Versispellis wrote: »LadyNalcarya wrote: »Versispellis wrote: »@Fiedelstrich I agree entirely. I love Soulsborne games and I think they've ruined combat in other games for me. This game feels like swinging a pool noodle at something in the next county. It just feels bad and floaty.
@LadyNalcarya I find myself performing dramatic leaps off of ledges at enemies to. . . no real benefit in this game, but it's just the instinct. lol
Same!
And I agree, Souls combat is much more fluid and impactful. It's also worth noting that it's very "play as you want", much more so than ESO. I mean, there's not many games that allow you to dual wield shields or kill all bosses at level 1.
At level 1, naked, with nothing but a torch. I saw some of that Bloodborne playthrough. You could never do something like that in ESO. lol It irritates me sometimes how reliant this game is on gear, and that its concept of escalating difficulty revolves around higher numbers and throwing more stuff on the screen. There's nothing visceral about it.
Skyrims mannekins to store and display my armour sets.
While I am at it how about some of the other features from Homestead:
Alchemy garden
Household Bard
Weapon Displays
Spouse and child
nobleboivin wrote: »Gw2 has this feature in which recipes are account bound meaning I can craft the same item on any character so long as they level up the skill line, I would love it if ESO implemented that then I can put a motif on any toon
This person gets it. Take more form the Elder Scrolls series, make it stand out as an MMO with its own identity.
Not stuff with completely different aesthetics and purpose in gameplay.
None of the Elder Scroll games play like Dark Souls, why would you make the MMO version of Elder Scrolls play like a completely different franchise?
Make improvements and take lessons from Elder Scrolls.
Fiedelstrich wrote: »A lot of new players don't like the combat because they swing their weapons more than using skills. Make light and heavy attacks more fun and more people will stay! Even though spamming light and heavy attacks is considered as playing the game wrong
Fiedelstrich wrote: »Why should ESO not go a step further and let itself inspire by one fantastic game like Dark Souls? It should of course not be a hard copy - I just would prefer light and heavy attacks to feel a >bit< more like swinging a weapon in a Souls/Borne game. Like @Versispellis said, swinging a weapon currently "feels like swinging a pool noodle at something in the next county. It just feels bad and floaty". Why should it stay that way?
1. Character models and combat from For Honor.
2. Graphics from Witcher 3.
3. Storytelling from SWTOR.
4. Lore of any Star Wars of Warhammer 40k game - in compare to those giants TES lore is a tiny fantasy pocket. Hundreds of novels, stories, rulebooks, movies and comics created these two titans. I wish TES would have same dedication of writers as the other two have, but for now we have how many novels? 2 or 3..
Fiedelstrich wrote: »A lot of new players don't like the combat because they swing their weapons more than using skills. Make light and heavy attacks more fun and more people will stay! Even though spamming light and heavy attacks is considered as playing the game wrong
^
Skyrim is a natural evolution from Oblivion. It takes a look at what Oblivion does wrong and does it better in the next game.
Skyrim allows dual wielding of various weapons and spells was a natural improvement from the limited weapon system in Oblivion and Morrowind.
ESO adds dodge rolling to give players more maneuverability and adds scenarios where players have to be aware of their environment and enemies actions in case they have to quickly get out of the way.
They don't look at other games and say "We should do that" they look at their game and say "what could we do better, what could we add that we have wanted to but couldn't in the past"
ESO's crafting system is a clear evolution from Skyrim's, now allowing players to deconstruct items
I can look at the previous Elder Scroll games and say "Yes that is Elder Scrolls"
I definitely don't look at Elder Scrolls and say, "Y'know I wish this franchise played more like Dark Souls"
If I want Dark Souls than I'll play Dark Souls or another japanese made fantasy game like Monster Hunter and/or Dragon's Dogma.Fiedelstrich wrote: »Why should ESO not go a step further and let itself inspire by one fantastic game like Dark Souls? It should of course not be a hard copy - I just would prefer light and heavy attacks to feel a >bit< more like swinging a weapon in a Souls/Borne game. Like @Versispellis said, swinging a weapon currently "feels like swinging a pool noodle at something in the next county. It just feels bad and floaty". Why should it stay that way?
Dark Souls is a completely different style of combat and aesthetic. It basically has people swinging anime sized weapons like Monster Hunter.
Imo I feel the weight of weapons in ESO combat. When I am in a fight I feel that fight. There could be ways of creating more fluid combat BUT I don't want to encourage players to just click their mouse.1. Character models and combat from For Honor.
2. Graphics from Witcher 3.
3. Storytelling from SWTOR.
4. Lore of any Star Wars of Warhammer 40k game - in compare to those giants TES lore is a tiny fantasy pocket. Hundreds of novels, stories, rulebooks, movies and comics created these two titans. I wish TES would have same dedication of writers as the other two have, but for now we have how many novels? 2 or 3..
Elder Scrolls is in a very different situation in comparison to Star Wars and Warhammer.
For starters Books and other games have to leave the events of the games vague enough in order let the Players version of events remain cannon. They will never identify the Dragonborn's race and gender because every combination is cannon.
It leaves more up to the player. The Player is the special person that can essentially achieve god status, so it has to leave everything be player determined at the detriment to the story.
Warhammer the player is generally a minor player in large forces. Your choices matter little if at all.
Also which Star Wars? Legends or Disney :P
Fiedelstrich wrote: »A lot of new players don't like the combat because they swing their weapons more than using skills. Make light and heavy attacks more fun and more people will stay! Even though spamming light and heavy attacks is considered as playing the game wrong
^
Skyrim is a natural evolution from Oblivion. It takes a look at what Oblivion does wrong and does it better in the next game.
Skyrim allows dual wielding of various weapons and spells was a natural improvement from the limited weapon system in Oblivion and Morrowind.
ESO adds dodge rolling to give players more maneuverability and adds scenarios where players have to be aware of their environment and enemies actions in case they have to quickly get out of the way.
They don't look at other games and say "We should do that" they look at their game and say "what could we do better, what could we add that we have wanted to but couldn't in the past"
ESO's crafting system is a clear evolution from Skyrim's, now allowing players to deconstruct items
I can look at the previous Elder Scroll games and say "Yes that is Elder Scrolls"
I definitely don't look at Elder Scrolls and say, "Y'know I wish this franchise played more like Dark Souls"
If I want Dark Souls than I'll play Dark Souls or another japanese made fantasy game like Monster Hunter and/or Dragon's Dogma.Fiedelstrich wrote: »Why should ESO not go a step further and let itself inspire by one fantastic game like Dark Souls? It should of course not be a hard copy - I just would prefer light and heavy attacks to feel a >bit< more like swinging a weapon in a Souls/Borne game. Like @Versispellis said, swinging a weapon currently "feels like swinging a pool noodle at something in the next county. It just feels bad and floaty". Why should it stay that way?
Dark Souls is a completely different style of combat and aesthetic. It basically has people swinging anime sized weapons like Monster Hunter.
Imo I feel the weight of weapons in ESO combat. When I am in a fight I feel that fight. There could be ways of creating more fluid combat BUT I don't want to encourage players to just click their mouse.1. Character models and combat from For Honor.
2. Graphics from Witcher 3.
3. Storytelling from SWTOR.
4. Lore of any Star Wars of Warhammer 40k game - in compare to those giants TES lore is a tiny fantasy pocket. Hundreds of novels, stories, rulebooks, movies and comics created these two titans. I wish TES would have same dedication of writers as the other two have, but for now we have how many novels? 2 or 3..
Elder Scrolls is in a very different situation in comparison to Star Wars and Warhammer.
For starters Books and other games have to leave the events of the games vague enough in order let the Players version of events remain cannon. They will never identify the Dragonborn's race and gender because every combination is cannon.
It leaves more up to the player. The Player is the special person that can essentially achieve god status, so it has to leave everything be player determined at the detriment to the story.
Warhammer the player is generally a minor player in large forces. Your choices matter little if at all.
Also which Star Wars? Legends or Disney :P
Well, in this case novels could be about periods other than the games is going on - both sw and 40k have plenty of such fiction
Oh, lets not speak about Disney and their Evil Queen....I said goodbye to star wars as a franchise and left it for good. I mentioned those two giants more as an example how big and expanded lore could beI always weep when people claim TES having the richest lore on earth..
All of EVE Onlines changes to reduce server loads.
(Okay, maybe not TiDi as that would be awful in an action based game)
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Skyrim is a natural evolution from Oblivion. It takes a look at what Oblivion does wrong and does it better in the next game.
Skyrim allows dual wielding of various weapons and spells was a natural improvement from the limited weapon system in Oblivion and Morrowind.
ESO adds dodge rolling to give players more maneuverability and adds scenarios where players have to be aware of their environment and enemies actions in case they have to quickly get out of the way.
They don't look at other games and say "We should do that" they look at their game and say "what could we do better, what could we add that we have wanted to but couldn't in the past"
ESO's crafting system is a clear evolution from Skyrim's, now allowing players to deconstruct items
I can look at the previous Elder Scroll games and say "Yes that is Elder Scrolls"
I definitely don't look at Elder Scrolls and say, "Y'know I wish this franchise played more like Dark Souls"
If I want Dark Souls than I'll play Dark Souls or another japanese made fantasy game like Monster Hunter and/or Dragon's Dogma.
Dark Souls is a completely different style of combat and aesthetic. It basically has people swinging anime sized weapons like Monster Hunter.
Imo I feel the weight of weapons in ESO combat. When I am in a fight I feel that fight. There could be ways of creating more fluid combat BUT I don't want to encourage players to just click their mouse.
When in a group and everyone is looking at the map, make a way to mark a location so that everyone can see it at the same time. Describing things that don't exist on someone else's map and trying to coordinate would be so easy with a single pin drop or echo blip...