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Updated: When was the last pug friendly dungeon added to the game?

  • Guppet
    Guppet
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    karekiz wrote: »
    Guppet wrote: »

    Are you honestly suggesting you should spend thousands of gold and spend time leaving and comming back into the dungeon to make gear for players that don’t want to improve?

    I started the thread and I’d rather just add attunment or dps checks than think crafting gear for strangers would ever be the solution.

    That very literally would b just handing them gear for entering the instance.

    1. Yes I have given fresh new characters starting equipment. I'm sorry if thats mind boggling for you, I am unsure why. But its quite easy to tell from two runs if a player really wants to improve, and is just new. Maybe I can tell it better than you can, I dunno. It doesn't cost much to make it.

    2. The title of the thread is: "When was the last pug friendly dungeon added to the game?" - I replied, you didn't listen. March of sacrifices is easier than Horns/Dragon bones. Period. Mobs hit FAR less, and mechanics are far more forgiving <Again excluding HM, which pugs won't often do anyway>. I guess the sneak fight can confuse people, but thats about all I can think of. Poison statues and atro's are easy Pug Killers in vet with little chance of recovery <Ever been in low DPS bloodroot where the DPS can't get atro's down? Or low DPS + Bad mechanics in fang lair. Yeah, good luck with the 2nd boss. Let alone people constantly running into poison over and over.

    March of sacs final boss: Water bad -> Move to island -> water good -> move to water -> Rinse and repeat -> Hunt phase -> find blue light -> move there.

    Rinse and repeat till dead. Burn at execute 20% as hunt goes on timer <Hint: Save ults>

    Yeah....i'll take that over random poison statues any day.

    You say after two runs. Your not running with pug players repeatedly and tracking them. Sounds like your talking about guild members not pugs.

    My point was your not going to give random pug players new equipment. If you do then more power to you.

    If wolfhunter really is easier than what’s gone before then that’s good.
  • Guppet
    Guppet
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    Guppet wrote: »
    Guppet wrote: »
    karekiz wrote: »
    Normal mode DLC is too hard for very casual players. I'm talking about 4k dps on a good day. Players that log in for a few hours a week. Players that don't follow the meta... or even use appropriate gear to their role. DPS in full heavy. Healers that spam mutagen and nothing else.

    Meta isn't as defining as you think.

    The NB I play with can use Warmaiden + Mother's Sorrow and still complete things like Mazz/Bloodroot HM. Both of which are harder DPS checks that count on both <not just one> DPS to do their job.

    Players that play their character totally wrong <DPS in full heavy etc> should stick to NON dlc. As its obvious they haven't learned their role yet. They are probably sub 160. If you meet one of these simply do this:

    Craft them a 5/5/2 set. Done. Here is an example.

    New Tank Setup:
    Fortified Brass - 5
    Hist Bark - 5
    Arena - 2

    New Healer Setup:
    Julianos - 5
    Krag - 5
    Willow Path - 2

    New Stam DPS Setup:
    Night Mother Gaze - 5
    Hunding Rage - 5
    Shacklebreaker - 2

    New Mag DPS Setup:
    Julianos - 5
    Magnus - 5
    Torug - 2


    Is it the best? Of course not. Is it workable for non vet dlc? Of course. That is just pure crafted. If you wanted better you could easily buy overworld stuff. Swap out magnus for tinker gear and bam your set for very cheap. I think people either often do extremes:

    Totally ignore anything regarding role: DPS using full heavy in dungeon based content, with zero HP.
    Only try to get BIS RAID NEW BUILD: Players that just hit 160 - refuse to get a set that isn't listed as "Best" as filler slots until they get the BIS, which just makes doing everything twice as hard for them.

    Are you honestly suggesting you should spend thousands of gold and spend time leaving and comming back into the dungeon to make gear for players that don’t want to improve?

    I started the thread and I’d rather just add attunment or dps checks than think crafting gear for strangers would ever be the solution.

    That very literally would b just handing them gear for entering the instance.

    Thousands of gold might sound cool and all, but you're getting thousands of gold just by leveling (level up rewards). I got about 200k just by clearing Cadwell's silver zones (quests+delves+selling trash drops).
    Alternatively, you can decon the loot and ask someone to craft the gear for you.
    And again, what you are saying is borderline offensive. It's almost like you're implying that casual players are mentally impaired to the point they cannot spam one button and cant even do the quests (to earn gold).

    I think your a bit confused. I never suggested any such thing. I responded to somone saying craft players gear. Which would cost the crafter thousands in mats. That’s not something you should expect of people.

    Like I said, casual activities actually give you enough gold to afford the gear. And even though no one is forced to help newbies with crafting, many of us do (myself included). Implying that casual players are incapable of doing so ("4k dps in a good day", "cannot afford gear") is kinda rude for the reasons I stated above.

    Again I never said that. Where did I say they can’t do 4K? I think you have me confused.
  • karekiz
    karekiz
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    Guppet wrote: »

    You say after two runs. Your not running with pug players repeatedly and tracking them. Sounds like your talking about guild members not pugs.

    My point was your not going to give random pug players new equipment. If you do then more power to you.

    If wolfhunter really is easier than what’s gone before then that’s good.

    So basically your the type of guy who gets in a group and leaves immediately after?

    You can like....ask if they want to do the other pledge. Sometimes, they say yes. Its actually....

    Faster than queing again.
  • redspecter23
    redspecter23
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    Normal mode DLC is too hard for very casual players. I'm talking about 4k dps on a good day. Players that log in for a few hours a week. Players that don't follow the meta... or even use appropriate gear to their role. DPS in full heavy. Healers that spam mutagen and nothing else.


    Then guess what, it's on those players to get better at that point. The game can't hold your hand at every turn, that's just crazy.

    I do agree somewhat. In a perfect world, they would take the time and effort and improve. In the meantime, I no longer queue for random normal dungeons unless I have 2 or more friends in the group with me so I can avoid the issue completely. I'm not sure that it's healthy for the game or the queue system in general when you go out of your way to avoid pugs as much as possible due to concerns they may not actually complete the dungeon.
  • Tan9oSuccka
    Tan9oSuccka
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    Hear, hear!

    ZOS, I refuse to pay for more content that NOBODY in group finder wants to play. Why is it so hard for you guys to make more content like the original 2014 dungeons?

    I agree. People say they love overtuned, mechanic laden dungeons, but truth is no one runs them.....which is telling.

    When I run dailies, I don’t even grab the DLC pledge. Too much of a hassle.
  • Guppet
    Guppet
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    karekiz wrote: »
    Guppet wrote: »

    You say after two runs. Your not running with pug players repeatedly and tracking them. Sounds like your talking about guild members not pugs.

    My point was your not going to give random pug players new equipment. If you do then more power to you.

    If wolfhunter really is easier than what’s gone before then that’s good.

    So basically your the type of guy who gets in a group and leaves immediately after?

    You can like....ask if they want to do the other pledge. Sometimes, they say yes. Its actually....

    Faster than queing again.

    You say that like it’s somehow a bad thing.

    I’m a tank. I get instant pops. I run the random for the bonus, check if anyone is waiting to hand in quests then leave.

    If I do pledges, then I’m there for a specific one, I’ll do it and again leave.

    There’s nothing wrong with leaving after the activity you signed up for is completed.
  • AlnilamE
    AlnilamE
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    Hear, hear!

    ZOS, I refuse to pay for more content that NOBODY in group finder wants to play. Why is it so hard for you guys to make more content like the original 2014 dungeons?

    You mean like Vet Banished Cells when it was Vet 5 and the Maw of the Infernal would fill the room with fire before he was killed? And when there were numerous threads in the forums along the lines of 'I hate Imiril and her glowing balls!!!"

    OP: Which DLC dungeons are you calling hard? What makes them hard?

    Personally, in each DLC on normal, I find one dungeon harder than the other. Like Mazzatun is easier than Cradle of Shadows. Mazzatun is easily cleared with a PUG on normal. Cradle or Shadows is a bit harder. You usually wipe at least once at the dude with the upside down statue.

    I've not run Horns of the Reach a lot, but I find Falkreath Hold to be pretty easy, and Bloodrot Forge to be a bit harder (mostly the last boss).

    As for Dragon Bones, I need to run them more, but I've cleared both and other than the trolls in Scalecaller giving PUGs some trouble, the rest is relatively straightforward.

    Do you disagree? Which parts of these dungeons do you think make them "hard" for PUGs in normal?
    The Moot Councillor
  • dagonbeer
    dagonbeer
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    It's one thing to make a dungeon challenging, it's another to make them lengthy. When they're filled to the absolute brim with trash like the DLC dungeons, add the uncertainty of PUG success, you're asking for a time investment (with potentially limited returns) that most adults are not prepared to give.

    I guarantee that if they remove 80% of the trash in dungeons and they'll see an uptick in participation. Keep one mob before a boss to showcase mechanics.

    The old dungeons like Fungal or Darkshade are probably the correct length. Even ones like Tempest and Blackhaven are bit too trashy and boring. Ideally they should have close to 0 trash. No one goes to a dungeon and thinks, more trash, fun! Just what I want to be doing with my time.
  • Guppet
    Guppet
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    AlnilamE wrote: »
    Hear, hear!

    ZOS, I refuse to pay for more content that NOBODY in group finder wants to play. Why is it so hard for you guys to make more content like the original 2014 dungeons?

    You mean like Vet Banished Cells when it was Vet 5 and the Maw of the Infernal would fill the room with fire before he was killed? And when there were numerous threads in the forums along the lines of 'I hate Imiril and her glowing balls!!!"

    OP: Which DLC dungeons are you calling hard? What makes them hard?

    Personally, in each DLC on normal, I find one dungeon harder than the other. Like Mazzatun is easier than Cradle of Shadows. Mazzatun is easily cleared with a PUG on normal. Cradle or Shadows is a bit harder. You usually wipe at least once at the dude with the upside down statue.

    I've not run Horns of the Reach a lot, but I find Falkreath Hold to be pretty easy, and Bloodrot Forge to be a bit harder (mostly the last boss).

    As for Dragon Bones, I need to run them more, but I've cleared both and other than the trolls in Scalecaller giving PUGs some trouble, the rest is relatively straightforward.

    Do you disagree? Which parts of these dungeons do you think make them "hard" for PUGs in normal?

    Cradle and Forge were pretty nasty. That said I’m not particularly struggling if the group knows what they are doing. I have read guides and appreciate to work people like Xynode do.

    If I need help I’ll happily come here and ask, so any offers of help with knowledge are appreciated, but I don’t need it at this stage.

    I think the length of them is an issue as well. Most games put in less and less trash mobs as players get fed up of them. But the DLC seem to add even more.

    I can’t comment on the wolfhunter dlc yet, as I’m
    on PS4, so not had a good sit down with it yet.
  • Kanar
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    dagonbeer wrote: »
    It's one thing to make a dungeon challenging, it's another to make them lengthy. When they're filled to the absolute brim with trash like the DLC dungeons, add the uncertainty of PUG success, you're asking for a time investment (with potentially limited returns) that most adults are not prepared to give.

    I guarantee that if they remove 80% of the trash in dungeons and they'll see an uptick in participation. Keep one mob before a boss to showcase mechanics.

    The old dungeons like Fungal or Darkshade are probably the correct length. Even ones like Tempest and Blackhaven are bit too trashy and boring. Ideally they should have close to 0 trash. No one goes to a dungeon and thinks, more trash, fun! Just what I want to be doing with my time.

    So empty dungeons that just have bosses? Sounds boring. I like long dungeons, it's more of an experience. I guess it's a problem with crappy tanks who can't bunch up mobs, cause a good tank grabs them all in a pile and then it is a lot of fun to mow them down. And it increases importance of aoe, which adds variety to what builds are viable in dungeons.
  • idk
    idk
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    Considering in the past few weeks I have queued with one other for a random and gotten DOC dungeons including the new ones I’d say they’re all pug friendly on normal.

    The person I queued with is far from CP called and not really optimized. We have had low CP Players that joined us and in none of the dungeons did we have a real issue. Some had never done the dlc.

    Most mechanics can be ignored bt some do require knowing what to do. Normal dungeons are intended to be a step up from questing There are plenty of guides available.
  • Kuramas9tails
    Kuramas9tails
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    PUG normals. Easy peasy.
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    • karekiz
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      So empty dungeons that just have bosses? Sounds boring. I like long dungeons, it's more of an experience. I guess it's a problem with crappy tanks who can't bunch up mobs, cause a good tank grabs them all in a pile and then it is a lot of fun to mow them down. And it increases importance of aoe, which adds variety to what builds are viable in dungeons.

      I like a medium.

      I played TSW which went the whole - No trash route. Dungeons were bascially done in 8 minutes-30 mins tops <depending on difficulty etc>. After awhile I did kind of miss trash pulls. However, stuff with just tons of trash for no reasion is too meh.

      I like dungeon with trash + few skipable sections. Fang Lair is too much even with skips <killing trash to open doors etc>. Cradle of shadows feels about right to me. Can do slow and safe method, but if done right, faster <instead of stopping at each light to clear spiders just pulling them to next boss and mass killing reduces dark section a ton>.
    • Raammzzaa
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      I’m on Xbox so I got them yesterday. I successfully pug’d both of the new dungeons. Our pug groups had a couple of deaths, but we finished them both without any real issues.
    • mongoLC
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      Some mechanics are fine but lately its just way to much and I avoid them like everyone else.
    • Rungar
      Rungar
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      i find the dungeon design is at best lackluster considering the 1500 crown pricetag. It always comes down to one hit mechanics or the lack of them in terms of easy/hard. They are worth maybe 500. Nobody is getting a good deal with these things , not even zos since they are generally unpopular.







    • Kanar
      Kanar
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      Rungar wrote: »
      i find the dungeon design is at best lackluster considering the 1500 crown pricetag. It always comes down to one hit mechanics or the lack of them in terms of easy/hard. They are worth maybe 500. Nobody is getting a good deal with these things , not even zos since they are generally unpopular.

      I can't speak to the price; imo the dlc dungeons have some of the best artwork & ambience in the game. However I definitely agree with you about the mechanics. They are all one shots or ignorable because healing and shields gets everyone back to max fast. ZOS really needs to get more creative with mechanics.
    • dagonbeer
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      karekiz wrote: »

      I like a medium.

      I played TSW which went the whole - No trash route. Dungeons were bascially done in 8 minutes-30 mins tops <depending on difficulty etc>. After awhile I did kind of miss trash pulls. However, stuff with just tons of trash for no reasion is too meh.

      I like dungeon with trash + few skipable sections. Fang Lair is too much even with skips <killing trash to open doors etc>. Cradle of shadows feels about right to me. Can do slow and safe method, but if done right, faster <instead of stopping at each light to clear spiders just pulling them to next boss and mass killing reduces dark section a ton>.

      [/quote]

      TSW dungeons are the gold standard for me. I've never missed trash pulls, ever. The problem with TSW was that there wasn't enough dungeons, and just one raid (or 2ish, if you count Eidolon) for the longest time. But I can tolerate Darkshade/Fungal level of trash. Being able to skip stuff is ok too, ala CoA2, though I detest the two pillars/spire/thingys where you twiddle your thumbs and wait for the next wave to spawn.

      I have limited play time per night, and I don't want to spend it (literally) falling asleep to trolls on Sanctum.

    • Neyane
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      I was under the impression that all dlc dungeons were not pug friendly, or at least the newest dlc dungeons. I absolutely hate dlc dungeons for more reasons than one. Non pug friendly and non casual friendly. They release new monster helms with the dlc dungeons that are basically impossible to get. I still don't have earthgore, zaan or any of the new helms. Most dps guides say to use zaan, how am I supposed to use it if I cannot get it?

      I'll be waiting for hundreds of years before either of these helms are in the golden trader... :s
      Edited by Neyane on August 30, 2018 8:25AM
      The most important thing in life is enjoying yourself.
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    • Darkenarlol
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      ok pug friendly...

      take a look at two different pugs

      - way above cap CP flawless concuerors with full understandment of what they are doing = easy blindrun vet dlc


      - johnny 23 cp SDK in heavy with destro staff as heal + guy who never care *cuzit's game maaan reeelaaax*

      jane who is so busy preparing dinner for her 4 childs and every 2 min asks for short afk for checking her pans

      party dps ~4 k...


      so now we need *pug friendly* - but for which pug it should be friendly?

      pug is just a party of random players with level of skills vary from skyrocket to below basement....

      if you mean SCRUB frindly then describe it as it is

    • Guppet
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      ok pug friendly...

      take a look at two different pugs

      - way above cap CP flawless concuerors with full understandment of what they are doing = easy blindrun vet dlc


      - johnny 23 cp SDK in heavy with destro staff as heal + guy who never care *cuzit's game maaan reeelaaax*

      jane who is so busy preparing dinner for her 4 childs and every 2 min asks for short afk for checking her pans

      party dps ~4 k...


      so now we need *pug friendly* - but for which pug it should be friendly?

      pug is just a party of random players with level of skills vary from skyrocket to below basement....

      if you mean SCRUB frindly then describe it as it is

      You realise that’s incredibly offensive? No one deserves to be described as a scrub.

      People can be less experienced or unoptimised. Doesn’t mean they need calling offensive names.
    • Darkenarlol
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      less experienced? - go get your exp in easier content

      unoptimised? optimize your build/gear lol

      scrub? l2p and git good


      there is a lot of content for bad / inexperienced players

      leave dlc dungeons for it's target auditory - endgame players


      btw you didn't answered to which type of pug it should be friendly

      just jumped into omg-you-r-so-offensive-my-snowflakeness-hurts-now mod

    • HappyLittleTree
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      I like both, I like having challenging dungeons but sometimes i just want to lay back and get through the dungeon.

      so i like that there are both kinds available
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    • Guppet
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      less experienced? - go get your exp in easier content

      unoptimised? optimize your build/gear lol

      scrub? l2p and git good


      there is a lot of content for bad / inexperienced players

      leave dlc dungeons for it's target auditory - endgame players


      btw you didn't answered to which type of pug it should be friendly

      just jumped into omg-you-r-so-offensive-my-snowflakeness-hurts-now mod

      I pulled you up because what you said was blatantly offensive and you continue to be. Doesn’t make me a snowflake.

      I’ll gladly have exchanges with people of differing viewpoints, I do that all the time.

      Your insulting people like this is some kindergarden playground. Learn some manners or don’t expect any responses ever.
    • HappyLittleTree
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      I beat every new dlc just with pugs. thing is with pugs you have to take the time and explain mechs and take the time ask what killed them if they die often. what i mostly encountered is that 90% of the dps players just focus on themselve and on DPS not minding mechanics or help res to take the pressure of healer/tank
      Thuu chakkuth lod Hajhiit c’oo? Hajhiit gortsuquth gorihuth thuu gooluthduj thdeitoluu!

      XBox-EU
    • ArchMikem
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      Ive PuGed the Dragon Bones dungeons on Vet before. Horns of the Reach? Yeh not so much. And funny enough i actually got my first vet Mazzatun clear just the other day. I remember how painfully hard Cradle was so i just never bothered.

      From what ive seen of these new ones im not gonna do them on vet. Moonhunter Keep maybe.
      CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
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    • Darkenarlol
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      lol i'll be happy to NOT get any responses from person who goes into *ah-your-attitude*

      without answering to direct question...


      maybe your problem with S-word comes from understandment that it describes your own skill level?

      ah... don't answer =D


    • ScardyFox
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      The dungeons aren't hard, the community is toxic.

      When I say the dungeons aren't hard, I don't say that with any kind of arrogance - I play the game off and on so I am often having to catch up myself with newer things. The problem is (and this is what I mean by toxic) the community is brutal on itself. New people are brutalized, when you don't know a mechanic you are shamed or booted (usually both), patience is rare and being a condescending/toxic is the go to interaction.

      Just yesterday I was in a Vet Dungeon where someone was insta booted for being at 200 CP. Selfishly I looked by it because I just wanted to get the dungeon done. Next person comes in - everything is going fine - we get to the boss and he starts to ask a question about mechanics.

      Tank pulls.

      He makes a mistake and we can't recover from it.

      No biggie to me. I start to type out an answer to his question.

      Tank pulls.

      Same thing happens, instantly I see a vote kick come up with "I hope someone is your family dies of cancer". I vote to kick the guy and leave too. Such causal horribleness is grotesque.

      This kind of thing I have seen far too often every time I come back to the game. There is zero compassion for newer people, no one wants to teach anyone anything along with (seemingly) no one wants to ask questions for fear of being booted or raked over the coals.

      Taking the time to explain things would go a long way as a whole for every player in the game. Not watering down dungeons.
    • Jeremy
      Jeremy
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      Guppet wrote: »
      Question is rhetorical as I know the answer.

      There are very clearly two distinct types of players in this game (yes there are more than 2, but 2 primary large groups).

      One likes hard content one likes easier casual content.

      I must be from another planet or something because I thought the idea of multiple difficulty levels was to appeal to both groups.

      Those who take things seriously get veteran (at least they should) a level that requires intimate knowledge of mechanics and class knowledge.

      Those that take things more casually, like to just go to content and see it. They don’t want to have to research before they enter content.

      Half the DCL we are currently getting could best be described as having two difficulty levels of hard and even harder. This caters to just one group.

      You want to know why no one is choosing dungeon dlc as something they enjoy? It’s because you forgot to add a version casual players will enjoy.

      People moan about not enough pvp options or not hard enough content. But people who enjoy more casual dungeons have gone even longer with no new content.

      To be honest: I'm not a big fan of the DLC dungeons either. A lot of their so-called "challenge " is usually just instant death due to some silly "mechanic" that is not yet understood. In other words: it's lame and gimmicky trial and error gameplay - which just isn't my thing. I prefer challenge that revolves around how well I play my character - not on how much research I did on google.

      That being said: I believe the normal versions are easy enough to be "casual" friendly. The veteran modes can be rough though, and it's not unusual for me to join pugs who can't handle them. So unless there is a particular set I want I usually steer away from doing them once I complete them because they typically end up being more annoying than fun. And I play games to have fun - not to be frustrated and annoyed by cheesy gimmicks.
    • zaria
      zaria
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      cindaxo wrote: »
      I was under the impression that all dlc dungeons were not pug friendly, or at least the newest dlc dungeons. I absolutely hate dlc dungeons for more reasons than one. Non pug friendly and non casual friendly. They release new monster helms with the dlc dungeons that are basically impossible to get. I still don't have earthgore, zaan or any of the new helms. Most dps guides say to use zaan, how am I supposed to use it if I cannot get it?

      I'll be waiting for hundreds of years before either of these helms are in the golden trader... :s
      Not pug friendly in vet, normal are pugable the same way easy vet dungeons are.
      Only danger is that you can get some very bad players as its just normal.

      For helmet you just need to do it once or perhaps a few times to get correct weight.
      Here guilds are nice.

      Main problem is first clear. Has pugged multiple but that has often started on one dungeon then we find we do all 3.
      Edited by zaria on August 30, 2018 10:12AM
      Grinding just make you go in circles.
      Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
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