@Joy_Division
I agree. What made repentance so powerful and awesome was the rewarding nature - you worked for the kill, you got the resources back. It was fun. I don’t understand why they had to gut class defining skills when they tackled sustain in Morrowind. Instead, that would have been a chance to make the classes standout even clearer. It’s a wasted opportunity.
Lightspeedflashb14_ESO wrote: »@Joy_Division
I agree. What made repentance so powerful and awesome was the rewarding nature - you worked for the kill, you got the resources back. It was fun. I don’t understand why they had to gut class defining skills when they tackled sustain in Morrowind. Instead, that would have been a chance to make the classes standout even clearer. It’s a wasted opportunity.
Because repentance gave up to 5 other people, besides yourself, 10% of your max stat, that is either mag or stam, in stamina, up to 6 times at once. With my healer or my stamplar, that was around 4k per dead body. So up to 25k Stam back to one player, up to 150k total for all 6. That is why. It is really simple.
Joy_Division wrote: »Lightspeedflashb14_ESO wrote: »@Joy_Division
I agree. What made repentance so powerful and awesome was the rewarding nature - you worked for the kill, you got the resources back. It was fun. I don’t understand why they had to gut class defining skills when they tackled sustain in Morrowind. Instead, that would have been a chance to make the classes standout even clearer. It’s a wasted opportunity.
Because repentance gave up to 5 other people, besides yourself, 10% of your max stat, that is either mag or stam, in stamina, up to 6 times at once. With my healer or my stamplar, that was around 4k per dead body. So up to 25k Stam back to one player, up to 150k total for all 6. That is why. It is really simple.
Not sure what you are talking about. Repentance gave stam not max stat.
Skill is pretty much useless in a fight before something actually dies, and can be made useless by an enemy templar repenting corpses while you wait for those 6 dead bodies to pile up: now you just wasted a GCD without anything happening. Such a niche skill needs to have a potent effect because it has such a limited use.
Joy_Division wrote: »Lightspeedflashb14_ESO wrote: »@Joy_Division
I agree. What made repentance so powerful and awesome was the rewarding nature - you worked for the kill, you got the resources back. It was fun. I don’t understand why they had to gut class defining skills when they tackled sustain in Morrowind. Instead, that would have been a chance to make the classes standout even clearer. It’s a wasted opportunity.
Because repentance gave up to 5 other people, besides yourself, 10% of your max stat, that is either mag or stam, in stamina, up to 6 times at once. With my healer or my stamplar, that was around 4k per dead body. So up to 25k Stam back to one player, up to 150k total for all 6. That is why. It is really simple.
Not sure what you are talking about. Repentance gave stam not max stat.
Skill is pretty much useless in a fight before something actually dies, and can be made useless by an enemy templar repenting corpses while waiting for those 6 dead bodies to pile up: now the templar just wasted a GCD without anything happening. Such a niche skill needs to have a potent effect because it has such a limited use.
Lightspeedflashb14_ESO wrote: »Joy_Division wrote: »Lightspeedflashb14_ESO wrote: »@Joy_Division
I agree. What made repentance so powerful and awesome was the rewarding nature - you worked for the kill, you got the resources back. It was fun. I don’t understand why they had to gut class defining skills when they tackled sustain in Morrowind. Instead, that would have been a chance to make the classes standout even clearer. It’s a wasted opportunity.
Because repentance gave up to 5 other people, besides yourself, 10% of your max stat, that is either mag or stam, in stamina, up to 6 times at once. With my healer or my stamplar, that was around 4k per dead body. So up to 25k Stam back to one player, up to 150k total for all 6. That is why. It is really simple.
Not sure what you are talking about. Repentance gave stam not max stat.
Skill is pretty much useless in a fight before something actually dies, and can be made useless by an enemy templar repenting corpses while waiting for those 6 dead bodies to pile up: now the templar just wasted a GCD without anything happening. Such a niche skill needs to have a potent effect because it has such a limited use.
Before Morrowind, instead of the flat 2970 Stam you get right now, you would get 10% of your max stat. So the higher your magic or Stam, the larger your return of Stam you got from repentance. The larger everyone around you got. This is why they nerfed it into the ground. You know this, you have been around forever.
Just make it so any temp can repentance a body once, regardless if it has been repented already. Like I have said 3 or 4 times already. It is the simplest way to make the skill more reliable.
Joy_Division wrote: »Lightspeedflashb14_ESO wrote: »Joy_Division wrote: »Lightspeedflashb14_ESO wrote: »@Joy_Division
I agree. What made repentance so powerful and awesome was the rewarding nature - you worked for the kill, you got the resources back. It was fun. I don’t understand why they had to gut class defining skills when they tackled sustain in Morrowind. Instead, that would have been a chance to make the classes standout even clearer. It’s a wasted opportunity.
Because repentance gave up to 5 other people, besides yourself, 10% of your max stat, that is either mag or stam, in stamina, up to 6 times at once. With my healer or my stamplar, that was around 4k per dead body. So up to 25k Stam back to one player, up to 150k total for all 6. That is why. It is really simple.
Not sure what you are talking about. Repentance gave stam not max stat.
Skill is pretty much useless in a fight before something actually dies, and can be made useless by an enemy templar repenting corpses while waiting for those 6 dead bodies to pile up: now the templar just wasted a GCD without anything happening. Such a niche skill needs to have a potent effect because it has such a limited use.
Before Morrowind, instead of the flat 2970 Stam you get right now, you would get 10% of your max stat. So the higher your magic or Stam, the larger your return of Stam you got from repentance. The larger everyone around you got. This is why they nerfed it into the ground. You know this, you have been around forever.
Just make it so any temp can repentance a body once, regardless if it has been repented already. Like I have said 3 or 4 times already. It is the simplest way to make the skill more reliable.
Yes, I have been around forever. Long enough to know Repentance never gave max stat. It always gave stamina, which limits it as a resource return mechanism that you mistakenly think it was.
Making the skill simple does not mean it makes it better. There is a reason "dumbed down" - rightly - has a negative connotation.
Lightspeedflashb14_ESO wrote: »Joy_Division wrote: »Lightspeedflashb14_ESO wrote: »Joy_Division wrote: »Lightspeedflashb14_ESO wrote: »@Joy_Division
I agree. What made repentance so powerful and awesome was the rewarding nature - you worked for the kill, you got the resources back. It was fun. I don’t understand why they had to gut class defining skills when they tackled sustain in Morrowind. Instead, that would have been a chance to make the classes standout even clearer. It’s a wasted opportunity.
Because repentance gave up to 5 other people, besides yourself, 10% of your max stat, that is either mag or stam, in stamina, up to 6 times at once. With my healer or my stamplar, that was around 4k per dead body. So up to 25k Stam back to one player, up to 150k total for all 6. That is why. It is really simple.
Not sure what you are talking about. Repentance gave stam not max stat.
Skill is pretty much useless in a fight before something actually dies, and can be made useless by an enemy templar repenting corpses while waiting for those 6 dead bodies to pile up: now the templar just wasted a GCD without anything happening. Such a niche skill needs to have a potent effect because it has such a limited use.
Before Morrowind, instead of the flat 2970 Stam you get right now, you would get 10% of your max stat. So the higher your magic or Stam, the larger your return of Stam you got from repentance. The larger everyone around you got. This is why they nerfed it into the ground. You know this, you have been around forever.
Just make it so any temp can repentance a body once, regardless if it has been repented already. Like I have said 3 or 4 times already. It is the simplest way to make the skill more reliable.
Yes, I have been around forever. Long enough to know Repentance never gave max stat. It always gave stamina, which limits it as a resource return mechanism that you mistakenly think it was.
Making the skill simple does not mean it makes it better. There is a reason "dumbed down" - rightly - has a negative connotation.
no, no, i am not mistaken, you are simply not understanding what i am saying. repentance gave you stamina back all the time, yes, like you are saying and have said twice now but instead of a flat rate, 2970 stamina per body right now, it gave 10% of your max stat, magic or stam, which ever was higher. say your max magic was at 41,921, repentance would have gave you 4,192 stamina back per corpse. same with max stamina, if your max stam was at 38,142, repentance would have gave you 3,814 stamina back per corpse. do you see what i am saying yet? the more you stacked your max stat, the higher your resource return, i remember telling plenty of healers back in the day on my stamina templar to not use repentance, cause they only had like 32k max magic and i had 42k stam. so them repenting hurt my sustain. still was better then the way it is now, i have been kicked out of at least a half dozen dungeon since morrowind because there was anther stamplar in the group.
zos wanted to nerf all percentage based resource return. obviously the best group sustain skill (i say best cause it required other players to do nothing, other then have a templar in the group) in the game couldn't stay the way it was. right now i would settle for what i have said many time in this thread. just dont over think this. if you make it so that templars can return stamina to other players, without them doing anything like repentance used to be, templar healers will again be the only ones you see, regardless of the fact that zos is trying to make all classes viable healers. also regardless of your views on how successful that they are being with that venture.
Joy_Division wrote: »Lightspeedflashb14_ESO wrote: »Joy_Division wrote: »Lightspeedflashb14_ESO wrote: »Joy_Division wrote: »Lightspeedflashb14_ESO wrote: »@Joy_Division
I agree. What made repentance so powerful and awesome was the rewarding nature - you worked for the kill, you got the resources back. It was fun. I don’t understand why they had to gut class defining skills when they tackled sustain in Morrowind. Instead, that would have been a chance to make the classes standout even clearer. It’s a wasted opportunity.
Because repentance gave up to 5 other people, besides yourself, 10% of your max stat, that is either mag or stam, in stamina, up to 6 times at once. With my healer or my stamplar, that was around 4k per dead body. So up to 25k Stam back to one player, up to 150k total for all 6. That is why. It is really simple.
Not sure what you are talking about. Repentance gave stam not max stat.
Skill is pretty much useless in a fight before something actually dies, and can be made useless by an enemy templar repenting corpses while waiting for those 6 dead bodies to pile up: now the templar just wasted a GCD without anything happening. Such a niche skill needs to have a potent effect because it has such a limited use.
Before Morrowind, instead of the flat 2970 Stam you get right now, you would get 10% of your max stat. So the higher your magic or Stam, the larger your return of Stam you got from repentance. The larger everyone around you got. This is why they nerfed it into the ground. You know this, you have been around forever.
Just make it so any temp can repentance a body once, regardless if it has been repented already. Like I have said 3 or 4 times already. It is the simplest way to make the skill more reliable.
Yes, I have been around forever. Long enough to know Repentance never gave max stat. It always gave stamina, which limits it as a resource return mechanism that you mistakenly think it was.
Making the skill simple does not mean it makes it better. There is a reason "dumbed down" - rightly - has a negative connotation.
no, no, i am not mistaken, you are simply not understanding what i am saying. repentance gave you stamina back all the time, yes, like you are saying and have said twice now but instead of a flat rate, 2970 stamina per body right now, it gave 10% of your max stat, magic or stam, which ever was higher. say your max magic was at 41,921, repentance would have gave you 4,192 stamina back per corpse. same with max stamina, if your max stam was at 38,142, repentance would have gave you 3,814 stamina back per corpse. do you see what i am saying yet? the more you stacked your max stat, the higher your resource return, i remember telling plenty of healers back in the day on my stamina templar to not use repentance, cause they only had like 32k max magic and i had 42k stam. so them repenting hurt my sustain. still was better then the way it is now, i have been kicked out of at least a half dozen dungeon since morrowind because there was anther stamplar in the group.
zos wanted to nerf all percentage based resource return. obviously the best group sustain skill (i say best cause it required other players to do nothing, other then have a templar in the group) in the game couldn't stay the way it was. right now i would settle for what i have said many time in this thread. just dont over think this. if you make it so that templars can return stamina to other players, without them doing anything like repentance used to be, templar healers will again be the only ones you see, regardless of the fact that zos is trying to make all classes viable healers. also regardless of your views on how successful that they are being with that venture.
Oh, yeah that's a lot clearer. The way it was worded before sounded like it could give back the actual max resource.
ZOS wants to do a lot of things and has. When they make a poor decision, I will continue to assert it was a poor decision, regardless of their reasoning behind it (which is also usually poor). If we are so concerned about classes dominating roles, it is worse than it has *ever* been right now, after Morrowind and all their attempts at nerfing % based resource return. Now NBs are the only class that has decent resource management, raids bring in all NB DPS, and DKs dominate the tank role. So I don't agree they were successful. Especially since when everyone still assumes my templar is only a healer. Every single time I have received a whisper from a contact to join their PvP group, fill in for a GvG, or whenever, they have always asked me to heal and only heal, even though I am utterly not spec for such a role.