I'm having an incredibly hard time countering Dragon Knights in PvP. Mostly due to their insane self sustain healing, damage dealing, and immunity to projectiles/immobilzations. They constantly have reflect up half of my attacks are completely worthless agaisnt them, and my CC abilities only work once before they roll to gain dodge AND CC immunity. At that point only lightning heavy attacks and wall of elements are able to damage them.
How do I even begin to damage and counter them without reworking all of my spells to deal with a single class/target.
Either kill it quickly or walk/run away. I get so tired of fighting DKs becuase no matter the skill level of the player; as long as the read the skill tool-tips and are wearing Impen they pretty much take too long to kill. I have very little interest in dueling anyone since it is in no way "balanced game play" (but has it ever really)
I don't care what anybody says but the ability to keep someone perma rooted (perma snare is fine I guess) and reflect 75% of projectiles is not balanced whatsoever.
Wings needs to not be a viable 1v1 defense as it's mostly a anti-zerg sorta skill. It should reflect 2 projectiles (maybe 3) per person for 8 seconds.
Either kill it quickly or walk/run away. I get so tired of fighting DKs becuase no matter the skill level of the player; as long as the read the skill tool-tips and are wearing Impen they pretty much take too long to kill. I have very little interest in dueling anyone since it is in no way "balanced game play" (but has it ever really)
I don't care what anybody says but the ability to keep someone perma rooted (perma snare is fine I guess) and reflect 75% of projectiles is not balanced whatsoever.
Wings needs to not be a viable 1v1 defense as it's mostly a anti-zerg sorta skill. It should reflect 2 projectiles (maybe 3) per person for 8 seconds.
Tan9oSuccka wrote: »Priyasekarssk wrote: »Priyasekarssk wrote: »Yes, my poor ranged magicka nightblade would also like to know how to kill DKs, at least you can spam crushing, rune and curse on sorc@FloppyTouch @NBrookus also, ultimate cost increase poisons for StamDK. If I cant sustain, I rely on ultimate. If my ultimate fails to be ready when I need it, I can easily die.
Nope. Lizard DK is immune. Nothing can be done on proper well defined Dk builds. As soon as you see a good DK , magicka builds go in opposite direction. Thats your best bet. Dont bother fighting a good DK.
No, I already told you, silly billy. Lizards are not immune to cost poisons. If you still think so, come back once you have L2P.
Lizards are completely immune to poison status effects. Please come back once you L2P. Just throwing up poisoned in screen doesnt mean effect that going through. Poison goes through initial damage when proc that it.
They are not immune to cost poisons. If you have trouble fighting a DK it’s really L2P.
Priyasekarssk wrote: »Joy_Division wrote: »Is this thread a necro from 2014?[All today I've seen no DK fall than less to 3 people. No one I've seen enemy or teammate has been able to 1v1 or even 2v1 a DK. Kinda of ridiculous the amount of tanking, kiting, damage, and healing they can do.
OK, I don't intend on being mean, but that's patently ridiculous. We've gone beyond L2P and have ventured into the learn to make objective observation realm here.
After years, yes, mag DKs are finally in a decent place. It's not necessary to bludgeon them back into suckiness because some people aren't happy they are having difficulty pew-pewing them with impunity from 28 meters away.
Issue is with stamDK. Stam DK & NBs are overpowered right now. NBs producing unimaginable dps in PVP from 28 meters away . Its fine because NB can do it ? This ridiculous 8k weapon damage builds is preset for all classes according to ZOs and class representatives ? Please make such builds viable for all classes.
Mage DK still can be countered by melee stamina builds and killable. Problem is with stam dk with lizard set up & NBs with ridculous weapon/spell damage set up.
TrinityBreaker wrote: »Priyasekarssk wrote: »Joy_Division wrote: »Is this thread a necro from 2014?[All today I've seen no DK fall than less to 3 people. No one I've seen enemy or teammate has been able to 1v1 or even 2v1 a DK. Kinda of ridiculous the amount of tanking, kiting, damage, and healing they can do.
OK, I don't intend on being mean, but that's patently ridiculous. We've gone beyond L2P and have ventured into the learn to make objective observation realm here.
After years, yes, mag DKs are finally in a decent place. It's not necessary to bludgeon them back into suckiness because some people aren't happy they are having difficulty pew-pewing them with impunity from 28 meters away.
Issue is with stamDK. Stam DK & NBs are overpowered right now. NBs producing unimaginable dps in PVP from 28 meters away . Its fine because NB can do it ? This ridiculous 8k weapon damage builds is preset for all classes according to ZOs and class representatives ? Please make such builds viable for all classes.
Mage DK still can be countered by melee stamina builds and killable. Problem is with stam dk with lizard set up & NBs with ridculous weapon/spell damage set up.
"Stam DK is overpowered right now"
Are we playing the same game?
Tan9oSuccka wrote: »TrinityBreaker wrote: »Priyasekarssk wrote: »Joy_Division wrote: »Is this thread a necro from 2014?[All today I've seen no DK fall than less to 3 people. No one I've seen enemy or teammate has been able to 1v1 or even 2v1 a DK. Kinda of ridiculous the amount of tanking, kiting, damage, and healing they can do.
OK, I don't intend on being mean, but that's patently ridiculous. We've gone beyond L2P and have ventured into the learn to make objective observation realm here.
After years, yes, mag DKs are finally in a decent place. It's not necessary to bludgeon them back into suckiness because some people aren't happy they are having difficulty pew-pewing them with impunity from 28 meters away.
Issue is with stamDK. Stam DK & NBs are overpowered right now. NBs producing unimaginable dps in PVP from 28 meters away . Its fine because NB can do it ? This ridiculous 8k weapon damage builds is preset for all classes according to ZOs and class representatives ? Please make such builds viable for all classes.
Mage DK still can be countered by melee stamina builds and killable. Problem is with stam dk with lizard set up & NBs with ridculous weapon/spell damage set up.
"Stam DK is overpowered right now"
Are we playing the same game?
Totally agree. His posts are completely baffling.
TrinityBreaker wrote: »Tan9oSuccka wrote: »TrinityBreaker wrote: »Priyasekarssk wrote: »Joy_Division wrote: »Is this thread a necro from 2014?[All today I've seen no DK fall than less to 3 people. No one I've seen enemy or teammate has been able to 1v1 or even 2v1 a DK. Kinda of ridiculous the amount of tanking, kiting, damage, and healing they can do.
OK, I don't intend on being mean, but that's patently ridiculous. We've gone beyond L2P and have ventured into the learn to make objective observation realm here.
After years, yes, mag DKs are finally in a decent place. It's not necessary to bludgeon them back into suckiness because some people aren't happy they are having difficulty pew-pewing them with impunity from 28 meters away.
Issue is with stamDK. Stam DK & NBs are overpowered right now. NBs producing unimaginable dps in PVP from 28 meters away . Its fine because NB can do it ? This ridiculous 8k weapon damage builds is preset for all classes according to ZOs and class representatives ? Please make such builds viable for all classes.
Mage DK still can be countered by melee stamina builds and killable. Problem is with stam dk with lizard set up & NBs with ridculous weapon/spell damage set up.
"Stam DK is overpowered right now"
Are we playing the same game?
Totally agree. His posts are completely baffling.
I honestly think this man may be r e t a r d e d if he truly believes that stam DK is actually OP. I personally think its garbo atm.
You either have to use a build without projectiles or just run away from good Dk players. Wings are a complete hard counter 1v1 to many builds and a soft counter to vampires. It sucks but we just play the hand we're dealt.