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Do we need to lower in combat speedcap?

Ariades_swe
Ariades_swe
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Since there's alot of complaints about how certain stamina setups gets easy access to over 60 percent speedbuff without having to sacrifice any damage sets or rely on non stam oriented pots do you think swift trait should be made non stackable with major expedition or should we lower speed cap to 50.
Edited by Ariades_swe on September 7, 2018 5:16PM

Do we need to lower in combat speedcap? 79 votes

It's fine as it is.
59% 47 votes
Make swift non stackable with major expedition
24% 19 votes
Lower speedcap to 50%
16% 13 votes
  • SpiderCultist
    SpiderCultist
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    speedpots buff duration is the issue
    PC | EU
    Ashlander and Mephala worshipper.
    "You are just another breed of domestic animal, grazing stupidly while higher beings plot your slaughter."
  • eso_nya
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    better idea: give every class/spec easy and cheap access to major expedition in combat.
    e.g.
    warden wings -> +5 sec duration
    ritual of retribution -> + major expedition while u r in circle (similar to path of darkness; would still suck prolly)
    foo -> + major expedition while buff is active

    or revamp rapids: one morph stam, one morph mag (i dont really know what the morphs do, as i only use the unmorphed version xD), cost down to 2~2,5k, doest drop when u enter combat.

    If u want to fix it with nerfing, leave swift alone and nerf hurricane.
  • rfennell_ESO
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    The biggest issue is can the servers handle the movement speeds currently being achieved without misreporting people's position to you on screen.

    It seems like it's a problem, but "seems" isn't very reliable.
  • Ragnarock41
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    Pretty sure the correct answer is nerfing swift considering its the main reason for this mobility creep in the first place and also beats medium armor passives/orc passives due to not requiring sprint.
    Edited by Ragnarock41 on September 7, 2018 5:32PM
  • Ariades_swe
    Ariades_swe
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    Pretty sure the correct answer is nerfing swift considering its the main reason for this and also beats medium armor passives/orc passives due to not requiring sprint.

    Nerfing swift would punish magicka setups except magsorc more then stamina.
    Lowering the speedcap will have the excact same outcome while being more fair to all classes.
  • idk
    idk
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    Not that it matters but the poll choices are poorly worded. For starters Op fAiled to include the most obvious choice and that would be to directly reduce the effectiveness of the swift trait. Certainly more obvious that preventing the trait from stacking.

    Besides that the statement falsely indicates someoek choosing the swift trait isn’t sacrificing damage when clearly the choice of swift means they are not choosing. TrIt that would increase damage.

    I would suggest the entire poll and comments with it might be affected by bias.
  • Thogard
    Thogard
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    The biggest issue is can the servers handle the movement speeds currently being achieved without misreporting people's position to you on screen.

    It seems like it's a problem, but "seems" isn't very reliable.

    I agree.

    As players speed up, having a great connection is becoming more and more important to being able to compete.

    I’d like to see the speed cap lowered to 80%

    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • Ariades_swe
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    idk wrote: »
    Not that it matters but the poll choices are poorly worded. For starters Op fAiled to include the most obvious choice and that would be to directly reduce the effectiveness of the swift trait. Certainly more obvious that preventing the trait from stacking.

    Besides that the statement falsely indicates someoek choosing the swift trait isn’t sacrificing damage when clearly the choice of swift means they are not choosing. TrIt that would increase damage.

    I would suggest the entire poll and comments with it might be affected by bias.

    Theres another thread that have a poll about nerfing swift and the conclusion of that thread is that swift is mainly a problem when ran by certain stamina setups.
    Nerfing swift would hurt magicka classes more since stamina has better or more efficient access to major expedition.
  • Ariades_swe
    Ariades_swe
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    Thogard wrote: »
    The biggest issue is can the servers handle the movement speeds currently being achieved without misreporting people's position to you on screen.

    It seems like it's a problem, but "seems" isn't very reliable.

    I agree.

    As players speed up, having a great connection is becoming more and more important to being able to compete.

    I’d like to see the speed cap lowered to 80%

    Yeah seems fair enough
  • Marcus684
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    On PC/NA/Vivec, very fast characters basically become all but impossible for me to target when the lag ramps up. All I can do is try to spam AoEs or lockdowns to have a chance to hit them with a single-target ability. If players are using this to have an unfair advantage over players with higher ping, this opens them up to accusations of cheating, so ZOS should probably tone down the max speed allowed in game until they can fix the lag problems on the high pop servers.
  • Lexxypwns
    Lexxypwns
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    Don't be ridiculous, you absolutely make sacrifices to run 3x swift. Nerfing movement speed is a buff to disorganized zerging and a nerf to coordinated, outnumbered combat.

    edit: every class can easily hit the speed cap, every class has access to major expedition without potions.
    Edited by Lexxypwns on September 7, 2018 5:43PM
  • Ariades_swe
    Ariades_swe
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    Lexxypwns wrote: »
    Don't be ridiculous, you absolutely make sacrifices to run 3x swift.

    Of course you make sacrifices the thread is about that stam dont have to sacrifice as much to get major expedition via other sources than armor.
    Never ever did I say running 3 swift doesnt come without drawbacks.
    Nerfing swift would hurt mag setup more imho
    My english not my first language so I apologise fot the poor wording.
    Edited by Ariades_swe on September 7, 2018 5:47PM
  • Thogard
    Thogard
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    Lexxypwns wrote: »
    Don't be ridiculous, you absolutely make sacrifices to run 3x swift. Nerfing movement speed is a buff to disorganized zerging and a nerf to coordinated, outnumbered combat.

    edit: every class can easily hit the speed cap, every class has access to major expedition without potions.

    Not everyone can hit a 100 ping though.

    On console with slow targetting speeds it isn’t an issue because you wouldn’t have hit them anyway. But on pc when people start lag teleporting around and we follow them with our cursors exactly, we still can’t hit them due to lag.
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • Ariades_swe
    Ariades_swe
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    Lexxypwns wrote: »
    Don't be ridiculous, you absolutely make sacrifices to run 3x swift. Nerfing movement speed is a buff to disorganized zerging and a nerf to coordinated, outnumbered combat.

    edit: every class can easily hit the speed cap, every class has access to major expedition without potions.

    I agree with you overall.
    I personally think swift and movement speed is fine. I mainly made this poll since I think nerfing swift like the other poll discusses is the worst of the possible nerfs to in combat speed.
  • _Ahala_
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    I love how everyone just points their fingers at swift on stam classes and demands that swift is op...

    What about swift on Magden? Is that op with the 3-4K mag trade off? Swift is pretty much an essential trait on that subclass to gain any type of viability in Cyrodiil... Magden is a ranged class that’s supposed to survive and kill by diving in and out of fights with high mobility (like a falcon hunting prey ) as indicated by their snare reduction passive, access to 100% uptime expedition, and the fact that you have to aim your fissures... Yet we have no snare and root immunity... thrown dagger, stampede, low slash, and jabs and oh... look at that... your a wounded bird now who can no longer create any distance to utilize racer and fissure effectively

    Remove swift and this hit and run play style dies and Magdens will be forced for the 4th patch in a row to adapt to new tactics... Good luck killing anything when your snared and rooted into oblivion and your opponent is running laps around your fissures...

    What am I saying... guess it just doesn’t matter what happens to Magden at this point as no one plays it... yep let’s just nerf all shields because Sorcerors, nerf all healing because Templars, nerf all crit healing because Nightblades, nerf all roots because Dragonknights, nerf swift because Stam classes, and nerf Trees and Shimmering Shield because Stamden... Not gonna hurt the game balance much cause their are only a couple dozen Magdens left anyway

    If swift gets nerfed it’s gonna be another kick in the head to Magden in an effort to nerf Stamden again... What, is Magden gonna get a snare and root immunity skills or is the snare reduction passive gonna get buffed? Noooo can’t do that or else stamden will be able to run rally and heal even more... Are we gonna get a morph of Icy Gate reworked into an area of denial skill... Noooo because tanks need a whole tree where both skills are theirs... Is Magden gonna get a unique speed buff in their passives or actives that ensures they will be able to play as intended... Nope, every buff must be major and minor to prevent build diversity from getting anywhere... They will probably just turn both morphs of Scorch into a dot or partial dot to nerf Stamden burst and uninstall the last few Magden mains... but first let’s just nerf Swift without regards for Magdens because someone killed a few Nightblades on their super speedy Stamsorc

    TLDR: Magden main genuinely salty about having to change playsyles completely every patch as a result of getting caught in the crossfire of nerfs to other setups... For Magden, swift is basically necessary (as the class has no wings style snare immunity, streak style mobility skills, or daedric mine style area denial) Magden needs mobility in order to escape zergling ball groups and negate some of the effects of snare spam to actually land fissures or build distance to utilize the secondary effect of cliff racer
  • DDuke
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    You do sacrifice stats for swift jewelry... and I don't know what issues lowering the speed cap would solve. If anything that'd just make medium armor even weaker, as you can already hit the cap without even sprinting (which weakens medium armor's athletics passive).

    The problem is currently that even heavy armor builds can easily hit the speed cap and thus have all the mobility advantages of a medium build (while also dealing/tanking more damage).


    Lowering speed cap would make this situation even worse.
    Edited by DDuke on September 7, 2018 8:19PM
  • Ragnarock41
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    Pretty sure the correct answer is nerfing swift considering its the main reason for this and also beats medium armor passives/orc passives due to not requiring sprint.

    Nerfing swift would punish magicka setups except magsorc more then stamina.
    Lowering the speedcap will have the excact same outcome while being more fair to all classes.

    Sure,only if we make medium armor passives and orc swift passive work the same way.

    I dont think having magplars or magDks as mobile as medium armor orcs is a good idea.
  • idk
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    idk wrote: »
    Not that it matters but the poll choices are poorly worded. For starters Op fAiled to include the most obvious choice and that would be to directly reduce the effectiveness of the swift trait. Certainly more obvious that preventing the trait from stacking.

    Besides that the statement falsely indicates someoek choosing the swift trait isn’t sacrificing damage when clearly the choice of swift means they are not choosing. TrIt that would increase damage.

    I would suggest the entire poll and comments with it might be affected by bias.

    Theres another thread that have a poll about nerfing swift and the conclusion of that thread is that swift is mainly a problem when ran by certain stamina setups.
    Nerfing swift would hurt magicka classes more since stamina has better or more efficient access to major expedition.

    That’s irrelevant to this poll other than both polls are statistically irrelevant as is any forum poll. They’re only value is entertainment value.
  • redspecter23
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    Other.

    If a nerf needs to be applied, add it to battle spirit so the pvp balance doesn't affect pve.
  • dassneakereb17_ESO
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    ^ look at all lag abusers that desperately defend their only way to be viable in pvp
  • _Ahala_
    _Ahala_
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    idk wrote: »
    idk wrote: »
    Not that it matters but the poll choices are poorly worded. For starters Op fAiled to include the most obvious choice and that would be to directly reduce the effectiveness of the swift trait. Certainly more obvious that preventing the trait from stacking.

    Besides that the statement falsely indicates someoek choosing the swift trait isn’t sacrificing damage when clearly the choice of swift means they are not choosing. TrIt that would increase damage.

    I would suggest the entire poll and comments with it might be affected by bias.

    Theres another thread that have a poll about nerfing swift and the conclusion of that thread is that swift is mainly a problem when ran by certain stamina setups.
    Nerfing swift would hurt magicka classes more since stamina has better or more efficient access to major expedition.

    That’s irrelevant to this poll other than both polls are statistically irrelevant as is any forum poll. They’re only value is entertainment value.

    Very true... statistically online polls are generally invalid as they fall under the category of voluntary response surveys which means that sample only represents the opinions of those willing to respond as opposed to those of the population
  • jaws343
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    No need to change it. Even without any additional speed buffs, 1 roll dodge with a bow equipped provides more than enough speed buff to run away from a fight. So what if someone can stack speed and run away faster. They are still getting away.
  • Minalan
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    You will never get people to willingly vote to remove a crutch as big as swift. Too many people are busy using it.
  • WaltherCarraway
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    What's next harmony trait nerf?
    Back from my last hiatus. 2021 a new start.
  • Minno
    Minno
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    Thogard wrote: »
    Lexxypwns wrote: »
    Don't be ridiculous, you absolutely make sacrifices to run 3x swift. Nerfing movement speed is a buff to disorganized zerging and a nerf to coordinated, outnumbered combat.

    edit: every class can easily hit the speed cap, every class has access to major expedition without potions.

    Not everyone can hit a 100 ping though.

    On console with slow targetting speeds it isn’t an issue because you wouldn’t have hit them anyway. But on pc when people start lag teleporting around and we follow them with our cursors exactly, we still can’t hit them due to lag.

    We kinda shouldn't be making game changes based on what happens during lag.
    They should be fixing lag entirely.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Solariken
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    speedpots buff duration is the issue

    FINALLY there is at least one person out there who agrees with me on this.
  • Drakkdjinn
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    Your poll options miss the point: Swift is overturned since it’s introduction; that is the issue, don’t nerf something that was working fine like major expedition because ZoS screws up balance each time it introduces something like swift to increase sales of a DLC on features not everyone gets access to. And this is only a minor consideration judging stam vs mag performance insofar as mag builds can cheese on swift too; I got plenty o mag toons rocking Swift to amazing effect.

    The key imbalance is: people who bought summerset have advantages over people who don’t re Swift, harmony, & bloodthirsty all which perform amazingly in PvP if you know what circumstances to use them in.
  • Crixus8000
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    With free snares on every skill and the stupid amount of damage that is in pvp right now I think speed is just needed. Many want speed to have less duration or just have a lesser effect but then a lot of builds would be destroyed. Solo play is already very hard right now, without speed it would be unplayable.
  • Ariades_swe
    Ariades_swe
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    Drakkdjinn wrote: »
    Your poll options miss the point: Swift is overturned since it’s introduction; that is the issue, don’t nerf something that was working fine like major expedition because ZoS screws up balance each time it introduces something like swift to increase sales of a DLC on features not everyone gets access to. And this is only a minor consideration judging stam vs mag performance insofar as mag builds can cheese on swift too; I got plenty o mag toons rocking Swift to amazing effect.

    The key imbalance is: people who bought summerset have advantages over people who don’t re Swift, harmony, & bloodthirsty all which perform amazingly in PvP if you know what circumstances to use them in.

    If you can't afford Summerset set your priorities straigtht.
    Edited by Ariades_swe on September 7, 2018 10:15PM
  • Drakkdjinn
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    Drakkdjinn wrote: »
    Your poll options miss the point: Swift is overturned since it’s introduction; that is the issue, don’t nerf something that was working fine like major expedition because ZoS screws up balance each time it introduces something like swift to increase sales of a DLC on features not everyone gets access to. And this is only a minor consideration judging stam vs mag performance insofar as mag builds can cheese on swift too; I got plenty o mag toons rocking Swift to amazing effect.

    The key imbalance is: people who bought summerset have advantages over people who don’t re Swift, harmony, & bloodthirsty all which perform amazingly in PvP if you know what circumstances to use them in.

    If you can't afford Summerset get a job you slacker.
    Lmao it's like 5 beers in Sweden.

    What is your point in the context of this thread? I suspect you have none.

    P.S I’d rather have 5 beers in Sweden tbh - what’s a good bar?
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