A way to make the PVE portion of Cyrodiil more bearable without impacting PVP too much

  • Reistr_the_Unbroken
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    I’d gladly have this OP! I really don’t care about PvP, but apparently jerks on this site HAVE TO SHOVE IT DOWN YOUR THROAT. Seriously it gets so annoying seeing “it’s PvP” 20 times!

    But.....it’s PvP......

    I’d rather go down to Cyrodiil in the sewers to get screwed over by Molag than get ganked by try-hards and trolls only to be sent all the way back to the beginning. But what was ZIOS thinking on that? It’s a horrible idea dying and going all the way back- hell, I’d rather die and ressurect in a random part of the sewers only to find out that I’m being hunted by the Prince of Domination himself and a few of his Dremora- only to die and have the hunt begin again if you’re unlucky to get overwhelmed by an ambush. And if your a vampire? Good luck trying to escape the endless cycle of abuse, or the terrifying, newfound affection he has for you when you’re defiant. There is truly no escape until you defeat him. Now that would be cool to see if a dlc for vampires comes out.

    That would be more terrifying than a bunch of players killing you for fun.

    Edited by Reistr_the_Unbroken on September 7, 2018 10:50PM
  • Drakkdjinn
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    I’d gladly have this OP! I really don’t care about PvP, but apparently jerks on this site HAVE TO SHOVE IT DOWN YOUR THROAT. Seriously it gets so annoying seeing “it’s PvP” 20 times!

    But.....it’s PvP......

    Hey so did you hear Cyrodiil was designed for PvP? Crazy right?! Why was I never told if I go into PvP I might encounter PvP & people who enjoy PvP. I mean this NPC told me that right away but This is bull! Remove the completely optional PvP content being done by many of people who enjoy optional PvP because my character died the one time I tried optional PvP.

    (This is what something truly annoying sounds like, in case you were wondering)
  • Samadhi
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    ...
    I believe that this could be made much more bearable through the use of intermissions (dunno if these are already in place as I don't spend a lot of time in Cyrodiil) in between the end of each campaign and the start of the next. They would last 1 day for 7 day campaigns, and 3 days for 30 day campaigns.

    During these intermissions:
    • Alliances will own the keep, resources, and scrolls on their territory, and they cannot capture the ones owned by other alliances.
    • Guards pertaining to specific alliances will NOT be present in Chorrol, Bruma, Cheydinhal, Vlastrus, or Cropsford.
    • If players of different alliances go into dungeons, they will be in a separate instance of said dungeon.
    • The gates guarding each elder scroll will be open, allowing members to grab the skyshards in those areas much more easily.
    • Players can still complete scouting and bounty missions for alliance points, but those alliance points will not count towards the leaderboards.

    If you dislike this idea for whatever reason (other than, "it's change and I don't like it") then please state why in the bottom and give some constructive feedback.
    ...

    As someone who PvEs in Cyrodiil on a regular basis this would shoehorn itself awkwardly into my playtime
    but it would not be so intrusive as to totally ruin my experience

    As someone who PvEs in Cyrodiil on a regular basis this would not improve the PvE experience for me
    but am able to recognize that it may improve the experience for people who only want to temporarily run through Cyrodiil rather than PvE there on a regular basis

    three days of intermission would kind of suck for 30 day campaign tho
    if it happened midweek it would be 'okay,' if it locked PvPers out of campaign activity for a full weekend each month it would really suck

    the idea has potential, but at the moment it looks to me like more work than benefit it would provide
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Skinzz
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    Pvpers only have one zone in the entire freaking game. You guys have the rest of the game to do as you please. Leave cyrodiil alone.
    Anybody got a group? LFG, anybody? Hello?
  • JumpmanLane
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    kargen27 wrote: »
    I don't like the idea because PvP needs new players coming in to remain vibrant. These new players more often than not are ones who are experiencing PvP for the first time because of an event or PvE objective. Allowing players to skip the PvP part of Cyrodiil or Imperial City to do the PvE content would in the long run be detrimental to PvP.

    That said it is also detrimental to PvP for experienced PvP'rs to actively seek out players that are obviously there to do a PvE related activity and pop them for the easy kill. If you catch them flipping a flag then fair game. Standing talking to a quest giver not so much.

    Others in the past have asked for a separate instance for PvE and I was/am against that for the same reason as above. This idea is worse than the separate server idea because it actually takes away the biggest chunk of PvP related content 10% of the time. Think of the uproar that would take place if ZoS announced one weekend every month there would be no trials no pledges and no questing so all the players could run around killing each other. From a PvP'rs perspective that is what you are asking for.

    I'm saying I don't like the idea of separating PvE from PvP in Cyrodiil in any way because it would not be good for the game. There is a reason why skills earned in PvP are good for PvE and armor earned in PvE is good for PvP. It is good for the game to entice players into experiencing more aspects of the game. Putting PvE content in a PvP zone introduces players to PvP that might otherwise never try it. Some of those players decide to stick around.

    Well said. I totally agree except for the “leave obvious pvers who are PvEing in Cyro alone” part. I’ve done that and gotten attacked.

    In a PvP zone it’s best to learn early enough that different faction=potential fight. Kill those inexperienced pvers. Help them take their training wheels off.

    ZOS places various enticers in PvP to get those who’ve only PvEd to try it. There’s a steep learning curve. Yet, PvP is just another part of the game. Greed for event rewards shouldn’t turn into entitlement because someone refuses to L2P.
  • Gilvoth
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    Let me be frank, doing PVE content in Cyrodiil is a pain in the ass when you're inside enemy territory. Grabbing the skyshards inside enemy gates is a pain, doing quests in towns owned by enemy alliances is a pain, doing dark anchors is a pain, and don't even get me started on the dungeons.

    I understand that Cyrodiil is a PVP oriented zone, but against their better judge

    I believe that this could be made much more bearable through the use of intermissions (dunno if these are already in place as I don't spend a lot of time in Cyrodiil) in between the end of each campaign and the start of the next. They would last 1 day for 7 day campaigns, and 3 days for 30 day campaigns.

    During these intermissions:
    • Alliances will own the keep, resources, and scrolls on their territory, and they cannot capture the ones owned by other alliances.
    • Guards pertaining to specific alliances will NOT be present in Chorrol, Bruma, Cheydinhal, Vlastrus, or Cropsford.
    • If players of different alliances go into dungeons, they will be in a separate instance of said dungeon.
    • The gates guarding each elder scroll will be open, allowing members to grab the skyshards in those areas much more easily.
    • Players can still complete scouting and bounty missions for alliance points, but those alliance points will not count towards the leaderboards.

    If you dislike this idea for whatever reason (other than, "it's change and I don't like it") then please state why in the bottom and give some constructive feedback.


    Also, because I know that someone's just going to look at this and say "entitled", *** you in advance. I'm making a suggestion. If people didn't make suggestions, the game wouldn't get any better and might even get worse.

    cryodiil does not need to change, it's fine as it is.
    the suggestions you made, in my opinion are horrible suggestions, i hope the ideas you put forward here never happen.
  • HiLyfe808
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    I am a PVE player first and foremost but i like going into pvp every once in awhile. For me i understand what your saying but that's just the way cyrodiil is designed.

    Is it frustrating sometimes when people mess with you? hell yes. Have i gotten angry when i'm trying to turn in/pick up/trying to complete a quest? again hell yes lol. But it is what it is, i wouldn't want them to change it.

    I have been in the towns when the opposing factions were there questing. If they don't mess with me while i'm taking the flags, me and my group usually leave them alone. I also get that not everyone is that way cause i have been on the other side of someones blade many times.

    Regardless if people made mention in the past of having PVP in all zones. It was never implemented and as it stands cyrodiil is 1 zone that is.
    Edited by HiLyfe808 on September 7, 2018 11:12PM
  • Beardimus
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    Why the necro to talk about non PvPers moaning about PvP in PvP land. Damn, what an old non-debate.

    I hate trials, would love to walk thru them no NPCs to get to the chest and pickup the set items. But I cant. I have two choices - to gear up, learn, group, go do trials get stuff I want OR just not do the content because I don't like it and accept I won't have the stuff.

    Entitlement is huge these days, huge. Nerf it pls.
    Xbox One | EU | EP
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  • kargen27
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    kargen27 wrote: »
    I don't like the idea because PvP needs new players coming in to remain vibrant. These new players more often than not are ones who are experiencing PvP for the first time because of an event or PvE objective. Allowing players to skip the PvP part of Cyrodiil or Imperial City to do the PvE content would in the long run be detrimental to PvP.

    That said it is also detrimental to PvP for experienced PvP'rs to actively seek out players that are obviously there to do a PvE related activity and pop them for the easy kill. If you catch them flipping a flag then fair game. Standing talking to a quest giver not so much.

    Others in the past have asked for a separate instance for PvE and I was/am against that for the same reason as above. This idea is worse than the separate server idea because it actually takes away the biggest chunk of PvP related content 10% of the time. Think of the uproar that would take place if ZoS announced one weekend every month there would be no trials no pledges and no questing so all the players could run around killing each other. From a PvP'rs perspective that is what you are asking for.

    I'm saying I don't like the idea of separating PvE from PvP in Cyrodiil in any way because it would not be good for the game. There is a reason why skills earned in PvP are good for PvE and armor earned in PvE is good for PvP. It is good for the game to entice players into experiencing more aspects of the game. Putting PvE content in a PvP zone introduces players to PvP that might otherwise never try it. Some of those players decide to stick around.

    Well said. I totally agree except for the “leave obvious pvers who are PvEing in Cyro alone” part. I’ve done that and gotten attacked.

    In a PvP zone it’s best to learn early enough that different faction=potential fight. Kill those inexperienced pvers. Help them take their training wheels off.

    ZOS places various enticers in PvP to get those who’ve only PvEd to try it. There’s a steep learning curve. Yet, PvP is just another part of the game. Greed for event rewards shouldn’t turn into entitlement because someone refuses to L2P.

    With the "leave obvious pvers who are PvEing in Cyro alone” part I mostly meant if you see them talking to an NPC picking up a quest or something like that. I mostly heal in PvP so am at best an average PvP player when it comes to 1v1 or similar encounters. Even so if a PvE'r attacks me there is a really good chance they are going to either die or run away when they see they are not going to hurt me. If I make the mistake of ignoring someone that can pop me I take note of that, assume they are experienced at PvP and next time I see them (might even look for them a bit) I will do my best to pop them. For the most part though we can kind of tell when a player has no clue about PvP. They stand out in the open looking at their map and all kinds of other silly things. Those players (during events like this) I try to leave alone. I fully understand why other players choose not to. The only time it really kinda bugs me is when players take advantage of events and camp at PvE objectives looking to gank easy targets.
    and then the parrot said, "must be the water mines green too."
  • JumpmanLane
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    kargen27 wrote: »
    kargen27 wrote: »
    I don't like the idea because PvP needs new players coming in to remain vibrant. These new players more often than not are ones who are experiencing PvP for the first time because of an event or PvE objective. Allowing players to skip the PvP part of Cyrodiil or Imperial City to do the PvE content would in the long run be detrimental to PvP.

    That said it is also detrimental to PvP for experienced PvP'rs to actively seek out players that are obviously there to do a PvE related activity and pop them for the easy kill. If you catch them flipping a flag then fair game. Standing talking to a quest giver not so much.

    Others in the past have asked for a separate instance for PvE and I was/am against that for the same reason as above. This idea is worse than the separate server idea because it actually takes away the biggest chunk of PvP related content 10% of the time. Think of the uproar that would take place if ZoS announced one weekend every month there would be no trials no pledges and no questing so all the players could run around killing each other. From a PvP'rs perspective that is what you are asking for.

    I'm saying I don't like the idea of separating PvE from PvP in Cyrodiil in any way because it would not be good for the game. There is a reason why skills earned in PvP are good for PvE and armor earned in PvE is good for PvP. It is good for the game to entice players into experiencing more aspects of the game. Putting PvE content in a PvP zone introduces players to PvP that might otherwise never try it. Some of those players decide to stick around.

    Well said. I totally agree except for the “leave obvious pvers who are PvEing in Cyro alone” part. I’ve done that and gotten attacked.

    In a PvP zone it’s best to learn early enough that different faction=potential fight. Kill those inexperienced pvers. Help them take their training wheels off.

    ZOS places various enticers in PvP to get those who’ve only PvEd to try it. There’s a steep learning curve. Yet, PvP is just another part of the game. Greed for event rewards shouldn’t turn into entitlement because someone refuses to L2P.

    With the "leave obvious pvers who are PvEing in Cyro alone” part I mostly meant if you see them talking to an NPC picking up a quest or something like that. I mostly heal in PvP so am at best an average PvP player when it comes to 1v1 or similar encounters. Even so if a PvE'r attacks me there is a really good chance they are going to either die or run away when they see they are not going to hurt me. If I make the mistake of ignoring someone that can pop me I take note of that, assume they are experienced at PvP and next time I see them (might even look for them a bit) I will do my best to pop them. For the most part though we can kind of tell when a player has no clue about PvP. They stand out in the open looking at their map and all kinds of other silly things. Those players (during events like this) I try to leave alone. I fully understand why other players choose not to. The only time it really kinda bugs me is when players take advantage of events and camp at PvE objectives looking to gank easy targets.

    I respect that. I’m not toxic. However, I started PvP at level 10 as clueless as anyone could be. IN full cp pc na Vivec. I learned to play. I got ganked silly. Best way to learn. In stead of crying or asking for nerfs I got good.

    I’m not the best PvPer in the game; but I can kill with the best of them. I’m not cutting anybody any breaks. No one cut my level 10 noob self any. CYRODIIL IS PVP. PvP or go home.
  • Dr_Zug
    Dr_Zug
    I hardly PvP but I completely disagree with the premise of this thread.

    This game is already predominantly PvE. There is only one zone with purely optional content that is PvP. There is nothing inside of Cyrodil that is necessary for the end game PvE player. Bethesda should not change a thing about Cyrodil unless it is to actually increase PvP.

    What I despise in this sort of game is where the PvE crowd just cant stand PvP so much that they do everything they can to tear down PvP. Get over yourselves.

    And like I said I hardly PvP. Im a PvE person.
  • vometia
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    BuildMan wrote: »
    People must be wearing neon armor with rainbow weapons to get as much attention as they are in PvP. When I ran through to get all my delves, skyshards, lorebooks, etc I only got jumped in about 2 delves and only got attacked above ground when I ran directly at an enemy. If you just play smart and keep a low profile I don’t think these problems really exist at the magnitude people say they do. Also I was a stamina warden for reference, so no panic cloak.
    It's happened to me quite a few times now: fairly inconspicuous, fairly obviously on my own and minding my own business, still doesn't stop recurrent bouts of several other players deciding to two-shot me, which seems like rather poor sportsmanship even if I had attempted to fight back.
  • G1Countdown
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    I'd be ok with your 1 and 3 day plan as long as no AP is awarded. AP is a pvp currency. You can always get free AP from log in rewards.
  • Lumenn
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    As a pve player I don't really like the idea any more than I would a periodic "purge" type event in the rest of the game. PvP doesn't interest me(EQ1 corpse campers /shudder) but I recognize it for a play style others like. EQ DID allow players to flag as PvP on blue servers. Instead of a "cooldown" why not a pve flag for moving through PvP zones? You won't be able to earn AP, grind vigor, caltrops etc, but you could get your skyshard. I can imagine it would be frustrating for a nb set up to gank someone only to find out it's a carebear but it might also bring some said carebears into the zone, look around, and give PvP a shot.
  • kargen27
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    kargen27 wrote: »
    kargen27 wrote: »
    I don't like the idea because PvP needs new players coming in to remain vibrant. These new players more often than not are ones who are experiencing PvP for the first time because of an event or PvE objective. Allowing players to skip the PvP part of Cyrodiil or Imperial City to do the PvE content would in the long run be detrimental to PvP.

    That said it is also detrimental to PvP for experienced PvP'rs to actively seek out players that are obviously there to do a PvE related activity and pop them for the easy kill. If you catch them flipping a flag then fair game. Standing talking to a quest giver not so much.

    Others in the past have asked for a separate instance for PvE and I was/am against that for the same reason as above. This idea is worse than the separate server idea because it actually takes away the biggest chunk of PvP related content 10% of the time. Think of the uproar that would take place if ZoS announced one weekend every month there would be no trials no pledges and no questing so all the players could run around killing each other. From a PvP'rs perspective that is what you are asking for.

    I'm saying I don't like the idea of separating PvE from PvP in Cyrodiil in any way because it would not be good for the game. There is a reason why skills earned in PvP are good for PvE and armor earned in PvE is good for PvP. It is good for the game to entice players into experiencing more aspects of the game. Putting PvE content in a PvP zone introduces players to PvP that might otherwise never try it. Some of those players decide to stick around.

    Well said. I totally agree except for the “leave obvious pvers who are PvEing in Cyro alone” part. I’ve done that and gotten attacked.

    In a PvP zone it’s best to learn early enough that different faction=potential fight. Kill those inexperienced pvers. Help them take their training wheels off.

    ZOS places various enticers in PvP to get those who’ve only PvEd to try it. There’s a steep learning curve. Yet, PvP is just another part of the game. Greed for event rewards shouldn’t turn into entitlement because someone refuses to L2P.

    With the "leave obvious pvers who are PvEing in Cyro alone” part I mostly meant if you see them talking to an NPC picking up a quest or something like that. I mostly heal in PvP so am at best an average PvP player when it comes to 1v1 or similar encounters. Even so if a PvE'r attacks me there is a really good chance they are going to either die or run away when they see they are not going to hurt me. If I make the mistake of ignoring someone that can pop me I take note of that, assume they are experienced at PvP and next time I see them (might even look for them a bit) I will do my best to pop them. For the most part though we can kind of tell when a player has no clue about PvP. They stand out in the open looking at their map and all kinds of other silly things. Those players (during events like this) I try to leave alone. I fully understand why other players choose not to. The only time it really kinda bugs me is when players take advantage of events and camp at PvE objectives looking to gank easy targets.

    I respect that. I’m not toxic. However, I started PvP at level 10 as clueless as anyone could be. IN full cp pc na Vivec. I learned to play. I got ganked silly. Best way to learn. In stead of crying or asking for nerfs I got good.

    I’m not the best PvPer in the game; but I can kill with the best of them. I’m not cutting anybody any breaks. No one cut my level 10 noob self any. CYRODIIL IS PVP. PvP or go home.

    My first real experience with PvP was when Imperial city came out. One of our guild mates was trying to get into Imperial City and gankers were sitting on the gate popping everyone who tried to get in. She asked for help in guild a bunch of us followed her back to the gate in stealth and thumped the hell out of the gankers when they tried to take her out again. We stuck around for a while and thumped them when they came back. What hooked me on PvP (and I did die a lot) was the large three way fights near one of the spawn points in Imperial City. Those were a blast. If it weren't for me wanting to get the fishing achievement in Imperial City I might not have ever gone in.
    and then the parrot said, "must be the water mines green too."
  • _Salty_
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    As a primarily PvP player id like Zos to allow a Dungeon intermission where I just get what I want at ease. Im tired of running Blackheart Haven for weeks trying to get a Bone Pirate 2h sword. I should just be able get what I want and ignore game design.


    On a serious note I yearn for the day that Pvers stop complaining about having to PvP in Cyrodiil.
    Psn l---Salty---l

    Patiently waiting to make a Stankcromancer.
  • TequilaFire
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    Seems to
    I’d gladly have this OP! I really don’t care about PvP, but apparently jerks on this site HAVE TO SHOVE IT DOWN YOUR THROAT. Seriously it gets so annoying seeing “it’s PvP” 20 times!

    But.....it’s PvP......

    I’d rather go down to Cyrodiil in the sewers to get screwed over by Molag than get ganked by try-hards and trolls only to be sent all the way back to the beginning. But what was ZIOS thinking on that? It’s a horrible idea dying and going all the way back- hell, I’d rather die and ressurect in a random part of the sewers only to find out that I’m being hunted by the Prince of Domination himself and a few of his Dremora- only to die and have the hunt begin again if you’re unlucky to get overwhelmed by an ambush. And if your a vampire? Good luck trying to escape the endless cycle of abuse, or the terrifying, newfound affection he has for you when you’re defiant. There is truly no escape until you defeat him. Now that would be cool to see if a dlc for vampires comes out.

    That would be more terrifying than a bunch of players killing you for fun.

    But that would be PvE! lol
  • DanteYoda
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    Honestly i don't care how many sky shards Zos packs in there i will never get them.. I will never pvp.
  • ruengdet2515
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    I'm collected skyshard in cyrodiil around 1am-6am EU time zone for 3 day,
    most of wild animals sleep at night and don't move, but that time is morning for me :smile: )
  • Joy_Division
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    [snip]

    Why exactly do you think it's a good idea to completely take away the reason I play this game - capturing and defending keeps - for any amount of time just so it's more convenient that you can PvE in this specific zone when every other zone and dungeons and trial and arena is already there for you to PvE in?

    I have every single PvE oriented achievement on my character. It is possible to get them without disrupting other people's experience playing the game.

    [Edit for bait.]
    Edited by ZOS_GregoryV on September 8, 2018 3:44PM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Reistr_the_Unbroken
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    Seems to
    I’d gladly have this OP! I really don’t care about PvP, but apparently jerks on this site HAVE TO SHOVE IT DOWN YOUR THROAT. Seriously it gets so annoying seeing “it’s PvP” 20 times!

    But.....it’s PvP......

    I’d rather go down to Cyrodiil in the sewers to get screwed over by Molag than get ganked by try-hards and trolls only to be sent all the way back to the beginning. But what was ZIOS thinking on that? It’s a horrible idea dying and going all the way back- hell, I’d rather die and ressurect in a random part of the sewers only to find out that I’m being hunted by the Prince of Domination himself and a few of his Dremora- only to die and have the hunt begin again if you’re unlucky to get overwhelmed by an ambush. And if your a vampire? Good luck trying to escape the endless cycle of abuse, or the terrifying, newfound affection he has for you when you’re defiant. There is truly no escape until you defeat him. Now that would be cool to see if a dlc for vampires comes out.

    That would be more terrifying than a bunch of players killing you for fun.

    But that would be PvE! lol

    Now that I think about it, I think it would be a cool DLC for vampires. We have one for werewolves, so why not vampires? Kind of like showing how the relationship between Molag and his “children” are- even if it’s horrible.

  • DMBCML
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    Better yet, just create a campaign that has only PvE, so friends can play together across factions.

    Oh wait that gives PvPers less carebears to trump, it won't ever happen because we can't upset the PvP masterrace.

    Such an area could be instanced so that one could choose a pvp or pve area to enter. That would work well with Imperial City too.
  • Reivax
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    Xabien wrote: »
    I like questing in Cyrodiil. The extra level of danger actually makes questing much more fun.

    I don't like PvP much anymore, but I agree that doing PvE quests in Cyrodiil is kind of a rush.
  • Knootewoot
    Knootewoot
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    Let me be frank, doing PVE content in Cyrodiil is a pain in the ass when you're inside enemy territory. Grabbing the skyshards inside enemy gates is a pain, doing quests in towns owned by enemy alliances is a pain, doing dark anchors is a pain, and don't even get me started on the dungeons.

    I understand that Cyrodiil is a PVP oriented zone, but against their better judge

    I believe that this could be made much more bearable through the use of intermissions (dunno if these are already in place as I don't spend a lot of time in Cyrodiil) in between the end of each campaign and the start of the next. They would last 1 day for 7 day campaigns, and 3 days for 30 day campaigns.

    During these intermissions:
    • Alliances will own the keep, resources, and scrolls on their territory, and they cannot capture the ones owned by other alliances.
    • Guards pertaining to specific alliances will NOT be present in Chorrol, Bruma, Cheydinhal, Vlastrus, or Cropsford.
    • If players of different alliances go into dungeons, they will be in a separate instance of said dungeon.
    • The gates guarding each elder scroll will be open, allowing members to grab the skyshards in those areas much more easily.
    • Players can still complete scouting and bounty missions for alliance points, but those alliance points will not count towards the leaderboards.

    If you dislike this idea for whatever reason (other than, "it's change and I don't like it") then please state why in the bottom and give some constructive feedback.


    Also, because I know that someone's just going to look at this and say "entitled", *** you in advance. I'm making a suggestion. If people didn't make suggestions, the game wouldn't get any better and might even get worse.

    When PvP people suggest open world PvP the world is to small. But we get tons of topics like these to deal with.

    I really, really dislike trials and writs. I will never get those armor sets, skillpoins and stuff dropping from writs. You think it is ok to make a trial for me where i can just walk towards the end and open a chest with all the rewards? Or vMSA where i can just skip the monsters and get a weapon anyway?

    No, it sounds silly eh?

    Well that is how it sounds for you trying to get the goodies for nothing from a PvP area.

    Don't like PvP? Don't go there.

    Still want the goodies? Man up and do PvP without whining.
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • Reistr_the_Unbroken
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    DMBCML wrote: »
    Better yet, just create a campaign that has only PvE, so friends can play together across factions.

    Oh wait that gives PvPers less carebears to trump, it won't ever happen because we can't upset the PvP masterrace.

    Such an area could be instanced so that one could choose a pvp or pve area to enter. That would work well with Imperial City too.

    This needs to be a thing now
  • JumpmanLane
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    PvP is part of the game. I just don’t understand why some people don’t want to bother getting good at an entire portion of the game. ZOS wants you to. They encourage you to. You bought the game. Play it.

    I mean PvE players get good enough to do dungeons. They kill bosses. They can learn to kill players.
  • Bruccius
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    PvP is part of the game. I just don’t understand why some people don’t want to bother getting good at an entire portion of the game. ZOS wants you to. They encourage you to. You bought the game. Play it.

    I mean PvE players get good enough to do dungeons. They kill bosses. They can learn to kill players.

    PvE is also part of the game. Cyrodiil is also a PvE zone. Let PvE players do PvE if they want to do that. If they want to do PvP, they can, don't force it on them.

    Why is it bothering you so much that PvE players do what they want to do? They're not in your way, if anything, they go out of your way.
  • Bruccius
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    _Salty_ wrote: »
    As a primarily PvP player id like Zos to allow a Dungeon intermission where I just get what I want at ease. Im tired of running Blackheart Haven for weeks trying to get a Bone Pirate 2h sword. I should just be able get what I want and ignore game design.


    On a serious note I yearn for the day that Pvers stop complaining about having to PvP in Cyrodiil.

    Why are you so bothered by PvE players wanting to PvE in a zone also designed for PvE? Are you one of those gankers who takes out PvE players?

    Face it, there is no justified reason for you PvP players to complain about a seperate PvE suggestion.
  • VaranisArano
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    Bruccius wrote: »
    _Salty_ wrote: »
    As a primarily PvP player id like Zos to allow a Dungeon intermission where I just get what I want at ease. Im tired of running Blackheart Haven for weeks trying to get a Bone Pirate 2h sword. I should just be able get what I want and ignore game design.


    On a serious note I yearn for the day that Pvers stop complaining about having to PvP in Cyrodiil.

    Why are you so bothered by PvE players wanting to PvE in a zone also designed for PvE? Are you one of those gankers who takes out PvE players?

    Face it, there is no justified reason for you PvP players to complain about a seperate PvE suggestion.

    No justified reason, hmmm? (I can't believe this necro'd thread is going strong)

    Like it or not, ZOS balances PVP and PVE together. That means the whole player base benefits when players understand how both PVE and PVP work. The only way to make that happen is to force PVP players into PVE and PVE players into PVP.

    And that's why ZOS designed PVP and PVE content so that everyone has to deal everything if they want all the rewards and the best gear. Removing the incentives for PVEers to go into PVP and at the very least get their toes wet for anniversary boxes, AP, tel var, caltrops, vigor, warhorn, etc. (Or allowing PVP players to skip undaunted, get dungeon gear, etc) means that players struggle when ZOS makes balance changes due to either PVP, PVE, or both. Instead, ZOS works hard to give players reasons to try out different playstyles and parts of the game.

    We see the proof of this in the class representatice program, where the
    representatives were chosen for expertise in both PVP and PVE.

    So if you want a justified reason, maybe consider what benefit ZOS gets from the status quo and indeed from designing this game this way in the first place.

    Mind you, this dastardly scheme of ZOS to get PVE players into PVP works in some cases. I used to be a PVE only player. I hated the idea of PVP, but I wanted those Master Angler fish. That's what got me started and now I PVP regularly.
    Edited by VaranisArano on September 8, 2018 9:38PM
  • Kel
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    I bet these same players who want a PvE Cyrodiil are the same players that are against Normal Malestrom dropping imperfect weapons.

    The argument was something like, "To get the reward, you have to do the content."

    Now, I'm not saying the Malestrom idea is any good. I've beaten Malestrom more than I ever needed to.
    What I'm saying is that any PvE player complaining about PvP in a PvP zone should take thier own advice. If you want the reward, you have to do the content.

    Edited by Kel on September 8, 2018 9:50PM
This discussion has been closed.