to run away. There is no class in the game that is as hard countered by 1 single skill. You can try removing wing stacks with resto light attacks, but it is pointless, because they will just reapply it the moment you switch to front bar. You have zero chance of applying any counter pressure, which ends up with you just realizing it is better to just leave. Magdk's start suffering more in the open world, where they are not as mobile as other classes and get easily caught by zergs. In 1v1 and BG they are pure cheese though.
So if there was not that "hard counter" against a ranged magblade then why all would not play a ranged magblade? Why people always want all counters against them gone and how all of those are always "cheese"? So a ranged magblade has no skills and setups that you think are no cheese? Imagine what other classes think about ranged magblade if you want a reality check haha. I play all classes equally, but since you think Wings are cheese, i`d trade my Wings to your Cloak. Deal?
The only thing that is clear about your post is that you are unable to have a normal discussion without assuming a hundred things and more. Maybe respond to my post with actual substance in stead of crap like "ermagerrrd you want to have all counters removed y u so biased".Moonsorrow wrote: »*Snipped to remove baseless assumptions about me and my opinion.*Way to pull my post out of context, jesus. Not even gonna reply to this bunch of hyperbole.Moonsorrow wrote: »Wings is just extremely broken against any projectile based build in a 1v1 or in small scale battles like BG's. Ranged magblade has it the worst, followed by magsorc. I find it really bad design when as a magblade the only thing I can do against a magdk of similar skill level, is to run away. There is no class in the game that is as hard countered by 1 single skill. You can try removing wing stacks with resto light attacks, but it is pointless, because they will just reapply it the moment you switch to front bar. You have zero chance of applying any counter pressure, which ends up with you just realizing it is better to just leave. Magdk's start suffering more in the open world, where they are not as mobile as other classes and get easily caught by zergs. In 1v1 and BG they are pure cheese though.
So if there was not that "hard counter" against a ranged magblade then why all would not play a ranged magblade? Why people always want all counters against them gone and how all of those are always "cheese"? So a ranged magblade has no skills and setups that you think are no cheese? Imagine what other classes think about ranged magblade if you want a reality check haha. I play all classes equally, but since you think Wings are cheese, i`d trade my Wings to your Cloak. Deal?
Edited for clarity.
The only thing that is clear about your post is that you are unable to have a normal discussion without assuming a hundred things and more. Maybe respond to my post with actual substance in stead of crap like "ermagerrrd you want to have all counters removed y u so biased".Moonsorrow wrote: »*Snipped to remove baseless assumptions about me and my opinion.*Way to pull my post out of context, jesus. Not even gonna reply to this bunch of hyperbole.Moonsorrow wrote: »Wings is just extremely broken against any projectile based build in a 1v1 or in small scale battles like BG's. Ranged magblade has it the worst, followed by magsorc. I find it really bad design when as a magblade the only thing I can do against a magdk of similar skill level, is to run away. There is no class in the game that is as hard countered by 1 single skill. You can try removing wing stacks with resto light attacks, but it is pointless, because they will just reapply it the moment you switch to front bar. You have zero chance of applying any counter pressure, which ends up with you just realizing it is better to just leave. Magdk's start suffering more in the open world, where they are not as mobile as other classes and get easily caught by zergs. In 1v1 and BG they are pure cheese though.
So if there was not that "hard counter" against a ranged magblade then why all would not play a ranged magblade? Why people always want all counters against them gone and how all of those are always "cheese"? So a ranged magblade has no skills and setups that you think are no cheese? Imagine what other classes think about ranged magblade if you want a reality check haha. I play all classes equally, but since you think Wings are cheese, i`d trade my Wings to your Cloak. Deal?
Edited for clarity.
I figured this was the answer. It seems they were built soley for PvP anti-range/mage. Feels like the go to class if you want to be a king in PvP without trying
I'm having an incredibly hard time countering Dragon Knights in PvP. Mostly due to their insane self sustain healing, damage dealing, and immunity to projectiles/immobilzations. They constantly have reflect up half of my attacks are completely worthless agaisnt them, and my CC abilities only work once before they roll to gain dodge AND CC immunity. At that point only lightning heavy attacks and wall of elements are able to damage them.
How do I even begin to damage and counter them without reworking all of my spells to deal with a single class/target.
The_Camper wrote: »I figured this was the answer. It seems they were built soley for PvP anti-range/mage. Feels like the go to class if you want to be a king in PvP without trying
You spelled nightblade wrong.
it seems like you have a lot to learn iv pvp so I'll just list a number of abilities that you can specifically use against dk wings.
Curse
Force shock (a main spammable that you can use)
mages wrath
lightning heavy attacks
meteor ult.
not that hard to learn to play now is it?
brandonv516 wrote: »Did I miss what class you are?
I forgot to add it in and could not find an edit button. I'm playing magsorc but really this problem is on any class that isn't melee focused.You either have to use a build without projectiles or just run away from good Dk players. Wings are a complete hard counter 1v1 to many builds and a soft counter to vampires. It sucks but we just play the hand we're dealt.
I figured this was the answer. It seems they were built soley for PvP anti-range/mage. Feels like the go to class if you want to be a king in PvP without trying
Ragnarock41 wrote: »I like how every nerf Dk thread has some guy that can't even tell magDk from stam..
I think I fought you a few times in BG's. That actually helped me play my DK better when I saw how you set up for a burst.
Yall this was a legit thread about dealing with DKs as a projectile mage. All I got from this thread was
1.) Terrible community. Faster to insult than to help by miles
2.) L2P around their one skill. I don't want to completely change my bars just to deal with one class but apparently that's the accepted norm
Well, there's a bit of a conundrum. You don't say you can't adapt, but you don't want to. What are we to make of this? You want everything easy? Sounds a bit lazy to me. It also seems like hyperbole, since you really only need to find a replacement for Frags, and maybe Flame Reach, if you're using that.2.) L2P around their one skill. I don't want to completely change my bars just to deal with one class but apparently that's the accepted norm