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Life from the other side of the boss, i.e. Things tanks wish you were aware of...

  • VaranisArano
    VaranisArano
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    kathandira wrote: »
    If you get a boss or big threat foe focused on your tasty little dps butt, kite them TO the tank, not away. It is ever so much easier for the tank to lock down and taunt a foe if you bring it to him than to try and chain it in when several smaller foes are in the way or it is too far away.

    I know it was said before, but try to let the tank open the fight and get things set up. The slight delay before unleashing your dps should pay dividends by having the primary boss and some of the trash held in a nice tight killing zone for you and your wonderful AoEs.

    Same goes for Healers. I've watched too many healers run around like a chicken with their head cut off when they get aggro. Just run to the Tank, and then stand still until the tank pulls them off of you. You can take a hit or two in most cases if you have protective spells, and of course healing.

    And if you die, then a DPS will pick you up. Just don't run around in circles around the room trying to escape the boss. You are only making matters worse and making it harder for the tank to pull aggro off of you.

    Assuming the tank is an actual tank, I agree.

    If the tank is a fake tank who's refusing to slot a taunt and who isn't going to pull the boss, I'm perfectly capable of standing still and taking it, but I will never shame anyone for running. Its the bank's job to hold aggro and its the fake bank's fault for refusing to slot a taunt in the first place.
  • Imagawa
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    Soriana wrote: »

    2. Please try to drop your storm atro ultimate to either side of the boss, not square on top of him. There are visual cues tanks look for that are often times blocked by the atro's big ol booty. We may miss a critical bash or a chance to heavy attack/regain resources due to poor placement of that ulti.

    This is the best advise for us tanks.
    TANK - that's all I do.
  • Tasear
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    Does 3 really happen?
  • Tasear
    Tasear
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    GRAB THE [removed profanity] PINION!!!!!!!!!!!!

    Once had a healer said tank is supposed to die in that fight. ... this reminded me why I heal.
    Edited by ZOS_JesC on August 26, 2018 1:28PM
  • kringled_1
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    I've done a dungeon with not one but two people running Maw. VCoA1 so it was more annoying than detrimental but yes it does get used in group finder setups, and two will hide even rather large bosses.
  • qbit
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    Humorous and informative for a newb like me. Especially point about storm atro. Actually, I was always a little worried I shouldn’t drop that thing and mess up the tank’s taunts. Wasn’t sure if that was a thing. I didn’t start doing it until I saw a lot of people dropping it on world bosses. I’ve never done a dungeon. I’ve tried solo but at CP 75 it’s still a joke to see me do it. Too much pressure and I’m just casting my shield until I run out of resources. Not for lack off a great guild. I just always seem to be doing random zone chat groups for world bosses and dolmens or other stuff when my guild forms dungeon groups for the noobs like me.
  • Giraffon
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    "....And if you do insist on running ahead because of your 'leet deeps', be prepared to spend the boss fight lying on the floor whilst I drag the boss right over the top of you."

    This is a great idea! So much can be communicated without saying anything! I'd probably pull the boss off the corpse after a short time so someone else can rez their sorry butt. After all, those guys running ahead usually DO have respectable DPS. As a tank, I really, really love it when someone comes in with high DPS. It makes everything easier and faster.
    Edited by Giraffon on August 24, 2018 5:26PM
    Giraffon - Beta Lizard - For the Pact!
  • Soriana
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    RANKK7 wrote: »
    Soriana wrote: »
    Decent tanks are pretty good judges of group dynamics and dps levels, so let them do their thing. And if you do insist on running ahead because of your 'leet deeps', be prepared to spend the boss fight lying on the floor whilst I drag the boss right over the top of you. :)

    And this is good for who? Not really a fan of these kind of petty vendetta, not beneficial to the group, the other dd would maybe try to rez exposing himself to more risk since the dead is lying right under the boss.
    Would be better to just write simple and clear to wait, without childish moves in any case tbh.


    Usually, in cases like this, the 'leet deeps' has proven throughout the dungeon they are not willing to wait. In my humble opinion, letting them lie on the floor while the rest of the group learns mechanics and learns how to focus as a team, is not the worst thing that could happen. Sure, the boss fight may take longer and sure, it may be petty, but they wanted to rush and not wait so forced patience is still patience in my book.

    I cannot tell you the number of times groups have thanked me for turning the tide of battle to a slower paced one, so they could learn without stress. One of the biggest complaints I hear from folks is they feel so much pressure from the 'leet deeps' trying to finish the dungeon so quickly. We play this game for fun, not to be stressed. If Mister Uber Deeps wants a 30 second run, go find a premade. Again, this post is not for those folks.

    Thanks for your input!
  • max_only
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    Soriana wrote: »

    1. All that free acreage behind and beside me is NOT FOR YOU! That is the bad place, the no no zone, the place where dreams go to die.

    hWfismm.gif
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • Hurtfan
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    Excellent post OP. I do normal dungeons for gear to use in PvP but haven't done many vet dungeons or any trials at all. But I do want to do more of both someday soon.

    Very good advice to a DD, #2 I didn't even think about as I do use destroy ult in dungeons.
    Edited by Hurtfan on August 24, 2018 6:45PM
    For the Pact!
    Keyboard not found, press any key to continue
  • Huyen
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    I got one simple rule for the dps when Iam tanking: you pull it? You tank it!

    And on top of that: if a tank dies, its a healers fault. If a healer dies its a tanks fault. If a dps dies its their own damn fault!

    There, I said it.
    Huyen Shadowpaw, dedicated nightblade tank - PS4 (Retired)
    Huyen Swiftpaw, nightblade dps - PC EU (Retired)
    Huyen Lightpaw, templar healer - PC EU (Retired)
    Huyen Swiftpaw, necromancer dps - PC EU (Retired)
    Huyen Swiftpaw, dragonknight (no defined role yet)

    "Failure is only the opportunity to begin again. Only this time, more wisely" - Uncle Iroh
  • Inarre
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    RANKK7 wrote: »
    Soriana wrote: »
    Decent tanks are pretty good judges of group dynamics and dps levels, so let them do their thing. And if you do insist on running ahead because of your 'leet deeps', be prepared to spend the boss fight lying on the floor whilst I drag the boss right over the top of you. :)

    And this is good for who? Not really a fan of these kind of petty vendetta, not beneficial to the group, the other dd would maybe try to rez exposing himself to more risk since the dead is lying right under the boss.
    Would be better to just write simple and clear to wait, without childish moves in any case tbh.


    As a tank I usually patiently tell the dps to wait and to stop aggro-ing before the group is there, and I will warn several times before I resort to the aforementioned "punishment". Letting this player consistently act this way is not really beneficial for the team so much as it's beneficial for that one player to feel like a superstar for the 10 seconds they're alive. Actually that behavior in my mind is detrimental to the team anyway, since it costs resources for both healer and tank to let DPS tank, and costs the team soul gems to peel said players ground-beef body off the floor.

    Would you call a mother taking away a toy after the child insists on hogging it a petty vendetta? I'd say it's a matter of what is beneficial to the group (so long as you define beneficial as "just as fast as effing possible") vs what is beneficial to the community as a whole (working with players to develop good PUG etiquette that will carry on in their future dungeon experiences). Sometimes developing PUG etiquette is help with builds, mechanics advice, or kind requests. And sometimes it's a message in the form of "I'm not wasting my soul-gems on you anymore".
    Edited by Inarre on August 24, 2018 7:05PM
  • DorianDragonRaze
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    I'm DD who at least is aimed to drop liquid lightnings between tank and boss. There are so many great pieces of advise in this post that I had no idea about simply because I never looked from a tank perspective, no matter how much I'd want to be helpful. This post has to be stapled to the very top.
    I used to be an adventurer like you, then I got the ESO on my hard drive...
  • OrphanHelgen
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    All the pug tanks I have seen so far, ALWAYS 100% of the time, for some unknown reason have to pull every single boss out of my endless hail and standard of might. So before we dd's apply to your rules, I think all the 99.9% other tanks out there should learn the rule of tanking first, which is do not move the boss at any time, no matter what boss. And that is also for the first taunt. Boss stand perfectly on spawn, all we need to do is put our dmg on him and go. But what do the tanks do? They range taunt and move him to a so called "better position". I then recast my hail and have learned never to put my ultimate at first, but wait until I see the tank stand still. But this never happen. Tanks always have to move. Back and fort, left and right. Sometimes they change their mind and like: hey I don't like it here, lets stand over there :D .
    PC, EU server, Ebonheart Pact


    Finally a reason not to play League of Legends
  • kargen27
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    I'm going to hijack the thread just a moment and say the 2nd worst place to stand is behind the healer.

    I'm usually on my healer in group activities. I try to position myself so the boss is between me and the tank. I get close enough that my AoE heals will hit me and the tank keeping us alive. If you are between me and the boss chances are while keeping the tank alive I will keep you alive. I do know I have a habit of sometimes getting to close to the boss but usually there is a safe place there for DPS to stand. If we find ourselves standing in something nasty then sure get out of it quick as you can. Then when you can get back into the area where my heals will hit you when they hit the tank. Standing in front of the healer also gives you the benefit of Combat Prayer and other fun helpful things.

    I do understand that distance matters when using a bow so there might be a reason for a player to be behind me. I might not see you back there though if a lot is going on so if you are getting hit hard you might wanna get between me and the tank for a quick heal. I try to keep an eye on you for those oh $#!+ moments but just in case I lose you be prepared to run between me and the tank to get your heals. And if instead of getting right behind the healer (a lot of bow users do this and even move with me to stay behind me as I move) get off to the side where it is easier for me to see you. Not in front of the boss but off to the side some is fine.

    Okay the tanks can have the thread back now.
    Edited by kargen27 on August 25, 2018 1:24AM
    and then the parrot said, "must be the water mines green too."
  • Soriana
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    All the pug tanks I have seen so far, ALWAYS 100% of the time, for some unknown reason have to pull every single boss out of my endless hail and standard of might. So before we dd's apply to your rules, I think all the 99.9% other tanks out there should learn the rule of tanking first, which is do not move the boss at any time, no matter what boss. And that is also for the first taunt. Boss stand perfectly on spawn, all we need to do is put our dmg on him and go. But what do the tanks do? They range taunt and move him to a so called "better position". I then recast my hail and have learned never to put my ultimate at first, but wait until I see the tank stand still. But this never happen. Tanks always have to move. Back and fort, left and right. Sometimes they change their mind and like: hey I don't like it here, lets stand over there :D .

    I agree with you on the pug tank thing as I have seen my fair share of tanks that have absolutely no clue. If you remember in the OP I said when you're pugging and you come across a tank who seems to know what they are doing. Let's face it, most of you can tell right away between a veteran tank who has seen it all, someone who is still learning, and someone who has not a clue. I'm trying to give perspective from the point of view of tanks who seem to have some idea what they are doing.
  • UrQuan
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    So before we dd's apply to your rules, I think all the 99.9% other tanks out there should learn the rule of tanking first, which is do not move the boss at any time, no matter what boss. And that is also for the first taunt. Boss stand perfectly on spawn, all we need to do is put our dmg on him and go.
    No. No no no no no. Please for the love of Akatosh, I hope no tanks out there actually take your advice literally.

    Most bosses you shouldn't move. Some bosses you should absolutely move.

    Just a few off the top of my head:
    • Sanctum Ophidia: Stonebreaker - if you leave him perfectly on spawn then you'll have to deal with him and all of the overchargers at the same time, and in the vast majority of groups that means you're going to have a lot of people falling over, with a good chance of a wipe. The tank pulls him most of the way across the bridge so that you take him out first, then everyone goes to his spawn point and you deal with the overchargers.
    • Sanctum Ophidia: Ozara - if you tank Ozara perfectly on spawn then the DPS will have to constantly switch their attention and their ground effects between Ozara and the overchargers who periodically spawn. Not only does that make the fight take longer, it also makes it way more likely that people will not unpin other people in time to keep them from getting killed. You should pull her to beside the door that an overcharger periodically comes out from, and then hold her there.
    • Maw of Lorkhaj: Vashai & Skinrai - not only do the 2 tanks need to periodically swap bosses while everyone else stays on their respective sides of the room, but whoever is tanking Vashai at any given time will need to move out of the negate field he periodically puts down on the tank, and that means moving Vashai with the tank.
    • Spindleclutch 2: Vorenor Winterbourne - the tank should pull him from his spawn point up the path to where the rest of the group will be waiting. This will not only keep him in any ground effect AOEs while he's doing his phase where he teleports to each group member in turn (because everyone is clustered together), but it's a foolproof way to do hard mode, because there's no risk of accidentally catching any of his sacrifices in any AOEs.
    • Selene's Web: Selene - after the drop down from the web, the tank should pull Selene into a corner and keep her there. This makes it much easier to deal with the adds that spawn, because they'll funnel towards the group from one direction, and nobody but the tank needs to worry about getting out of the way of her bear flop (because she's facing the tank and nobody had to move around her and the tank to deal with an add).

    I'm sure there are others where the tank should absolutely move the boss (if I took the time to give it some thought I'd come up with them), and of course that's not even considering the ones who periodically move around on their own no matter what the tank does, and then need to be pulled back to where the ground AOEs are (if feasible).
    Edited by UrQuan on August 25, 2018 12:07AM
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    Someone stole my sweetroll
  • DanteYoda
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    Thank you.
  • Sylvermynx
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    I have really enjoyed reading this thread. I'm not likely to ever do any of this, but the insight is just great! I remember spending days reading up on bosses and mechanics in WoW and RIFT, and I do wish that someone had posted a similar thread in both those game forums.

    Great stuff, extremely interesting!
  • Nightfall12
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    I swear sometimes as a tank it like run around the boss as everyone tries to stack up on you! The creamatory guards in WGT are the perfect example...Hello im trying to direct its fire breath off everyone...
    Ummm stuff… about stuff…or something.
  • Mettaricana
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    Dont use an ice staff because of your nord frosty heritage RP stigma, dont run clanfear, don't steal my spears...
  • AbysmalGhul
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    Tanking pet peeves

    #1: Atronach ultimates....for the love of god, I don't want to stare at the Atronach's coin purse. Quit dropping him on my head. The range is 25 meters....you'll reach

    #2: Stam peeps: When I turn a boss, please don't stand in front of the boss and try slapping it in the face.

    #3 Gungho DPS: Don't rush in, die, and then blame me afterwards.

    #4 Lone-wolf: I see you over there fighting and struggling against that strangler by yourself, but please, join the rest of the team with the group of adds I pulled.

    #Pro tip: I can't aggro red circles, please don't stand in them.

    Edited by AbysmalGhul on August 25, 2018 3:22AM
  • Shawn_PT
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    I cannot hit 'Agree' enough times on a few of these posts. Very concise points.

    Signed : a tank who just PUGed.
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