Merlin13KAGL wrote: »Because they're still scaled to CP160 regardless.
The only thing level really affects is the number of skills you have unlocked.
No..
No one should take so little damage and also have the ablility to kill someone in two swipes of a two hander.
How can you take a bunch of time to make such a build and learn when you level out of the under 50 so quick? Unless you make the same type of character and delete it over and over so it is worth making equipment to re-enter the lower level PVP zone it's not worth it? Plus you would have to have a bank full of the stuff since you level out of it so fast. Some of these people just solo so there are very few groups now to join for the new players.
Sorry but unless it is leveled out so that no build is over powered of another the people playing the under 50 are all going to be people that should be in the over 50.
I level my characters through there but am not a PVPer and will probably never go into the over 50. It was more fun that it is now because of the imbalances in the game. All of my characters are different so I have to learn how to play them there so they are weak at least at first. If you heal in there you level out even faster because of the way the experience work.
I know I am not good at PVP but I am learning. I never would have ever entered the zone if there wasn't things I needed that required it. I know a lot of people just go there to get a skill or skyshards. If you want them to stay and play something needs to be done.
People have to feel they have a chance but lately I enter and get in a group and the people leave the group and zone because they get discouraged. Hardly no groups and if you find one it is small and weak. That makes it easy for the overpowered builds to run over you.
No..
No one should take so little damage and also have the ablility to kill someone in two swipes of a two hander.
How can you take a bunch of time to make such a build and learn when you level out of the under 50 so quick? Unless you make the same type of character and delete it over and over so it is worth making equipment to re-enter the lower level PVP zone it's not worth it? Plus you would have to have a bank full of the stuff since you level out of it so fast. Some of these people just solo so there are very few groups now to join for the new players.
Sorry but unless it is leveled out so that no build is over powered of another the people playing the under 50 are all going to be people that should be in the over 50.
I level my characters through there but am not a PVPer and will probably never go into the over 50. It was more fun that it is now because of the imbalances in the game. All of my characters are different so I have to learn how to play them there so they are weak at least at first. If you heal in there you level out even faster because of the way the experience work.
I know I am not good at PVP but I am learning. I never would have ever entered the zone if there wasn't things I needed that required it. I know a lot of people just go there to get a skill or skyshards. If you want them to stay and play something needs to be done.
People have to feel they have a chance but lately I enter and get in a group and the people leave the group and zone because they get discouraged. Hardly no groups and if you find one it is small and weak. That makes it easy for the overpowered builds to run over you.
Brutusmax1mus wrote: »Weaklings attacking a beast. L2gearup
The weaklings are the bads hiding in under lvl 50 PvP with their gold gear fighting new players and those in training gear...
Waffennacht wrote: »
Why... Would you PvP in training... You only get xp buffs for killing mobs...
Literally any other traits would make sense.
Waffennacht wrote: »PvP: is definitely not a place to learn the game.
Because the only gear most people bother with for under 50 is training gear, unless you are the sort of bad that your aim is to play smurfs in under 50, then really there is no point making more under 50 gear just for PvP that takes up more storage with gear you barely use.
One of the many reasons PvP has died a death in this game (and most MMORPGs)
Waffennacht wrote: »
First part is... If you're seeking out armor in traits, then logically you'd go the extra step to complete sets, which is also indicative of you knowing how to properly gear... Which makes why you're going into pvp with purposely farmed training gear very confusing
Waffennacht wrote: »Second part is; PvP is far from dead. I see tons of players in BGs
What are you on about? Do you actually read what you reply to? People only bother to go with training gear for under 50 because most people only play a handful of hours under 50 in PvP before the character is levelled, most of their time under 50 is spent in PvE, so it is not worth making PvP gear for under 50 unless that is where you plan to do a lot of PvP (i.e you are trash hiding in under 50 who continually rerolls characters so you can fight largely new players or those in sub-optimal gear).
Thanks for the laugh.
Waffennacht wrote: »
If it's mis-mash armor set - then training is unlikely to be the majority trait
Waffennacht wrote: »If you have a complete set of armor - even training trait will not hamper you in any significant kind of way (i.e. only losing 100 Regen or dmg)
Waffennacht wrote: »If you have the time and resources to have a complete set with training traits - you have the time and resources to have non-trainig trait sets
Waffennacht wrote: »I think you create a hypothetical situation that is unlikely to exist and use this as an argument for why players are just bad.
Waffennacht wrote: »I kinda just skim what you say at this point honestly, it's just a formality at this point, because your only point is that you want a level playing field in which one does not - nor will ever exist.
Waffennacht wrote: »There is no buff that can be provided to a lesser skilled player that a higher skilled player cannot take better advantage of - period
Waffennacht wrote: »What you have to actually say any further than that is pretty moot
Waffennacht wrote: »
Well
If your argument is Allowing Experienced players to face noobs; that has Nothing to do with armor, abilities, etc and the differences they make in the game. You may never be on the same skill level as these players, and to say it should be even against them is game ruining. You should advocate not allowing them to enter, even if it's "impossible" but to say you should be able to be equal with mismatched, uneducated #$&+ to a pro is upsetting to hear
If you're in a PvP zone, you should be experienced in PvP or accept the fact a better player will hand you and your inexperienced buddies their lunch
Personally, no, I don't think you automatically get to feel like you have a chance, because that implies lack of farming, experience, and dedication deserves a chance; it most assuredly does not
You completely misread my intent in my post. Please read what I said again but I will try a clarify.
In any of the PVP areas but especially in the under 50 there should not be the possibility of putting together gear that will make it super hard to kill you. Skill should be the deciding factor in the battles. I am not saying that all gear should work as well but right now it is way out of wack and getting worse. It got worse after the latest DLC and that makes me think that the changes introduced are part of the problem. There were already some people that a whole group had a really tough time taking down but now there are small groups of players that are almost impassible to kill by groups I have been in.
I don't mind dying but I need a chance to make me want to play in PVP. The last time I was in the zone I had battles that I and my group were just over run with not a chance. At the same time I was able to kill one of two players and might have gotten the second if some else came in and killed me just as I had the second person very low on health. This in not bragging because I could have fought better. I am not great but I and groups I am in should be able to at least see more of decrease in the others health that we are seeing. I use sets in my PVPing but nothing that different than I PVE in.
I am not expecting to always be the winner or even the majority of the time but right now it's getting almost impossible to win.
Merlin13KAGL wrote: »Because they're still scaled to CP160 regardless.
The only thing level really affects is the number of skills you have unlocked.
DemonDruaga wrote: »They should introduce a pvp set(or 2 to use up the gear slots) that gives balanced out stats, that scales with the lvls 10-50 and can(and must be) only used in the low campaign.
Over geared vets are killing the fun for the real newbies, creating an unhealthy enviroment for people that would like to start pvp.
I mean vets already have the experience to take out several newbies in the same gear at once, so why let them create god mode alts to mess up players that only have acces to like a 3 piece seducer + overland drops setup.
Because the only gear most people bother with for under 50 is training gear, unless you are the sort of bad that your aim is to play smurfs in under 50, then really there is no point making more under 50 gear just for PvP that takes up more storage with gear you barely use.
One of the many reasons PvP has died a death in this game (and most MMORPGs)
They can take spell after spell and four people attacking them and they lose health very slowly.
Something is broken in there! I think there must be an exploit they are using
Also two hand is very powerful.
The weaklings are the bads hiding in under lvl 50 PvP with their gold gear fighting new players and those in training gear...
Why are they in the learning area then. They are discouraging other players before they even get to 50