Survive, taunt, pack & debuff (in order of importance) enough to ditch healer for a 3rd dps to burn thing easier
Tank should not be concerned with direct DPS, they do indirect DPS by debuffing the enemies and buffing their allies.
If they do a good job of this, then the DPS who have optimized their damage can get even more out of their builds.
I feel the same way about healers. Healing is secondary to buffing, most players can heal themselves just fine. Only a few builds are in desperate need of a pocket healer.
I play a tank, I think one thing should be changed for tank: The solo pve content. It's a pain to do the quests. I think one handed skill line should be up a bit un damage (It will change nothing for dungeons, and change a lot for solo content)
True its nice but not required.I expect the tank to anchor the fight. He holds the boss in a favorable location, gathers mobs, keeps incoming damage pointed away from the DDs, and saves the day when things go pear shaped. If he's doing these things (and not dying in the process), he's a good tank.
Is it nice if he's got a second setup for cutting through trashmobs between fights, or dealing with the special bosses from special designers? Sure - but it's not necessary.
I sense an attitude problem. Tanks aren't supposed to be support to DD's, it's the other way round. The tank should be the leader, determining the location of the battle and assembling both players and enemies in the proper place. They make that place friendly to their side, and hostile to the other. DD's support that by laying down fire in the right place, not pulling adds out to chase them, and avoiding the red areas.
Survive, taunt, pack & debuff (in order of importance) enough to ditch healer for a 3rd dps to burn thing easierTank should not be concerned with direct DPS, they do indirect DPS by debuffing the enemies and buffing their allies.
If they do a good job of this, then the DPS who have optimized their damage can get even more out of their builds.
I feel the same way about healers. Healing is secondary to buffing, most players can heal themselves just fine. Only a few builds are in desperate need of a pocket healer.
@Tasear
This is how healing is looked at currently in the game by players.
Don't exactly know why healers are brought up in a tank thread, but thought as healer class rep, it's important for you to see this issue.