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Minimun damage requirement for DPS role in vet dungeons

abelsgmx
abelsgmx
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ZoS may you improve a DPS minimun damage requirement for vet dungeons please? In my last dungeon (vWS1) I was doing 47% of the group damage as a Frost Warden Tank, the annoying think i that all want to be a DPS when not all are, the role of a DPS is do damage no kiss the mobs. 10 minutes to kill the second boss. Or at least remove the quiter punishment in this situations.

Edit: My build for people who think I am using a DPS build, my DPS is 9K on single targets
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Edited by abelsgmx on September 1, 2018 3:03PM
  • Shezzarrine
    Shezzarrine
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    Imo DPS who pull very low numbers and queue is a worse problem than fake tanks. Rarely do I get appropriate levels of dps when I pug, especially for DLC dungons. When I run DLCs with my friends sometimes we have to pug a DPS, and that dps is almost ALWAYS doing less than 10% of the dps. We don't mind because the dungeons aren't that bad and a lot of them are new to the dungeons but maybe 1/10 of the pugs we get have the dps to clear these dungeons without being carried.
    Edited by Shezzarrine on August 26, 2018 12:28AM
  • erliesc
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    Just started the random dungeons...is there an end report on DPS for each player?

    Is the loot shared or individual?

    What is the meaning of life?
    I know nutting....
  • Facefister
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    You know what I hate about DDs? I am a DD myself don't get it wrong...
    The attitude of DDs is what I hate:
    "A tank should block and debuff the boss you know, he should do all of this. And don't forget horn!"
    "A healer should heal, provide combat prayer and ofcourse horn!"
    "30k dps?! Stop being so arrogant, what is this? Epeen contest? My damage is more than enough!" 30k dps he says! What a tool..."
  • Facefister
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    Here another famous quote of your "DD":
    "You're telling me that some DDs can pull off a steady 45k dps on the boss? That's cool and nice, but do they live longer than 12 seconds? You know, I would rather have a 10k dps DD who survives the entire fight than a 45k dps DD who dies within seconds after the pull."

    Or this one:
    "Meta meta, all you talk about is meta! What? I should go for stamina as a melee DD you say? I play how and what I want! I am roleplaying as a "twilight assassin" who utilizes Daggers and Destruction Staves. By the way, does our tank wear Alkosh? My DPS isn't like it supposed to be..."
    Edited by Facefister on August 26, 2018 2:20AM
  • Facefister
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    You can be sure about that your 10k ps dd dies way more often than that guy who is steadily pulling off 40k+ dps :)
  • AbysmalGhul
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    I care about people's DPS numbers just about as much as I care about their credit scores or 3rd grade report card. But Maaaaan! If you just heavy attack or bow light attack spam, you're dead to me.
  • Glurin
    Glurin
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    Facefister wrote: »
    You can be sure about that your 10k ps dd dies way more often than that guy who is steadily pulling off 40k+ dps :)

    Maybe. On the other hand I've had personal experience with ultra high DPS players who die rather quickly after the pull and spend most of their time berating the rest of the party for not "playing correctly". Meanwhile the fellow with sub-par DPS is still alive and doing much more overall damage than the elitist because he doesn't get blown away by a stiff breeze. Actually, even the healer and the tank are doing more damage. Because they aren't dead.
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • Facefister
    Facefister
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    Glurin wrote: »
    Facefister wrote: »
    You can be sure about that your 10k ps dd dies way more often than that guy who is steadily pulling off 40k+ dps :)

    Maybe. On the other hand I've had personal experience with ultra high DPS players who die rather quickly after the pull and spend most of their time berating the rest of the party for not "playing correctly". Meanwhile the fellow with sub-par DPS is still alive and doing much more overall damage than the elitist because he doesn't get blown away by a stiff breeze. Actually, even the healer and the tank are doing more damage. Because they aren't dead.

    "Things that never happen"
    I'll tell you how it usually goes. Depending on the fight, I pull off 40k~65k singletarget. And whenever we carry a "10k dps" guy through a DLC dungeon, I am busy ressing him half of the fight.
    Edited by Facefister on August 26, 2018 2:47AM
  • TheValkyn
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    Well, if you're expecting them to "kiss" the mobs instead of kill them then that's why you're doing most of the damage.
  • TheInfernalRage
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    You need more DPS yourself (47% means you were useless too), and don't use a frost warden build if you know it sucks.

    You really only need 1 decent DPS to complete all non-DLC dungeons.

    Isn't s/he the tank?
  • MLGProPlayer
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    You need more DPS yourself (47% means you were useless too), and don't use a frost warden build if you know it sucks.

    You really only need 1 decent DPS to complete all non-DLC dungeons.

    Isn't s/he the tank?

    Whoops, I didn't see the tank part. Thought they were using frost mage warden DPS.

    Yeah, not being the DPS yourself is rough since you can always end up with 2x potatoes in the role.
    Edited by MLGProPlayer on August 26, 2018 4:15AM
  • Strider__Roshin
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    And this is why I call most people that queue as a DPS "fake DPS".
  • TheDarkShadow
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    Most of the time when I'm in need of transmute crystals and thought: "well, it's just Wayrest Sewer I, how bad could it be" and queue as tank, I got a group that does total 10-15k (with torug and alkosh provided). I just suck it up, shut my mouth and snail thru it. It's a pug, what can I expected. But couple weeks ago after sticking with the group till last boss, we pulled before reading the scroll and I asked to wipe and reset cause I needed the pledge. What they said? "But we don't." And keep kiting and rezing each other. When I taunted the boss and tried to run back to reset, they kicked me. Note that no death already out of the window long before last boss. I haven't queue again as tank since.
    Edited by TheDarkShadow on August 26, 2018 4:31AM
  • Morgul667
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    the reason i run random with my dps char only (even if queue is longer) is that i dont want to be stuck as a tank with non dps teammates

    Normal is ok but vet no thanks
  • mocap
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    offtop just to clarify: there is no "quiter punishment", it is a group finder cooldown. Even if you finish dungeon in 1 minute, you will wait 14 minutes of cooldown anyway (except of direct teleport into next dungeon).
  • swirve
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    I Pugged vSelene the other day on my healer and was the main overall DD.

    I stopped to watch and clocked the 2 DDs pulling a combined 5 - 8k DPS while tank had boss taunted.

    It took 45 mins to finish that sorry state of a group as i still had to heal a lot.

    I suggested in the group text they go google Alcast and learn about DPS rotations and skill use.
    Edited by swirve on August 26, 2018 8:19AM
  • kargen27
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    Always go into a random dungeon with a PUG with the understanding that finishing at all is basically the cherry on the cake. I am lucky that I have a lot of guild mates I can group with to run dungeons and trials. Sometimes though it gets a bit routine. We all know what to do and we know what everyone in the group is going to do. Sometimes it is fun to go into a dungeon with no clue if you are going to finish or not.

    I recently did a random where my healer held agro on the last two bosses I did over 65% of the damage and managed to rez the one DPS a couple of times when he stood where he shouldn't. Took a hell of a long time to finish but was fun. Wouldn't want to make a habit out of those kind of runs but sometimes they good break from the smooth runs. When I go with a PUG I always load my front bar with DPS just in case something like that happens. Pure chaos can sometimes be fun.

    15k doesn't cut it? Maybe in the few dungeons that have a real DPS check but in most low DPS just means more time not a fail. If you are short on time maybe random group isn't the way to go.
    and then the parrot said, "must be the water mines green too."
  • Armatesz
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    I won't lie that I have had times where I went pugging and I knew I could easily do more dps than the 3 others put together (one was a fake tank trying to be a dps) and I would be far quicker to just do the dungeon than spend over an hour on normal in a dungeon. I mean normal, not vet.
    Ärmätèsz
    Xbox NA
    Guildless (by choice)
  • Houshiki
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    Well, it all really just comes with the territory. Fake tanks, fake healers, fake dps all have a drop when pugging dungeons. As a dps main, I couldn't care less in normal dungeons, I don't even mind carrying in vet. What really gets on my nerves are the really obnoxious attitudes that can pop up too.

    On the other hand, occasionally a DD pulling low dps will ask about my build or how to improve and whatnot. Of course, I'll try to help out as best I can. And in the end rather than seen as "out of reach", "can't match", or "elitist", it feels great coming out of a dungeon as an example, to a newbie, as "what's possible".
  • Dymence
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    Facefister wrote: »
    You know what I hate about DDs? I am a DD myself don't get it wrong...
    The attitude of DDs is what I hate:
    "A tank should block and debuff the boss you know, he should do all of this. And don't forget horn!"
    "A healer should heal, provide combat prayer and ofcourse horn!"
    "30k dps?! Stop being so arrogant, what is this? Epeen contest? My damage is more than enough!" 30k dps he says! What a tool..."

    Most accurate thing I read today
  • munster1404
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    Reading the forums here would give everyone a bad impression on the state of PUGs in ESO. Could be my luck, I only get 1 bad PUG out of the 10 that I queue for. But then again, most complaints are about "fake tanks" and I main a tank :wink:
  • Facefister
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    Ashtaris wrote: »
    I disagree. 15K dps is more than enough for most non-dlc vet dungeons if they know most of the mechanics, don’t stand in stupid, plus you have a decent healer and tank.
    You're naive, your average PuG gets 15k dps combined, and half of it does the tank. Besides, there is no "more than enough" dps. This mindset is the reason why your average DD is gimping him-/herself around 4k~9k dps at best. Why not aim higher? Why keep yourself that low and tell yourself that's ok? Why not blowing that boss to smithereens?
  • zaria
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    Armatesz wrote: »
    I won't lie that I have had times where I went pugging and I knew I could easily do more dps than the 3 others put together (one was a fake tank trying to be a dps) and I would be far quicker to just do the dungeon than spend over an hour on normal in a dungeon. I mean normal, not vet.
    In normal it has happened even understandable if you go in with an high cp dps / healer setup with an group of new players.
    Vet is another story.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • LeagueTroll
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    swirve wrote: »
    I Pugged vSelene the other day on my healer and was the main overall DD.

    I stopped to watch and clocked the 2 DDs pulling a combined 5 - 8k DPS while tank had boss taunted.

    It took 45 mins to finish that sorry state of a group as i still had to heal a lot.

    I suggested in the group text they go google Alcast and learn about DPS rotations and skill use.

    No they won’t. They won’t improve unless they get kicked and flamed on regular basis. Some even under those circumstances refuse to git gud.
  • DanteYoda
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    Yes there should be a minimum damage level to do high end content.. I'd say 80k minimum..
  • Ashtaris
    Ashtaris
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    swirve wrote: »
    I Pugged vSelene the other day on my healer and was the main overall DD.

    I stopped to watch and clocked the 2 DDs pulling a combined 5 - 8k DPS while tank had boss taunted.

    It took 45 mins to finish that sorry state of a group as i still had to heal a lot.

    I suggested in the group text they go google Alcast and learn about DPS rotations and skill use.

    No they won’t. They won’t improve unless they get kicked and flamed on regular basis. Some even under those circumstances refuse to git gud.

    LOL, so says someone with a forum name of LeagueTroll :-P
  • AhPook_Is_Here
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    DanteYoda wrote: »
    Yes there should be a minimum damage level to do high end content.. I'd say 80k minimum..

    80k/s might be a little hyperbolic but 35k/s is pretty reasonable to expect. As a tank I drop groups all the time if the DPS is lacking. It's not even about plausible, for me I allocate about 15-20 min max for a vet dungeon run, if the first trash pack takes 2 minutes to die, I'm out. Someone else who needs to learn can learn with that batch of dps.
    “Whatever.”
    -Unknown American
  • abelsgmx
    abelsgmx
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    DanteYoda wrote: »
    Yes there should be a minimum damage level to do high end content.. I'd say 80k minimum..

    I was running 3 man vet dingeons with my healer and 2 of that dps guys, bosses was killed in secods
  • kuma82
    kuma82
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    I'm on console so you can't really point out who isn't pulling the damage too much unless one stops. I am a DD, and I purposely chose suboptimal playstyle. Yet testing my dps, on test dummy, I can pull 26k without using any pots or ultimates. Hell I pulled 22k dps using pillar of nirn and blooddrinker set lol. With that said I have never done any trial or vet dungeon lol. I feel like I would get kicked for using DW/2h setup because I dont use the bow, while they keep a bow user since they dont know who does the damage on console and would go by meta setup.

    I am thinking of testing vet group content, mainly vDSA since the only things I want are master weapons for another fun off meta build I have wanted to play for quite a long time.
    Edited by kuma82 on August 26, 2018 4:31PM
  • erliesc
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    Glurin wrote: »
    Facefister wrote: »
    You can be sure about that your 10k ps dd dies way more often than that guy who is steadily pulling off 40k+ dps :)

    Maybe. On the other hand I've had personal experience with ultra high DPS players who die rather quickly after the pull and spend most of their time berating the rest of the party for not "playing correctly". Meanwhile the fellow with sub-par DPS is still alive and doing much more overall damage than the elitist because he doesn't get blown away by a stiff breeze. Actually, even the healer and the tank are doing more damage. Because they aren't dead.

    I've heard comments that 16K health is good enough...I find that starting at at least 20K keeps you in the battle. This was the problem with most of my characters...health was too low.
    I know nutting....
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