But people who enjoy more casual dungeons have gone even longer with no new content.
redspecter23 wrote: »I agree completely with this. DLC dungeons are basically hard and harder as you say. There is no option for casual players to enjoy the content being presented which alienates a large amount of players.
LadyNalcarya wrote: »redspecter23 wrote: »I agree completely with this. DLC dungeons are basically hard and harder as you say. There is no option for casual players to enjoy the content being presented which alienates a large amount of players.
Normal mode exists.
Veteran mode is basically an equivalent of "hard mode" in a single-player game.
redspecter23 wrote: »LadyNalcarya wrote: »redspecter23 wrote: »I agree completely with this. DLC dungeons are basically hard and harder as you say. There is no option for casual players to enjoy the content being presented which alienates a large amount of players.
Normal mode exists.
Veteran mode is basically an equivalent of "hard mode" in a single-player game.
Normal mode DLC is too hard for very casual players. I'm talking about 4k dps on a good day. Players that log in for a few hours a week. Players that don't follow the meta... or even use appropriate gear to their role. DPS in full heavy. Healers that spam mutagen and nothing else.
Yes, normal is just fine for many players, but there are quite a few out there that will find it out of reach when 3 others of their skill level get grouped together.
You could just tell them to "git gud" but they don't want to. They want to play in their own way at their own pace and anyone telling them what to do will just be an elitist in their minds.
For these types of players, they hit a wall once they do a DLC dungeon on normal. The difficulty of DLC dungeons on normal is out of line compared to non DLC dungeons on normal and it is an issue for many, even if it's not an issue to others.
https://www.youtube.com/watch?v=eACSnaI1gFYredspecter23 wrote: »
Normal mode DLC is too hard for very casual players. I'm talking about 4k dps on a good day. Players that log in for a few hours a week. Players that don't follow the meta... or even use appropriate gear to their role. DPS in full heavy. Healers that spam mutagen and nothing else.
Yes, normal is just fine for many players, but there are quite a few out there that will find it out of reach when 3 others of their skill level get grouped together.
You could just tell them to "git gud" but they don't want to. They want to play in their own way at their own pace and anyone telling them what to do will just be an elitist in their minds.
For these types of players, they hit a wall once they do a DLC dungeon on normal. The difficulty of DLC dungeons on normal is out of line compared to non DLC dungeons on normal and it is an issue for many, even if it's not an issue to others.
redspecter23 wrote: »Normal mode DLC is too hard for very casual players. I'm talking about 4k dps on a good day. Players that log in for a few hours a week. Players that don't follow the meta... or even use appropriate gear to their role. DPS in full heavy. Healers that spam mutagen and nothing else.
redspecter23 wrote: »
Normal mode DLC is too hard for very casual players. I'm talking about 4k dps on a good day. Players that log in for a few hours a week. Players that don't follow the meta... or even use appropriate gear to their role. DPS in full heavy. Healers that spam mutagen and nothing else.
Yes, normal is just fine for many players, but there are quite a few out there that will find it out of reach when 3 others of their skill level get grouped together.
You could just tell them to "git gud" but they don't want to. They want to play in their own way at their own pace and anyone telling them what to do will just be an elitist in their minds.
For these types of players, they hit a wall once they do a DLC dungeon on normal. The difficulty of DLC dungeons on normal is out of line compared to non DLC dungeons on normal and it is an issue for many, even if it's not an issue to others.
You seem to be confusing trash players with casual players, there's a huge gulf separating the two.
redspecter23 wrote: »LadyNalcarya wrote: »redspecter23 wrote: »I agree completely with this. DLC dungeons are basically hard and harder as you say. There is no option for casual players to enjoy the content being presented which alienates a large amount of players.
Normal mode exists.
Veteran mode is basically an equivalent of "hard mode" in a single-player game.
Normal mode DLC is too hard for very casual players. I'm talking about 4k dps on a good day. Players that log in for a few hours a week. Players that don't follow the meta... or even use appropriate gear to their role. DPS in full heavy. Healers that spam mutagen and nothing else.
Yes, normal is just fine for many players, but there are quite a few out there that will find it out of reach when 3 others of their skill level get grouped together.
You could just tell them to "git gud" but they don't want to. They want to play in their own way at their own pace and anyone telling them what to do will just be an elitist in their minds.
For these types of players, they hit a wall once they do a DLC dungeon on normal. The difficulty of DLC dungeons on normal is out of line compared to non DLC dungeons on normal and it is an issue for many, even if it's not an issue to others.
redspecter23 wrote: »Normal mode DLC is too hard for very casual players. I'm talking about 4k dps on a good day. Players that log in for a few hours a week. Players that don't follow the meta... or even use appropriate gear to their role. DPS in full heavy. Healers that spam mutagen and nothing else.
Meta isn't as defining as you think.
The NB I play with can use Warmaiden + Mother's Sorrow and still complete things like Mazz/Bloodroot HM. Both of which are harder DPS checks that count on both <not just one> DPS to do their job.
Players that play their character totally wrong <DPS in full heavy etc> should stick to NON dlc. As its obvious they haven't learned their role yet. They are probably sub 160. If you meet one of these simply do this:
Craft them a 5/5/2 set. Done. Here is an example.
New Tank Setup:
Fortified Brass - 5
Hist Bark - 5
Arena - 2
New Healer Setup:
Julianos - 5
Krag - 5
Willow Path - 2
New Stam DPS Setup:
Night Mother Gaze - 5
Hunding Rage - 5
Shacklebreaker - 2
New Mag DPS Setup:
Julianos - 5
Magnus - 5
Torug - 2
Is it the best? Of course not. Is it workable for non vet dlc? Of course. That is just pure crafted. If you wanted better you could easily buy overworld stuff. Swap out magnus for tinker gear and bam your set for very cheap. I think people either often do extremes:
Totally ignore anything regarding role: DPS using full heavy in dungeon based content, with zero HP.
Only try to get BIS RAID NEW BUILD: Players that just hit 160 - refuse to get a set that isn't listed as "Best" as filler slots until they get the BIS, which just makes doing everything twice as hard for them.
redspecter23 wrote: »Normal mode DLC is too hard for very casual players. I'm talking about 4k dps on a good day. Players that log in for a few hours a week. Players that don't follow the meta... or even use appropriate gear to their role. DPS in full heavy. Healers that spam mutagen and nothing else.
Meta isn't as defining as you think.
The NB I play with can use Warmaiden + Mother's Sorrow and still complete things like Mazz/Bloodroot HM. Both of which are harder DPS checks that count on both <not just one> DPS to do their job.
Players that play their character totally wrong <DPS in full heavy etc> should stick to NON dlc. As its obvious they haven't learned their role yet. They are probably sub 160. If you meet one of these simply do this:
Craft them a 5/5/2 set. Done. Here is an example.
New Tank Setup:
Fortified Brass - 5
Hist Bark - 5
Arena - 2
New Healer Setup:
Julianos - 5
Krag - 5
Willow Path - 2
New Stam DPS Setup:
Night Mother Gaze - 5
Hunding Rage - 5
Shacklebreaker - 2
New Mag DPS Setup:
Julianos - 5
Magnus - 5
Torug - 2
Is it the best? Of course not. Is it workable for non vet dlc? Of course. That is just pure crafted. If you wanted better you could easily buy overworld stuff. Swap out magnus for tinker gear and bam your set for very cheap. I think people either often do extremes:
Totally ignore anything regarding role: DPS using full heavy in dungeon based content, with zero HP.
Only try to get BIS RAID NEW BUILD: Players that just hit 160 - refuse to get a set that isn't listed as "Best" as filler slots until they get the BIS, which just makes doing everything twice as hard for them.
Are you honestly suggesting you should spend thousands of gold and spend time leaving and comming back into the dungeon to make gear for players that don’t want to improve?
I started the thread and I’d rather just add attunment or dps checks than think crafting gear for strangers would ever be the solution.
That very literally would b just handing them gear for entering the instance.
Are you honestly suggesting you should spend thousands of gold and spend time leaving and comming back into the dungeon to make gear for players that don’t want to improve?
I started the thread and I’d rather just add attunment or dps checks than think crafting gear for strangers would ever be the solution.
That very literally would b just handing them gear for entering the instance.
LadyNalcarya wrote: »redspecter23 wrote: »Normal mode DLC is too hard for very casual players. I'm talking about 4k dps on a good day. Players that log in for a few hours a week. Players that don't follow the meta... or even use appropriate gear to their role. DPS in full heavy. Healers that spam mutagen and nothing else.
Meta isn't as defining as you think.
The NB I play with can use Warmaiden + Mother's Sorrow and still complete things like Mazz/Bloodroot HM. Both of which are harder DPS checks that count on both <not just one> DPS to do their job.
Players that play their character totally wrong <DPS in full heavy etc> should stick to NON dlc. As its obvious they haven't learned their role yet. They are probably sub 160. If you meet one of these simply do this:
Craft them a 5/5/2 set. Done. Here is an example.
New Tank Setup:
Fortified Brass - 5
Hist Bark - 5
Arena - 2
New Healer Setup:
Julianos - 5
Krag - 5
Willow Path - 2
New Stam DPS Setup:
Night Mother Gaze - 5
Hunding Rage - 5
Shacklebreaker - 2
New Mag DPS Setup:
Julianos - 5
Magnus - 5
Torug - 2
Is it the best? Of course not. Is it workable for non vet dlc? Of course. That is just pure crafted. If you wanted better you could easily buy overworld stuff. Swap out magnus for tinker gear and bam your set for very cheap. I think people either often do extremes:
Totally ignore anything regarding role: DPS using full heavy in dungeon based content, with zero HP.
Only try to get BIS RAID NEW BUILD: Players that just hit 160 - refuse to get a set that isn't listed as "Best" as filler slots until they get the BIS, which just makes doing everything twice as hard for them.
Are you honestly suggesting you should spend thousands of gold and spend time leaving and comming back into the dungeon to make gear for players that don’t want to improve?
I started the thread and I’d rather just add attunment or dps checks than think crafting gear for strangers would ever be the solution.
That very literally would b just handing them gear for entering the instance.
Thousands of gold might sound cool and all, but you're getting thousands of gold just by leveling (level up rewards). I got about 200k just by clearing Cadwell's silver zones (quests+delves+selling trash drops).
Alternatively, you can decon the loot and ask someone to craft the gear for you.
And again, what you are saying is borderline offensive. It's almost like you're implying that casual players are mentally impaired to the point they cannot spam one button and cant even do the quests (to earn gold).
redspecter23 wrote: »The type of players I'm talking to aren't locked out of the queue. I was tanking vet EH2 the other day. I pulled 6k dps and that was good enough for 50% of the group damage throughout the dungeon, including the end boss. Yes this was vet and yes we completed, but these players queue all the time. Had this been a normal DLC dungeon, we likely would have just disbanded the group at some point. I suppose my thought is that normal should be faceroll easy for adequate players and still quite easy for the lowest caliber players. That's where I'd personally balance normal dungeons. I'd just like to see a similar difficulty level across all normals and an increased difficulty level across all veteran content, but still similar within that group. Add more difficulty levels on top of that if necessary. I want consistency. What we have now is people queueing for random and then potentially still dropping and taking the penalty on DLC dungeons due to pugs not being able to complete. You can make an argument that any content is too easy or too hard. That's subjective. I just want all content that is defined as "normal" to be of similar difficulty levels so players know what they're in for. The label "DLC" shouldn't automatically mean the difficulty is bumped up compared to other content in the same group.
redspecter23 wrote: »Normal mode DLC is too hard for very casual players. I'm talking about 4k dps on a good day. Players that log in for a few hours a week. Players that don't follow the meta... or even use appropriate gear to their role. DPS in full heavy. Healers that spam mutagen and nothing else.
LadyNalcarya wrote: »redspecter23 wrote: »Normal mode DLC is too hard for very casual players. I'm talking about 4k dps on a good day. Players that log in for a few hours a week. Players that don't follow the meta... or even use appropriate gear to their role. DPS in full heavy. Healers that spam mutagen and nothing else.
Meta isn't as defining as you think.
The NB I play with can use Warmaiden + Mother's Sorrow and still complete things like Mazz/Bloodroot HM. Both of which are harder DPS checks that count on both <not just one> DPS to do their job.
Players that play their character totally wrong <DPS in full heavy etc> should stick to NON dlc. As its obvious they haven't learned their role yet. They are probably sub 160. If you meet one of these simply do this:
Craft them a 5/5/2 set. Done. Here is an example.
New Tank Setup:
Fortified Brass - 5
Hist Bark - 5
Arena - 2
New Healer Setup:
Julianos - 5
Krag - 5
Willow Path - 2
New Stam DPS Setup:
Night Mother Gaze - 5
Hunding Rage - 5
Shacklebreaker - 2
New Mag DPS Setup:
Julianos - 5
Magnus - 5
Torug - 2
Is it the best? Of course not. Is it workable for non vet dlc? Of course. That is just pure crafted. If you wanted better you could easily buy overworld stuff. Swap out magnus for tinker gear and bam your set for very cheap. I think people either often do extremes:
Totally ignore anything regarding role: DPS using full heavy in dungeon based content, with zero HP.
Only try to get BIS RAID NEW BUILD: Players that just hit 160 - refuse to get a set that isn't listed as "Best" as filler slots until they get the BIS, which just makes doing everything twice as hard for them.
Are you honestly suggesting you should spend thousands of gold and spend time leaving and comming back into the dungeon to make gear for players that don’t want to improve?
I started the thread and I’d rather just add attunment or dps checks than think crafting gear for strangers would ever be the solution.
That very literally would b just handing them gear for entering the instance.
Thousands of gold might sound cool and all, but you're getting thousands of gold just by leveling (level up rewards). I got about 200k just by clearing Cadwell's silver zones (quests+delves+selling trash drops).
Alternatively, you can decon the loot and ask someone to craft the gear for you.
And again, what you are saying is borderline offensive. It's almost like you're implying that casual players are mentally impaired to the point they cannot spam one button and cant even do the quests (to earn gold).
I think your a bit confused. I never suggested any such thing. I responded to somone saying craft players gear. Which would cost the crafter thousands in mats. That’s not something you should expect of people.