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How to counter DKs

  • Didgerion
    Didgerion
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    coppersly wrote: »
    I'm having an incredibly hard time countering Dragon Knights in PvP. Mostly due to their insane self sustain healing, damage dealing, and immunity to projectiles/immobilzations. They constantly have reflect up half of my attacks are completely worthless agaisnt them, and my CC abilities only work once before they roll to gain dodge AND CC immunity. At that point only lightning heavy attacks and wall of elements are able to damage them.

    How do I even begin to damage and counter them without reworking all of my spells to deal with a single class/target.

    I'm playing a mag sorc and i can counter DKs,
    The problem with it is my build became less bursty and now I have trouble countering templars and other sorcs.

    I use Lightning Destro on front bar and Frost Destro on back bar.
    A pet is recommended to heal the oblivion damage.
    On front bar I weave Hardened Ward + Heavy Attack + Curse + Execute which all are undodgable(except execute) and unreflectable.
    On the back bar I use Ice Blockade + all sorts of buffs or debuffs

    Quite effective against DKs and roll-dodging builds.
    Not effective against other sorcs and templars.
    Extremely Not-effective against new meta that is out there with stamina templars that can outheal everything and be extremely bursty with their power of light combo.

    So yeah there is no build that works against all the things that game can throw at you. You just find your play-style and avoid fighting builds that you are not designed to.
    Edited by Didgerion on September 13, 2018 4:50PM
  • Bosov
    Bosov
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    NyassaV wrote: »
    Either kill it quickly or walk/run away. I get so tired of fighting DKs becuase no matter the skill level of the player; as long as the read the skill tool-tips and are wearing Impen they pretty much take too long to kill. I have very little interest in dueling anyone since it is in no way "balanced game play" (but has it ever really)

    I don't care what anybody says but the ability to keep someone perma rooted (perma snare is fine I guess) and reflect 75% of projectiles is not balanced whatsoever.

    Wings needs to not be a viable 1v1 defense as it's mostly a anti-zerg sorta skill. It should reflect 2 projectiles (maybe 3) per person for 8 seconds.


    Like Zenimax could code that.. it will end up as 2 projectiles for 8 seconds of reflecting everything for 8 seconds
    Xbox One - EU - GT : Bosov
    PC - EU - @Bosov91

    ESO Highight :
    https://twitter.com/SlashLurk/status/895068339273310208

  • Moonsorrow
    Moonsorrow
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    NyassaV wrote: »
    Either kill it quickly or walk/run away. I get so tired of fighting DKs becuase no matter the skill level of the player; as long as the read the skill tool-tips and are wearing Impen they pretty much take too long to kill. I have very little interest in dueling anyone since it is in no way "balanced game play" (but has it ever really)

    I don't care what anybody says but the ability to keep someone perma rooted (perma snare is fine I guess) and reflect 75% of projectiles is not balanced whatsoever.

    Wings needs to not be a viable 1v1 defense as it's mostly a anti-zerg sorta skill. It should reflect 2 projectiles (maybe 3) per person for 8 seconds.

    By your logic, lets also change Cloak so that it does not work at 1vs1 situations. Since why should it? Its a defensive and offensive (defensively avoid 100% of damage at best scenario, offensive guaranteed Crit hit) class defining skill like Wings, so.. make it work so that Cloak works only if there is more than 3 enemies inside 12 meters radius, then you can press it and cloak away, when 1vs1 you just cannot use it. Sounds cool huh?

    Or maybe just not make silly changes to skills that works as intended. People really should play all classes, sigh.. You say you dont care what anybody says, so you most definitely look the whole balance from some "main character" perspective only and all other classes can be nerfed to oblivion as long as its not yours, so dont think there is much point to discuss these things with you.
  • Mintaka5
    Mintaka5
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    Run away. Focus other classes down. DKs are insanely OP in PvP. I mainly just get away from them ASAP.
  • JumpmanLane
    JumpmanLane
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    ak_pvp wrote: »
    Tirps wrote: »
    Yes, my poor ranged magicka nightblade would also like to know how to kill DKs, at least you can spam crushing, rune and curse on sorc :D
    D0PAMINE wrote: »
    @FloppyTouch @NBrookus also, ultimate cost increase poisons for StamDK. If I cant sustain, I rely on ultimate. If my ultimate fails to be ready when I need it, I can easily die.

    Nope. Lizard DK is immune. Nothing can be done on proper well defined Dk builds. As soon as you see a good DK , magicka builds go in opposite direction. Thats your best bet. Dont bother fighting a good DK.

    No, I already told you, silly billy. Lizards are not immune to cost poisons. If you still think so, come back once you have L2P.

    Lizards are completely immune to poison status effects. Please come back once you L2P. Just throwing up poisoned in screen doesnt mean effect that going through. Poison goes through initial damage when proc that it.

    They are not immune to cost poisons. If you have trouble fighting a DK it’s really L2P.

    I use stamina resource poisons versus ball Zergs and you’ll see StamDK’s charge in like true warriors then run away hitting rally and I actually pity them a bit. StamDK’s are in a bad spot.
  • TrinityBreaker
    TrinityBreaker
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    Is this thread a necro from 2014?
    coppersly wrote: »
    [All today I've seen no DK fall than less to 3 people. No one I've seen enemy or teammate has been able to 1v1 or even 2v1 a DK. Kinda of ridiculous the amount of tanking, kiting, damage, and healing they can do.

    OK, I don't intend on being mean, but that's patently ridiculous. We've gone beyond L2P and have ventured into the learn to make objective observation realm here.

    After years, yes, mag DKs are finally in a decent place. It's not necessary to bludgeon them back into suckiness because some people aren't happy they are having difficulty pew-pewing them with impunity from 28 meters away.

    Issue is with stamDK. Stam DK & NBs are overpowered right now. NBs producing unimaginable dps in PVP from 28 meters away . Its fine because NB can do it ? This ridiculous 8k weapon damage builds is preset for all classes according to ZOs and class representatives ? Please make such builds viable for all classes.

    Mage DK still can be countered by melee stamina builds and killable. Problem is with stam dk with lizard set up & NBs with ridculous weapon/spell damage set up.

    "Stam DK is overpowered right now"

    Are we playing the same game?
    Ebonheart for life.
    Xbox NA
    I am Dog Star.

    Khajiit Stam Sorc - Ji'saad Ranajiradh AR 30
    Khajiit Mag DK - Kesjhad
    Khajiit Magblade - Ji'sava Ak'nir
    Fat Khajiit Stamplar - Dro'haniAk'nir - AR 36
    Khajiit Stam Dk - Diego Ri'jhad - AR 49
    Khajiit Magplar - Dro'nara Ak'nir
    Khajiit StamBlade - Ri'artharr Ak'nir
    Fat Khajiit Stamden - Dro'hani Warbreaker
    Argonian Stam DK - Tiberius Demetros
    Khajiit Stamplar - Diëgo Ri'jhad
    Fat Khajiit Stam DK - Drö'hani Ak'nir/Dances-With-Alkosh
    Khajiit Magden - Arctic Mayhem


  • Tan9oSuccka
    Tan9oSuccka
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    Is this thread a necro from 2014?
    coppersly wrote: »
    [All today I've seen no DK fall than less to 3 people. No one I've seen enemy or teammate has been able to 1v1 or even 2v1 a DK. Kinda of ridiculous the amount of tanking, kiting, damage, and healing they can do.

    OK, I don't intend on being mean, but that's patently ridiculous. We've gone beyond L2P and have ventured into the learn to make objective observation realm here.

    After years, yes, mag DKs are finally in a decent place. It's not necessary to bludgeon them back into suckiness because some people aren't happy they are having difficulty pew-pewing them with impunity from 28 meters away.

    Issue is with stamDK. Stam DK & NBs are overpowered right now. NBs producing unimaginable dps in PVP from 28 meters away . Its fine because NB can do it ? This ridiculous 8k weapon damage builds is preset for all classes according to ZOs and class representatives ? Please make such builds viable for all classes.

    Mage DK still can be countered by melee stamina builds and killable. Problem is with stam dk with lizard set up & NBs with ridculous weapon/spell damage set up.

    "Stam DK is overpowered right now"

    Are we playing the same game?

    Totally agree. His posts are completely baffling.
  • TrinityBreaker
    TrinityBreaker
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    Is this thread a necro from 2014?
    coppersly wrote: »
    [All today I've seen no DK fall than less to 3 people. No one I've seen enemy or teammate has been able to 1v1 or even 2v1 a DK. Kinda of ridiculous the amount of tanking, kiting, damage, and healing they can do.

    OK, I don't intend on being mean, but that's patently ridiculous. We've gone beyond L2P and have ventured into the learn to make objective observation realm here.

    After years, yes, mag DKs are finally in a decent place. It's not necessary to bludgeon them back into suckiness because some people aren't happy they are having difficulty pew-pewing them with impunity from 28 meters away.

    Issue is with stamDK. Stam DK & NBs are overpowered right now. NBs producing unimaginable dps in PVP from 28 meters away . Its fine because NB can do it ? This ridiculous 8k weapon damage builds is preset for all classes according to ZOs and class representatives ? Please make such builds viable for all classes.

    Mage DK still can be countered by melee stamina builds and killable. Problem is with stam dk with lizard set up & NBs with ridculous weapon/spell damage set up.

    "Stam DK is overpowered right now"

    Are we playing the same game?

    Totally agree. His posts are completely baffling.

    I honestly think this man may be r e t a r d e d if he truly believes that stam DK is actually OP. I personally think its garbo atm.
    Ebonheart for life.
    Xbox NA
    I am Dog Star.

    Khajiit Stam Sorc - Ji'saad Ranajiradh AR 30
    Khajiit Mag DK - Kesjhad
    Khajiit Magblade - Ji'sava Ak'nir
    Fat Khajiit Stamplar - Dro'haniAk'nir - AR 36
    Khajiit Stam Dk - Diego Ri'jhad - AR 49
    Khajiit Magplar - Dro'nara Ak'nir
    Khajiit StamBlade - Ri'artharr Ak'nir
    Fat Khajiit Stamden - Dro'hani Warbreaker
    Argonian Stam DK - Tiberius Demetros
    Khajiit Stamplar - Diëgo Ri'jhad
    Fat Khajiit Stam DK - Drö'hani Ak'nir/Dances-With-Alkosh
    Khajiit Magden - Arctic Mayhem


  • Tan9oSuccka
    Tan9oSuccka
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    Is this thread a necro from 2014?
    coppersly wrote: »
    [All today I've seen no DK fall than less to 3 people. No one I've seen enemy or teammate has been able to 1v1 or even 2v1 a DK. Kinda of ridiculous the amount of tanking, kiting, damage, and healing they can do.

    OK, I don't intend on being mean, but that's patently ridiculous. We've gone beyond L2P and have ventured into the learn to make objective observation realm here.

    After years, yes, mag DKs are finally in a decent place. It's not necessary to bludgeon them back into suckiness because some people aren't happy they are having difficulty pew-pewing them with impunity from 28 meters away.

    Issue is with stamDK. Stam DK & NBs are overpowered right now. NBs producing unimaginable dps in PVP from 28 meters away . Its fine because NB can do it ? This ridiculous 8k weapon damage builds is preset for all classes according to ZOs and class representatives ? Please make such builds viable for all classes.

    Mage DK still can be countered by melee stamina builds and killable. Problem is with stam dk with lizard set up & NBs with ridculous weapon/spell damage set up.

    "Stam DK is overpowered right now"

    Are we playing the same game?

    Totally agree. His posts are completely baffling.

    I honestly think this man may be r e t a r d e d if he truly believes that stam DK is actually OP. I personally think its garbo atm.

    It is. I have classes/races of all kinds. The one that stands out the most is Stamina DK.

    It’s not in a good spot right now.
  • technohic
    technohic
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    How do I counter DKs? I see wing and I counter to 4 light attacks. By my counter, that is a few k in resources wasted for DK. 4 free for me.
    Edited by technohic on September 14, 2018 5:36PM
  • JumpmanLane
    JumpmanLane
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    I unno, StamDK is in a TRULY bad spot. One charges in I hit him with stam resource poisons, dodge roll the inevitable dizzy and get a free powerlash due to his being off balance. Talons, whip, fossilize, powerlash, Leap if the guy hangs in there for some melee. Structured Entropy/light attack Leap and whip em till they are dead on my MagDk.

    Makes me wonder, WHY anyone plays StamDK. Now WARDENS last a little longer and oddly enough stick around a bit longer In melee range. It takes them a bit longer to realize they might be getting killed. I unno maybe resource poisons are OP. (I use them because SOME nerds INSIST on rolling around in organized groups of 10 templars, 10 Wardens a couple NBs and a couple DKs lol). At any rate I expect to win vs StamDKs. I’ll chase a stam den halfway across Cyro ( because that pay to win crap DESERVES a killing blow).

    As for magdk (which I play). If you have an execute and a magdk is not buffed up you should win. If the magdk is buffed up and can fight at all...RUN! Lol
  • ezio45
    ezio45
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    Solariken wrote: »
    You either have to use a build without projectiles or just run away from good Dk players. Wings are a complete hard counter 1v1 to many builds and a soft counter to vampires. It sucks but we just play the hand we're dealt.

    any sorc shields are there top priority -_-

    how bout upping the dk counterplay
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