LadyNalcarya wrote: »
Right, it's fast under PVE conditions, but what I'm saying is if my character is using 2h/bow, and has sustain sets on which aren't that great in PVE, he's not really going to be able to do most of that content.
Or at the very least he's going to struggle to do so.
Yes, I can manage to do the non-dlc pledges in vet mode if the group is decent enough, but it's still a lengthy process involving time wasted in PVE with a character that was never meant to do any PVE in the first place.
Now you know how the PvE people feel about having to PvP for Caltrops and Vigor!It just feels like every time I create a character, even though it's intended for PVP only, I'm forced to grind this annoying PVE only skill line because they hid one of the best passives in the game behind it...
Yes, I agree. However, as other have said, I find doing the mage’s guild line the most grindy. With the undaunted at least I don’t really mind doing the dungeons. In the case of the mage line it’s just straight grinding going to places on a map to read the lore books.
LadyNalcarya wrote: »Well, its pretty fast if you do speedrun+hardmode+completion achievements. Pretty much the same as alliance wat grind for pvers.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
LadyNalcarya wrote: »Well, its pretty fast if you do speedrun+hardmode+completion achievements. Pretty much the same as alliance wat grind for pvers.
not. even. remotely. I can repair keep walls for a few hours and level my pvp skill lines enough to unlock the skills I actualy need. it doesn't require an organized group, I can just join whatever pug is currently running and be just as successful. meanwhile doing that speedrun_hardmode_completion achievements requires specific 3 other people who are on the same page as you are, on the same schedule as you are and all 4 of you need to have enough of an ability/knowledge to actualy be able to DO those achievement runs.
I used to grumble about being forced into pvp just to get couple of skills that are good in pve. no more. even as a pve player - pvp skill lines are far FAR easier and faster to level to the point where you have the skills needed, vs leveling undaunted.
undaunted is the singe WORST skill line in this game to level for vast majority of players.
IMO delves and public dungeons completion should award undaunted xp. after all if doing a delve is good enough for an undaunted daily and since those dungeon damage/healing abilities can also be acquired in delves.. it makes no sense that delves themselves do not award undaunted xp
It really is suckified for solo PvE players. You have one daily quest to help level. I an at lvl 7 and despair of maxing it out before I die of boredom.
I do not like you people. I refuse to associate with you. I will play my way and to Oblivion with any who suggest otherwise.
I do not like you people. I refuse to associate with you. I will play my way and to Oblivion with any who suggest otherwise.
I do not like you people. I refuse to associate with you. I will play my way and to Oblivion with any who suggest otherwise.
Then play a different game?
You're shouting that you hate water while you jump into the swimming pool.
It does seem like there's room to add some additional sources of undaunted experience. These other sources would fit with the theme, I think:
- Gain 5 undaunted XP for each cleared delve (10 for group delves in Craglorn and delves in Cyrodiil with 2+ bosses)
- Gain 10 undaunted XP for each cleared public dungeon
- Gain 10 undaunted XP for each cleared world boss
- Gain 5 undaunted XP for each world boss kill
- Gain 1 undaunted XP for each delve boss kill (2 for group delves in Craglorn)
(values are suggested; not sure what would be the best allotment)