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Is it just me or is the "undaunted" skill line incredibly annoying?

  • yurimodin
    yurimodin
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    theyancey wrote: »
    It really is suckified for solo PvE players. You have one daily quest to help level. I an at lvl 7 and despair of maxing it out before I die of boredom.

    dont forget the "this one's on me quest".....that is still worth doing for the undaunted xp
  • abigfishy
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    Well, its pretty fast if you do speedrun+hardmode+completion achievements. Pretty much the same as alliance war grind for pvers.

    Terrible answer. Do you assume everyone is 780CP in all gold gear? Or do you think that CP120 people in blue level 40 gear can easily complete deathless, speedrun, hardmode achievements?
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  • Rowjoh
    Rowjoh
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    Levelling the Undaunted passives is quite easy and quick.

    To do it just level up a pve healer or tank - only takes a couple of days if you can dedicate some decent time to it.

    Once you reach level 50 simply kit out your build with any of the large number of viable cartable or cheap gear sets and you're good to go.

    Now when you queue for dungeons its really quick ! and it'll only take you a few days to get those passives :) Then convert to PVP build.

    And you never know, you might actually enjoy it, along with extra skill points, xp, cp and some interesting monster sets too!



    Edited by Rowjoh on August 30, 2018 7:31AM
  • StamWhipCultist
    StamWhipCultist
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    Well, its pretty fast if you do speedrun+hardmode+completion achievements. Pretty much the same as alliance war grind for pvers.

    Why would you grind AvA as PvE player?
    Worst scenario is if you are stamina character that need caltrops, but you can get that in few hours just logging into BGs, no need to win or anything.

    I dont mind undaunted too much, to be honest. Maybe zenimax could make undaunted 10 unlock ultimate of some sort.
  • kargen27
    kargen27
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    theyancey wrote: »
    Valrien wrote: »
    theyancey wrote: »
    It really is suckified for solo PvE players. You have one daily quest to help level. I an at lvl 7 and despair of maxing it out before I die of boredom.

    Then do group content. You're playing an MMO. Stop living out your Kirito fantasy and interact with some folks.

    I do not like you people. I refuse to associate with you. I will play my way and to Oblivion with any who suggest otherwise.

    That's the spirit! Then again if all you want is the solo stuff no real reason for undaunted anyway except the achievement. And if you really do not like us people force us to carry you through a dungeon as you level the skill line. That'll teach us a lesson.
    and then the parrot said, "must be the water mines green too."
  • Darkenarlol
    Darkenarlol
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    yep it is kinda boring when leveling 26th char =P

    actually takes about a week of 5 key runs (2hm vanilla + normal dlc because it's not fun to bring your fresh unoptimised 25k

    dps who lacks passives/skillpoints/morphs etc instead of 40k+ main... just feeling bad)


    if it is a fresh char/spec and i still have no idea what i want to get of that toon/ have bad dps for now then i go as tank ( purp

    ebon+fortified brass for lame mistakes on fresh toon) so my wife can have some relax on her dps toon instead of her usual

    tank role in our group =)


    P.S.
    abigfishy wrote: »
    Well, its pretty fast if you do speedrun+hardmode+completion achievements. Pretty much the same as alliance war grind for pvers.

    Terrible answer. Do you assume everyone is 780CP in all gold gear? Or do you think that CP120 people in blue level 40 gear can easily complete deathless, speedrun, hardmode achievements?

    person with 120 cp is miles away from endgame perfection push so he can just occasionally do pledges ( even normal is ok,

    it just levels slowly) and ENJOY THE GAME without blowing his mind with undaunted mettle/perfect build/rota etc...

    so he gets both undaunted leveled and CP upped while having fun from all types of great content ESO can offer
  • maboleth
    maboleth
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    I generally hate leveling undaunted because I hate doing dungeons with elite players doing pugs. That being said, I totally get why this skill line requires time and patience. It unlock a lot of potential AND makes the usage of the game (PVPers doing PVEs and vice versa) much broader. So all well, despite me usually having only 1/2 of the passive enabled.
  • Grabmoore
    Grabmoore
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    sh0wman wrote: »
    Right, it's fast under PVE conditions, but what I'm saying is if my character is using 2h/bow, and has sustain sets on which aren't that great in PVE, he's not really going to be able to do most of that content.
    Or at the very least he's going to struggle to do so.
    Yes, I can manage to do the non-dlc pledges in vet mode if the group is decent enough, but it's still a lengthy process involving time wasted in PVE with a character that was never meant to do any PVE in the first place.

    I give you the same answer my enemies in low level BGs wearing sloads and viper gave me: L2P!

    On a more serious note, you don't need to run DLC dungeons. Just do speedrun hardmode of the easiest dungeons, like spindle, fungal, etc, and you are undaunted 9 in 2 days. Random vet dungeons are a good chunk of XP, too. A friend leveled up his new char, just equipped sword and board and was undaunted 5 with level 50 already.
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  • Merlin13KAGL
    Merlin13KAGL
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    sh0wman wrote: »
    It just feels like every time I create a character, even though it's intended for PVP only, I'm forced to grind this annoying PVE only skill line because they hid one of the best passives in the game behind it.
    If you don't know what I'm talking about it's the 2%, or possibly 6% depending on your ligh/heavy/medium armor usage, buff to all of your stats.
    6% is not a small number and in late game PVP it absolutely makes a difference.
    So it's quite tedious that every single time I level up a PVP character I also have to find a way to PVE with him, with PVP gear... Not exactly a thrilling experience.
    It makes absolutely no sense to hide a buff like this behind a skill line that is so grindy and only PVE oriented.
    Either make undaunted easier to level or remove the buff all together.
    • You're not forced to do jack.
    • 6% is a very small number. It's a free glyph, at best.
      • At 20k stat, it's an extra 1200. At 40k, it's an extra 2400.
      • That's not even one more light attack or one more roll dodge.
      • That 6% stat increase is going to increase DPS < 2-4%, and that's if you're constantly DPSing.
      • If you're not running 5-1-1, those numbers drop in consequence even further.
    • You can get to the 3% mark very quickly by Undaunted 7.
    • You can hit Undaunted 9 in 25 hours* or less.

    It's no different than Lorebooks, skyshards, or gear grinding, and it's not that damned hard.

    9 times out of 10, 6% is not going to be the difference between living and dying.

    Do some randoms, do some pledges, do some dailies. Quit complaining.

    EDIT: *And that's PuGging it via RDF.

    Edited by Merlin13KAGL on August 30, 2018 11:36AM
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Merlin13KAGL
    Merlin13KAGL
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    abigfishy wrote: »
    Well, its pretty fast if you do speedrun+hardmode+completion achievements. Pretty much the same as alliance war grind for pvers.

    Terrible answer. Do you assume everyone is 780CP in all gold gear? Or do you think that CP120 people in blue level 40 gear can easily complete deathless, speedrun, hardmode achievements?
    Answer is spot on.

    Do you really assume you need 780 CP in all gold gear to obtain those in almost any of the 4 man content?

    I know for a fact it can be done, as I've done it, multiple times, in some cases with characters still wearing the crap mismatched drop gear from L50 or below.

    Will you get all of those achievements in every single dungeon, every single time? Hell no. Can you get a couple of them here and there and accelerate the process? Absolutely.

    25 hours or less, if you're mucking around. I was curious enough I tested it, on more than one alt. Can probably cut that in half if you do actually have 3 other skilled players to group with.
    • Pick up pledges.
    • Do Random Daily first.
    • Go down the line of specific dungeon finder, skipping those that are long or difficult.

    You'll hit 9 before you've even completed the list.

    And if you can't, the passives aren't going to be of much use to you anyway.

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • LadyNalcarya
    LadyNalcarya
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    Well, its pretty fast if you do speedrun+hardmode+completion achievements. Pretty much the same as alliance war grind for pvers.

    Why would you grind AvA as PvE player?
    Worst scenario is if you are stamina character that need caltrops, but you can get that in few hours just logging into BGs, no need to win or anything.

    I dont mind undaunted too much, to be honest. Maybe zenimax could make undaunted 10 unlock ultimate of some sort.

    Warhorn, purge and magicka recovery passive from barrier (need rank 9 to get it iirc) for tanks and healers.
    Caltrops and especially vigor are pretty much a must for a stamina char.
    Even magicka bomb used to be very good in pve and people grinded it.

    I'm just saying that the grind is pretty much comparable. And in dungeons you also get exp for kills and a ton of loot to sell or decon. I personally dont see a problem either way, it's not that much of an effort for BiS stuff.
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

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  • Merlin13KAGL
    Merlin13KAGL
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    Well, its pretty fast if you do speedrun+hardmode+completion achievements. Pretty much the same as alliance war grind for pvers.

    Why would you grind AvA as PvE player?
    Worst scenario is if you are stamina character that need caltrops, but you can get that in few hours just logging into BGs, no need to win or anything.

    I dont mind undaunted too much, to be honest. Maybe zenimax could make undaunted 10 unlock ultimate of some sort.

    Warhorn, purge and magicka recovery passive from barrier (need rank 9 to get it iirc) for tanks and healers.
    Caltrops and especially vigor are pretty much a must for a stamina char.
    Even magicka bomb used to be very good in pve and people grinded it.

    I'm just saying that the grind is pretty much comparable. And in dungeons you also get exp for kills and a ton of loot to sell or decon. I personally dont see a problem either way, it's not that much of an effort for BiS stuff.
    You also get a crazy number of full skill points for first clears.

    I guess that you can't buy it at the Golden that's f'ing some people up. :trollface:

    Edited by Merlin13KAGL on August 30, 2018 1:43PM
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • JimmyJuJu
    JimmyJuJu
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    Really, leveling the undaunted tree is a side-effect of getting keys for the monster shoulders. The passives are nice, but keys to those chests is why I do the dailies. I want that light Earthgore shoulder. Just drop , damn you.
  • The_Brosteen
    The_Brosteen
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    Well, its pretty fast if you do speedrun+hardmode+completion achievements. Pretty much the same as alliance war grind for pvers.

    Can I equip a resto staff to my stamblade and get what I need from undaunted by joining a pug group in one afternoon?

    So no, its not the same.

    I'd need a group that can do hm speed/no death runs and have them do dungeons with me for several hours.

    Side note if you are on pc na @LadyNalcarya hit me up, in game @br0steen and help me get undaunted 10 on 8 toons :)
  • Valrien
    Valrien
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    Well, its pretty fast if you do speedrun+hardmode+completion achievements. Pretty much the same as alliance war grind for pvers.

    Why would you grind AvA as PvE player?
    Worst scenario is if you are stamina character that need caltrops, but you can get that in few hours just logging into BGs, no need to win or anything.

    I dont mind undaunted too much, to be honest. Maybe zenimax could make undaunted 10 unlock ultimate of some sort.

    Warhorn?

    Barrier?
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
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  • ZeroXFF
    ZeroXFF
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    It's not nearly as annoying as getting the 50 PvP skill points. Those are practically unobtainable for anyone who doesn't live just for the sake of getting on people's nerves (which is all PvP really is).

    The equivalent would be hiding 50 PvE skill points behind trial hard modes, that would result in the same number of people having the patience and dedication to obtain either.
  • Linaleah
    Linaleah
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    Well, its pretty fast if you do speedrun+hardmode+completion achievements. Pretty much the same as alliance war grind for pvers.

    Why would you grind AvA as PvE player?
    Worst scenario is if you are stamina character that need caltrops, but you can get that in few hours just logging into BGs, no need to win or anything.

    I dont mind undaunted too much, to be honest. Maybe zenimax could make undaunted 10 unlock ultimate of some sort.

    Warhorn, purge and magicka recovery passive from barrier (need rank 9 to get it iirc) for tanks and healers.
    Caltrops and especially vigor are pretty much a must for a stamina char.
    Even magicka bomb used to be very good in pve and people grinded it.

    I'm just saying that the grind is pretty much comparable. And in dungeons you also get exp for kills and a ton of loot to sell or decon. I personally dont see a problem either way, it's not that much of an effort for BiS stuff.

    for most people its not even remotely comparable. now if they make delve, public dungeons and world bosses count towards undaunted? THEN it will be comparable. doing dungeons on normal and completing first time quests for nearly all the normal dungeons? got me mid way through undaunted 3 when I was leveling my templar. (that's counting the dungeon damage dealer and dungeon healer achieves). just saying.

    meanwhile it took me like.. an hour maybe? 2 castle sieges to get far enough into alliance rank to unlock warhorn for that very same templar. if I wanted to get caltrops, it would probably take another hour, maybe 2.
    Edited by Linaleah on August 30, 2018 4:46PM
    dirty worthless casual.
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  • Fiktius
    Fiktius
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    Xerge wrote: »
    If you lost a pvp fight due to lack of 6% i think you should git good?

    ^To be honest, it couldn't be more accurate than this here.

    If you know how to build your character up and have a build which works for you, you don't necessary even need undaunted passives in order to make your build powerful. Don't get me wrong, I'm not saying that undaunted passives would be useless, but they aren't definitely 100 % "must have" passives. If you died during PvP combat, lack of undaunted passives are not reason why you died.
    A reason why I go for 5/1/1 gear set up is not for undaunted passives, I go for medium/light/heavy armor passives instead, those are valuable. Most of my PvP characters does not even have Undaunted passives unlocked.
  • ZeroXFF
    ZeroXFF
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    Linaleah wrote: »
    Well, its pretty fast if you do speedrun+hardmode+completion achievements. Pretty much the same as alliance war grind for pvers.

    Why would you grind AvA as PvE player?
    Worst scenario is if you are stamina character that need caltrops, but you can get that in few hours just logging into BGs, no need to win or anything.

    I dont mind undaunted too much, to be honest. Maybe zenimax could make undaunted 10 unlock ultimate of some sort.

    Warhorn, purge and magicka recovery passive from barrier (need rank 9 to get it iirc) for tanks and healers.
    Caltrops and especially vigor are pretty much a must for a stamina char.
    Even magicka bomb used to be very good in pve and people grinded it.

    I'm just saying that the grind is pretty much comparable. And in dungeons you also get exp for kills and a ton of loot to sell or decon. I personally dont see a problem either way, it's not that much of an effort for BiS stuff.

    for most people its not even remotely comparable. now if they make delve, public dungeons and world bosses count towards undaunted? THEN it will be comparable. doing dungeons on normal and completing first time quests for nearly all the normal dungeons? got me mid way through undaunted 3 when I was leveling my templar. (that's counting the dungeon damage dealer and dungeon healer achieves). just saying.

    meanwhile it took me like.. an hour maybe? 2 castle sieges to get far enough into alliance rank to unlock warhorn for that very same templar. if I wanted to get caltrops, it would probably take another hour, maybe 2.

    No, it would only be comparable if by the time you reach alliance rank 10 you get all of the 50 PvP skill points. Getting alliance ranks beyond 5 is a nightmare of a grind.
  • Samadhi
    Samadhi
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    Fiktius wrote: »
    Xerge wrote: »
    If you lost a pvp fight due to lack of 6% i think you should git good?

    ^To be honest, it couldn't be more accurate than this here.

    If you know how to build your character up and have a build which works for you, you don't necessary even need undaunted passives in order to make your build powerful. Don't get me wrong, I'm not saying that undaunted passives would be useless, but they aren't definitely 100 % "must have" passives. If you died during PvP combat, lack of undaunted passives are not reason why you died.
    A reason why I go for 5/1/1 gear set up is not for undaunted passives, I go for medium/light/heavy armor passives instead, those are valuable. Most of my PvP characters does not even have Undaunted passives unlocked.

    As an independent variable, the same could be said about gear or any other modifier tho
    you don't need anything better than green gears or complete sets if you know how to play well enough your build will be powerful enough to make up for those short comings

    but a 6% increase to all three of my core stats in the remaining game mode where hybrid builds are feasible is too useful to seriously simply disregard,
    my characters that have the passive unlocked consistently perform better than those that do not, because my skill level is the same whether my passive stat pool has a handicap or not
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Merlin13KAGL
    Merlin13KAGL
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    Linaleah wrote: »
    Well, its pretty fast if you do speedrun+hardmode+completion achievements. Pretty much the same as alliance war grind for pvers.

    Why would you grind AvA as PvE player?
    Worst scenario is if you are stamina character that need caltrops, but you can get that in few hours just logging into BGs, no need to win or anything.

    I dont mind undaunted too much, to be honest. Maybe zenimax could make undaunted 10 unlock ultimate of some sort.

    Warhorn, purge and magicka recovery passive from barrier (need rank 9 to get it iirc) for tanks and healers.
    Caltrops and especially vigor are pretty much a must for a stamina char.
    Even magicka bomb used to be very good in pve and people grinded it.

    I'm just saying that the grind is pretty much comparable. And in dungeons you also get exp for kills and a ton of loot to sell or decon. I personally dont see a problem either way, it's not that much of an effort for BiS stuff.

    for most people its not even remotely comparable. now if they make delve, public dungeons and world bosses count towards undaunted? THEN it will be comparable. doing dungeons on normal and completing first time quests for nearly all the normal dungeons? got me mid way through undaunted 3 when I was leveling my templar. (that's counting the dungeon damage dealer and dungeon healer achieves). just saying.

    meanwhile it took me like.. an hour maybe? 2 castle sieges to get far enough into alliance rank to unlock warhorn for that very same templar. if I wanted to get caltrops, it would probably take another hour, maybe 2.
    Public and delve bosses are a joke. You're already gifted Dungeon Damage Dealer/Blocker/Healer as it is, because they're still on the 1.5 system and were never adjusted to the x10 values.

    Those alone will get you 160 rep, which puts you at the beginning of Rank 3. So unless you only set foot in one or two, there's no way.

    You get 390 points just for norm clears of all non-DLC dungeons. That gets you to ~5 and a ton of skillpoints. By then, you're near able to do pledges. Get the occasional bonus achieve listed above, and it doesn't take long. Roll over to CP and clear just half of the Vet versions, and there's another 200 rep.

    If you were only halfway through 3 while leveling, you weren't doing the right content, or perhaps any at all.

    If you did nothing but the daily and the occasional RDF daily, you can still reach 9 in short order.

    If the passives are significant enough to truly need, they're significant enough to go out and earn. Not sure why everything thinks you should be able to max a skill line, especially a semi-useful one, in < 1 day.

    EDIT: You get 5 rep just for showing up, and another 50 for hitting Rank 5.

    Edited by Merlin13KAGL on August 30, 2018 5:10PM
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Dubhliam
    Dubhliam
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    YOU chose to make a zillion alts.

    Nobody forces you.

    Also, every stamina charactermust also grind AP fro Vigor and Caltrops.
    >>>Detailed Justice System Concept thread<<<
  • Fiktius
    Fiktius
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    Samadhi wrote: »
    Fiktius wrote: »
    Xerge wrote: »
    If you lost a pvp fight due to lack of 6% i think you should git good?

    ^To be honest, it couldn't be more accurate than this here.

    If you know how to build your character up and have a build which works for you, you don't necessary even need undaunted passives in order to make your build powerful. Don't get me wrong, I'm not saying that undaunted passives would be useless, but they aren't definitely 100 % "must have" passives. If you died during PvP combat, lack of undaunted passives are not reason why you died.
    A reason why I go for 5/1/1 gear set up is not for undaunted passives, I go for medium/light/heavy armor passives instead, those are valuable. Most of my PvP characters does not even have Undaunted passives unlocked.

    As an independent variable, the same could be said about gear or any other modifier tho
    you don't need anything better than green gears or complete sets if you know how to play well enough your build will be powerful enough to make up for those short comings

    but a 6% increase to all three of my core stats in the remaining game mode where hybrid builds are feasible is too useful to seriously simply disregard,
    my characters that have the passive unlocked consistently perform better than those that do not, because my skill level is the same whether my passive stat pool has a handicap or not

    I also play with hybrid and I do agree that those kind of builds benefits a lot from undaunted passives since hybrids uses all attribute bars in offense and defense.
    However majority of PvP players does not seem to play with hybrids a lot, so for pure stam/magicka builds those passives does not matter too much after all. :)
    Edited by Fiktius on August 30, 2018 5:10PM
  • Samadhi
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    ...
    If the passives are significant enough to truly need, they're significant enough to go out and earn. Not sure why everything thinks you should be able to max a skill line, especially a semi-useful one, in < 1 day.

    It would be nice if the passives felt more balanced with other passives in the game
    6% hp stamina and magicka for 2 skill points would not feel so important
    if 3 skill points into my racial passives were giving me better than 6% stamina + some disease damage resist

    the artificial time gating to receive the bonus is a nuisance tho
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • pod88kk
    pod88kk
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    Valrien wrote: »
    Valrien wrote: »
    Yeah. Its tedious, but at least you level it by actually doing stuff unlike skill lines like Mages' Guild

    Or Psijic order XD

    At least Psijic has the Augur. I was laughing the whole way through :P

    Not me it really boiled my pish, as if the grind wasn't bad enough, having to listen to him shite talk the whole way. Happy to stick it in a hole & leave it there.
    Edited by pod88kk on August 31, 2018 2:31AM
  • Valrien
    Valrien
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    Samadhi wrote: »
    Fiktius wrote: »
    Xerge wrote: »
    If you lost a pvp fight due to lack of 6% i think you should git good?

    ^To be honest, it couldn't be more accurate than this here.

    If you know how to build your character up and have a build which works for you, you don't necessary even need undaunted passives in order to make your build powerful. Don't get me wrong, I'm not saying that undaunted passives would be useless, but they aren't definitely 100 % "must have" passives. If you died during PvP combat, lack of undaunted passives are not reason why you died.
    A reason why I go for 5/1/1 gear set up is not for undaunted passives, I go for medium/light/heavy armor passives instead, those are valuable. Most of my PvP characters does not even have Undaunted passives unlocked.

    As an independent variable, the same could be said about gear or any other modifier tho
    you don't need anything better than green gears or complete sets if you know how to play well enough your build will be powerful enough to make up for those short comings

    but a 6% increase to all three of my core stats in the remaining game mode where hybrid builds are feasible is too useful to seriously simply disregard,
    my characters that have the passive unlocked consistently perform better than those that do not, because my skill level is the same whether my passive stat pool has a handicap or not

    Hybrids as you define them.

    Hybrids are pretty much every class in the game due to how stamina classes use forms of magic that simply cost stamina as well as actually using abilities that cost magicka.

    People who play hybrids just play bad builds for the sake of being unique without realizing that they can get exactly what they want from other, better builds.
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • Samadhi
    Samadhi
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    Fiktius wrote: »
    Samadhi wrote: »
    Fiktius wrote: »
    Xerge wrote: »
    If you lost a pvp fight due to lack of 6% i think you should git good?

    ^To be honest, it couldn't be more accurate than this here.

    If you know how to build your character up and have a build which works for you, you don't necessary even need undaunted passives in order to make your build powerful. Don't get me wrong, I'm not saying that undaunted passives would be useless, but they aren't definitely 100 % "must have" passives. If you died during PvP combat, lack of undaunted passives are not reason why you died.
    A reason why I go for 5/1/1 gear set up is not for undaunted passives, I go for medium/light/heavy armor passives instead, those are valuable. Most of my PvP characters does not even have Undaunted passives unlocked.

    As an independent variable, the same could be said about gear or any other modifier tho
    you don't need anything better than green gears or complete sets if you know how to play well enough your build will be powerful enough to make up for those short comings

    but a 6% increase to all three of my core stats in the remaining game mode where hybrid builds are feasible is too useful to seriously simply disregard,
    my characters that have the passive unlocked consistently perform better than those that do not, because my skill level is the same whether my passive stat pool has a handicap or not

    I also play with hybrid and I do agree that those kind of builds benefits a lot from undaunted passives since hybrids uses all attribute bars in offense and defense.
    However majority of PvP players does not seem to play with hybrids a lot, so for pure stam/magicka builds those passives does not matter that much after all. :)

    Majority of pure stam/magicka builds still need to build the lesser stat pools to manage things like buff and utility skills and roll dodge/break free tho
    Every PvP character benefits from the Undaunted passive
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Fiktius
    Fiktius
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    Samadhi wrote: »
    Fiktius wrote: »
    Samadhi wrote: »
    Fiktius wrote: »
    Xerge wrote: »
    If you lost a pvp fight due to lack of 6% i think you should git good?

    ^To be honest, it couldn't be more accurate than this here.

    If you know how to build your character up and have a build which works for you, you don't necessary even need undaunted passives in order to make your build powerful. Don't get me wrong, I'm not saying that undaunted passives would be useless, but they aren't definitely 100 % "must have" passives. If you died during PvP combat, lack of undaunted passives are not reason why you died.
    A reason why I go for 5/1/1 gear set up is not for undaunted passives, I go for medium/light/heavy armor passives instead, those are valuable. Most of my PvP characters does not even have Undaunted passives unlocked.

    As an independent variable, the same could be said about gear or any other modifier tho
    you don't need anything better than green gears or complete sets if you know how to play well enough your build will be powerful enough to make up for those short comings

    but a 6% increase to all three of my core stats in the remaining game mode where hybrid builds are feasible is too useful to seriously simply disregard,
    my characters that have the passive unlocked consistently perform better than those that do not, because my skill level is the same whether my passive stat pool has a handicap or not

    I also play with hybrid and I do agree that those kind of builds benefits a lot from undaunted passives since hybrids uses all attribute bars in offense and defense.
    However majority of PvP players does not seem to play with hybrids a lot, so for pure stam/magicka builds those passives does not matter that much after all. :)

    Majority of pure stam/magicka builds still need to build the lesser stat pools to manage things like buff and utility skills and roll dodge/break free tho
    Every PvP character benefits from the Undaunted passive

    I know that very well. I have mag NB as my PvP main character and I still made sure to have 16 K stamina for break frees and roll dodges, without sacrificing my recovery, max magicka, HP or damage. And no, I do not have undaunted passives in use.
    If you know how to build your character, you can work around it without doing dungeons for unlocking undaunted passives.
    And like I said in my first post: " Don't get me wrong, I'm not saying that undaunted passives would be useless."
  • Merlin13KAGL
    Merlin13KAGL
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    Samadhi wrote: »
    Fiktius wrote: »
    Samadhi wrote: »
    Fiktius wrote: »
    Xerge wrote: »
    If you lost a pvp fight due to lack of 6% i think you should git good?

    ^To be honest, it couldn't be more accurate than this here.

    If you know how to build your character up and have a build which works for you, you don't necessary even need undaunted passives in order to make your build powerful. Don't get me wrong, I'm not saying that undaunted passives would be useless, but they aren't definitely 100 % "must have" passives. If you died during PvP combat, lack of undaunted passives are not reason why you died.
    A reason why I go for 5/1/1 gear set up is not for undaunted passives, I go for medium/light/heavy armor passives instead, those are valuable. Most of my PvP characters does not even have Undaunted passives unlocked.

    As an independent variable, the same could be said about gear or any other modifier tho
    you don't need anything better than green gears or complete sets if you know how to play well enough your build will be powerful enough to make up for those short comings

    but a 6% increase to all three of my core stats in the remaining game mode where hybrid builds are feasible is too useful to seriously simply disregard,
    my characters that have the passive unlocked consistently perform better than those that do not, because my skill level is the same whether my passive stat pool has a handicap or not

    I also play with hybrid and I do agree that those kind of builds benefits a lot from undaunted passives since hybrids uses all attribute bars in offense and defense.
    However majority of PvP players does not seem to play with hybrids a lot, so for pure stam/magicka builds those passives does not matter that much after all. :)

    Majority of pure stam/magicka builds still need to build the lesser stat pools to manage things like buff and utility skills and roll dodge/break free tho
    Every PvP character benefits from the Undaunted passive
    What, excactly does that extra ~1000 minor stat do for you, because most builds aren't going to see much more than base + tri-stat-food level on their secondary stat.

    Like I said before, It's effectively a free glyph for each stat.

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Samadhi
    Samadhi
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    Valrien wrote: »
    ...
    People who play hybrids just play bad builds for the sake of being unique without realizing that they can get exactly what they want from other, better builds.

    This is pretty true tho, there is no real reason beyond enjoyment to do anything except min/max all appropriate stats
    and 2 skill points into Undaunted raises the effectiveness of any primary min/maxing
    2-6% increase to stat pools is just changing a mediocre build into another, better, build
    Edited by Samadhi on August 30, 2018 5:16PM
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
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