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Do you want Ice Staff Taunt reworked?

DRXHarbinger
DRXHarbinger
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Been trying to make Ice Staff builds that aren't meta but at least half decent and relatively fun.

Does anyone think this needs readjusting?

I see an easy way to do this.

Tri Focus - Fully Charged Ice attacks now apply Minor Maim and gives the pony little shield still.

Ancient knowledge - Equipping a Frost staff increases the damage done by your frost abilities by 1/2%

NEW Passive skill added - Includes the Ice Staff tanking skills only, giving the option for people to go down the line of Ice Staff Tanking, so the Heavy attack taunt, and block cost and reduction, costs magika, with a reduction of 1/2% Frost damage to cancel out the Knowledge passive (prevents best of both world scenario) Keep Minor maim on Heavy Attacks. Allow people to Opt in to tank with a staff rather than have the element dictate the roll.

We have gained more and more skill points from the previous 2 DLC's so it's not an issue, I have more than I can even use.

What think? 2 skill points in nothing to come by, even for a master crafter without Morrowind.
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Down With BOP!
  • Argah
    Argah
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    Vaoh wrote: »
    I'd remove Ice Staff Tanking as a concept. Tanking with a Destruction Staff is just...... *sigh*

    If they want to add in a Magicka-based tanking for no one to use then implement that datamined "One Hand and Rune" skill line for it.

    Meta is boring and easy, some like to add a bit of challenge...
  • Zer0oo
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    If you want to make ice staff tanking a thing at least add a better animation for it. Just take the warden ice shield make it 2 times bigger and show it whenever you block instead of the normal block animation with a staff which just looks idiotic.

    Also the new passive which doesn't benefit any other staffs is a great idea since you still can use ice staffs now as dd and don't accidentally taunt the boss.

    Ice staff tanking will never be as good as s&b simply because it has the better skills, passives and you can use 2x5 sets+monster set.
    Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
    - Update 23
  • LMar
    LMar
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    I pesonally love switching between ice tanking and normal tanking but i mostly use that for pvp. But similarly I don't feel like i can rely exclusively on ice tanking. As for pve i use ice tanking for fun only atm
    Edited by LMar on August 22, 2017 10:46AM
    "If a stick of fish is a fish stick, it will stick like other fish sticks stick"
    "Taller races now sit in chairs correctly"
  • sevomd69
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    I saw in a vid a great suggestion... make the ice stafff version of clench a taunt...
  • Narvuntien
    Narvuntien
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    What i would do.

    Heavy attack applies maim and gives shield.
    Ice staves block with magic as they do now

    Ancient knowleadge ice damage reduces targets physical and spell resist. In most cases this = more damage. Now i can't do the maths on weather applying fracture and breech would be too much additional damage. More than fire and lightning. The numbers have to be balanced at a level lower than those solo.

    Ice clench changed to be a taunt. Or any number of unused morphs available.
  • kojou
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    I would rather they had just made magicka variants of the one hand and shield skills... Either activated with some sort of toggle, or with a Magic orb equipped instead of a shield. I can't give up a monster set, Ebon, or Alkosh for an ice staff.

    I personally think they should make the ice staff back into a DPS weapon.
    Playing since beta...
  • Koolio
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    Would love to run my old Ice staff Sorc pvp Dps build. It just not there since they buffed inferno.
  • Inarre
    Inarre
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    They ruined ice staff as a dps option but staff tanking is tons of fun. I hope whatever they do they leave the option available.

    That said It seems thoroughly odd to release a class that would encourage the renaissance of ice dps, then make it so dps can't use ice..... :sweat:
  • Personofsecrets
    Personofsecrets
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    Ice Staff tanking is one of the dumbest mechanics implemented to the game.

    The whole contrived idea was a non-starter that only a developer could think of.

    I wonder what real priorities became lost because someone got the bright idea twisting tanks arms into equipping an ice staff...
    Don't tank

    "In future content we will probably adjust this model somewhat (The BOP model). It's definitely nice to be able to find a cool item that you don't need and trade it to someone who can't wait to get their hands on it." - Wrobel
  • DRXHarbinger
    DRXHarbinger
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    Ice Staff tanking is one of the dumbest mechanics implemented to the game.

    The whole contrived idea was a non-starter that only a developer could think of.

    I wonder what real priorities became lost because someone got the bright idea twisting tanks arms into equipping an ice staff...

    It was actually asked for to an extent, people wanted to tank / block with magika and not stamina, Mage tanking was certainly not an out of the blue thing when it arrived.

    I am just a bit miffed at the execution of it.

    ZOS has said on several times it wanted to increase diversity, for people to not be bottlenecked into using very limited set ups, skills, builds...

    Then they add 2 frost DPS sets...

    Then they make ice staff a tanking only weapon.

    So they do the complete opposite of the above by removing 1/3rd of Magika weapons and remove 2 perfectly half decent sets from use..

    Puzzled but not surprised. Something needs to be changed. Make frost tanking optional by adding in a new passive skill line. that would give us a bigger range of this thing ZOS called Diversity and seems to yearn for.
    PC Master Race

    1001CP
    8 Flawless Toons, all Classes.
    Master Angler
    Dro-M'artha Destroyer (at last)
    Tamriel Hero
    Grand Overlord
    Every Skyshard
    Down With BOP!
  • Doctordarkspawn
    Doctordarkspawn
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    Vaoh wrote: »
    I'd remove Ice Staff Tanking as a concept. Tanking with a Destruction Staff is just...... *sigh*

    If they want to add in a Magicka-based tanking for no one to use then implement that datamined "One Hand and Rune" skill line for it.

    For once, I agree with Vaoh.

    The staff is too half-assed to work correctly. It's not complete enough as a concept. Though, I'd love to do magicka tanking. I think it could have some nice advantages.

    Seriously, throw us a bone beyond this bullcrap we've been saddled with. We told ZOS on not only was this going to cripple ice-staff for useablility, it didn't even have any use to tanks as Sword and Board was better in every reguard.
  • Zimbugga
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    Ice Staff tanking is interesting. My Ice Staff tank is sometimes better than my "normal tank". Ice Staff is good weapon to DPS if you don't unlock all passives. You don't need heavy attack damage shield, because you can use Iceheart monster set.
  • bebynnag
    bebynnag
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    Do I want Ice Staff Taunt reworked? yes
  • Enslaved
    Enslaved
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    Additional passive that could be taken just by tanks? Why not. Despite the fact that I dislike frost staff tanking and find it a joke, really.
  • Valestris
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    No, I do not want frost staff reworked to remove the taunt.

    Thank you.
  • emilyhyoyeon
    emilyhyoyeon
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    kynseon wrote: »
    Can we have ice staff usable as a DPS option instead of Tanking? It just doesnt make sense. If you want a range taunt you have inner fire.

    yeah I wish ice/fire/shock could all be considered for DPS like they are traditionally in the other TES games.

    I wonder if it could be done by reworking them all to something like:
    shock is the highest upfront damage and is only AOE if it chains to close nearby players, never ticks as a DOT
    fire provides the second most damage but only does more than shock over time, mainly functions as DOTs
    ice provides the least damage but provides utility like slows/stuns, a lot of AOE

    the elemental destro abilities and class skill lines (sorc lightning, DK flame, warden ice) would have to be changed accordingly
    destruction magic is not tanking magic. ice destruction staff must be for magicka dps
  • Eduard_Rodric
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    Need to rework a ice staff light and heavy attack animation. Its very bad. Light not too much but heavy is very very bad.
    Edited by Eduard_Rodric on August 22, 2017 3:39PM
  • FoolishHuman
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    kynseon wrote: »
    Can we have ice staff usable as a DPS option instead of Tanking? It just doesnt make sense. If you want a range taunt you have inner fire.

    yeah I wish ice/fire/shock could all be considered for DPS like they are traditionally in the other TES games.

    I wonder if it could be done by reworking them all to something like:
    shock is the highest upfront damage and is only AOE if it chains to close nearby players, never ticks as a DOT
    fire provides the second most damage but only does more than shock over time, mainly functions as DOTs
    ice provides the least damage but provides utility like slows/stuns, a lot of AOE

    the elemental destro abilities and class skill lines (sorc lightning, DK flame, warden ice) would have to be changed accordingly

    That's pointless. If one element deals the most damage it will be the one used always. 90% of people used inferno staffs even before the ice staff was changed. And if you are not a sorcerer with bonuses to shock damage you'll still use inferno 90% of the time. So why not give the ice staff an alternative use? I think it was a good idea, it just requires some additional tweaking of the ice staff passives and 1h+shield skills to equalize them more.

    In other games you would use different elements because enemies had much higher resistances/weaknesses to one or more elements, some were immune. That's not the case in ESO.
  • Riptide
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    The only thing I like about frost tanking is the appropos symbolism.

    Just can't manage to rock on with SnB and tank properly.

    Have to be an "anti-meta" snowflake and "challenge" (inconvenience) everyone else in the group.

    So frost was certainly the best thematic choice anyway.
    0.016%
  • Gan Xing
    Gan Xing
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    Been trying to make Ice Staff builds that aren't meta but at least half decent and relatively fun.

    Does anyone think this needs readjusting?

    I see an easy way to do this.

    Tri Focus - Fully Charged Ice attacks now apply Minor Maim and gives the pony little shield still.

    Ancient knowledge - Equipping a Frost staff increases the damage done by your frost abilities by 1/2%

    NEW Passive skill added - Includes the Ice Staff tanking skills only, giving the option for people to go down the line of Ice Staff Tanking, so the Heavy attack taunt, and block cost and reduction, costs magika, with a reduction of 1/2% Frost damage to cancel out the Knowledge passive (prevents best of both world scenario) Keep Minor maim on Heavy Attacks. Allow people to Opt in to tank with a staff rather than have the element dictate the roll.

    We have gained more and more skill points from the previous 2 DLC's so it's not an issue, I have more than I can even use.

    What think? 2 skill points in nothing to come by, even for a master crafter without Morrowind.

    "pony little shield" :smiley:
    Vaoh wrote: »
    I'd remove Ice Staff Tanking as a concept. Tanking with a Destruction Staff is just...... *sigh*

    If they want to add in a Magicka-based tanking for no one to use then implement that datamined "One Hand and Rune" skill line for it.

    Yes, and let that one hand be a wand :wink:

    Gan Xing - Crafting Nightblade
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    Helotë Tinuviel - Hybrid/Magicka Warden
    Odin banker - obv banker
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    Seeks the unusual and unique playstyles...
  • Personofsecrets
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    If there is going to be a "1-hand + shield" line for magic tanking, then they should introduce "1-hand + spell book" or "wand + shield" or "wand + spell book."

    They could create this new line and make the new items able to be crafted at wood working stations.
    Don't tank

    "In future content we will probably adjust this model somewhat (The BOP model). It's definitely nice to be able to find a cool item that you don't need and trade it to someone who can't wait to get their hands on it." - Wrobel
  • Enslaved
    Enslaved
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    1book and 1book. So you can DW books while Velidreth tears your flesh from your bones.
  • Raraaku
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    Was there ever an explanation to why ZOS added a taunt to the ice staff heavy attack?? I'm new so....
    Back from a much needed break. || I like having too many projects and working on them all at once.

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  • wahoozie
    wahoozie
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    I'd like to see it just removed. I've done plenty of content with new players, as a tank and not as a tank and wondered why the boss kept running around. After a while someone would ask if anyone is using a frost staff, and sure enough, new player picked up a staff they like and is using it. Lo and behold, its a frost staff. It is plain counter intuitive.
  • JimBobMcKrakken
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    Just add a check box next to the Tri Focus Passive to toggle between the taunt and some other bonus (like slows enemy). This way you can use an ice staff without becoming the tank.

    For that matter, you could do the same with Puncture and morphs.
    Edited by JimBobMcKrakken on September 2, 2018 8:34PM
    "No plan of operations extends with any certainty beyond the first contact with the main hostile force." --Helmuth von Moltke the Elder.
  • Banana
    Banana
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    Removed be best
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