I'd like to see it just removed. I've done plenty of content with new players, as a tank and not as a tank and wondered why the boss kept running around. After a while someone would ask if anyone is using a frost staff, and sure enough, new player picked up a staff they like and is using it. Lo and behold, its a frost staff. It is plain counter intuitive.
Add Illusion staff skill line. Instant tanking and/or support class fun.
Yes.DRXHarbinger wrote: »Do you want Ice Staff Taunt reworked?
I'd remove Ice Staff Tanking as a concept. Tanking with a Destruction Staff is just...... *sigh*
If they want to add in a Magicka-based tanking for no one to use then implement that datamined "One Hand and Rune" skill line for it.
Problem #3: The current Ice Staff is entirely heavy attack dependant. A Heavy attack taunts the enemy, creates a damage shield on the user and restores magycka, while the light attack does nothing.
Solution:
1- The light attack could be an icicle which taunts the targeted enemy.
2- The heavy attack could be a channeled blast of cold that deals conal damage over time within a 10 meter distance. The last heavy attack tick, will restore you magicka resources and form a frosty damage shield, rewarding the time spent on the attack.
Only thing wrong with the Ice staff is the heavy attack taunt is too slow, other than that it is fine and much better than it previously was where everyone still used fire or lighting, because the reality is a third DPS option on destro is always going to be subpar and surplus to requirements.
It doesn't have to be as good as s+b for tanking, the notion that you will have balance is laughable, there will always be something that is optimum and those who want to tryhard at PvE leaderboards will always go with whatever that is, just take a look at how DPS classes get switched wholesale as balance changes over time.
This game already has more than enough DPS focused weapons, it doesn't need yet another at the expense of the only other tanking option. Ice staff is a nice option to backbar for the "hardest" content on certain classes, whilst it is perfectly fine for the rest of the content as main tanking weapon (slow taunt aside).
Furthermore part of the reason it was introduced was for PvP to give magicka builds a block option, and is it used quite a lot by things like magwarden in PvP, far more than was in the period preceding the change where it was basically superfluous.
Snowflakes that want to roleplay as a damage dealing "Ice Mage" isn't a reason to homogenise the game.