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Do you want Ice Staff Taunt reworked?

  • runagate
    runagate
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    Add Illusion staff skill line. Instant tanking and/or support class fun.
  • DanteYoda
    DanteYoda
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    Yes i'm all for the first three or so posts, please ditch ice staff tanking and overhaul it, make it better.
    wahoozie wrote: »
    I'd like to see it just removed. I've done plenty of content with new players, as a tank and not as a tank and wondered why the boss kept running around. After a while someone would ask if anyone is using a frost staff, and sure enough, new player picked up a staff they like and is using it. Lo and behold, its a frost staff. It is plain counter intuitive.

    This very much so.. New players have very little idea about taunting concepts and a staff is not what customers would consider a tank setup.. they pick up an ice staff and fill out their passives.. honestly in a dungeon at breakneck speed adding passive without reading is very possible for a newer customer with no clue..

    And even if they do read it they may not understand the whole tanking and taunting mechanics.. Very poorly implemented.
    Edited by DanteYoda on September 2, 2018 11:36PM
  • DuskMarine
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    ive seen one argonian wreck while tanking with a ice staff. but you need to put alot into the build in order for it to work correctly and it just takes a bit to much if there was a class built mostly for this itd make it probly more fun like a ice mage purely.
  • LadyNalcarya
    LadyNalcarya
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    Well... There are things in this game that simply dont make sense. Such as restoring resources with heavy attacks or destro staff tanking. I mean, it's a decent offbar weapon, but using it as a main source of taunt is bound to fail. I've seen a pure ice tank the other day (random guy from /z), he didnt seem to have inner fire and just used heavies. It wasnt very convenient for the group because it took him a while to taunt dangerous mobs this way and at the end boss oneshotted one of the dds because our tank couldnt retaunt him quick enough. Ice staff heavies are just too slow and when there's more than one hard-hitting mob, it becomes tricky.
    runagate wrote: »
    Add Illusion staff skill line. Instant tanking and/or support class fun.

    I like this idea. They could add taunt, armor debuff and a cc option (for classes that lack it) and maybe some healing ability. Maybe even aoe taunt as a part of an ulti (I know its kinda useless for endgame players and I personally wouldnt waste my ult on taunt, but I often see people requesting aoe taunt).
    And ice mages could become more viable at last, they could add a dps-related passive to ice staff.
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • TheShadowScout
    TheShadowScout
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    Do you want Ice Staff Taunt reworked?
    Yes.
    Wish they would redo the three elemental flavors back to having them as DPS options, and add something new as "tanky staff"... perhaps an -earth- staff?
    Keeping fire as single-target DPC, lightning as group-target DPS, and Ice as speed debuff-DPS instead?

    And then... because more options are always good... add more. Yellow-green Acid staff! Cyan-white Coldfire staff! Purple-black "Dark Magic" staff! Whatever!
  • AbysmalGhul
    AbysmalGhul
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    I love ice staff taunting. I heard it's all the rage now * jumps on bandwagon and taunts meta babies with an ice staff*
  • Silver_Strider
    Silver_Strider
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    No.
    I know this is a necro post but damn it I have to ask how could Ice Staff Taunting be reworked so that it isn't just another Inner Fire? Other than making the animation faster, there's really no ways that it could be reworked without being exactly like Inner Fire, not to mention the potential harm it could cause since all the newcomers would see how fast Ice HA are in comparison to Fire or Lightning that you get all these poor players killed in group content as they constantly HA and pull aggro.

    Honestly, ZOS needs to just divide up Destro staff into 3 separate skill lines already with distinct skills/passives so that people would stop bringing up these topics about Ice Staff already.
    Argonian forever
  • Acrolas
    Acrolas
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    They could maybe take inspiration from the current Monster of the Month and have it work like Kena's Overkill. Two consecutive light attacks would trigger a taunt. Maybe also keep the heavy attack trigger there too so you have some flexibility between damage and magicka return.
    signing off
  • madeeh91rwb17_ESO
    madeeh91rwb17_ESO
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    Icetanks Are Fun
  • radiostar
    radiostar
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    Just make a separate 1 point passive for taunt useable with any destro staff.
    "Billions upon Billions of Stars"
  • Itzmichi
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    Well maybe optimize the tanking a bit but all together it's not bad.
    Here, have a chill pill 💊!
  • idk
    idk
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    The issue with OPs suggestion is weapon lines all have the same number of passives and he wants to give the destruction staff one more passive. While I understand the reasoning it does not fit into the design of the game.

    I really do not understand why people keep insisting on reworking a retrofit weapon that is not intended to do something it was never intended to do. It was a lazy way for Zos to make a magicka tanking weapon that has never been close to the S&B nor was it really needed. Trying to "fix" it will just make it worse.

    Zos needs to either design an actual magicka tanking weapon or scrap the idea that was never really needed since tanks are hybrid builds anyhow.
  • Azuramoonstar
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    Vaoh wrote: »
    I'd remove Ice Staff Tanking as a concept. Tanking with a Destruction Staff is just...... *sigh*

    If they want to add in a Magicka-based tanking for no one to use then implement that datamined "One Hand and Rune" skill line for it.

    i find it fluid, the "run up and hit a button" is clunky in this game. being able to taunt at range with out slotting a skill is nice.
    Long time mmo player: 2004-[current year]
    Long time Elder scrolls player: Xbox launch morrowind.
    Follower of the dawn and dusk, keeper of the moon and star.
  • LukosCreyden
    LukosCreyden
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    If they really, really want Ice Staff tanking to work, they need to disassociate Ice Staves from the Destruction Staff skill line and make it an entirely new one for it.
    Struggling to find a new class to call home.Please send help.
  • Thannazzar
    Thannazzar
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    Ice staff tanking was never meant to be a thing. Only got introduced because weapon and rune wasn't ready. Its about time that was fixed and we had a melee Magicka tank/dps weapon line.
  • xeNNNNN
    xeNNNNN
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    I want the staff taunt to be removed so ice staves can be used for DPS, most good DPSs will need to heavy attack at some point and that just doesnt work right now if you're going too steal aggro from your tank.
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • trowlk
    trowlk
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    Check out my Ice Staff Tanking Proposal
    trowlk wrote: »
    kVODFZX.png

    Problem #3
    : The current Ice Staff is entirely heavy attack dependant. A Heavy attack taunts the enemy, creates a damage shield on the user and restores magycka, while the light attack does nothing.

    Solution:
    1- The light attack could be an icicle which taunts the targeted enemy.
    2- The heavy attack could be a channeled blast of cold that deals conal damage over time within a 10 meter distance. The last heavy attack tick, will restore you magicka resources and form a frosty damage shield, rewarding the time spent on the attack.
  • Sylosi
    Sylosi
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    Only thing wrong with the Ice staff is the heavy attack taunt is too slow, other than that it is fine and much better than it previously was where everyone still used fire or lighting, because the reality is a third DPS option on destro is always going to be subpar and surplus to requirements.

    It doesn't have to be as good as s+b for tanking, the notion that you will have balance is laughable, there will always be something that is optimum and those who want to tryhard at PvE leaderboards will always go with whatever that is, just take a look at how DPS classes get switched wholesale as balance changes over time.

    This game already has more than enough DPS focused weapons, it doesn't need yet another at the expense of the only other tanking option. Ice staff is a nice option to backbar for the "hardest" content on certain classes, whilst it is perfectly fine for the rest of the content as main tanking weapon (slow taunt aside).

    Furthermore part of the reason it was introduced was for PvP to give magicka builds a block option, and is it used quite a lot by things like magwarden in PvP, far more than was in the period preceding the change where it was basically superfluous.

    Snowflakes that want to roleplay as a damage dealing "Ice Mage" isn't a reason to homogenise the game.





    Edited by Sylosi on September 3, 2018 3:02PM
  • Artim_X
    Artim_X
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    I can't recall a time where ice staves were the meta choice for damage dealing, but as a utility damage dealing weapon that allows you to tank content it can be a lot of fun. Of course, I would not mind if ZOS improved ice staves in some way. However, I would be peeved if ice staff tanking was completely removed.
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Roleplay Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (infused/shock enchant), and Kinras's jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Shocking Soul (Shock damage, Class Mastery Signature Script, and Empower), and Power Overload.
    • Ability-Bar 2: Storm Pulsar, Streak, Shock Reach, Unstable Wall of Storms, Shocking Burst (Shock Damage, remove 1 negative effect, and interrupt) and Thunderous Rage.
      Solo: Use Kinras's chest, replace Mora with Ring of the Pale Order, and use a heavy Slimcraw piece for max critical.
    Electric-Pets
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    • Stress free one bar pet build .
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants. No chest piece), 1 medium Slimecraw for max spell critical (Divines, medium, Max Mag Enchants), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant ring and necklace (bloodthirsty with spell damage enchant), Oakensoul ring (bloodthirsty with spell damage enchant)
    • Ability-Bar: Daedric Prey, Summon Volatile Familiar, Bound Armaments, Unstable Wall of Storms, Summon Twilight Matriarch, and Greater storm Atronach.
    Electric-Heal
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    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Iceheart (1 light and 1 medium. Divines and Prismatic Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), Combat Physician restoration staff (Infused with hardening enchant), and combat physician ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (medium chest and body pieces light. All Impenetrable with Prismatic Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Prismtaic Enchants). Knight Slayer (Swift with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Regenerative Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that primarily utilizes Aedric Spear abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward/Breath of life, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver.
    Eye of the Queen
    https://i.pinimg.com/originals/fd/44/1c/fd441c8242af6ec35ada94496feb0901.gif
    • My casual one bar heavy attack Arcanist build that primarily utilizes Herald of the Tome abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Escalating Runeblades, Pragmatic Fatecarver, Cephaliarch's Flail, Rune of Displacement, Inspired Scholarship/Evolving Runemend, and The Languid Eye.
    Eye of the King
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    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Escalating Runeblades, Race Against Time, Rune of Uncanny Adoration, Evolving Runemend, Resolving Vigor, and Life Giver.
    PvE Starter Gear
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    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Steed for speed. Gotta go fast!
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Fighting Finesse, Master-at-Arms, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp/Arcanist: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar/arcanist will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • Azuramoonstar
    Azuramoonstar
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    Sylosi wrote: »
    Only thing wrong with the Ice staff is the heavy attack taunt is too slow, other than that it is fine and much better than it previously was where everyone still used fire or lighting, because the reality is a third DPS option on destro is always going to be subpar and surplus to requirements.

    It doesn't have to be as good as s+b for tanking, the notion that you will have balance is laughable, there will always be something that is optimum and those who want to tryhard at PvE leaderboards will always go with whatever that is, just take a look at how DPS classes get switched wholesale as balance changes over time.

    This game already has more than enough DPS focused weapons, it doesn't need yet another at the expense of the only other tanking option. Ice staff is a nice option to backbar for the "hardest" content on certain classes, whilst it is perfectly fine for the rest of the content as main tanking weapon (slow taunt aside).

    Furthermore part of the reason it was introduced was for PvP to give magicka builds a block option, and is it used quite a lot by things like magwarden in PvP, far more than was in the period preceding the change where it was basically superfluous.

    Snowflakes that want to roleplay as a damage dealing "Ice Mage" isn't a reason to homogenise the game.





    it isn't slow at all, i hold my heavy attack button and weave in my slotted skills it pans out well. this keep my attack up on 2 fronts, as i feel tapping the button or light attack button is not so fluid.
    Long time mmo player: 2004-[current year]
    Long time Elder scrolls player: Xbox launch morrowind.
    Follower of the dawn and dusk, keeper of the moon and star.
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