Not that it matters but the poll choices are poorly worded. For starters Op fAiled to include the most obvious choice and that would be to directly reduce the effectiveness of the swift trait. Certainly more obvious that preventing the trait from stacking.
Besides that the statement falsely indicates someoek choosing the swift trait isn’t sacrificing damage when clearly the choice of swift means they are not choosing. TrIt that would increase damage.
I would suggest the entire poll and comments with it might be affected by bias.
Ariades_swe wrote: »Since there's alot of complaints about how certain stamina setups gets easy access to over 60 percent speedbuff without having to sacrifice any damage sets or rely on non stam oriented pots do you think swift trait should be made non stackable with major expedition or should we lower speed cap to 50.
Ragnarock41 wrote: »Pretty sure the correct answer is nerfing swift considering its the main reason for this mobility creep in the first place and also beats medium armor passives/orc passives due to not requiring sprint.
Every class/build should have a hard counter.
better idea: give every class/spec easy and cheap access to major expedition in combat.
e.g.
warden wings -> +5 sec duration
ritual of retribution -> + major expedition while u r in circle (similar to path of darkness; would still suck prolly)
foo -> + major expedition while buff is active
or revamp rapids: one morph stam, one morph mag (i dont really know what the morphs do, as i only use the unmorphed version xD), cost down to 2~2,5k, doest drop when u enter combat.
If u want to fix it with nerfing, leave swift alone and nerf hurricane.
Chilly-McFreeze wrote: »
Every class/build should have a hard counter.
No. Hardcounters are terrible. Soft counters are great, like in: X has an edge on Y, but skill can overcome this odd. But "X isn't an I-win class/build/etc. against Y" is no fun. There is a difference.
OR do you feel like it's a good idea to put away the keyboard just because you happen to run into X while on your Y, 'cause there is nothing you can do?
Chilly-McFreeze wrote: »
Every class/build should have a hard counter.
No. Hardcounters are terrible. Soft counters are great, like in: X has an edge on Y, but skill can overcome this odd. But "X isn't an I-win class/build/etc. against Y" is no fun. There is a difference.
OR do you feel like it's a good idea to put away the keyboard just because you happen to run into X while on your Y, 'cause there is nothing you can do?
Agreed, hardcounters suck. The problem is with speed builds is that they have little in soft counters, as they can keep FM up 100% of the time. So the counters is absolutely useless, and instead only hardcounters already slow builds.
Chilly-McFreeze wrote: »
Every class/build should have a hard counter.
No. Hardcounters are terrible. Soft counters are great, like in: X has an edge on Y, but skill can overcome this odd. But "X isn't an I-win class/build/etc. against Y" is no fun. There is a difference.
OR do you feel like it's a good idea to put away the keyboard just because you happen to run into X while on your Y, 'cause there is nothing you can do?
TheDoomsdayMonster wrote: »If Swift is overturned, then so is Speed Pot duration...
That is all...
I see a lot of ppl are jealous of the stamboi staple consumable. But I doubt they are gonna nerf the most lucrative and sought after goldsink for half the PvP population. Speed pots encourage build diversity and also have a trade off in not being able to use tri pots which are very strong in their own right. The issue is swift, but more importantly the game’s awful targeting and server issues.
I have no problem with the speed being there outside of whether the game functions or not when its happening. Id say just fix the game, and in the likelyhood of that still not happening, lower the speed cap. But 50% might be a bit too much. Just enough that the game can keep up yet you still have a powerful addition by having expedition buffs or swift and even orc and steed boosts.