xxthir13enxx wrote: »Reistr_the_Unbroken wrote: »I’d gladly have this OP! I really don’t care about PvP, but apparently jerks on this site HAVE TO SHOVE IT DOWN YOUR THROAT. Seriously it gets so annoying seeing “it’s PvP” 20 times!
But.....it’s PvP......
xxthir13enxx wrote: »Reistr_the_Unbroken wrote: »I’d gladly have this OP! I really don’t care about PvP, but apparently jerks on this site HAVE TO SHOVE IT DOWN YOUR THROAT. Seriously it gets so annoying seeing “it’s PvP” 20 times!
But.....it’s PvP......
Azurephoenix999 wrote: »...
I believe that this could be made much more bearable through the use of intermissions (dunno if these are already in place as I don't spend a lot of time in Cyrodiil) in between the end of each campaign and the start of the next. They would last 1 day for 7 day campaigns, and 3 days for 30 day campaigns.
During these intermissions:
- Alliances will own the keep, resources, and scrolls on their territory, and they cannot capture the ones owned by other alliances.
- Guards pertaining to specific alliances will NOT be present in Chorrol, Bruma, Cheydinhal, Vlastrus, or Cropsford.
- If players of different alliances go into dungeons, they will be in a separate instance of said dungeon.
- The gates guarding each elder scroll will be open, allowing members to grab the skyshards in those areas much more easily.
- Players can still complete scouting and bounty missions for alliance points, but those alliance points will not count towards the leaderboards.
If you dislike this idea for whatever reason (other than, "it's change and I don't like it") then please state why in the bottom and give some constructive feedback.
...
I don't like the idea because PvP needs new players coming in to remain vibrant. These new players more often than not are ones who are experiencing PvP for the first time because of an event or PvE objective. Allowing players to skip the PvP part of Cyrodiil or Imperial City to do the PvE content would in the long run be detrimental to PvP.
That said it is also detrimental to PvP for experienced PvP'rs to actively seek out players that are obviously there to do a PvE related activity and pop them for the easy kill. If you catch them flipping a flag then fair game. Standing talking to a quest giver not so much.
Others in the past have asked for a separate instance for PvE and I was/am against that for the same reason as above. This idea is worse than the separate server idea because it actually takes away the biggest chunk of PvP related content 10% of the time. Think of the uproar that would take place if ZoS announced one weekend every month there would be no trials no pledges and no questing so all the players could run around killing each other. From a PvP'rs perspective that is what you are asking for.
I'm saying I don't like the idea of separating PvE from PvP in Cyrodiil in any way because it would not be good for the game. There is a reason why skills earned in PvP are good for PvE and armor earned in PvE is good for PvP. It is good for the game to entice players into experiencing more aspects of the game. Putting PvE content in a PvP zone introduces players to PvP that might otherwise never try it. Some of those players decide to stick around.
Azurephoenix999 wrote: »Let me be frank, doing PVE content in Cyrodiil is a pain in the ass when you're inside enemy territory. Grabbing the skyshards inside enemy gates is a pain, doing quests in towns owned by enemy alliances is a pain, doing dark anchors is a pain, and don't even get me started on the dungeons.
I understand that Cyrodiil is a PVP oriented zone, but against their better judge
I believe that this could be made much more bearable through the use of intermissions (dunno if these are already in place as I don't spend a lot of time in Cyrodiil) in between the end of each campaign and the start of the next. They would last 1 day for 7 day campaigns, and 3 days for 30 day campaigns.
During these intermissions:
- Alliances will own the keep, resources, and scrolls on their territory, and they cannot capture the ones owned by other alliances.
- Guards pertaining to specific alliances will NOT be present in Chorrol, Bruma, Cheydinhal, Vlastrus, or Cropsford.
- If players of different alliances go into dungeons, they will be in a separate instance of said dungeon.
- The gates guarding each elder scroll will be open, allowing members to grab the skyshards in those areas much more easily.
- Players can still complete scouting and bounty missions for alliance points, but those alliance points will not count towards the leaderboards.
If you dislike this idea for whatever reason (other than, "it's change and I don't like it") then please state why in the bottom and give some constructive feedback.
Also, because I know that someone's just going to look at this and say "entitled", *** you in advance. I'm making a suggestion. If people didn't make suggestions, the game wouldn't get any better and might even get worse.
JumpmanLane wrote: »I don't like the idea because PvP needs new players coming in to remain vibrant. These new players more often than not are ones who are experiencing PvP for the first time because of an event or PvE objective. Allowing players to skip the PvP part of Cyrodiil or Imperial City to do the PvE content would in the long run be detrimental to PvP.
That said it is also detrimental to PvP for experienced PvP'rs to actively seek out players that are obviously there to do a PvE related activity and pop them for the easy kill. If you catch them flipping a flag then fair game. Standing talking to a quest giver not so much.
Others in the past have asked for a separate instance for PvE and I was/am against that for the same reason as above. This idea is worse than the separate server idea because it actually takes away the biggest chunk of PvP related content 10% of the time. Think of the uproar that would take place if ZoS announced one weekend every month there would be no trials no pledges and no questing so all the players could run around killing each other. From a PvP'rs perspective that is what you are asking for.
I'm saying I don't like the idea of separating PvE from PvP in Cyrodiil in any way because it would not be good for the game. There is a reason why skills earned in PvP are good for PvE and armor earned in PvE is good for PvP. It is good for the game to entice players into experiencing more aspects of the game. Putting PvE content in a PvP zone introduces players to PvP that might otherwise never try it. Some of those players decide to stick around.
Well said. I totally agree except for the “leave obvious pvers who are PvEing in Cyro alone” part. I’ve done that and gotten attacked.
In a PvP zone it’s best to learn early enough that different faction=potential fight. Kill those inexperienced pvers. Help them take their training wheels off.
ZOS places various enticers in PvP to get those who’ve only PvEd to try it. There’s a steep learning curve. Yet, PvP is just another part of the game. Greed for event rewards shouldn’t turn into entitlement because someone refuses to L2P.
JumpmanLane wrote: »I don't like the idea because PvP needs new players coming in to remain vibrant. These new players more often than not are ones who are experiencing PvP for the first time because of an event or PvE objective. Allowing players to skip the PvP part of Cyrodiil or Imperial City to do the PvE content would in the long run be detrimental to PvP.
That said it is also detrimental to PvP for experienced PvP'rs to actively seek out players that are obviously there to do a PvE related activity and pop them for the easy kill. If you catch them flipping a flag then fair game. Standing talking to a quest giver not so much.
Others in the past have asked for a separate instance for PvE and I was/am against that for the same reason as above. This idea is worse than the separate server idea because it actually takes away the biggest chunk of PvP related content 10% of the time. Think of the uproar that would take place if ZoS announced one weekend every month there would be no trials no pledges and no questing so all the players could run around killing each other. From a PvP'rs perspective that is what you are asking for.
I'm saying I don't like the idea of separating PvE from PvP in Cyrodiil in any way because it would not be good for the game. There is a reason why skills earned in PvP are good for PvE and armor earned in PvE is good for PvP. It is good for the game to entice players into experiencing more aspects of the game. Putting PvE content in a PvP zone introduces players to PvP that might otherwise never try it. Some of those players decide to stick around.
Well said. I totally agree except for the “leave obvious pvers who are PvEing in Cyro alone” part. I’ve done that and gotten attacked.
In a PvP zone it’s best to learn early enough that different faction=potential fight. Kill those inexperienced pvers. Help them take their training wheels off.
ZOS places various enticers in PvP to get those who’ve only PvEd to try it. There’s a steep learning curve. Yet, PvP is just another part of the game. Greed for event rewards shouldn’t turn into entitlement because someone refuses to L2P.
With the "leave obvious pvers who are PvEing in Cyro alone” part I mostly meant if you see them talking to an NPC picking up a quest or something like that. I mostly heal in PvP so am at best an average PvP player when it comes to 1v1 or similar encounters. Even so if a PvE'r attacks me there is a really good chance they are going to either die or run away when they see they are not going to hurt me. If I make the mistake of ignoring someone that can pop me I take note of that, assume they are experienced at PvP and next time I see them (might even look for them a bit) I will do my best to pop them. For the most part though we can kind of tell when a player has no clue about PvP. They stand out in the open looking at their map and all kinds of other silly things. Those players (during events like this) I try to leave alone. I fully understand why other players choose not to. The only time it really kinda bugs me is when players take advantage of events and camp at PvE objectives looking to gank easy targets.
It's happened to me quite a few times now: fairly inconspicuous, fairly obviously on my own and minding my own business, still doesn't stop recurrent bouts of several other players deciding to two-shot me, which seems like rather poor sportsmanship even if I had attempted to fight back.People must be wearing neon armor with rainbow weapons to get as much attention as they are in PvP. When I ran through to get all my delves, skyshards, lorebooks, etc I only got jumped in about 2 delves and only got attacked above ground when I ran directly at an enemy. If you just play smart and keep a low profile I don’t think these problems really exist at the magnitude people say they do. Also I was a stamina warden for reference, so no panic cloak.
JumpmanLane wrote: »JumpmanLane wrote: »I don't like the idea because PvP needs new players coming in to remain vibrant. These new players more often than not are ones who are experiencing PvP for the first time because of an event or PvE objective. Allowing players to skip the PvP part of Cyrodiil or Imperial City to do the PvE content would in the long run be detrimental to PvP.
That said it is also detrimental to PvP for experienced PvP'rs to actively seek out players that are obviously there to do a PvE related activity and pop them for the easy kill. If you catch them flipping a flag then fair game. Standing talking to a quest giver not so much.
Others in the past have asked for a separate instance for PvE and I was/am against that for the same reason as above. This idea is worse than the separate server idea because it actually takes away the biggest chunk of PvP related content 10% of the time. Think of the uproar that would take place if ZoS announced one weekend every month there would be no trials no pledges and no questing so all the players could run around killing each other. From a PvP'rs perspective that is what you are asking for.
I'm saying I don't like the idea of separating PvE from PvP in Cyrodiil in any way because it would not be good for the game. There is a reason why skills earned in PvP are good for PvE and armor earned in PvE is good for PvP. It is good for the game to entice players into experiencing more aspects of the game. Putting PvE content in a PvP zone introduces players to PvP that might otherwise never try it. Some of those players decide to stick around.
Well said. I totally agree except for the “leave obvious pvers who are PvEing in Cyro alone” part. I’ve done that and gotten attacked.
In a PvP zone it’s best to learn early enough that different faction=potential fight. Kill those inexperienced pvers. Help them take their training wheels off.
ZOS places various enticers in PvP to get those who’ve only PvEd to try it. There’s a steep learning curve. Yet, PvP is just another part of the game. Greed for event rewards shouldn’t turn into entitlement because someone refuses to L2P.
With the "leave obvious pvers who are PvEing in Cyro alone” part I mostly meant if you see them talking to an NPC picking up a quest or something like that. I mostly heal in PvP so am at best an average PvP player when it comes to 1v1 or similar encounters. Even so if a PvE'r attacks me there is a really good chance they are going to either die or run away when they see they are not going to hurt me. If I make the mistake of ignoring someone that can pop me I take note of that, assume they are experienced at PvP and next time I see them (might even look for them a bit) I will do my best to pop them. For the most part though we can kind of tell when a player has no clue about PvP. They stand out in the open looking at their map and all kinds of other silly things. Those players (during events like this) I try to leave alone. I fully understand why other players choose not to. The only time it really kinda bugs me is when players take advantage of events and camp at PvE objectives looking to gank easy targets.
I respect that. I’m not toxic. However, I started PvP at level 10 as clueless as anyone could be. IN full cp pc na Vivec. I learned to play. I got ganked silly. Best way to learn. In stead of crying or asking for nerfs I got good.
I’m not the best PvPer in the game; but I can kill with the best of them. I’m not cutting anybody any breaks. No one cut my level 10 noob self any. CYRODIIL IS PVP. PvP or go home.
Reistr_the_Unbroken wrote: »xxthir13enxx wrote: »Reistr_the_Unbroken wrote: »I’d gladly have this OP! I really don’t care about PvP, but apparently jerks on this site HAVE TO SHOVE IT DOWN YOUR THROAT. Seriously it gets so annoying seeing “it’s PvP” 20 times!
But.....it’s PvP......
I’d rather go down to Cyrodiil in the sewers to get screwed over by Molag than get ganked by try-hards and trolls only to be sent all the way back to the beginning. But what was ZIOS thinking on that? It’s a horrible idea dying and going all the way back- hell, I’d rather die and ressurect in a random part of the sewers only to find out that I’m being hunted by the Prince of Domination himself and a few of his Dremora- only to die and have the hunt begin again if you’re unlucky to get overwhelmed by an ambush. And if your a vampire? Good luck trying to escape the endless cycle of abuse, or the terrifying, newfound affection he has for you when you’re defiant. There is truly no escape until you defeat him. Now that would be cool to see if a dlc for vampires comes out.
That would be more terrifying than a bunch of players killing you for fun.
TequilaFire wrote: »Seems toReistr_the_Unbroken wrote: »xxthir13enxx wrote: »Reistr_the_Unbroken wrote: »I’d gladly have this OP! I really don’t care about PvP, but apparently jerks on this site HAVE TO SHOVE IT DOWN YOUR THROAT. Seriously it gets so annoying seeing “it’s PvP” 20 times!
But.....it’s PvP......
I’d rather go down to Cyrodiil in the sewers to get screwed over by Molag than get ganked by try-hards and trolls only to be sent all the way back to the beginning. But what was ZIOS thinking on that? It’s a horrible idea dying and going all the way back- hell, I’d rather die and ressurect in a random part of the sewers only to find out that I’m being hunted by the Prince of Domination himself and a few of his Dremora- only to die and have the hunt begin again if you’re unlucky to get overwhelmed by an ambush. And if your a vampire? Good luck trying to escape the endless cycle of abuse, or the terrifying, newfound affection he has for you when you’re defiant. There is truly no escape until you defeat him. Now that would be cool to see if a dlc for vampires comes out.
That would be more terrifying than a bunch of players killing you for fun.
But that would be PvE! lol
NateAssassin wrote: »Better yet, just create a campaign that has only PvE, so friends can play together across factions.
Oh wait that gives PvPers less carebears to trump, it won't ever happen because we can't upset the PvP masterrace.
Azurephoenix999 wrote: »Let me be frank, doing PVE content in Cyrodiil is a pain in the ass when you're inside enemy territory. Grabbing the skyshards inside enemy gates is a pain, doing quests in towns owned by enemy alliances is a pain, doing dark anchors is a pain, and don't even get me started on the dungeons.
I understand that Cyrodiil is a PVP oriented zone, but against their better judge
I believe that this could be made much more bearable through the use of intermissions (dunno if these are already in place as I don't spend a lot of time in Cyrodiil) in between the end of each campaign and the start of the next. They would last 1 day for 7 day campaigns, and 3 days for 30 day campaigns.
During these intermissions:
- Alliances will own the keep, resources, and scrolls on their territory, and they cannot capture the ones owned by other alliances.
- Guards pertaining to specific alliances will NOT be present in Chorrol, Bruma, Cheydinhal, Vlastrus, or Cropsford.
- If players of different alliances go into dungeons, they will be in a separate instance of said dungeon.
- The gates guarding each elder scroll will be open, allowing members to grab the skyshards in those areas much more easily.
- Players can still complete scouting and bounty missions for alliance points, but those alliance points will not count towards the leaderboards.
If you dislike this idea for whatever reason (other than, "it's change and I don't like it") then please state why in the bottom and give some constructive feedback.
Also, because I know that someone's just going to look at this and say "entitled", *** you in advance. I'm making a suggestion. If people didn't make suggestions, the game wouldn't get any better and might even get worse.
NateAssassin wrote: »Better yet, just create a campaign that has only PvE, so friends can play together across factions.
Oh wait that gives PvPers less carebears to trump, it won't ever happen because we can't upset the PvP masterrace.
Such an area could be instanced so that one could choose a pvp or pve area to enter. That would work well with Imperial City too.
JumpmanLane wrote: »PvP is part of the game. I just don’t understand why some people don’t want to bother getting good at an entire portion of the game. ZOS wants you to. They encourage you to. You bought the game. Play it.
I mean PvE players get good enough to do dungeons. They kill bosses. They can learn to kill players.
As a primarily PvP player id like Zos to allow a Dungeon intermission where I just get what I want at ease. Im tired of running Blackheart Haven for weeks trying to get a Bone Pirate 2h sword. I should just be able get what I want and ignore game design.
On a serious note I yearn for the day that Pvers stop complaining about having to PvP in Cyrodiil.
As a primarily PvP player id like Zos to allow a Dungeon intermission where I just get what I want at ease. Im tired of running Blackheart Haven for weeks trying to get a Bone Pirate 2h sword. I should just be able get what I want and ignore game design.
On a serious note I yearn for the day that Pvers stop complaining about having to PvP in Cyrodiil.
Why are you so bothered by PvE players wanting to PvE in a zone also designed for PvE? Are you one of those gankers who takes out PvE players?
Face it, there is no justified reason for you PvP players to complain about a seperate PvE suggestion.