[/list]The simplest fix to to just allow resists to mitigate them and change the bleed dmg accordingly if it becomes too weak. No, your clutch dot should not, with no downsides, ignore a mechanic just because you want it to. It gives nothing up for its immense strength.
An whilst it might be better in CP its still too strong comparably, It is however a guaranteed run or die in noCP.
The simpliest fix ?
What you said is a shame.
Bleeds are *** light armor shield too, buffing bleed and make it overall less efficient vs the build they are supposed to counter is the most JOKE I heard.
The true bleed fix is to just nerf the damage.
I don't know why you think that though. Bleeds themselves are only med strength compared to something like venomous claw or even embers if fully pen'd. Their benefit and overpowering aspect is that they ignore resists.
For you, the problem isn't bleeds themselves, like it is for most DKs, its just dot stacking, if you wanted to add validity to your point you could mention the ease of access and overall strength (not having a down side for its resist ignore)
The problem with lowering their strength directly means it affects PvE too.
@Chilly-McFreeze
You were saying it won't change because I want it to, and yeah that is fair. But it makes more sense for ZOS to change bleeds to be more like normal dots with their theme of normalization than it does to keep them obviously overtuned compared to others. They won't change the full pen'd damage as I said because that affects PvE
Again... you have classes that can instant wipe large groups with 3 skills and you guys are talking about bleeds
The only thing I know is that bleeds are really disgusting in noCP, especially on stamSorcs...
Hmmm, so only a specific type of melee weapons is good in PvP (axes), while one is very underwhelming (swords), another one is useless (daggers) and a third option is situationally useless (maces)? Seems like the axe bonus is performing much stronger than the other ones then. If you see this as underperformance of the other options or as overperformance of axes is a question of perspective. I don’t melt under the pressure of destro staff users for example. Same goes for sword, axe and dagger users (in contrast to axe bleed builds).1) as for weapon types: u see stam dps using 1 axe in pve and at least 1 if not 3 axes in pvp. U see this as axes being overpowered, but in reality, swords are very underwhelming unless ur a stamden healer and daggers are useless in pvp, maces are useless in a good pve group and in pvp against shielded targets (pc na vivec has a high amount of sorcs and our bgs are full if sorcs) . In the meantime, fire staff does a dot, and puts burning on the target, making take more incoming dmg for all sources and user does 8% more dmg single target FROM RANGE. Electric staff sets u offballanced for anyone else hitting that target FROM RANGE, and ice potentially maims u and can do 2 types of cc FROM RANGE.
Never heard of stam DK, have you?Also, bleeds are the only dot for melee stam (barring bow) and not one of us has a class dot that scales off stam except for stamsorcs, which is one of the reasons they excell with bleeds, bc of dot stacking whilst also having pressure via direct dmg.
This is basically just bragging now. And no, you can’t kill every other player as a magsorc in under 5 seconds. Your stamdem and stamplar burst combos can additionally be countered by blocking.I say weak bc my MAGICA WARDEN has a class dot that does more dmg FROM RANGE even against high resist targets!!!
and i also have a magsorc that will kill ANYONE i 3-5 seconds bc of haunting curse and class mechanics.
My stamden and stamplar can dbos shalks/jabs/ finisher ppl to death in seconds, before bleeds even do any work.
I don’t see a lot of stamden healers, but I think that your burst heal bar is best served with powered daggers. Hardly useless to get a huge crit buff that stacks so pleasantly with heal modifiers.
Maces are excellent in PvP. Just don’t stack things like CP.
Swords are strong for certain uses like burst classes/builds. They’re relevant for magicka builds as well.
I don’t feel that bleeds are super overwhelming in CP environments. Like any proc they’re quite strong in no-CP.
A lot of this thread is some strong, vocal players and we’ve identified a common thread of them as magicka DKs. MagDK is a class that has few adequate HOTs that can suppress DOT damage, instead they have fairly strong burst healing options. This is more of a healing design problem than a damage problem, IMO, and a sign that DKs need a little more self-healing diversity so that they can build for HOTs other than just mutagen/rapid regeneration. Things like burning embers, inhale, and coagulating DB are poor means of dealing with sustained damage.
@DarkAedin
Rapid Regen/Mutagen is just way to unreliable. If you have other players around you then it takes several casts until you may or may not get the HoT. Besides, a 800ish HoT isn’t going to save you anyway.
Resto Ult is awesome. The sacrifice for that 5 seconds of rejsyibe invulnerability is huge though - you don’t get to use an offensive ultimate which is often crucial for Sorc burst to even get close to a kill.
If you nerf Rend, there will be little reason to run duel wield in PvP, outside of a few people running Shrouded Daggers or Blade Cloak. Rend is the best skill in the duel wield kit, for both PvE and PvP. Maybe you should be calling for buffs to your healing skills.
@DarkAedin , I don’t think you really read what I said. I said DKs don’t have enough HOTs and that’s why magDK is having trouble with DOTs. I’m not advocating for more heals for magDK - I’m saying that these complaints are emblematic of a lack of variety for magDK heals.
If you want to have reasonable discussion, don’t get all bent out of shape and emphasize tangents and straw men arguments.
@DarkAedin , I don’t think you really read what I said. I said DKs don’t have enough HOTs and that’s why magDK is having trouble with DOTs. I’m not advocating for more heals for magDK - I’m saying that these complaints are emblematic of a lack of variety for magDK heals.
If you want to have reasonable discussion, don’t get all bent out of shape and emphasize tangents and straw men arguments.
Sounds more like mag dks not wanting to slot resto staff
@DarkAedin , it’s been discussed a few times, but rapids regen or mutagen isn’t a reliable means of a self-targeted HOT.
IZZEFlameLash wrote: »@DarkAedin , I don’t think you really read what I said. I said DKs don’t have enough HOTs and that’s why magDK is having trouble with DOTs. I’m not advocating for more heals for magDK - I’m saying that these complaints are emblematic of a lack of variety for magDK heals.
If you want to have reasonable discussion, don’t get all bent out of shape and emphasize tangents and straw men arguments.
Sounds more like mag dks not wanting to slot resto staff
This again. Ugh. Come back to me when heals are guaranteed for the caster.
@DarkAedin , it’s been discussed a few times, but rapids regen or mutagen isn’t a reliable means of a self-targeted HOT.IZZEFlameLash wrote: »@DarkAedin , I don’t think you really read what I said. I said DKs don’t have enough HOTs and that’s why magDK is having trouble with DOTs. I’m not advocating for more heals for magDK - I’m saying that these complaints are emblematic of a lack of variety for magDK heals.
If you want to have reasonable discussion, don’t get all bent out of shape and emphasize tangents and straw men arguments.
Sounds more like mag dks not wanting to slot resto staff
This again. Ugh. Come back to me when heals are guaranteed for the caster.
Im never really around more then 0-6 friendly players, so not only do i not have this issue, but shame on u for using zerg surfing as a defense.
@DarkAedin , playing around 0-6 friendly players is a range at which mutagen/rapid regen will not target yourself reliably.
Don’t justify poor arguments with ad hominems. It doesn’t prove a point and isn’t helpful to the discussion.
@DarkAedin , I don’t think you really read what I said. I said DKs don’t have enough HOTs and that’s why magDK is having trouble with DOTs. I’m not advocating for more heals for magDK - I’m saying that these complaints are emblematic of a lack of variety for magDK heals.
If you want to have reasonable discussion, don’t get all bent out of shape and emphasize tangents and straw men arguments.
@DarkAedin , playing around 0-6 friendly players is a range at which mutagen/rapid regen will not target yourself reliably.
Don’t justify poor arguments with ad hominems. It doesn’t prove a point and isn’t helpful to the discussion.
.@DarkAedin , I don’t think you really read what I said. I said DKs don’t have enough HOTs and that’s why magDK is having trouble with DOTs. I’m not advocating for more heals for magDK - I’m saying that these complaints are emblematic of a lack of variety for magDK heals.
If you want to have reasonable discussion, don’t get all bent out of shape and emphasize tangents and straw men arguments.
Burning embers Takes time to build up to a decent heal
Coagulating Blood Expensive, no spammies!
Flamelash/power lash Player Needs to be offbalance for the powerlash which now has a cooldown
Cinder storm WHO EVEN USES THIS?
Cautherize Cheapest single insta heal available but can be stolen by another player like healing ward can
Shattering rocks Use once only every 6 seconds because it's a cc
* Engulfing flames (boosts burning ember heal) yeah, great. That heal I have to wait on will be stronk now
* Dragonic Power (extra healing received) The heals I'm waiting on got stronker!
* Battleroar Need ult for that so it's basically like healing yourself using a potion and as such, a very unreliable thing to use as a heal
Literally every single skill and/or passive mag dk uses either heal or boosts their heal. How does magdk need more heal?
While this topic isn't about magdk, they don't need more heal.
@DarkAedin , I literally only solo or duo.
Nobody is arguing for more heals. We’re discussing variety of heals as a cause for the complaints that seem to be brought by a predominantly magDK crowd. Flame lash is the only true HOT that the class has with a relatively low uptime. Nobody uses cinder storm and literally every other heal is a burst.
@DarkAedin , I don’t think you really read what I said. I said DKs don’t have enough HOTs and that’s why magDK is having trouble with DOTs. I’m not advocating for more heals for magDK - I’m saying that these complaints are emblematic of a lack of variety for magDK heals.
If you want to have reasonable discussion, don’t get all bent out of shape and emphasize tangents and straw men arguments.
Sounds more like mag dks not wanting to slot resto staff
@DarkAedin , not every point I have to make is self-referent. I play stamblade and stamwarden. I’m not casting a lot of rapid regen/mutagen at all, but that doesn’t stop me from recognizing the targeting problems of those abilities.
My stamNB is a bleed-focused build and I’ll say that I have an easy time fighting magDK because they have to expend a large amount of resources and GCDs to burst back up.