Indigo_Shade wrote: »I got the Banker pretty early on. With 10 full character slots, it's a quality of life improvement.
I just bought the banker for a friend, after buying a huge chunk of crowns during the current sale. He is floored at how useful the Banker is, as he's been hording his freebie ESO+ crowns and was looking at another 2 months before he had enough for the Banker. 24 hours after getting the Banker, he was like OMG I should have done this already. And he only has 2 toons.
I'd venture to say that until you actually GET and USE the Banker, it's not easy to see how useful they can be.
Oh and, if you are heavy daily writs player, doing writs with multiple toons...the Banker is your best friend.
I bought the Banker with a 50% off on crowns. You just have to wait for the right moment to purchase it, like all of the purchases tbh...
Quite. I'm quite surprised that people are okay with this, regardless of how flush they are or not (actually the richest people I've known have tended to be the least inclined to part with their money... which is probably why they're rich). I mean the banker is almost the cost of a AAA game. The fact that a handful of characters can share them means nothing coming from the SP world where I can have as many characters as I want and still use the same DLC. And have as much storage as I want, and costumes, and ability to mod my own, and... etc. It's come as a bit of a culture shock to find I have to pay a monthly sub on top of a typical AAA price to get fairly basic functionality and then everything else costs extra.stitchesofdooom wrote: »Tan9oSuccka wrote: »stitchesofdooom wrote: »Tan9oSuccka wrote: »Save your crowns from plus. Merchant is very handy.
I’m still waiting on a premium banker. I want guild store access.
if you're happy paying a monthly subscription regardless of the crown income. Not everyone wants to do that.
If you can’t afford it or choose not to afford.....then don’t buy one?
You want one, but at a price you set in your mind.
I'm only saying that £25 is way too much for a single assistant.
Almost thinking wistfully to the days when Oblivion's Horse Armour was absolutely lambasted for being a terrible example of price gouging. It seems positively benign from ESO's viewpoint.
Do not buy the merchant, why do people make this mistake? I saved up my crowns from ESO+ and bought the banker for 5000, this is the most useful as it gives you extra space, access to items on demand and place things in there. I'm mainly using mine for stuff I get from the writs, call the banker and everything is stored.
There is no reason to buy the merchant, there are lots of merchants along the way, far to many to count which means you'd only be wasting your crowns. I mean it is up to the individual, if you feel a merchant is more useful to you then go ahead but I certainly wouldn't buy the merchant.
I'm not sure who's "this generation": I mean speaking personally, I've been gaming on and off since Pong was a thing in the 1970s. Gaming was enormously popular when I was at school in the early '80s: pretty much everyone had a console or computer at home and it was pretty much they heyday of the arcade machine. And we certainly weren't the first generation: my grandfather used to drag me around the arcades when I was a pre-teen so I could watch him playing the latest video games, whether it was a platformer, shoot-'em-up or racing. It was also the natural progression for the previous generation who'd grown up with pinball machines.warldcharacterb14_ESO wrote: »Well do you think this game would exist if they didn't make money I'm tired of this crying about spending money. This generation of gamers have no concept of what a hard game is and what it means to support a product!! If you don't like it move on and find an enjoyable game that fits your needs.
MasterSpatula wrote: »Haven't read thread cause six pages of this argument sounds awful.
I'll just state this: 5K for me is far, far, far more than they're worth. I'm not upset about this. I don't need them. But if they did charge a less ludicrous price for them, I would actually buy the things.
But that's true of a lot of things. Somehow, ZOS has determined that the "milk a few" business model will make them more money than the "Wal-Mart effect." So be it.
I'm not sure who's "this generation": I mean speaking personally, I've been gaming on and off since Pong was a thing in the 1970s. Gaming was enormously popular when I was at school in the early '80s: pretty much everyone had a console or computer at home and it was pretty much they heyday of the arcade machine. And we certainly weren't the first generation: my grandfather used to drag me around the arcades when I was a pre-teen so I could watch him playing the latest video games, whether it was a platformer, shoot-'em-up or racing. It was also the natural progression for the previous generation who'd grown up with pinball machines.warldcharacterb14_ESO wrote: »Well do you think this game would exist if they didn't make money I'm tired of this crying about spending money. This generation of gamers have no concept of what a hard game is and what it means to support a product!! If you don't like it move on and find an enjoyable game that fits your needs.
Difficulty: nah. It's always been much of a muchness, enough to be challenging-but-accessible for the most part with various exceptions for what are now termed the "casuals" or self-styled "hardcore" types. Nothing has really changed. Except you no longer need to use cassette tape to do savegames, which was always the serious difficulty element: getting those recording levels just right and not having the tape eaten and going all crinkly.
Costs: now there's a thorny issue. IIRC, in my youth (the 8-bit heyday I was on about) it was around £8 for a cassette and around £20 if you wanted the same title on a cartridge. Apparently according to inflation, those figures are around £25 and £65 respectively... so in other words, the mid point is still around what I'd expect to pay for a AAA game. Maybe not that thorny, then.
Except today there's MMOs. Now these have ongoing costs and someone needs to pay for it somehow. For much of the time I've worked in IT (I started my first proper job in 1989) "software as a service" has been the Holy Grail. And a lot of people don't want to buy because they simply want to know what they're paying rather than having ongoing costs; and the suspicion has always been SaaS is going to end up costing way more. Which is why publishers keep pushing it.
But it's either/or: you either buy the software up-front or pay a licence to use is. When it comes to MMOs, though, you're expected to do both: pay the up-front costs and the monthly licensing. And then find that really all the monthly licensing does is replace some of the stuff stripped out of the base game if you're comparing it to the SP stuff. And only some: because so much of it is also a chargeable extra, and sometimes a huge charge: what would've been a negligible thing in the SP game, be it an NPC or armour you could wear suddenly costs even more money, and sometimes the sort of money that could buy another AAA game. Just for a suit of armour or a guy that will help you manage your inventory.
And as someone who's been gaming for 40+ years I'm kinda thinking that's a bit much. Prices have waxed and waned over the years but have generally been much of a muchness. But now so much stuff is being pared away and charged separately and as an older gamer I'm thinking, seriously?
And I keep seeing the justifications. A company exists to make a profit. Well, yeah, if you distil it down to its most basic element, yes. But it usually balances that with providing a good overall "customer experience". Ripping people off is not that; "what the market will bear" is a rather cynical and short-term strategy normally pursued by someone on the management carousel just looking for their next bonus. I would like to think (and my experience backs it up) that most businesses are not there to simply extract as much money from their customers-I-mean-consumers by any means possible and even if they do want to take the most cynical attitude, being too hard-nosed tends to put people off. "There's one born every minute" was never a great PR strategy, after all.
I know a few people take the attitude "if you can't afford it then maybe you shouldn't be playing", but there are other well-worn adages one could say in response to that.
In summary, there was never a golden age of serious gamers who played serious games that were implausibly hard; there was never a golden age when people blindly supported a publisher regardless of how they were treated, and when customer loyalty tended to be more of a thing, it was usually earned; and if there was a golden age of paying through the nose for every last thing, that time is now.
StamWhipCultist wrote: »I have both banker and merchant.
They are great when you need to swap gear or sell junk while grinding area for xp/stuff.
Hope zenimax give us way to upgrade them to regular banker/merchant utility lvl, so we can acess guild store and fix gear easy.
stitchesofdooom wrote: »StamWhipCultist wrote: »I have both banker and merchant.
They are great when you need to swap gear or sell junk while grinding area for xp/stuff.
Hope zenimax give us way to upgrade them to regular banker/merchant utility lvl, so we can acess guild store and fix gear easy.
a cheaper, fully functional guildhall only version would be EPIC
They're well worth the money for me - especially the banker. The real life time I've saved because I had a banker ready when I was out questing/doing group dungeons far outweighs the amount of money I spent on them.
TBH, I would gladly pay the same amount for the banker again, to get one that looks a little more ... pleasing?
stitchesofdooom wrote: »I'm not sure who's "this generation": I mean speaking personally, I've been gaming on and off since Pong was a thing in the 1970s. Gaming was enormously popular when I was at school in the early '80s: pretty much everyone had a console or computer at home and it was pretty much they heyday of the arcade machine. And we certainly weren't the first generation: my grandfather used to drag me around the arcades when I was a pre-teen so I could watch him playing the latest video games, whether it was a platformer, shoot-'em-up or racing. It was also the natural progression for the previous generation who'd grown up with pinball machines.warldcharacterb14_ESO wrote: »Well do you think this game would exist if they didn't make money I'm tired of this crying about spending money. This generation of gamers have no concept of what a hard game is and what it means to support a product!! If you don't like it move on and find an enjoyable game that fits your needs.
Difficulty: nah. It's always been much of a muchness, enough to be challenging-but-accessible for the most part with various exceptions for what are now termed the "casuals" or self-styled "hardcore" types. Nothing has really changed. Except you no longer need to use cassette tape to do savegames, which was always the serious difficulty element: getting those recording levels just right and not having the tape eaten and going all crinkly.
Costs: now there's a thorny issue. IIRC, in my youth (the 8-bit heyday I was on about) it was around £8 for a cassette and around £20 if you wanted the same title on a cartridge. Apparently according to inflation, those figures are around £25 and £65 respectively... so in other words, the mid point is still around what I'd expect to pay for a AAA game. Maybe not that thorny, then.
Except today there's MMOs. Now these have ongoing costs and someone needs to pay for it somehow. For much of the time I've worked in IT (I started my first proper job in 1989) "software as a service" has been the Holy Grail. And a lot of people don't want to buy because they simply want to know what they're paying rather than having ongoing costs; and the suspicion has always been SaaS is going to end up costing way more. Which is why publishers keep pushing it.
But it's either/or: you either buy the software up-front or pay a licence to use is. When it comes to MMOs, though, you're expected to do both: pay the up-front costs and the monthly licensing. And then find that really all the monthly licensing does is replace some of the stuff stripped out of the base game if you're comparing it to the SP stuff. And only some: because so much of it is also a chargeable extra, and sometimes a huge charge: what would've been a negligible thing in the SP game, be it an NPC or armour you could wear suddenly costs even more money, and sometimes the sort of money that could buy another AAA game. Just for a suit of armour or a guy that will help you manage your inventory.
And as someone who's been gaming for 40+ years I'm kinda thinking that's a bit much. Prices have waxed and waned over the years but have generally been much of a muchness. But now so much stuff is being pared away and charged separately and as an older gamer I'm thinking, seriously?
And I keep seeing the justifications. A company exists to make a profit. Well, yeah, if you distil it down to its most basic element, yes. But it usually balances that with providing a good overall "customer experience". Ripping people off is not that; "what the market will bear" is a rather cynical and short-term strategy normally pursued by someone on the management carousel just looking for their next bonus. I would like to think (and my experience backs it up) that most businesses are not there to simply extract as much money from their customers-I-mean-consumers by any means possible and even if they do want to take the most cynical attitude, being too hard-nosed tends to put people off. "There's one born every minute" was never a great PR strategy, after all.
I know a few people take the attitude "if you can't afford it then maybe you shouldn't be playing", but there are other well-worn adages one could say in response to that.
In summary, there was never a golden age of serious gamers who played serious games that were implausibly hard; there was never a golden age when people blindly supported a publisher regardless of how they were treated, and when customer loyalty tended to be more of a thing, it was usually earned; and if there was a golden age of paying through the nose for every last thing, that time is now.
I was born in the 80's I remember when you bought a whole game, you got a whole game with the money you spent, and it worked on day 1. This "games as a service" brahmin manure needs to die.
GallantGuardian wrote: »I bought them when I saved up my 1500 free crowns from my sub... I rarely buy anything in the crown store and saving the crowns for them was totally worth it ...
Zos counters OP’s offer of 1k crowns with an offer of 5k crowns.
OP, buy the crowns on sale and you’ll save on purchasing the assistants. Being the assistants pride ya shield steady for a couple years now it seems very unlikely Zos will cut the price 80%.