Facefister wrote: »You know what I hate about DDs? I am a DD myself don't get it wrong...
The attitude of DDs is what I hate:
"A tank should block and debuff the boss you know, he should do all of this. And don't forget horn!"
"A healer should heal, provide combat prayer and ofcourse horn!"
"30k dps?! Stop being so arrogant, what is this? Epeen contest? My damage is more than enough!" 30k dps he says! What a tool..."
Facefister wrote: »Here another famous quote of your "DD":
"You're telling me that some DDs can pull off a steady 45k dps on the boss? That's cool and nice, but do they live longer than 12 seconds? You know, I would rather have a 10k dps DD who survives the entire fight than a 45k dps DD who dies within seconds after the pull."
Or this one:
"Meta meta, all you talk about is meta! What? I should go for stamina as a melee DD you say? I play how and what I want! I am roleplaying as a "twilight assassin" who utilizes Daggers and Destruction Staves. By the way, does our tank wear Alkosh? My DPS isn't like it supposed to be..."
Facefister wrote: »Facefister wrote: »You can be sure about that your 10k ps dd dies way more often than that guy who is steadily pulling off 40k+ dps
Maybe. On the other hand I've had personal experience with ultra high DPS players who die rather quickly after the pull and spend most of their time berating the rest of the party for not "playing correctly". Meanwhile the fellow with sub-par DPS is still alive and doing much more overall damage than the elitist because he doesn't get blown away by a stiff breeze. Actually, even the healer and the tank are doing more damage. Because they aren't dead.
"Things that never happen"
I'll tell you how it usually goes. Depending on the fight, I pull off 40k~65k singletarget. And whenever we carry a "10k dps" guy through a DLC dungeon, I am busy ressing him half of the fight.
ZoS may you improve a DPS minimun damage requirement for vet dungeons please?
Yes there should be a minimum damage level to do high end content.. I'd say 80k minimum..
15K is enough, but more is obvious better. For me I say 20 on dummy for an alt to qualify for vet.Facefister wrote: »You're naive, your average PuG gets 15k dps combined, and half of it does the tank. Besides, there is no "more than enough" dps. This mindset is the reason why your average DD is gimping him-/herself around 4k~9k dps at best. Why not aim higher? Why keep yourself that low and tell yourself that's ok? Why not blowing that boss to smithereens?I disagree. 15K dps is more than enough for most non-dlc vet dungeons if they know most of the mechanics, don’t stand in stupid, plus you have a decent healer and tank.
ZoS may you improve a DPS minimun damage requirement for vet dungeons please? In my last dungeon (vWS1) I was doing 47% of the group damage as a Frost Warden Tank, the annoying think i that all want to be a DPS when not all are, the role of a DPS is do damage no kiss the mobs. 10 minutes to kill the second boss. Or at least remove the quiter punishment in this situations.
Facefister wrote: »Facefister wrote: »You can be sure about that your 10k ps dd dies way more often than that guy who is steadily pulling off 40k+ dps
Maybe. On the other hand I've had personal experience with ultra high DPS players who die rather quickly after the pull and spend most of their time berating the rest of the party for not "playing correctly". Meanwhile the fellow with sub-par DPS is still alive and doing much more overall damage than the elitist because he doesn't get blown away by a stiff breeze. Actually, even the healer and the tank are doing more damage. Because they aren't dead.
"Things that never happen"
I'll tell you how it usually goes. Depending on the fight, I pull off 40k~65k singletarget. And whenever we carry a "10k dps" guy through a DLC dungeon, I am busy ressing him half of the fight.
You lose dps by ressing someone who cannot pull their weight.
What i always do is this, if the dps is doing more than 20 k dps, it's worth ressing, otherwise, just ignore, a big percentage of dps cannot even reach 10k, and they always die, they ask for ress.... i say, first don't be a burden, then i might think about ressing you, or why should i waste my time ressing, when you are gonna die in 2 seconds, it''s better for the group to just leave you dead on the floor and carry on, the boss is gonna die faster if i just continue doing dps rather than ressing you, you can say that it's a bit egocentric, but honestly, it's true.
Or at least that;s what i say after the boss is dead if they ask.
Facefister wrote: »Facefister wrote: »You can be sure about that your 10k ps dd dies way more often than that guy who is steadily pulling off 40k+ dps
Maybe. On the other hand I've had personal experience with ultra high DPS players who die rather quickly after the pull and spend most of their time berating the rest of the party for not "playing correctly". Meanwhile the fellow with sub-par DPS is still alive and doing much more overall damage than the elitist because he doesn't get blown away by a stiff breeze. Actually, even the healer and the tank are doing more damage. Because they aren't dead.
"Things that never happen"
I'll tell you how it usually goes. Depending on the fight, I pull off 40k~65k singletarget. And whenever we carry a "10k dps" guy through a DLC dungeon, I am busy ressing him half of the fight.
You lose dps by ressing someone who cannot pull their weight.
What i always do is this, if the dps is doing more than 20 k dps, it's worth ressing, otherwise, just ignore, a big percentage of dps cannot even reach 10k, and they always die, they ask for ress.... i say, first don't be a burden, then i might think about ressing you, or why should i waste my time ressing, when you are gonna die in 2 seconds, it''s better for the group to just leave you dead on the floor and carry on, the boss is gonna die faster if i just continue doing dps rather than ressing you, you can say that it's a bit egocentric, but honestly, it's true.
Or at least that;s what i say after the boss is dead if they ask.
You’ve just reminded me of a particularly bad Darkshade 2 pug run... My tank, who pulled about 8k DPS, was doing the bulk of the damage on the Engine Guardian. The two DDs and healer kept dropping like flies during the poison phase. I rezzed them a few times and they died almost instantly when they got up, so I stopped rezzing them. One started complaining, and I politely informed him that rezzing them was a DPS loss (keep in mind that while I was typing this, my health barely budged). The DD who was salty that I wasn’t rezzing him continued to whine, so I said something like “fine, I’ll rez you, but you’re just going to die...” And sure enough, two seconds after I rezzed him, he died for about the tenth time and immediately rage-quit. I finished the boss solo on my tank who, again, did about 8k DPS.
I basically don’t run PVE content anymore, as the PVE guilds I was in had Discord requirements that irritated me a little, and pugs are generally atrocious. I only PVE now if there’s a helm I want, or a gear set I want to grind for a PVP character. My argonian DK tank is now an orc scroll runner/Barrier-bot, because I got so tired of dealing with terrible damage dealers. I’m gradually going to turn all of my characters into PVP characters, because PVE is so miserable most of the time.
ZoS may you improve a DPS minimun damage requirement for vet dungeons please? In my last dungeon (vWS1) I was doing 47% of the group damage as a Frost Warden Tank, the annoying think i that all want to be a DPS when not all are, the role of a DPS is do damage no kiss the mobs. 10 minutes to kill the second boss. Or at least remove the quiter punishment in this situations.
LittlePinkDot wrote: »ZoS may you improve a DPS minimun damage requirement for vet dungeons please? In my last dungeon (vWS1) I was doing 47% of the group damage as a Frost Warden Tank, the annoying think i that all want to be a DPS when not all are, the role of a DPS is do damage no kiss the mobs. 10 minutes to kill the second boss. Or at least remove the quiter punishment in this situations.
I have a perfect solution. Make monster helmets drop in normal.
ZoS may you improve a DPS minimun damage requirement for vet dungeons please? In my last dungeon (vWS1) I was doing 47% of the group damage as a Frost Warden Tank, the annoying think i that all want to be a DPS when not all are, the role of a DPS is do damage no kiss the mobs. 10 minutes to kill the second boss. Or at least remove the quiter punishment in this situations.
If tank doing 47% of group damage, then:
1. He is not real tank (like I do on Sorc when Q for random normals, lul)
2. Or his DDs are AFK
ZoS may you improve a DPS minimun damage requirement for vet dungeons please? In my last dungeon (vWS1) I was doing 47% of the group damage as a Frost Warden Tank, the annoying think i that all want to be a DPS when not all are, the role of a DPS is do damage no kiss the mobs. 10 minutes to kill the second boss. Or at least remove the quiter punishment in this situations.
Facefister wrote: »The mindset of the DDs, especially the bad ones, is that the tank and the healer should fulfill their role while their "role" of the Damage Dealer is a huge grey area which allows all kinds of shenanigans.
Facefister wrote: »The mindset of the DDs, especially the bad ones, is that the tank and the healer should fulfill their role while their "role" of the Damage Dealer is a huge grey area which allows all kinds of shenanigans.
No, there is another kind of bad DPS. The kind that may be able to do ungodly amounts of damage, but if you fart in his general direction he'll keel over. They are the kind that refuse to adapt to any circumstances that fall outside his little meta box and would rather go on a tirade in general chat and/or the forums than make any adjustment to their tactics or stats because "muh deeps would drop!"
Just started the random dungeons...is there an end report on DPS for each player?
Is the loot shared or individual?
What is the meaning of life?
AbysmalGhul wrote: »I care about people's DPS numbers just about as much as I care about their credit scores or 3rd grade report card. But Maaaaan! If you just heavy attack or bow light attack spam, you're dead to me.
LadyNalcarya wrote: »Facefister wrote: »The mindset of the DDs, especially the bad ones, is that the tank and the healer should fulfill their role while their "role" of the Damage Dealer is a huge grey area which allows all kinds of shenanigans.
No, there is another kind of bad DPS. The kind that may be able to do ungodly amounts of damage, but if you fart in his general direction he'll keel over. They are the kind that refuse to adapt to any circumstances that fall outside his little meta box and would rather go on a tirade in general chat and/or the forums than make any adjustment to their tactics or stats because "muh deeps would drop!"
Well, actually "meta" dds are usually after those hard to get achieves, such as Immortal Redeemer and Gryphon Heart. And even in "normal" hardmodes of new trials and dungeons you cant really afford dying.
LadyNalcarya wrote: »"Stack, burn and ignore red circles" meta is really outdated.
And I dont believe that someone who can pull high dps cannot comprehend the mechanics, simply because it's not possible to have good dps without understanding them. I mean, your damage meter keeps ticking while you're dead, and it automatically means bad dps.
AhPook_Is_Here wrote: »Yes there should be a minimum damage level to do high end content.. I'd say 80k minimum..
80k/s might be a little hyperbolic but 35k/s is pretty reasonable to expect. As a tank I drop groups all the time if the DPS is lacking. It's not even about plausible, for me I allocate about 15-20 min max for a vet dungeon run, if the first trash pack takes 2 minutes to die, I'm out. Someone else who needs to learn can learn with that batch of dps.