AhPook_Is_Here wrote: »Yes there should be a minimum damage level to do high end content.. I'd say 80k minimum..
80k/s might be a little hyperbolic but 35k/s is pretty reasonable to expect. As a tank I drop groups all the time if the DPS is lacking. It's not even about plausible, for me I allocate about 15-20 min max for a vet dungeon run, if the first trash pack takes 2 minutes to die, I'm out. Someone else who needs to learn can learn with that batch of dps.
I was actually joking i do feel 35k - 40k should be the requirement. For top tier dungeons.
Facefister wrote: »You're naive, your average PuG gets 15k dps combined, and half of it does the tank. Besides, there is no "more than enough" dps. This mindset is the reason why your average DD is gimping him-/herself around 4k~9k dps at best. Why not aim higher? Why keep yourself that low and tell yourself that's ok? Why not blowing that boss to smithereens?I disagree. 15K dps is more than enough for most non-dlc vet dungeons if they know most of the mechanics, don’t stand in stupid, plus you have a decent healer and tank.
Facefister wrote: »You're naive, your average PuG gets 15k dps combined, and half of it does the tank. Besides, there is no "more than enough" dps. This mindset is the reason why your average DD is gimping him-/herself around 4k~9k dps at best. Why not aim higher? Why keep yourself that low and tell yourself that's ok? Why not blowing that boss to smithereens?I disagree. 15K dps is more than enough for most non-dlc vet dungeons if they know most of the mechanics, don’t stand in stupid, plus you have a decent healer and tank.
I guess you are running different pugs than I am then. I haven’t seen that many vet pugs where the DPS only does a combined 15K dps. The wife and I have run several pug dungeons where she tanks and I heal. We haven’t failed yet to complete the dungeon.
I will admit there have been a couple of times when I’ve pugged on my own where the DPS was doing some stupid things like agro’ing everything in sight and not letting the tank do their job, or not having enough DPS, but those have been the exception rather than the rule.
when i queue as tank, i get those max cp newbie dd who does 5k dps each and have to do most of the dpsing myself.
when i queue as dd, i meet those godly dd who casually do >50k dps and make me feel worthless.
murphy's law.
No it wouldn't. You realize monster helms only add 2k-3k in almost all cases, right? It's a not 2x - 3x multiplier.LittlePinkDot wrote: »ZoS may you improve a DPS minimun damage requirement for vet dungeons please? In my last dungeon (vWS1) I was doing 47% of the group damage as a Frost Warden Tank, the annoying think i that all want to be a DPS when not all are, the role of a DPS is do damage no kiss the mobs. 10 minutes to kill the second boss. Or at least remove the quiter punishment in this situations.
I have a perfect solution. Make monster helmets drop in normal.
Yep, this is the main reason people who are not fully vet ready, step into vet dungeons. Drop blue helms in normal and average quality of people queuing for vet dungeons would sky rocket.
ZoS may you improve a DPS minimun damage requirement for vet dungeons please? In my last dungeon (vWS1) I was doing 47% of the group damage as a Frost Warden Tank, the annoying think i that all want to be a DPS when not all are, the role of a DPS is do damage no kiss the mobs. 10 minutes to kill the second boss. Or at least remove the quiter punishment in this situations.
First of all, if you were doing 47% of the damage as a tank you were not built as a tank. Even with the worst DPS I have seen I have not come close to that though any means when on a true tank. That is why I usually do not queue solo for GF on a true tank. Usually queue on a DPS as a tank.
Second, the answer to your request is no. Zos gives us the choice to form groups ourselves. Guilds are great for this and Zone is often a good choice as well. There is no excuse to not form ones group. It takes me much less effort than it would to create this thread.
LadyNalcarya wrote: »Facefister wrote: »The mindset of the DDs, especially the bad ones, is that the tank and the healer should fulfill their role while their "role" of the Damage Dealer is a huge grey area which allows all kinds of shenanigans.
No, there is another kind of bad DPS. The kind that may be able to do ungodly amounts of damage, but if you fart in his general direction he'll keel over. They are the kind that refuse to adapt to any circumstances that fall outside his little meta box and would rather go on a tirade in general chat and/or the forums than make any adjustment to their tactics or stats because "muh deeps would drop!"
Well, actually "meta" dds are usually after those hard to get achieves, such as Immortal Redeemer and Gryphon Heart. And even in "normal" hardmodes of new trials and dungeons you cant really afford dying.
Then why are they in a PUG?LadyNalcarya wrote: »"Stack, burn and ignore red circles" meta is really outdated.
And I dont believe that someone who can pull high dps cannot comprehend the mechanics, simply because it's not possible to have good dps without understanding them. I mean, your damage meter keeps ticking while you're dead, and it automatically means bad dps.
I've watched it happen quite a number of times. It usually comes about because they get used to just burning the boss to ash so quickly that the mechanics don't even come into play. Or they make some little mistake and get one-shot because of it because they have zero survivability after shunting everything they've got into DPS. Or they just don't like that somebody else is "not playing correctly", which usually means not following whatever online guide the DPS is reading, and they screw up because they're too busy raging at someone to pay attention. Whatever the case may be, the common theme is that they end up putting out basically nothing because they're to busy berating everyone else for pretty much anything the elitist considers wrong.
ZoS may you improve a DPS minimun damage requirement for vet dungeons please? In my last dungeon (vWS1) I was doing 47% of the group damage as a Frost Warden Tank, the annoying think i that all want to be a DPS when not all are, the role of a DPS is do damage no kiss the mobs. 10 minutes to kill the second boss. Or at least remove the quiter punishment in this situations.
StamWhipCultist wrote: »20k+ for regular vets
30k+ for DLC vet hardmodes
That is how I feel when I see combat metrics from cakewalk dungeons compared to struggling or unable to complete groups.
With the CP cap, and the sets in game for PvE specifically.. EVERY DPS should be able to do (If youre 400-500cp+ id say) 35k+ now with just little knowledge of a rotation for your build.
If youre a PvE DPS and cant do at least 35k+ in this day and age of ESO.. why are you even attempting DPS?
(LOTS of Max CP that cant even pull 35k, its really sad tbh)
StormChaser3000 wrote: »StamWhipCultist wrote: »20k+ for regular vets
30k+ for DLC vet hardmodes
That is how I feel when I see combat metrics from cakewalk dungeons compared to struggling or unable to complete groups.
I have a question. When we talk about 20-30k DPS, are we talking about single target DPS? What about sorcerers? I've been quite frustrated while testing my sorc on the precursor and pulling average 13-14k (18k if to use ultimate ability). However most of my attack skills are AoE, so in theory my DPS should be much higher when fighting mob groups in dungeons (on a side note I have no issues to do solo normal dungeons, 1st versions). So I wonder whether this AoE factor is counted and I can start doing group vets with my 14k single target DPS, or should I wait till I figure out how to pull 20k single target on my sorc?
I only care about DPS in dungeons where the HM is a DPS race but thats it.
If theres no DPS race then it doesnt matter.
In fact moon hunter keep NEEDS to be done slowly unless your DDs have like 70k DPS each or something stupid like that otherwise you'll trigger multiple boss mechanics and get wiped as a result. So having a minimum DPS requirement would just be toxic tbh especially when they're intentionally slowing down dungeons even hardmodes like that.
Though I will admit the wardens (lightning mages or w/e) are a small DPS race but so long as there are never 3 up at once everything is fine tbh.
and just FYI 30k-40k DPS is more than enough for nearly all content baring Trial HMs.
kathandira wrote: »ZoS may you improve a DPS minimun damage requirement for vet dungeons please? In my last dungeon (vWS1) I was doing 47% of the group damage as a Frost Warden Tank, the annoying think i that all want to be a DPS when not all are, the role of a DPS is do damage no kiss the mobs. 10 minutes to kill the second boss. Or at least remove the quiter punishment in this situations.
lol, what would you like? A testing dummy parse when queuing for the game to know your numbers before it puts you in queue?
DPS is part gear, part skill setup, part rotation. How do you expect the game to know your rotation?
Single target Dps is fairly important but damage dealt is a completely different story.
Some groups struggle with adds because they dont have good splash damage and AoE. So while you are burning targets down with over 30k single target dps the adds linger around.
Shezzarrine wrote: »I only care about DPS in dungeons where the HM is a DPS race but thats it.
If theres no DPS race then it doesnt matter.
In fact moon hunter keep NEEDS to be done slowly unless your DDs have like 70k DPS each or something stupid like that otherwise you'll trigger multiple boss mechanics and get wiped as a result. So having a minimum DPS requirement would just be toxic tbh especially when they're intentionally slowing down dungeons even hardmodes like that.
Though I will admit the wardens (lightning mages or w/e) are a small DPS race but so long as there are never 3 up at once everything is fine tbh.
and just FYI 30k-40k DPS is more than enough for nearly all content baring Trial HMs.
Yes 30-40k is more than sufficient for any dungeon, but that's not what we are talking about here. You may consider that low dps, which is more or less true for end game, but we are talking low dps as sub-15k.
I honestly don't think I've ever had more than one or two pugs pulling in that 30-40k range. This is one reason why there are so few tanks and heals in queues (other than it being a less desirable role to most people) it's that they don't want to spend 50 min in an otherwise 10 min dungeon. Let alone vDLC where even if there isn't a dps check the fights can be much harder on ta ks and heals the longer they go on, when mistakes start to mount.
I don't believe dps requirements are the way to solve this, but can we at least acknowledge this as a problem?
Here is this "nearly all high dps DDs are dying non-stop in trials, while that 10k dps guy survives the entire fight" post. It's getting stale.Facefister wrote: »The mindset of the DDs, especially the bad ones, is that the tank and the healer should fulfill their role while their "role" of the Damage Dealer is a huge grey area which allows all kinds of shenanigans.
No, there is another kind of bad DPS. The kind that may be able to do ungodly amounts of damage, but if you fart in his general direction he'll keel over. They are the kind that refuse to adapt to any circumstances that fall outside his little meta box and would rather go on a tirade in general chat and/or the forums than make any adjustment to their tactics or stats because "muh deeps would drop!"
The problem with low dps people are that they're so ignorant. They don't want to listen - They'll rather seek an excuse to blame you than better themselves.Shezzarrine wrote: »I only care about DPS in dungeons where the HM is a DPS race but thats it.
If theres no DPS race then it doesnt matter.
In fact moon hunter keep NEEDS to be done slowly unless your DDs have like 70k DPS each or something stupid like that otherwise you'll trigger multiple boss mechanics and get wiped as a result. So having a minimum DPS requirement would just be toxic tbh especially when they're intentionally slowing down dungeons even hardmodes like that.
Though I will admit the wardens (lightning mages or w/e) are a small DPS race but so long as there are never 3 up at once everything is fine tbh.
and just FYI 30k-40k DPS is more than enough for nearly all content baring Trial HMs.
Yes 30-40k is more than sufficient for any dungeon, but that's not what we are talking about here. You may consider that low dps, which is more or less true for end game, but we are talking low dps as sub-15k.
I honestly don't think I've ever had more than one or two pugs pulling in that 30-40k range. This is one reason why there are so few tanks and heals in queues (other than it being a less desirable role to most people) it's that they don't want to spend 50 min in an otherwise 10 min dungeon. Let alone vDLC where even if there isn't a dps check the fights can be much harder on ta ks and heals the longer they go on, when mistakes start to mount.
I don't believe dps requirements are the way to solve this, but can we at least acknowledge this as a problem?
Yeah no 30k-40k for me is honestly where most people should be at in terms of general population (This is of course for DDs and not tanks and healers lol) so I have no expectations of people generally when it comes to dps so long as they can pull their weight, anything higher than 42k is for over achievers lol
Yeah its totally fine to acknowledge the problem and I agree but if we do nothing with it then its pointless. Right now as far as I can see putting another barrier on the content would just be bad for new players and the player base generally (as you probably agree), My issue with all this is that instead of actually teaching new players and going out of their way to help people, they instead want to just block people who dont know any better from doing the content which imo is elitist as hell.
Acknowledge the problem fine, but we should teach those who have lower DPS how to be better. More people need to do this instead of just kicking them from group finder, ADD THEM and HELP them. I do it all the time when someone asks in chat or when we get a random running with our usual group. Always help them. Its the only way to reduce the problem of people joining with virtually no DPS.