LadyNalcarya wrote: »Well, its pretty fast if you do speedrun+hardmode+completion achievements. Pretty much the same as alliance war grind for pvers.
LadyNalcarya wrote: »Well, its pretty fast if you do speedrun+hardmode+completion achievements. Pretty much the same as alliance war grind for pvers.
I do not like you people. I refuse to associate with you. I will play my way and to Oblivion with any who suggest otherwise.
LadyNalcarya wrote: »Well, its pretty fast if you do speedrun+hardmode+completion achievements. Pretty much the same as alliance war grind for pvers.
Terrible answer. Do you assume everyone is 780CP in all gold gear? Or do you think that CP120 people in blue level 40 gear can easily complete deathless, speedrun, hardmode achievements?
Right, it's fast under PVE conditions, but what I'm saying is if my character is using 2h/bow, and has sustain sets on which aren't that great in PVE, he's not really going to be able to do most of that content.
Or at the very least he's going to struggle to do so.
Yes, I can manage to do the non-dlc pledges in vet mode if the group is decent enough, but it's still a lengthy process involving time wasted in PVE with a character that was never meant to do any PVE in the first place.
It just feels like every time I create a character, even though it's intended for PVP only, I'm forced to grind this annoying PVE only skill line because they hid one of the best passives in the game behind it.
If you don't know what I'm talking about it's the 2%, or possibly 6% depending on your ligh/heavy/medium armor usage, buff to all of your stats.
6% is not a small number and in late game PVP it absolutely makes a difference.
So it's quite tedious that every single time I level up a PVP character I also have to find a way to PVE with him, with PVP gear... Not exactly a thrilling experience.
It makes absolutely no sense to hide a buff like this behind a skill line that is so grindy and only PVE oriented.
Either make undaunted easier to level or remove the buff all together.
Answer is spot on.LadyNalcarya wrote: »Well, its pretty fast if you do speedrun+hardmode+completion achievements. Pretty much the same as alliance war grind for pvers.
Terrible answer. Do you assume everyone is 780CP in all gold gear? Or do you think that CP120 people in blue level 40 gear can easily complete deathless, speedrun, hardmode achievements?
StamWhipCultist wrote: »LadyNalcarya wrote: »Well, its pretty fast if you do speedrun+hardmode+completion achievements. Pretty much the same as alliance war grind for pvers.
Why would you grind AvA as PvE player?
Worst scenario is if you are stamina character that need caltrops, but you can get that in few hours just logging into BGs, no need to win or anything.
I dont mind undaunted too much, to be honest. Maybe zenimax could make undaunted 10 unlock ultimate of some sort.
You also get a crazy number of full skill points for first clears.LadyNalcarya wrote: »StamWhipCultist wrote: »LadyNalcarya wrote: »Well, its pretty fast if you do speedrun+hardmode+completion achievements. Pretty much the same as alliance war grind for pvers.
Why would you grind AvA as PvE player?
Worst scenario is if you are stamina character that need caltrops, but you can get that in few hours just logging into BGs, no need to win or anything.
I dont mind undaunted too much, to be honest. Maybe zenimax could make undaunted 10 unlock ultimate of some sort.
Warhorn, purge and magicka recovery passive from barrier (need rank 9 to get it iirc) for tanks and healers.
Caltrops and especially vigor are pretty much a must for a stamina char.
Even magicka bomb used to be very good in pve and people grinded it.
I'm just saying that the grind is pretty much comparable. And in dungeons you also get exp for kills and a ton of loot to sell or decon. I personally dont see a problem either way, it's not that much of an effort for BiS stuff.
LadyNalcarya wrote: »Well, its pretty fast if you do speedrun+hardmode+completion achievements. Pretty much the same as alliance war grind for pvers.
StamWhipCultist wrote: »LadyNalcarya wrote: »Well, its pretty fast if you do speedrun+hardmode+completion achievements. Pretty much the same as alliance war grind for pvers.
Why would you grind AvA as PvE player?
Worst scenario is if you are stamina character that need caltrops, but you can get that in few hours just logging into BGs, no need to win or anything.
I dont mind undaunted too much, to be honest. Maybe zenimax could make undaunted 10 unlock ultimate of some sort.
LadyNalcarya wrote: »StamWhipCultist wrote: »LadyNalcarya wrote: »Well, its pretty fast if you do speedrun+hardmode+completion achievements. Pretty much the same as alliance war grind for pvers.
Why would you grind AvA as PvE player?
Worst scenario is if you are stamina character that need caltrops, but you can get that in few hours just logging into BGs, no need to win or anything.
I dont mind undaunted too much, to be honest. Maybe zenimax could make undaunted 10 unlock ultimate of some sort.
Warhorn, purge and magicka recovery passive from barrier (need rank 9 to get it iirc) for tanks and healers.
Caltrops and especially vigor are pretty much a must for a stamina char.
Even magicka bomb used to be very good in pve and people grinded it.
I'm just saying that the grind is pretty much comparable. And in dungeons you also get exp for kills and a ton of loot to sell or decon. I personally dont see a problem either way, it's not that much of an effort for BiS stuff.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
If you lost a pvp fight due to lack of 6% i think you should git good?
LadyNalcarya wrote: »StamWhipCultist wrote: »LadyNalcarya wrote: »Well, its pretty fast if you do speedrun+hardmode+completion achievements. Pretty much the same as alliance war grind for pvers.
Why would you grind AvA as PvE player?
Worst scenario is if you are stamina character that need caltrops, but you can get that in few hours just logging into BGs, no need to win or anything.
I dont mind undaunted too much, to be honest. Maybe zenimax could make undaunted 10 unlock ultimate of some sort.
Warhorn, purge and magicka recovery passive from barrier (need rank 9 to get it iirc) for tanks and healers.
Caltrops and especially vigor are pretty much a must for a stamina char.
Even magicka bomb used to be very good in pve and people grinded it.
I'm just saying that the grind is pretty much comparable. And in dungeons you also get exp for kills and a ton of loot to sell or decon. I personally dont see a problem either way, it's not that much of an effort for BiS stuff.
for most people its not even remotely comparable. now if they make delve, public dungeons and world bosses count towards undaunted? THEN it will be comparable. doing dungeons on normal and completing first time quests for nearly all the normal dungeons? got me mid way through undaunted 3 when I was leveling my templar. (that's counting the dungeon damage dealer and dungeon healer achieves). just saying.
meanwhile it took me like.. an hour maybe? 2 castle sieges to get far enough into alliance rank to unlock warhorn for that very same templar. if I wanted to get caltrops, it would probably take another hour, maybe 2.
If you lost a pvp fight due to lack of 6% i think you should git good?
^To be honest, it couldn't be more accurate than this here.
If you know how to build your character up and have a build which works for you, you don't necessary even need undaunted passives in order to make your build powerful. Don't get me wrong, I'm not saying that undaunted passives would be useless, but they aren't definitely 100 % "must have" passives. If you died during PvP combat, lack of undaunted passives are not reason why you died.
A reason why I go for 5/1/1 gear set up is not for undaunted passives, I go for medium/light/heavy armor passives instead, those are valuable. Most of my PvP characters does not even have Undaunted passives unlocked.
Public and delve bosses are a joke. You're already gifted Dungeon Damage Dealer/Blocker/Healer as it is, because they're still on the 1.5 system and were never adjusted to the x10 values.LadyNalcarya wrote: »StamWhipCultist wrote: »LadyNalcarya wrote: »Well, its pretty fast if you do speedrun+hardmode+completion achievements. Pretty much the same as alliance war grind for pvers.
Why would you grind AvA as PvE player?
Worst scenario is if you are stamina character that need caltrops, but you can get that in few hours just logging into BGs, no need to win or anything.
I dont mind undaunted too much, to be honest. Maybe zenimax could make undaunted 10 unlock ultimate of some sort.
Warhorn, purge and magicka recovery passive from barrier (need rank 9 to get it iirc) for tanks and healers.
Caltrops and especially vigor are pretty much a must for a stamina char.
Even magicka bomb used to be very good in pve and people grinded it.
I'm just saying that the grind is pretty much comparable. And in dungeons you also get exp for kills and a ton of loot to sell or decon. I personally dont see a problem either way, it's not that much of an effort for BiS stuff.
for most people its not even remotely comparable. now if they make delve, public dungeons and world bosses count towards undaunted? THEN it will be comparable. doing dungeons on normal and completing first time quests for nearly all the normal dungeons? got me mid way through undaunted 3 when I was leveling my templar. (that's counting the dungeon damage dealer and dungeon healer achieves). just saying.
meanwhile it took me like.. an hour maybe? 2 castle sieges to get far enough into alliance rank to unlock warhorn for that very same templar. if I wanted to get caltrops, it would probably take another hour, maybe 2.
If you lost a pvp fight due to lack of 6% i think you should git good?
^To be honest, it couldn't be more accurate than this here.
If you know how to build your character up and have a build which works for you, you don't necessary even need undaunted passives in order to make your build powerful. Don't get me wrong, I'm not saying that undaunted passives would be useless, but they aren't definitely 100 % "must have" passives. If you died during PvP combat, lack of undaunted passives are not reason why you died.
A reason why I go for 5/1/1 gear set up is not for undaunted passives, I go for medium/light/heavy armor passives instead, those are valuable. Most of my PvP characters does not even have Undaunted passives unlocked.
As an independent variable, the same could be said about gear or any other modifier tho
you don't need anything better than green gears or complete sets if you know how to play well enough your build will be powerful enough to make up for those short comings
but a 6% increase to all three of my core stats in the remaining game mode where hybrid builds are feasible is too useful to seriously simply disregard,
my characters that have the passive unlocked consistently perform better than those that do not, because my skill level is the same whether my passive stat pool has a handicap or not
Merlin13KAGL wrote: »...
If the passives are significant enough to truly need, they're significant enough to go out and earn. Not sure why everything thinks you should be able to max a skill line, especially a semi-useful one, in < 1 day.
LadyNalcarya wrote: »
At least Psijic has the Augur. I was laughing the whole way through :P
If you lost a pvp fight due to lack of 6% i think you should git good?
^To be honest, it couldn't be more accurate than this here.
If you know how to build your character up and have a build which works for you, you don't necessary even need undaunted passives in order to make your build powerful. Don't get me wrong, I'm not saying that undaunted passives would be useless, but they aren't definitely 100 % "must have" passives. If you died during PvP combat, lack of undaunted passives are not reason why you died.
A reason why I go for 5/1/1 gear set up is not for undaunted passives, I go for medium/light/heavy armor passives instead, those are valuable. Most of my PvP characters does not even have Undaunted passives unlocked.
As an independent variable, the same could be said about gear or any other modifier tho
you don't need anything better than green gears or complete sets if you know how to play well enough your build will be powerful enough to make up for those short comings
but a 6% increase to all three of my core stats in the remaining game mode where hybrid builds are feasible is too useful to seriously simply disregard,
my characters that have the passive unlocked consistently perform better than those that do not, because my skill level is the same whether my passive stat pool has a handicap or not
If you lost a pvp fight due to lack of 6% i think you should git good?
^To be honest, it couldn't be more accurate than this here.
If you know how to build your character up and have a build which works for you, you don't necessary even need undaunted passives in order to make your build powerful. Don't get me wrong, I'm not saying that undaunted passives would be useless, but they aren't definitely 100 % "must have" passives. If you died during PvP combat, lack of undaunted passives are not reason why you died.
A reason why I go for 5/1/1 gear set up is not for undaunted passives, I go for medium/light/heavy armor passives instead, those are valuable. Most of my PvP characters does not even have Undaunted passives unlocked.
As an independent variable, the same could be said about gear or any other modifier tho
you don't need anything better than green gears or complete sets if you know how to play well enough your build will be powerful enough to make up for those short comings
but a 6% increase to all three of my core stats in the remaining game mode where hybrid builds are feasible is too useful to seriously simply disregard,
my characters that have the passive unlocked consistently perform better than those that do not, because my skill level is the same whether my passive stat pool has a handicap or not
I also play with hybrid and I do agree that those kind of builds benefits a lot from undaunted passives since hybrids uses all attribute bars in offense and defense.
However majority of PvP players does not seem to play with hybrids a lot, so for pure stam/magicka builds those passives does not matter that much after all.
If you lost a pvp fight due to lack of 6% i think you should git good?
^To be honest, it couldn't be more accurate than this here.
If you know how to build your character up and have a build which works for you, you don't necessary even need undaunted passives in order to make your build powerful. Don't get me wrong, I'm not saying that undaunted passives would be useless, but they aren't definitely 100 % "must have" passives. If you died during PvP combat, lack of undaunted passives are not reason why you died.
A reason why I go for 5/1/1 gear set up is not for undaunted passives, I go for medium/light/heavy armor passives instead, those are valuable. Most of my PvP characters does not even have Undaunted passives unlocked.
As an independent variable, the same could be said about gear or any other modifier tho
you don't need anything better than green gears or complete sets if you know how to play well enough your build will be powerful enough to make up for those short comings
but a 6% increase to all three of my core stats in the remaining game mode where hybrid builds are feasible is too useful to seriously simply disregard,
my characters that have the passive unlocked consistently perform better than those that do not, because my skill level is the same whether my passive stat pool has a handicap or not
I also play with hybrid and I do agree that those kind of builds benefits a lot from undaunted passives since hybrids uses all attribute bars in offense and defense.
However majority of PvP players does not seem to play with hybrids a lot, so for pure stam/magicka builds those passives does not matter that much after all.
Majority of pure stam/magicka builds still need to build the lesser stat pools to manage things like buff and utility skills and roll dodge/break free tho
Every PvP character benefits from the Undaunted passive
What, excactly does that extra ~1000 minor stat do for you, because most builds aren't going to see much more than base + tri-stat-food level on their secondary stat.If you lost a pvp fight due to lack of 6% i think you should git good?
^To be honest, it couldn't be more accurate than this here.
If you know how to build your character up and have a build which works for you, you don't necessary even need undaunted passives in order to make your build powerful. Don't get me wrong, I'm not saying that undaunted passives would be useless, but they aren't definitely 100 % "must have" passives. If you died during PvP combat, lack of undaunted passives are not reason why you died.
A reason why I go for 5/1/1 gear set up is not for undaunted passives, I go for medium/light/heavy armor passives instead, those are valuable. Most of my PvP characters does not even have Undaunted passives unlocked.
As an independent variable, the same could be said about gear or any other modifier tho
you don't need anything better than green gears or complete sets if you know how to play well enough your build will be powerful enough to make up for those short comings
but a 6% increase to all three of my core stats in the remaining game mode where hybrid builds are feasible is too useful to seriously simply disregard,
my characters that have the passive unlocked consistently perform better than those that do not, because my skill level is the same whether my passive stat pool has a handicap or not
I also play with hybrid and I do agree that those kind of builds benefits a lot from undaunted passives since hybrids uses all attribute bars in offense and defense.
However majority of PvP players does not seem to play with hybrids a lot, so for pure stam/magicka builds those passives does not matter that much after all.
Majority of pure stam/magicka builds still need to build the lesser stat pools to manage things like buff and utility skills and roll dodge/break free tho
Every PvP character benefits from the Undaunted passive
...
People who play hybrids just play bad builds for the sake of being unique without realizing that they can get exactly what they want from other, better builds.